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https://w.atwiki.jp/monosepia/pages/11599.html
音楽 ■ The Best Blues Songs of All Time - Beautiful Relaxing With Blues Music - Best Slow Blues Songs Ever King Blues + 曲目 (Single tuneのリンク先はYoutubeの概要欄から) Tracklist #1 The Shadow - Blues Cousins Single tune #2 Tennessee Whiskey - Chris Stapleton Single tune #3 Slightly Hung Over - Blues Delight Single tune #4 If I Had Money - Blues Delight Single tune #5 Money Is The Name of The Game - Buster Benton Single tune #6 She's Crazy - JT Coldfire Single tune #7 I'll Play The Blues For You - Daniel Castro Single tune #8 I'll Take Care Of You - Big Mike The Booty Papas Single tune #9 Lonely Bed - Albert Cummings Single tune #10 Slow Dance - Ana Popovic Single tune #11 Ain't Enough Whiskey - D Man Single tune #12 Trouble - Blues Brandon Lane Single tune #13 Blues Has Got Me - Pete Gage Single tune #14 When A Woman Loves A Man - Ketty Lester Single tune #15 Bad Luck - The Black Circles Single tune #16 What In The World - Rory Gallagher Single tune #17 Since I've been loving you - Too Mutz Blues Band Single tune #18 Dont Wanna Sleep - Big Ed Sullivan Single tune #19 The Blues Ain't Never Gonna Die - Mike Griffin Single tune #20 Drinking Again - John O'Leary Single tune #21 Elevator To Heaven - Chris Bell Single tune #22 Love Me Tonight - Eva Carboni Single tune #23 Bad Weather Blues - Midnight Club Blues Band Single tune #24 It's Been So Long - Blues Underground Single tune • Blues Underground... #25 Blues In My Bottle - Christian Willisohn Single tune #26 Still Got The Blues - Backing Track Single tune #27 Married To The Blues - Danielle Nicole The Nortons Single tune #28 Why Do We Have To Say Goodbye - Mighty Sam McClain Single tune #29 If I Ever Loved Another Woman - Big Wolf Band Single tune #30 At Last - Sara Niemietz Single tune #31 I Just Can't Wait No More - Eddy Wilson's Blues Band Single tune #32 Can't Use Your Love - Blind Dog Taylor The Healers Single tune #33 Love Breaks You Down - Howlin' Stone Single tune #34 Love Is A Losing Game - Epi K. Paradox Single tune #35 The Dream - Blues Cousins Single tune #36 It Ain't Right - Electrofied Single tune #37 Full Moon On The Main Street - Good Whiskey Blues Single tune #38 The Day the Blues Came to Call - Teresa James The Rhythm Tramps Single tune #39 I Loved Another Woman - Henrik Freischlader Single tune #40 Blue Eyed Angel Blues - Ryan McGarvey Single tune .
https://w.atwiki.jp/warband/pages/248.html
menu_start_game_0|Welcome, adventurer, to Prophesy of Pendor! ^ Before beginning the game you must create your character. ^^ Be very careful, Adventurer. Your background choices here will forever impact your options and opportunities in Pendor. mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|By the grace of the divine, you arrive in Pendor, a land plagued by constant strife for over 150 years. You have accepted a daunting challenge to stave off the influence of evil, reunite the warring factions of the old Kingdom, and create a new possibility for Pendor, as echoed by the mad wanderer, Madigan. These are dangerous lands, where many powers, great and small, vie against one another for supremacy. Here you will find honor and nobility, but also deceit and skulduggery. There will be valorous knights, and black-hearted assassins. You will leave your past behind to start a new life. Pendor is not your typical medieval country. Women and men have equal chances of successes and failure in Pendor. If you succeed, you will create another destiny, a new possibility in the infinite dimensions of reality. Your choices may create a new thread in the weave for the Oracle to choose, and offer the possibility that your actions may save us all. Drawn by the stories you hear about Pendor and its kingdoms, you. mno_town_1|join a caravan to Sarleon, in the Kingdom of Sarleon. mno_town_2|join a caravan to Ravenstern, in the Kingdom of Ravenstern. mno_town_3|join a caravan to Torbah, in the D'Shar Principalities. mno_town_4|take a ship to Javiksholm, in the Fierdsvain. mno_town_5|take a ship to Janos, in the Empire. mno_pop_cheat|[TEST] Just let me play! menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown/Prestige {reg5}^ ^Honor Rating {reg6}^Prestige spent {reg9}^Base prestige cost of Honor troops {reg10}^^Party Morale {reg8}^Party Size Limit {reg7}^^Next Payday {s60} mno_action_view_troop_trees|Troop trees. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_weekly_budget_report|View weekly budget report. mno_view_center_income_report|View location income report. mno_view_victory_condition_report|View victory progress. mno_view_achievement_report|View achievements. mno_view_faction_relations_report|View faction relations report. mno_view_npc_mission_report|View companion mission report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_action_view_world_map|Pendor map. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_1|Select your character's gender. mno_start_male|Male. mno_start_female|Female (Warband faces). mno_start_female_2|Female (Custom faces). menu_start_character_1|You were born years ago, and reside now in the Land of Barclay, far to the West and South of Pendor. Your father was... mno_start_noble|a minor noble. mno_start_merchant|a merchant ship captain. mno_start_guard|a former knight. mno_start_forester|a retired adventurer. mno_start_nomad|a wandering nomad clan leader. mno_start_thief|a rough and mysterious figure. mno_start_priest|a respectable physician. menu_start_character_2|{s10}^^ In your youth, you had very little idle time, as your father... mno_page|arranged for you to serve a minor Barclay noble. mno_apprentice|sent you to become an apprentice to the local guild as a craftsman. mno_stockboy|put you in the care of a successful merchant. mno_urchin|left you to fend for yourself. mno_nomad|sent you out on your own to hunt in the wilds. menu_start_character_3|{s11}^^ Then, after what seemed an eternity, your life changed. You were given the opportunity to become... mno_squire|a squire. mno_lady|a lady-in-waiting. mno_troubadour|a bard. mno_student|a physician scholar. mno_peddler|a self employed merchant. mno_craftsman|an engineer and builder. mno_poacher|a huntsman. menu_start_character_4|{s12}^^But as the fates would have it, everything in your world changed suddenly. You had no choice but to leave the lands of Barclay and strike out for Pendor because... mno_revenge|you must right a wrong done to you. mno_death|you received a message that your father has died. mno_wanderlust|of a series of unfortunate events. mno_disown|there were too many enemies that seek to end your life. mno_greed|of a letter that changed your life forever. menu_choose_skill|{s13} mno_begin_adventuring|You board the ship and settle in... menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_center_income_report|{s1} mno_list_of_fief_with_pending_quests|Give me the list of fiefs with pending heartbeat quests mno_construction|View construction report... menu_center_construction_report|{s1} mno_back|Go back. menu_victory_progress_report|Victory Progress Report^^{s6}^^The Snake Cult is {s7}^The Jatu are {s8}^The Mystmountain Barbarians are {s9}^The Heretics are {s10}^^Total Armies Spawned {reg4}^^Armies Remaining ^{s13}^^Noldor Relations {s12}^^Victory is achieved by ^^- Having one Kingdom remaining.^- The Noldor must have Favorable or better relations with you.^- The Mystmountain tribes must either be Obliterated or Destroyed.^- Every other minor faction must be Obliterated or Destroyed with no outstanding minor faction armies or heroic personalties on the map. menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} mno_orders|View relations with Knighthood Orders. menu_order_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around and review your soldiers. mno_camp_manage_inventory|Manage your party's inventory. mno_camp_access_companions_inventory|Access companions' inventories. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_options|POP options. mno_camp_cheat_infoline|-CHEATS BELOW ARE ONLY FOR DEVELOPERS- mno_camp_cheat|Cheat Menu. mno_test_vader|Cheat Menu Vader. mno_test_vader2|Cheat Menu Vader Troops. mno_testers_cheat|Cheat Menu Testers. mno_fix_pop|Fix my game. menu_fix_pop_list|Fix my game. mno_fix_food|Fix '0 morale food' 'negative enterprise income' 'no CKO items'. mno_camp_autoloot_for_bug|Camp Autoloot to Correct Bug. mno_reset_old_ruins_var|Reset blacksmith and stable boy in Old Ruins. mno_purge_the_world|Purge the world. menu_purge_the_world_0|Attempt to reduce sizes of all field armies to the selected maximum value by randomly removing troops with level 35. mno_purge_the_world_1|1000 warriors mno_purge_the_world_2|2000 warriors mno_purge_the_world_3|3000 warriors mno_purge_the_world_4|4000 warriors mno_purge_the_world_5|5000 warriors mno_purge_the_world_6|7500 warriors mno_purge_the_world_7|10000 warriors mno_purge_the_world_8|1000 warriors with no level restriction menu_testers_cheat|Cheats for testers. mno_camp_cheatleo_get_50_troops|Get 100 troops. mno_camp_cheatleo_give_troops|Give troops. mno_camp_cheatleo_undress_troops|Undress a soldier. mno_camp_cheatleo_get_lords|Get Lords. mno_cheat_spawn_ashenborn|Give me the new Ashenborn and Assassin units. mno_cheat_companion_xp|Give my company 1 000 000 XP. mno_cheat_change_race_noldor|Make me an elf. mno_cheat_change_race_undead|Make me a zombie. mno_raise_player_level|Give me 1 000 000 XP. mno_cheat_disable_companion_complaints|Disable companion complaints. mno_cheat_enable_companion_complaints|Enable companion complaints. mno_cheat_disable_cheatmode|Turn cheat mode off. mno_choose_scene|Scene Chooser. mno_sarleon_loves_me|Sarleon loves me. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item ... mno_camp_cheat_change_weather|Change weather ... menu_camp_vader|What do you want to test today? mno_camp_vader_pimp|First, pimp me up! mno_salt_mine|Go to Al-Aziz. mno_camp_vader_ownorder|Test Player Order ... mno_camp_vader_gmquest_1|Setup Grandmaster quest for test (part 1). mno_camp_vader_gmquest_2|Setup Grandmaster quest for test (part 2). mno_camp_vader_randorder1|Generate and test random minor Order. mno_camp_vader_randorder2|Generate 7 random minor Orders. (WARNING) mno_test_noldor_quest_complete|Complete the Noldor quest (access the castle). mno_camp_vader_cheat|Toggle Native cheat mode {s7} mno_camp_wait|Fast forward for 200 days (x50 speed). mno_camp_vader_comp|Test companion conversations ... mno_rebuild_old_ruins|Rebuild Old Ruins for 30000 denars. mno_spawn_test_bandit_lairs|Spawn Test Bandit Lairs. mno_camp_vader_back|Back to camp menu. menu_camp_ownorder|Select an option mno_join|Join Sarleon and take over Avendor. mno_join2|Join Fierdsvain and take over Windholm. mno_finish|Finish current upgrades. mno_give|Give me Order Knights and Squires. mno_back_to_test_menu|Back to test menu. menu_camp_balance|Choose wisely mno_lords|Calculate lord strengths. mno_calcmercs|Spawn mercs and print strength. mno_limits0|Set template limits to 0. mno_limits50|Set template limits to 50. mno_limits100|Set template limits to 100. menu_camp_hostile_party|Choosen troop {s4} ({reg4}) mno_add1|Increase by 1 mno_add2|Increase by 10 mno_add3|Increase by 100 mno_rem1|Decrease by 1 mno_rem2|Decrease by 10 mno_rem3|Decrease by 100 mno_spawn|Spawn a party with 100 troops! menu_camp_quests35|Select an option mno_tavern_assassin|Tavern Assassin mno_rescue_daughter|Rescue daughter mno_escort_peasants|Escort peasants mno_order_bounty|Order bounty hunting menu_camp_economy|Select an option mno_camp_economy_listcenters|List all centers mno_camp_economy_listprices|List average prices mno_camp_economy_centergoods|View data on the nearest center mno_camp_economy_market_towns|View market towns mno_camp_economy_centerresetall|Reset all prices to 1000 mno_camp_economy_cycle|Update cycle for all trade goods prices mno_camp_economy_back|Back to test menu. menu_camp_economy_markets|{s2} mno_back_to_econ_menu|Back to economy menu. menu_camp_economy_center|{s2} menu_camp_economy_view|{s2} menu_camp_economy_prices|{s2} menu_camp_noldor|Select an option mno_test_noldor_friend|Make me a Noldor friend (30) mno_test_noldor_friend2|Make me a Noldor supporter (15) - enables the quest mno_test_noldor_enemy|Make me a Noldor enemy (-10) mno_test_noldor_quest_reset|Reset the Noldor quest mno_test_noldor_tournament|Start a Noldor tournament mno_test_noldor_trader|Regenerate merchant inventory. mno_test_noldor_prize|Give me a Noldor prize! mno_camp_noldor_back|Back to test menu. menu_test_heartbeat|Select an option mno_test_heartbeat_generate|Generate heartbeat quest mno_camp_heartbeat_back|Back to camp menu. menu_camp_achieve|Select an option mno_camp_achieve_all|Give me all achievements mno_camp_achieve_none|Clear all achievements mno_camp_achieve_notify|Review all notifications mno_camp_achieve_back|Back to main test menu. menu_camp_honor|Select an option mno_camp_honor_kotd|Give me 10 Dragon troops mno_camp_honor_kol|Give me 10 Lion troops mno_camp_honor_ei|Give me 10 Empire Mortals mno_camp_honor_dsw|Give me 10 D'Shar Dustriders mno_camp_honor_lv|Give me 10 Lady Einherjar mno_camp_honor_kotg|Give me 10 Knights of the Griffon mno_camp_honor_kotf|Give me 10 Knights and Talons of the Falcon mno_camp_honor_kors|Give me 10 Ravenspear Knights mno_camp_honor_korc|Give me 10 Radiant Cross Knights mno_camp_honor_rocc|Give me 10 Rangers of the Clarion Call mno_camp_honor_kotdw|Give me 10 Knight of the Dawn mno_camp_honor_koteg|Give me 10 Knights of the Ebony Gauntlet mno_camp_honor_slc|Give me 10 Shadow Legion Marinae mno_camp_honor_sr|Give me 10 Silvermist Rangers mno_camp_honor_koe|Give me 10 Knights of Eventide (and ghost lady) mno_camp_honor_back|Back to test menu. menu_camp_cool|Select an option mno_camp_cool_ha|Give me 100 Heroine Adventurers mno_camp_cool_ham|Give me 100 Hero Adventurers mno_camp_cool_jmr|Give me 100 Jatu Mercenary Riders mno_camp_cool_mhc|Give me 100 Marleons Heavy Cavalry mno_camp_cool_rkk|Give me 100 Ravenstern Highlanders mno_camp_cool_dda|Give me 100 D'Shar Djaha Archers mno_camp_cool_fb|Give me 100 Fierdsvain Berserkers mno_camp_cool_ntk|Give me 100 Noldor Twilight Knights mno_camp_cool_nmr|Give me 100 Noldor Maiden Rangers mno_camp_cool_nr|Give me 100 Noldor Rangers mno_camp_cool_kjk|Give me 100 K'Juda's Kajahars mno_camp_cool_dg|Give me 100 Doomguides mno_camp_cool_os|Give me 100 Omen Seekers mno_camp_cool_more|More cool troops... mno_camp_cool_back|Back to test menu. menu_camp_cool2|Select an option mno_camp_cool_05|Give me a Specialty Troop mno_camp_cool2_dli|Give me 100 Dread Legion Infantry mno_camp_cool2_ak|Give me 100 Anaconda Knights mno_camp_cool2_fr|Give me 100 Fallen Revenants mno_camp_cool2_dm|Give me 100 Demonic Magni mno_camp_cool2_hm|Give me 100 Heretic Invokers mno_camp_cool2_back|Back to test menu. menu_camp_regular|Select an option mno_camp_regular_Mettenheim|Give me a Mettenheim troops mno_camp_regular_Barclay|Give me Barclay troops mno_camp_regular_Veccavian|Give me a Veccavian company mno_camp_regular_Melitine|Give me a Melitine company mno_camp_regular_Singalian|Give me Singalian troops mno_camp_regular_Sarleon|Give me a Sarleon company mno_camp_regular_Ravenstern|Give me a Ravenstern company mno_camp_regular_DShar|Give me a D'Shar company mno_camp_regular_Fierdsvain|Give me a Fierdsvain company mno_camp_regular_Empire|Give me an Empire company mno_camp_regular_pendor|Give me a Pendor company mno_camp_regular_back|Back to test menu. menu_camp_minor|Select an option mno_camp_minor_eventide|Spawn Eventide Knight Patrol mno_camp_minor_dawn|Spawn Dawn Knight Patrol mno_camp_minor_ebony|Spawn Ebony Knight Patrol mno_camp_minor_1|Spawn Vanskerry Army mno_camp_minor_2|Spawn Heretic Army mno_camp_minor_3|Spawn Snake Cult Army mno_camp_minor_4|Spawn Mystmountain Army mno_camp_minor_5|Spawn Jatu Army mno_camp_minor_6|Spawn Noldor Patrol mno_camp_minor_7|Spawn Inquisition Army mno_camp_minor_8|Spawn Peasant Revolt Army mno_camp_minor_back|Back to main test menu. menu_camp_hero|Select an option mno_camp_hero_1|Spawn Three Seers mno_camp_hero_2|Spawn Alaric Von Brouhaha mno_camp_hero_3|Spawn Boris the Raven mno_camp_hero_4|Spawn Burilgi the Usurper mno_camp_hero_5|Spawn Dread Legion mno_camp_hero_6|Spawn Eyegrim the Devourer mno_camp_hero_7|Spawn Oswald de Fleur mno_camp_hero_8|Spawn Sheik Shalavan mno_camp_hero_more|More spawns... mno_camp_hero_back|Back to main test menu. menu_camp_hero2|Select an option mno_camp_hero_9|Spawn Wolfbode the Slayer mno_camp_hero_10|Spawn Syla Uzas mno_camp_hero_11|Spawn Griffonsword mno_camp_hero_12|Spawn Kodan Ironsword mno_camp_hero_13|Spawn Aeldarian mno_camp_hero_14|Spawn Ithilrandir mno_camp_hero_15|Spawn K'Juda the Ravager mno_camp_hero_16|Spawn Warlord Zulkar mno_camp_hero_more_1|Even more spawns ... mno_camp_hero2_back|Back to main test menu. menu_camp_hero3|Select an option mno_camp_hero_17|Spawn Obrist Heynrich mno_camp_hero_18|Spawn Verante Kruus mno_camp_hero_19|Spawn Rufio of Barclay mno_camp_hero_20|Spawn Sebastokrator Kaspax mno_camp_hero_21|Spawn Holy Inquisitor Rasmus Devatica mno_camp_hero_22|Spawn Toblik's Veccavian Renegades mno_camp_hero3_back|Back to main test menu. menu_camp_horsemen_apocalypse|Do NOT try this on your main savegame as it may ruin your game. mno_camp_horsemen_apocalypse_1|Call independent heroes. mno_camp_horsemen_apocalypse_2|Call Sarleon lords. mno_camp_horsemen_apocalypse_3|Call Ravenstern lords. mno_camp_horsemen_apocalypse_4|Call D'Shar lords. mno_camp_horsemen_apocalypse_5|Call Fierdsvain lords. mno_camp_horsemen_apocalypse_6|Call Empire lords. mno_camp_horsemen_apocalypse_back|Back to test menu. menu_camp_victory|Select an option mno_camp_victory_simple|Simple victory screen mno_camp_victoryold|Old Victory screen mno_camp_victory_back|Back to main test menu. menu_camp_fun|Select an option mno_camp_fun_village|Burn everything {s7} mno_camp_fun_twins|Spawn evil twins! mno_camp_fun_female|Make soldiers female! mno_camp_fun_undead|Make soldiers undead! mno_camp_fun_back|Back to main test menu. menu_camp_autoloot|Select an option mno_camp_autoloot_choose_item|Change item type {s3} mno_camp_autoloot_cavalry_toggle|Cavalry restriction {s7} mno_camp_autoloot_item_trade|Review/buy items mno_camp_autoloot_calc|Calculate average and standard deviation for item attributes. mno_camp_autoloot_score|Print all autoloot scores mno_camp_autoloot_top20|Print top 20 autoloot scores mno_camp_autoloot_back|Back to main test menu. menu_camp_companion|Select an option mno_camp_comp_recruit|Recruit all 20 companions. mno_camp_comp_linked|Random linked conversation. mno_camp_comp_toplayer|Random remark to player. mno_cheat_all_companions_to_basic_level|All companions to basic level. mno_camp_comp_back|Back to main test menu. menu_camp_vader2|What do you want to test today? mno_camp_vader_ht|Give me Honor troops ... mno_camp_vader_ct|Give me cool troops ... mno_camp_vader_rt|Give me regular troops ... mno_camp_vader_mf|Spawn a minor faction ... mno_camp_vader_sh|Spawn a special hero ... mno_camp_vader_ha|Horsemen of the Apocalypse ... mno_camp_vader_balance|Balance parties ... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_party|Rename your party. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_vassal_title|Set titles of your noble vassals. mno_action_rename_order|Rename your Order. mno_action_rename_old_ruins|Rename camp in the old ruins. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4a|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armor, gather up all your money, and ride off into the sunset... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to fight for honor. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_surrender_confirm|Do you want to surrender? mno_encounter_surrender_yes|Yes, there is no hope. mno_encounter_surrender_no|No! I will fight to the end. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9}^^Allies remaining {reg10}^Enemies remaining {reg11} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_salt_mine|You enter the Hidden mines of Al-Aziz. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_enter_1|Enter 1. mno_enter_2|Enter 2. mno_enter_3|Enter 3. mno_enter_4|Enter 4. mno_enter_5|Enter 5. mno_enter_6|Enter 6. mno_enter_7|Enter 7. mno_enter_8|Enter 8. mno_enter_9|Enter 9. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg63?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favor which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favor which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_village_train_steward|Train your village steward. mno_village_elder_talk|Speak with the Village Elder. mno_village_elder_talk_door|Door to the village center mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} denars). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_steward_training|The meeting between you and your {s17} steward^is prepared to begin.^^Based on the amount of information your steward needs to learn,^the meeting will last {reg8} hours and cost {reg9} denars.{reg6?^^Unfortunately you do not currently have the funds to hold this meeting... } mno_steward_training_confirm|Begin the meeting. mno_steward_training_decline|Put the meeting off until later. menu_steward_training_complete|The meeting with your {s17} steward was a success. He thanks you for your time, returning to {reg9?the castle his home} with renewed confidence in his abilities. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The current project will be completed after {reg8} day{reg9?s }. } mno_center_send_out_prospectors|Send out prospectors. mno_center_build_training_grounds|Build training grounds. mno_center_build_manor|Build a manor. mno_center_build_herbalist|Build a herbalist. mno_center_build_fishpond|Build fish pond. mno_center_build_shrine|Build a shrine. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_renderers|Build renderers. mno_center_crop_rotation|Implement crop rotation. mno_center_build_hunting_lodge|Build hunting lodge. mno_center_build_improved_roads|Improve roads. mno_center_build_warehouse|Build warehouse. mno_center_build_foresters|Hire foresters. mno_center_build_sheriff|Hire a sheriff. mno_center_building_civic_patrols|Hire civic patrols. mno_center_build_prisoner_tower|Build a prison tower. mno_center_build_market|Build a market. mno_center_build_blacksmith|Build blacksmith. mno_center_build_sanitation_standards|Implement sanitation standards. mno_center_build_church|Build church. mno_center_build_winery|Build winery. mno_center_build_tax_collector|Build tax collector office. mno_center_build_fire_brigade|Build fire brigade. mno_center_build_craftsmen|Train craftsmen. mno_center_well_cleaners|Train well cleaners. mno_center_streetsweepers|Hire street sweepers. mno_center_building_inspectors|Train building inspectors. mno_center_build_mine|Build a mine. mno_center_build_monastery|Build monastery. mno_center_build_messenger_post|Build messenger post. mno_center_build_chapel|Build chapel. mno_center_build_hospital|Build hospital. mno_center_build_university|Build university. mno_center_build_cathedral|Build cathedral. mno_center_build_courts|Build courts. mno_center_build_organized_guilds|Found organized guilds. mno_center_build_lamplighters|Hire lamplighters. mno_center_building_thieves_guild|Found thieves guild. mno_center_building_town_crier|Hire town crier. menu_center_improve|^^ {s19} Your steward, with an engineering skill of ({reg2}), believes that {reg7?repairing building} the {s4} will cost {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_raze|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_noldor_castle|You approach the Noldor castle, hardly believing it is a reality, not merely a myth... mno_castle_castle_1|Go to the Noldor castle hall. mno_castle_castle_1_door|Door to the castle mno_join_tournament_noldor|Join the Noldor tournament. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_castle_attack_surprise|Launch a surprise attack on the castle. mno_castle_wait|Wait here for some time{s1}. mno_town_leave|Leave. mno_town_leave_door|Leave Area. menu_noldor_attack_verify|Are you sure you want to attack the Noldor castle? This is a very treacherous act with dire consequences. mno_noldor_attack_verify_yes|Yes. There's plenty of loot around here masquerading as pointy-eared twats. mno_noldor_attack_verify_no|No, we can't stab our Noldor friends in the back! menu_noldor_castle_attack|Your troops prepare to assault the Noldor castle... menu_noldor_castle_attack_result|Castle attack result - you should not see this text! menu_noldor_castle_victory|Your treacherous assault has been successful. Just as you leave with wagons of loot, the Noldor castle flickers out of sight as it never existed. menu_noldor_castle_defeat|The Noldor have repelled your treacherous assault and cloaked their castle again. menu_stronghold|{s4} mno_castle_castle_2|Go to the castle. mno_join_tournament_order|Join the Order tournament. mno_town_castle_2|Go to the Order castle hall. mno_town_castle_2_door|Door to the castle mno_town_center|Take a walk around the streets. mno_town_tavern|Visit the tavern. mno_town_merchant|Speak with the merchant. mno_town_arena|Enter the arena. mno_town_dungeon|Never Enter the prison. mno_town_enterprise|Visit your enterprise. mno_visit_lady|Attempt to visit a lady. mno_trade_with_merchants|Go to the marketplace. mno_castle_attack|Launch the assault! mno_castle_wait_free|Rest here for some time. menu_stronghold_attack_verify|Are you ready to assault the stronghold? mno_stronghold_attack_verify_yes|Yes. I have fine troops at my command. mno_stronghold_attack_verify_no|No, it looks suicidal. menu_stronghold_attack|Your troops prepare to assault the Snake Cult stronghold... menu_stronghold_attack_result|Castle attack result - you should not see this text! menu_stronghold_victory|The day is won! The last Cultist defender is put to the sword and you claim their stronghold for your Order. menu_stronghold_defeat|The Snake Cult have repelled your futile assault and will surely reinforce their garrison before the next one. menu_old_ruins|{s4} mno_castle_castle_3|Go to the castle. mno_inspect_old_ruins|Investigate area. mno_inspect_old_ruins_door|Investigate area. mno_inspect_camp_build|Meet the builder. mno_inspect_camp_build_door|Meet the builder. mno_leave_workforce_camp|Leave workers in the camp ({reg33}/20 already here). mno_leave_workforce_camp_door|Leave workers in the camp. mno_camp_master_talk|Speak with the Camp Master. mno_camp_master_talk_door|Speak with the Camp Master. mno_camp_blacksmith_talk|Speak with the Blacksmith. mno_camp_blacksmith_talk_door|Speak with the Blacksmith. mno_camp_vet_talk|Speak with the Horse Keeper. mno_camp_vet_talk_door|Speak with the Horse Keeper. mno_inspect_camp_finished|Go to the camp. mno_inspect_camp_finished_door|Go to the camp. mno_camp_station_troops|Manage the garrison. ({reg33}/{reg34}{s2}) mno_camp_station_troops_door|Manage the garrison. mno_camp_wait_old_ruins|Rest here for some time. mno_camp_wait_old_ruins_door|Rest here for some time. mno_camp_leave|Leave. mno_camp_leave_door|Leave. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle mno_town_center_door|Door to the town center mno_town_tavern_door|Door to the tavern mno_town_merchant_door|Door to the shop mno_town_arena_door|Door to the arena mno_town_dungeon_door|Door to the dungeon mno_town_enterprise_a|Visit your {s3}. mno_town_enterprise_a_door|Door to your enterprise mno_visit_lady_door|Door to the garden mno_guildmaster_talk|Speak with the Guildmaster. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_train_steward|Train your {reg0?town castle} steward. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. {s10} menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honor, fame and glory, you earn a prize of {reg9} denars. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_view_participants|View participants. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_500_denars|500 denars. mno_bet_250_denars|250 denars. mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_25_denars|25 denars. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Econ {reg7} Prosperity {reg6}^Rent Income {reg1} Tariff Income {reg2}^Wealth {reg4} Projected {reg8}^Player weekly income {reg9}[{reg10}]^Garrison wage {reg5}^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_weaponsmith|Trade with the arms merchant. mno_trade_with_armorsmith|Trade with the armor merchant. mno_trade_with_horse_trader|Trade with the horse merchant. mno_trade_with_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|The trade district is bustling with merchants and caravan masters making deals. You overhear several discussions about the prices of trade goods across the local area. mno_town_best_deals|Listen closely and attempt to work out the best deals mno_back_to_market|Go back to the market. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} denars in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out you can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between the {s1} and the {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}; {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Pendor will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc_adonja|Appoint {s10} mno_appoint_npc_leslie|Appoint {s10} mno_appoint_npc_ansen|Appoint {s10} mno_appoint_npc_riva|Appoint {s10} mno_appoint_npc_kassim|Appoint {s10} mno_appoint_npc_lethaldiran|Appoint {s10} mno_appoint_npc_jocelyn|Appoint {s10} mno_appoint_npc_alistair|Appoint {s10} mno_appoint_npc_rayne|Appoint {s10} mno_appoint_npc_julia|Appoint {s10} mno_appoint_npc_frederick|Appoint {s10} mno_appoint_npc_ediz|Appoint {s10} mno_appoint_npc_sara|Appoint {s10} mno_appoint_npc_donavan|Appoint {s10} mno_appoint_npc_diev|Appoint {s10} mno_appoint_npc_alyssa|Appoint {s10} mno_appoint_npc_roland|Appoint {s10} mno_appoint_npc_kaverra|Appoint {s10} mno_appoint_npc_sigismund|Appoint {s10} mno_appoint_npc_boadice|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_auto_name_stronghold|stub menu_auto_name_order|Long live the {s2} order and its faithful {s3} and {s4}, established on {s60} by the wise and honorable {s5}! menu_upgrade_screen|stub menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_center_under_siege_special|{s1} is under attack by {s2}! menu_notification_village_raided|Enemies have laid waste to a fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your village is under attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|stub menu_notification_order_founded|stub menu_notification_oath_renounced_faction_defeated|Your old fraction was defeated^^You won the battle against the {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An estate was lost^^You have lost {s1} to the {s2}. menu_notification_center_sacked|An estate was sacked^^{s1} was sacked by the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of war^^The {s1} declared war against the {s2}! menu_notification_peace_declared|Peace agreement^^The {s1} and the {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_notification_lady_requests_visit_come|Tell the woman to inform her mistress that you will come shortly mno_notification_lady_requests_visit_indisposed|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_go|Go with the nurse. mno_nurse_wait|Wait by the spring. menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave. mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Exhausted by the time you find the inn in {s1}, you fall asleep quickly. Awake before dawn and eager to explore your surroundings, you venture out onto the streets, which are still deserted in the early morn. Suddenly, the rasp of a blade sliding from its scabbard makes the hairs of your neck stand on end. You are instantly on the alert for trouble... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_grandmaster_ambush_lost|The sudden Snake Cult attack caught you by surprise and you were knocked out under their furious blows. You woke up dazed and unable to comprehend what has just happened and why. menu_grandmaster_ambush_won|The sudden Snake Cult attack was furious, yet you and your fellow Order Knights dispatched the intruders quickly. There's no obvious explanation why this happened and you must look for answers now. menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} denars. menu_manage_loot_pool|{s10}^{s30} mno_auto_no_companions|I have no companions to give loot to, yet mno_auto_loot|Let your heroes select gear from the item pool. mno_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_previous_page|[Previous page] mno_next_page|[Next page] mno_loot|Access the item pool. mno_companion1|Talk to {s11} mno_companion2|Talk to {s12} mno_companion3|Talk to {s13} mno_companion4|Talk to {s14} mno_leave_1|{s20} menu_access_companions_inventory|Access companions' inventories. mno_companion1a|{s11} mno_companion2a|{s12} mno_companion3a|{s13} mno_companion4a|{s14} mno_companion5a|{s15} mno_companion6a|{s16} menu_achievement_notify|stub menu_ghostlady_knocked_out|The murderous scribe turns out to be very good with a blade, and despite your skill, quickly bests you. Conciousness abruptly returns when the castle guards pour cold water over you; wounded, but more or less in one piece. To your angry demand to know why they did not aid you, they reply that it is not their job to attack scribes. The Scribe has fled. You reflect bitterly that he will never be brought to justice now, because of your ineptitude. menu_heartbeat_quest|You receive an urgent message!^^ Your steward, {s8}, of {s2}, has sent you an urgent summons. There are events that need your attention.^^ He asks that you return to {s2} with all haste.^ ^ There may be negative consequences if you refuse this request... mno_heartbeat_quest_accept|Send a return message that you will return shortly! mno_heartbeat_quest_do_remotely|Toss 500 denars to your messenger and let him solve the issue. mno_heartbeat_quest_reject|Decline the request, you have better things to do. menu_choose_scenes_0|Choose a scene (Page 1 of 38) mno_next|Next... mno_choose_scene_0|abhuva pendor castle 1 base generate mno_choose_scene_1|abhuva pendor castle 2 base generate mno_choose_scene_2|camp scene generate|auto entry points mno_choose_scene_3|camp scene horse track generate|auto entry points mno_choose_scene_4|castle 10 exterior generate mno_choose_scene_5|castle 10 interior indoors mno_choose_scene_6|castle 10 prison indoors mno_choose_scene_7|castle 11 exterior generate mno_choose_scene_8|castle 11 interior indoors mno_choose_scene_9|castle 11 prison indoors mno_choose_scene_10|castle 12 exterior generate mno_choose_scene_11|castle 12 interior indoors mno_choose_scene_12|castle 12 prison indoors menu_choose_scenes_13|Choose a scene (Page 2 of 38) mno_previous|Previous... mno_choose_scene_13|castle 13 exterior generate mno_choose_scene_14|castle 13 interior indoors mno_choose_scene_15|castle 13 prison indoors mno_choose_scene_16|castle 14 exterior generate mno_choose_scene_17|castle 14 interior indoors mno_choose_scene_18|castle 14 prison indoors mno_choose_scene_19|castle 15 exterior generate mno_choose_scene_20|castle 15 interior indoors mno_choose_scene_21|castle 15 prison indoors mno_choose_scene_22|castle 16 exterior generate mno_choose_scene_23|castle 16 interior indoors mno_choose_scene_24|castle 16 prison indoors mno_choose_scene_25|castle 17 exterior generate menu_choose_scenes_26|Choose a scene (Page 3 of 38) mno_choose_scene_26|castle 17 interior indoors mno_choose_scene_27|castle 17 prison indoors mno_choose_scene_28|castle 18 exterior generate mno_choose_scene_29|castle 18 interior indoors mno_choose_scene_30|castle 18 prison indoors mno_choose_scene_31|castle 19 exterior generate mno_choose_scene_32|castle 19 interior indoors mno_choose_scene_33|castle 19 prison indoors mno_choose_scene_34|castle 1 exterior generate mno_choose_scene_35|castle 1 interior indoors mno_choose_scene_36|castle 1 prison indoors mno_choose_scene_37|castle 20 exterior generate mno_choose_scene_38|castle 20 interior indoors menu_choose_scenes_39|Choose a scene (Page 4 of 38) mno_choose_scene_39|castle 20 prison indoors mno_choose_scene_40|castle 21 exterior generate mno_choose_scene_41|castle 21 interior indoors mno_choose_scene_42|castle 21 prison indoors mno_choose_scene_43|castle 22 exterior generate mno_choose_scene_44|castle 22 interior indoors mno_choose_scene_45|castle 22 prison indoors mno_choose_scene_46|castle 23 exterior generate mno_choose_scene_47|castle 23 interior indoors mno_choose_scene_48|castle 23 prison indoors mno_choose_scene_49|castle 24 exterior generate mno_choose_scene_50|castle 24 interior indoors mno_choose_scene_51|castle 24 prison indoors menu_choose_scenes_52|Choose a scene (Page 5 of 38) mno_choose_scene_52|castle 25 exterior generate mno_choose_scene_53|castle 25 interior indoors mno_choose_scene_54|castle 25 prison indoors mno_choose_scene_55|castle 26 exterior generate mno_choose_scene_56|castle 26 interior indoors mno_choose_scene_57|castle 26 prison indoors mno_choose_scene_58|castle 27 exterior generate mno_choose_scene_59|castle 27 interior indoors mno_choose_scene_60|castle 27 prison indoors mno_choose_scene_61|castle 28 exterior generate mno_choose_scene_62|castle 28 interior indoors mno_choose_scene_63|castle 28 prison indoors mno_choose_scene_64|castle 29 exterior generate menu_choose_scenes_65|Choose a scene (Page 6 of 38) mno_choose_scene_65|castle 29 interior indoors mno_choose_scene_66|castle 29 prison indoors mno_choose_scene_67|castle 2 exterior generate mno_choose_scene_68|castle 2 interior indoors mno_choose_scene_69|castle 2 prison indoors mno_choose_scene_70|castle 30 exterior generate mno_choose_scene_71|castle 30 interior indoors mno_choose_scene_72|castle 30 prison indoors mno_choose_scene_73|castle 31 exterior generate mno_choose_scene_74|castle 31 interior indoors mno_choose_scene_75|castle 31 prison indoors mno_choose_scene_76|castle 32 exterior generate mno_choose_scene_77|castle 32 interior indoors menu_choose_scenes_78|Choose a scene (Page 7 of 38) mno_choose_scene_78|castle 32 prison indoors mno_choose_scene_79|castle 33 exterior generate mno_choose_scene_80|castle 33 interior indoors mno_choose_scene_81|castle 33 prison indoors mno_choose_scene_82|castle 34 exterior generate mno_choose_scene_83|castle 34 interior indoors mno_choose_scene_84|castle 34 prison indoors mno_choose_scene_85|castle 35 exterior generate mno_choose_scene_86|castle 35 interior indoors mno_choose_scene_87|castle 35 prison indoors mno_choose_scene_88|castle 36 exterior generate mno_choose_scene_89|castle 36 interior indoors mno_choose_scene_90|castle 36 prison indoors menu_choose_scenes_91|Choose a scene (Page 8 of 38) mno_choose_scene_91|castle 37 exterior generate mno_choose_scene_92|castle 37 interior indoors mno_choose_scene_93|castle 37 prison indoors mno_choose_scene_94|castle 38 exterior generate mno_choose_scene_95|castle 38 interior generate mno_choose_scene_96|castle 38 prison indoors mno_choose_scene_97|castle 39 exterior generate mno_choose_scene_98|castle 39 interior indoors mno_choose_scene_99|castle 39 prison indoors mno_choose_scene_100|castle 3 exterior generate mno_choose_scene_101|castle 3 interior indoors mno_choose_scene_102|castle 3 prison indoors mno_choose_scene_103|castle 40 exterior generate menu_choose_scenes_104|Choose a scene (Page 9 of 38) mno_choose_scene_104|castle 40 interior indoors mno_choose_scene_105|castle 40 prison indoors mno_choose_scene_106|castle 4 exterior generate mno_choose_scene_107|castle 4 interior indoors mno_choose_scene_108|castle 4 prison indoors mno_choose_scene_109|castle 5 exterior generate mno_choose_scene_110|castle 5 interior indoors mno_choose_scene_111|castle 5 prison indoors mno_choose_scene_112|castle 6 exterior generate mno_choose_scene_113|castle 6 interior indoors mno_choose_scene_114|castle 6 prison indoors mno_choose_scene_115|castle 7 exterior generate mno_choose_scene_116|castle 7 interior indoors menu_choose_scenes_117|Choose a scene (Page 10 of 38) mno_choose_scene_117|castle 7 prison indoors mno_choose_scene_118|castle 8 exterior generate mno_choose_scene_119|castle 8 interior indoors mno_choose_scene_120|castle 8 prison indoors mno_choose_scene_121|castle 9 exterior generate mno_choose_scene_122|castle 9 interior indoors mno_choose_scene_123|castle 9 prison indoors mno_choose_scene_124|castle noldor exterior generate mno_choose_scene_125|castle noldor interior indoors mno_choose_scene_126|conversation scene mno_choose_scene_127|dhorak keep generate mno_choose_scene_128|elacrai arena generate mno_choose_scene_129|enterprise brewery indoors menu_choose_scenes_130|Choose a scene (Page 11 of 38) mno_choose_scene_130|enterprise dyeworks indoors mno_choose_scene_131|enterprise linen weavery indoors mno_choose_scene_132|enterprise mill indoors mno_choose_scene_133|enterprise oil press indoors mno_choose_scene_134|enterprise smithy indoors mno_choose_scene_135|enterprise tannery generate mno_choose_scene_136|enterprise winery indoors mno_choose_scene_137|enterprise wool weavery indoors mno_choose_scene_138|field 1 generate mno_choose_scene_139|field 2 generate mno_choose_scene_140|field 3 generate mno_choose_scene_141|field 4 generate mno_choose_scene_142|field 5 generate menu_choose_scenes_143|Choose a scene (Page 12 of 38) mno_choose_scene_143|four ways inn generate mno_choose_scene_144|lair forest bandits generate mno_choose_scene_145|lair mountain bandits generate mno_choose_scene_146|lair sea raiders generate mno_choose_scene_147|lair steppe bandits generate mno_choose_scene_148|lair taiga bandits generate mno_choose_scene_149|lair treasure generate mno_choose_scene_150|meeting scene desert mno_choose_scene_151|meeting scene desert forest mno_choose_scene_152|meeting scene plain mno_choose_scene_153|meeting scene plain forest mno_choose_scene_154|meeting scene snow mno_choose_scene_155|meeting scene snow forest menu_choose_scenes_156|Choose a scene (Page 13 of 38) mno_choose_scene_156|meeting scene steppe mno_choose_scene_157|meeting scene steppe forest mno_choose_scene_158|multi scene 1 generate mno_choose_scene_159|multi scene 10 generate mno_choose_scene_160|multi scene 11 generate mno_choose_scene_161|multi scene 12 generate mno_choose_scene_162|multi scene 13 generate mno_choose_scene_163|multi scene 14 generate mno_choose_scene_164|multi scene 15 generate mno_choose_scene_165|multi scene 16 generate mno_choose_scene_166|multi scene 17 generate mno_choose_scene_167|multi scene 18 generate|muddy water mno_choose_scene_168|multi scene 2 generate menu_choose_scenes_169|Choose a scene (Page 14 of 38) mno_choose_scene_169|multi scene 3 generate mno_choose_scene_170|multi scene 4 generate mno_choose_scene_171|multi scene 5 generate mno_choose_scene_172|multi scene 6 generate mno_choose_scene_173|multi scene 7 generate mno_choose_scene_174|multi scene 8 generate mno_choose_scene_175|multi scene 9 generate mno_choose_scene_176|multiplayer maps end generate mno_choose_scene_177|novice ground indoors mno_choose_scene_178|order stronghold exterior generate mno_choose_scene_179|quick battle 1 generate mno_choose_scene_180|quick battle 2 generate mno_choose_scene_181|quick battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 38) mno_choose_scene_182|quick battle 4 generate mno_choose_scene_183|quick battle 5 generate mno_choose_scene_184|quick battle 6 generate mno_choose_scene_185|quick battle 7 generate mno_choose_scene_186|quick battle maps end generate mno_choose_scene_187|quick battle scene 1 generate mno_choose_scene_188|quick battle scene 2 generate mno_choose_scene_189|quick battle scene 3 generate mno_choose_scene_190|quick battle scene 4 generate mno_choose_scene_191|quick battle scene 5 generate mno_choose_scene_192|random multi plain large generate|auto entry points|randomize mno_choose_scene_193|random multi plain medium generate|auto entry points|randomize mno_choose_scene_194|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_195|Choose a scene (Page 16 of 38) mno_choose_scene_195|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_196|random scene generate|auto entry points|randomize mno_choose_scene_197|random scene desert large generate|auto entry points|randomize mno_choose_scene_198|random scene desert normal generate|auto entry points|randomize mno_choose_scene_199|random scene desert small generate|auto entry points|randomize mno_choose_scene_200|random scene plain forest large generate|auto entry points|randomize mno_choose_scene_201|random scene plain forest normal generate|auto entry points|randomize mno_choose_scene_202|random scene plain forest small generate|auto entry points|randomize mno_choose_scene_203|random scene plain large generate|auto entry points|randomize mno_choose_scene_204|random scene plain normal generate|auto entry points|randomize mno_choose_scene_205|random scene plain small generate|auto entry points|randomize mno_choose_scene_206|random scene snow forest large generate|auto entry points|randomize mno_choose_scene_207|random scene snow forest normal generate|auto entry points|randomize menu_choose_scenes_208|Choose a scene (Page 17 of 38) mno_choose_scene_208|random scene snow forest small generate|auto entry points|randomize mno_choose_scene_209|random scene snow large generate|auto entry points|randomize mno_choose_scene_210|random scene snow normal generate|auto entry points|randomize mno_choose_scene_211|random scene snow small generate|auto entry points|randomize mno_choose_scene_212|random scene steppe forest large generate|auto entry points|randomize mno_choose_scene_213|random scene steppe forest normal generate|auto entry points|randomize mno_choose_scene_214|random scene steppe forest small generate|auto entry points|randomize mno_choose_scene_215|random scene steppe large generate|auto entry points|randomize mno_choose_scene_216|random scene steppe normal generate|auto entry points|randomize mno_choose_scene_217|random scene steppe small generate|auto entry points|randomize mno_choose_scene_218|reserved10 mno_choose_scene_219|reserved11 mno_choose_scene_220|reserved4 generate menu_choose_scenes_221|Choose a scene (Page 18 of 38) mno_choose_scene_221|reserved5 generate mno_choose_scene_222|reserved6 generate mno_choose_scene_223|reserved7 generate mno_choose_scene_224|reserved8 generate mno_choose_scene_225|salt mine generate mno_choose_scene_226|snake stronghold exterior generate mno_choose_scene_227|test2 generate mno_choose_scene_228|test3 generate mno_choose_scene_229|test scene generate mno_choose_scene_230|town 10 alley generate mno_choose_scene_231|town 10 arena generate mno_choose_scene_232|town 10 castle indoors mno_choose_scene_233|town 10 center generate menu_choose_scenes_234|Choose a scene (Page 19 of 38) mno_choose_scene_234|town 10 prison indoors mno_choose_scene_235|town 10 room indoors mno_choose_scene_236|town 10 store indoors mno_choose_scene_237|town 10 tavern indoors mno_choose_scene_238|town 10 walls generate mno_choose_scene_239|town 11 alley generate mno_choose_scene_240|town 11 arena generate mno_choose_scene_241|town 11 castle indoors mno_choose_scene_242|town 11 center generate mno_choose_scene_243|town 11 prison indoors mno_choose_scene_244|town 11 store indoors mno_choose_scene_245|town 11 tavern indoors mno_choose_scene_246|town 11 walls generate menu_choose_scenes_247|Choose a scene (Page 20 of 38) mno_choose_scene_247|town 12 alley generate mno_choose_scene_248|town 12 arena generate mno_choose_scene_249|town 12 castle indoors mno_choose_scene_250|town 12 center generate mno_choose_scene_251|town 12 prison indoors mno_choose_scene_252|town 12 store indoors mno_choose_scene_253|town 12 tavern indoors mno_choose_scene_254|town 12 walls generate mno_choose_scene_255|town 13 alley generate mno_choose_scene_256|town 13 arena generate mno_choose_scene_257|town 13 castle indoors mno_choose_scene_258|town 13 center generate mno_choose_scene_259|town 13 prison indoors menu_choose_scenes_260|Choose a scene (Page 21 of 38) mno_choose_scene_260|town 13 store indoors mno_choose_scene_261|town 13 tavern indoors mno_choose_scene_262|town 13 walls generate mno_choose_scene_263|town 14 alley generate mno_choose_scene_264|town 14 arena generate mno_choose_scene_265|town 14 castle indoors mno_choose_scene_266|town 14 center generate mno_choose_scene_267|town 14 prison indoors mno_choose_scene_268|town 14 store indoors mno_choose_scene_269|town 14 tavern indoors mno_choose_scene_270|town 14 walls generate mno_choose_scene_271|town 15 alley generate mno_choose_scene_272|town 15 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 38) mno_choose_scene_273|town 15 castle indoors mno_choose_scene_274|town 15 center generate mno_choose_scene_275|town 15 prison indoors mno_choose_scene_276|town 15 store indoors mno_choose_scene_277|town 15 tavern indoors mno_choose_scene_278|town 15 walls generate mno_choose_scene_279|town 16 alley generate mno_choose_scene_280|town 16 arena generate mno_choose_scene_281|town 16 castle indoors mno_choose_scene_282|town 16 center generate mno_choose_scene_283|town 16 prison indoors mno_choose_scene_284|town 16 store indoors mno_choose_scene_285|town 16 tavern indoors menu_choose_scenes_286|Choose a scene (Page 23 of 38) mno_choose_scene_286|town 16 walls generate mno_choose_scene_287|town 17 alley generate mno_choose_scene_288|town 17 arena generate mno_choose_scene_289|town 17 castle indoors mno_choose_scene_290|town 17 center generate mno_choose_scene_291|town 17 prison indoors mno_choose_scene_292|town 17 store indoors mno_choose_scene_293|town 17 tavern indoors mno_choose_scene_294|town 17 walls generate mno_choose_scene_295|town 18 alley generate mno_choose_scene_296|town 18 arena generate mno_choose_scene_297|town 18 castle generate mno_choose_scene_298|town 18 center generate menu_choose_scenes_299|Choose a scene (Page 24 of 38) mno_choose_scene_299|town 18 prison indoors mno_choose_scene_300|town 18 store indoors mno_choose_scene_301|town 18 tavern indoors mno_choose_scene_302|town 18 walls generate mno_choose_scene_303|town 1 alley generate mno_choose_scene_304|town 1 arena generate mno_choose_scene_305|town 1 castle indoors mno_choose_scene_306|town 1 center generate mno_choose_scene_307|town 1 prison indoors mno_choose_scene_308|town 1 room indoors mno_choose_scene_309|town 1 store indoors mno_choose_scene_310|town 1 tavern indoors mno_choose_scene_311|town 1 walls generate menu_choose_scenes_312|Choose a scene (Page 25 of 38) mno_choose_scene_312|town 2 alley generate mno_choose_scene_313|town 2 arena generate mno_choose_scene_314|town 2 castle indoors mno_choose_scene_315|town 2 center generate mno_choose_scene_316|town 2 prison indoors mno_choose_scene_317|town 2 store indoors mno_choose_scene_318|town 2 tavern indoors mno_choose_scene_319|town 2 walls generate mno_choose_scene_320|town 3 alley generate mno_choose_scene_321|town 3 arena generate mno_choose_scene_322|town 3 castle indoors mno_choose_scene_323|town 3 center generate mno_choose_scene_324|town 3 prison indoors menu_choose_scenes_325|Choose a scene (Page 26 of 38) mno_choose_scene_325|town 3 store indoors mno_choose_scene_326|town 3 tavern indoors mno_choose_scene_327|town 3 walls generate mno_choose_scene_328|town 4 alley generate mno_choose_scene_329|town 4 arena generate mno_choose_scene_330|town 4 castle indoors mno_choose_scene_331|town 4 center generate mno_choose_scene_332|town 4 prison indoors mno_choose_scene_333|town 4 store indoors mno_choose_scene_334|town 4 tavern indoors mno_choose_scene_335|town 4 walls generate mno_choose_scene_336|town 5 alley generate mno_choose_scene_337|town 5 arena generate menu_choose_scenes_338|Choose a scene (Page 27 of 38) mno_choose_scene_338|town 5 castle indoors mno_choose_scene_339|town 5 center generate mno_choose_scene_340|town 5 prison indoors mno_choose_scene_341|town 5 room indoors mno_choose_scene_342|town 5 store indoors mno_choose_scene_343|town 5 tavern indoors mno_choose_scene_344|town 5 walls generate mno_choose_scene_345|town 6 alley generate mno_choose_scene_346|town 6 arena generate mno_choose_scene_347|town 6 castle indoors mno_choose_scene_348|town 6 center generate mno_choose_scene_349|town 6 prison indoors mno_choose_scene_350|town 6 room indoors menu_choose_scenes_351|Choose a scene (Page 28 of 38) mno_choose_scene_351|town 6 store indoors mno_choose_scene_352|town 6 tavern indoors mno_choose_scene_353|town 6 walls generate mno_choose_scene_354|town 7 alley generate mno_choose_scene_355|town 7 arena generate mno_choose_scene_356|town 7 castle indoors mno_choose_scene_357|town 7 center generate mno_choose_scene_358|town 7 prison indoors mno_choose_scene_359|town 7 store indoors mno_choose_scene_360|town 7 tavern indoors mno_choose_scene_361|town 7 walls generate mno_choose_scene_362|town 8 alley generate mno_choose_scene_363|town 8 arena generate menu_choose_scenes_364|Choose a scene (Page 29 of 38) mno_choose_scene_364|town 8 castle indoors mno_choose_scene_365|town 8 center generate mno_choose_scene_366|town 8 prison indoors mno_choose_scene_367|town 8 room indoors mno_choose_scene_368|town 8 store indoors mno_choose_scene_369|town 8 tavern indoors mno_choose_scene_370|town 8 walls generate mno_choose_scene_371|town 9 alley generate mno_choose_scene_372|town 9 arena generate mno_choose_scene_373|town 9 castle indoors mno_choose_scene_374|town 9 center generate mno_choose_scene_375|town 9 prison indoors mno_choose_scene_376|town 9 store indoors menu_choose_scenes_377|Choose a scene (Page 30 of 38) mno_choose_scene_377|town 9 tavern indoors mno_choose_scene_378|town 9 walls generate mno_choose_scene_379|training ground horse track 1 generate mno_choose_scene_380|training ground horse track 2 generate mno_choose_scene_381|training ground horse track 3 generate mno_choose_scene_382|training ground horse track 4 generate mno_choose_scene_383|training ground horse track 5 generate mno_choose_scene_384|training ground noldor generate mno_choose_scene_385|training ground ranged melee 1 generate mno_choose_scene_386|training ground ranged melee 2 generate mno_choose_scene_387|training ground ranged melee 3 generate mno_choose_scene_388|training ground ranged melee 4 generate mno_choose_scene_389|training ground ranged melee 5 generate menu_choose_scenes_390|Choose a scene (Page 31 of 38) mno_choose_scene_390|tutorial 1 indoors mno_choose_scene_391|tutorial 2 indoors mno_choose_scene_392|tutorial 3 indoors mno_choose_scene_393|tutorial 4 generate mno_choose_scene_394|tutorial 5 generate mno_choose_scene_395|tutorial training ground generate mno_choose_scene_396|village 1 generate mno_choose_scene_397|village 10 generate mno_choose_scene_398|village 11 generate mno_choose_scene_399|village 12 generate mno_choose_scene_400|village 13 generate mno_choose_scene_401|village 14 generate mno_choose_scene_402|village 15 generate menu_choose_scenes_403|Choose a scene (Page 32 of 38) mno_choose_scene_403|village 16 generate mno_choose_scene_404|village 17 generate mno_choose_scene_405|village 18 generate mno_choose_scene_406|village 19 generate mno_choose_scene_407|village 2 generate mno_choose_scene_408|village 20 generate mno_choose_scene_409|village 21 generate mno_choose_scene_410|village 22 generate mno_choose_scene_411|village 23 generate mno_choose_scene_412|village 24 generate mno_choose_scene_413|village 25 generate mno_choose_scene_414|village 26 generate mno_choose_scene_415|village 27 generate menu_choose_scenes_416|Choose a scene (Page 33 of 38) mno_choose_scene_416|village 28 generate mno_choose_scene_417|village 29 generate mno_choose_scene_418|village 3 generate mno_choose_scene_419|village 30 generate mno_choose_scene_420|village 31 generate mno_choose_scene_421|village 32 generate mno_choose_scene_422|village 33 generate mno_choose_scene_423|village 34 generate mno_choose_scene_424|village 35 generate mno_choose_scene_425|village 36 generate mno_choose_scene_426|village 37 generate mno_choose_scene_427|village 38 generate mno_choose_scene_428|village 39 generate menu_choose_scenes_429|Choose a scene (Page 34 of 38) mno_choose_scene_429|village 4 generate mno_choose_scene_430|village 40 generate mno_choose_scene_431|village 41 generate mno_choose_scene_432|village 42 generate mno_choose_scene_433|village 43 generate mno_choose_scene_434|village 44 generate mno_choose_scene_435|village 45 generate mno_choose_scene_436|village 46 generate mno_choose_scene_437|village 47 generate mno_choose_scene_438|village 48 generate mno_choose_scene_439|village 49 generate mno_choose_scene_440|village 5 generate mno_choose_scene_441|village 50 generate menu_choose_scenes_442|Choose a scene (Page 35 of 38) mno_choose_scene_442|village 51 generate mno_choose_scene_443|village 52 generate mno_choose_scene_444|village 53 generate mno_choose_scene_445|village 54 generate mno_choose_scene_446|village 55 generate mno_choose_scene_447|village 56 generate mno_choose_scene_448|village 57 generate mno_choose_scene_449|village 58 generate mno_choose_scene_450|village 59 generate mno_choose_scene_451|village 6 generate mno_choose_scene_452|village 60 generate mno_choose_scene_453|village 61 generate mno_choose_scene_454|village 62 generate menu_choose_scenes_455|Choose a scene (Page 36 of 38) mno_choose_scene_455|village 63 generate mno_choose_scene_456|village 64 generate mno_choose_scene_457|village 65 generate mno_choose_scene_458|village 66 generate mno_choose_scene_459|village 67 generate mno_choose_scene_460|village 68 generate mno_choose_scene_461|village 69 generate mno_choose_scene_462|village 7 generate mno_choose_scene_463|village 70 generate mno_choose_scene_464|village 71 generate mno_choose_scene_465|village 72 generate mno_choose_scene_466|village 73 generate mno_choose_scene_467|village 74 generate menu_choose_scenes_468|Choose a scene (Page 37 of 38) mno_choose_scene_468|village 75 generate mno_choose_scene_469|village 76 generate mno_choose_scene_470|village 77 generate mno_choose_scene_471|village 78 generate mno_choose_scene_472|village 79 generate mno_choose_scene_473|village 8 generate mno_choose_scene_474|village 80 generate mno_choose_scene_475|village 81 generate mno_choose_scene_476|village 82 generate mno_choose_scene_477|village 83 generate mno_choose_scene_478|village 84 generate mno_choose_scene_479|village 85 generate mno_choose_scene_480|village 86 generate menu_choose_scenes_481|Choose a scene (Page 38 of 38) mno_choose_scene_481|village 87 generate mno_choose_scene_482|village 88 generate mno_choose_scene_483|village 89 generate mno_choose_scene_484|village 9 generate mno_choose_scene_485|village 90 generate mno_choose_scene_486|water mno_choose_scene_487|wedding indoors mno_choose_scene_488|zendar arena generate
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掲載日:2010 / 10 / 21 フォーマット:レガシー(~SOM) Decks of the Week 10 /21/2010 Constructed Legacy Event #1657135 on 10 /12/2010 in Daily Events 参加人数:18名 10 / 12 (1) 4-0:マーフォーク(タッチ黒)/Merfolk 10 / 12 (1) 3-1:アグロローム(緑黒赤)/Aggro Loam Constructed Legacy Event #1657136 on 10 /12/2010 in Daily Events 参加人数:16名 10 / 12 (2) 4-0:ズー(緑赤白)/Zoo Constructed Legacy Event #1671904 on 10 /15/2010 in Daily Events 参加人数:16名 10 / 15 (1) 4-0:青黒緑コントロール/UBG Control 10 / 15 (1) 3-1:緑青マッドネス/GU Madness Constructed Legacy Event #1671929 on 10 /16/2010 in Daily Events 参加人数:16名 10 / 16 (1) 4-0:ランドスティル(四色)/Landstill 10 / 16 (1) 3-1:エンチャントレス/Enchantress 10 / 16 (1) 3-1:ゴブリンバーン/Goblin Burn 10 / 16 (1) 3-1:親和/Affinity Constructed Legacy Event #1671959 on 10 /18/2010 in Daily Events 参加人数:16名 10 / 18 (1) 4-0:親和/Affinity 10 / 12 (1) 4-0 マーフォーク(タッチ黒)/Merfolk 使用者:Onkel Main Deck 2《溢れかえる岸辺/Flooded Strand》 2《島/Island》 2《霧深い雨林/Misty Rainforest》 4《変わり谷/Mutavault》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4 霊気の薬瓶/AEther Vial 3《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 4《行き詰まり/Standstill》 Sideboard 3《仕組まれた疫病/Engineered Plague》 2《水流破/Hydroblast》 4《非業の死/Perish》 2《真髄の針/Pithing Needle》 2《トーモッドの墓所/Tormod s Crypt》 2《梅澤の十手/Umezawa s Jitte》 10 / 12 (1) 3-1 アグロローム(緑黒赤)/Aggro Loam 使用者:Payinblood Main Deck 1《Badlands》 1《Bayou》 3《血染めのぬかるみ/Bloodstained Mire》 1《森/Forest》 4《忘れられた洞窟/Forgotten Cave》 2《山/Mountain》 2《Taiga》 4《平穏な茂み/Tranquil Thicket》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《不毛の大地/Wasteland》 4《樹木茂る山麓/Wooded Foothills》 4《田舎の破壊者/Countryside Crusher》 4《闇の腹心/Dark Confidant》 4《タルモゴイフ/Tarmogoyf》 2《土を食うもの/Terravore》 4《虚空の杯/Chalice of the Void》 2《仕組まれた爆薬/Engineered Explosives》 4《壌土からの生命/Life from the Loam》 2《大渦の脈動/Maelstrom Pulse》 4《モックス・ダイアモンド/Mox Diamond》 3《突撃の地鳴り/Seismic Assault》 Sideboard 1《壊滅的な夢/Devastating Dreams》 4《炎渦竜巻/Firespout》 3《クローサの掌握/Krosan Grip》 4《虚空の力線/Leyline of the Void》 1《アメジストのとげ/Thorn of Amethyst》 2《Zuran Orb》 10 / 12 (2) 4-0 ズー(緑赤白)/Zoo 使用者:dunkle_stille Main Deck 4《乾燥台地/Arid Mesa》 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 3《Plateau》 1《Savannah》 3《Taiga》 4《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 4《渋面の溶岩使い/Grim Lavamancer》 4《密林の猿人/Kird Ape》 3《聖遺の騎士/Knight of the Reliquary》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 2《稲妻のらせん/Lightning Helix》 4《流刑への道/Path to Exile》 2《森の知恵/Sylvan Library》 Sideboard 4《エーテル宣誓会の法学者/Ethersworn Canonist》 2《フェアリーの忌み者/Faerie Macabre》 3《クローサの掌握/Krosan Grip》 3《紅蓮地獄/Pyroclasm》 3《トーモッドの墓所/Tormod s Crypt》 10 / 15 (1) 4-0 青黒緑コントロール/UBG Control 使用者:osmanozguney Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 1《Scrubland》 3《Tropical Island》 2《Tundra》 2《Underground Sea》 3《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 2《狡猾な願い/Cunning Wish》 4《Force of Will》 2《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 2《師範の占い独楽/Sensei s Divining Top》 4《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《青霊破/Blue Elemental Blast》 1《悪魔の布告/Diabolic Edict》 1《仕組まれた爆薬/Engineered Explosives》 3《根絶/Extirpate》 1《禁止/Forbid》 1《水流破/Hydroblast》 1《クローサの掌握/Krosan Grip》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《原野の脈動/Pulse of the Fields》 1《貪欲な罠/Ravenous Trap》 1《大祖始の遺産/Relic of Progenitus》 1《サーボの命令/Tsabo s Decree》 10 / 15 (1) 3-1 緑青マッドネス/GU Madness 使用者:gamemaster32 Main Deck 1《Bayou》 4《霧深い雨林/Misty Rainforest》 4《Savannah》 4《Tropical Island》 1《Tundra》 4《吹きさらしの荒野/Windswept Heath》 2《樹木茂る山麓/Wooded Foothills》 4《日を浴びるルートワラ/Basking Rootwalla》 4《極楽鳥/Birds of Paradise》 4《とぐろ巻きの巫女/Coiling Oracle》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 1《不可思議/Wonder》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 3《悟りの教示者/Enlightened Tutor》 4《Force of Will》 4《適者生存/Survival of the Fittest》 Sideboard 1《中断/Abeyance》 4《クローサの掌握/Krosan Grip》 2《強情なベイロス/Obstinate Baloth》 1《クァーサルの群れ魔道士/Qasali Pridemage》 4《剣を鍬に/Swords to Plowshares》 3《トーモッドの墓所/Tormod s Crypt》 10 / 16 (1) 4-0 ランドスティル(四色)/Landstill 使用者:FiatLux Main Deck 1《Bayou》 1《忍び寄るタール坑/Creeping Tar Pit》 4《溢れかえる岸辺/Flooded Strand》 4《ミシュラの工廠/Mishra s Factory》 3《汚染された三角州/Polluted Delta》 1《Savannah》 3《Tropical Island》 3《Tundra》 2《Underground Sea》 3《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 1《世界のるつぼ/Crucible of Worlds》 2《狡猾な願い/Cunning Wish》 2《方向転換/Divert》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《Force of Will》 2《無垢の血/Innocent Blood》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《壌土からの生命/Life from the Loam》 1《大渦の脈動/Maelstrom Pulse》 3《破滅的な行為/Pernicious Deed》 2《呪文嵌め/Spell Snare》 3《行き詰まり/Standstill》 3《剣を鍬に/Swords to Plowshares》 Sideboard 1《悪魔の布告/Diabolic Edict》 3《仕組まれた疫病/Engineered Plague》 4《根絶/Extirpate》 1《引き裂く突風/Fracturing Gust》 1《水流破/Hydroblast》 1《クローサの掌握/Krosan Grip》 1《精神壊しの罠/Mindbreak Trap》 1《原野の脈動/Pulse of the Fields》 1《化膿/Putrefy》 1《大祖始の遺産/Relic of Progenitus》 10 / 16 (1) 3-1 エンチャントレス/Enchantress 使用者:Gainsay Main Deck 1《Bayou》 7《森/Forest》 2《島/Island》 1《海の中心、御心/Mikokoro, Center of the Sea》 4《霧深い雨林/Misty Rainforest》 2《Tropical Island》 3《吹きさらしの荒野/Windswept Heath》 4《アルゴスの女魔術師/Argothian Enchantress》 4《フェアリーの大群/Cloud of Faeries》 2《永遠の証人/Eternal Witness》 2《新緑の女魔術師/Verduran Enchantress》 2《金属モックス/Chrome Mox》 1《孤独の都/City of Solitude》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《踏査/Exploration》 2《木化/Lignify》 2《原基の印章/Seal of Primordium》 1《森の知恵/Sylvan Library》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 3《気流の言葉/Words of Wind》 Sideboard 1《秘儀の研究室/Arcane Laboratory》 2《寒け/Chill》 3《精神支配/Mind Harness》 4《精神壊しの罠/Mindbreak Trap》 3《次元の狭間/Planar Void》 2《原基の印章/Seal of Primordium》 10 / 16 (1) 3-1 ゴブリンバーン/Goblin Burn 使用者:Angel of Righteousness Main Deck 19《山/Mountain》 3《宝石の手の焼却者/Gempalm Incinerator》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 3《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 1《ゴブリンの名手/Goblin Sharpshooter》 4《ゴブリンの戦長/Goblin Warchief》 4《モグの戦争司令官/Mogg War Marshal》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《棘鞭使い/Stingscourger》 4 霊気の薬瓶/AEther Vial 1《火炎破/Fireblast》 3《Goblin Grenade》 3《稲妻/Lightning Bolt》 Sideboard 2《Anarchy》 1《ゴブリンの群衆追い/Goblin Piledriver》 4《モグの狂信者/Mogg Fanatic》 2《紅蓮破/Pyroblast》 3《Pyrokinesis》 3《紅蓮光電の柱/Pyrostatic Pillar》 10 / 16 (1) 3-1 親和/Affinity 使用者:xkorpio Main Deck 4《ダークスティールの城塞/Darksteel Citadel》 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《囁きの大霊堂/Vault of Whispers》 4《電結の荒廃者/Arcbound Ravager》 4《刻まれた勇者/Etched Champion》 4《金属ガエル/Frogmite》 4《メムナイト/Memnite》 4《マイアの処罰者/Myr Enforcer》 4《羽ばたき飛行機械/Ornithopter》 4《頭蓋囲い/Cranial Plating》 4《感電破/Galvanic Blast》 4《オパールのモックス/Mox Opal》 4《バネ葉の太鼓/Springleaf Drum》 4《物読み/Thoughtcast》 Sideboard 4《仕組まれた疫病/Engineered Plague》 4《稲妻/Lightning Bolt》 3《真髄の針/Pithing Needle》 4《大祖始の遺産/Relic of Progenitus》 10 / 18 (1) 4-0 親和/Affinity 使用者:osmanozguney Main Deck 4《ダークスティールの城塞/Darksteel Citadel》 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《囁きの大霊堂/Vault of Whispers》 4《電結の荒廃者/Arcbound Ravager》 4《刻まれた勇者/Etched Champion》 4《金属ガエル/Frogmite》 4《メムナイト/Memnite》 4《マイアの処罰者/Myr Enforcer》 4《羽ばたき飛行機械/Ornithopter》 4《頭蓋囲い/Cranial Plating》 4《感電破/Galvanic Blast》 4《オパールのモックス/Mox Opal》 4《バネ葉の太鼓/Springleaf Drum》 4《物読み/Thoughtcast》 Sideboard 4《仕組まれた疫病/Engineered Plague》 4《稲妻/Lightning Bolt》 3《真髄の針/Pithing Needle》 4《大祖始の遺産/Relic of Progenitus》
https://w.atwiki.jp/rockband/pages/161.html
Artist Song title Year Genre Difficulty MSP C O Here Comes Tomorrow 2009 Rock 80 Step on the Throat 2009 80 We Are the Best 2009 80 Wings of Infinity 2009 80 C.J. Ramone Do It To Me 2009 Punk 80 Why 2008 80 Calous I Cannibal 2011 Metal 160 Cancer Over and Out 2009 Rock 160 Cancer Bats Dead Wrong 2010 Metal 160 Hail Destroyer 2008 160 Scared to Death 2010 160 Sorceress 2008 160 Captor Burn 2001 Nu Metal 160 Carl Douglas Too Hot To Handle 2008 Rock 80 The Carsitters All Eyes on Me 2009 Rock 80 Push Me 2009 80 Casey James Prestwood Rebel On My Side 2011 Country 160 Cate Sparks Angels We Have Heard On High 2010 Rock 160 Whatever Happened to You 2009 Pop-Rock 160 Cauldron All Or Nothing 2011 Metal 160 Cephalic Carnage Abraxas of Filth 2010 Metal 160 Abraxas of Filth (2x Bass Pedal) 160 Cetan Clawson and the Soul Side White Heat 2006 Blues 160 Chad Smith s Bombastic Meatbats Need Strange 2009 Rbsoulfunk 160 Channel Dos Impar 2011 Indie Rock 80 Chaotrope Baptized by Fire 2010 Metal 80 Betrayed 2011 80 The Cascade Effect 2011 80 Ceraunophobia 2010 80 Diachylon 2011 80 Dystopia 2011 80 Elysian 2011 80 Extropy/Entropy 2011 80 Fading Sacrifice 2011 80 The Fall of Psilanthropy 2011 80 The Hourglass Paroxysm – Part I 2011 80 Pandemonium 2011 80 Reaper 2010 80 Scarred 2011 80 The Singularity 2012 80 Septilogy 2011 160 The Thief in the Night–Part I 2011 80 The Thief in the Night–Part I(2x Bass Pedal) 2011 80 The Thief in the Night – Part II 2011 80 XIV 2010 80 XIV (2x Bass Pedal) 80 Charlie Drown Crazy X 2010 Metal 160 Charmaine Run 2010 Other 160 Chaunce DeLeon and The Fountain of Choof Tadpole Search and Rescue 2009 Rock 80 Chelsea Grin Cheyne Stokes 2010 Metal 160 Child of Glass feat. Suela Fame Is Free 2011 Pop/dance/electronic 160 Children of Nova Arcaedion 2009 Prog 160 The Fall of Aphonia 2009 160 Impossible Landscape 2012 160 The Order 2009 160 Second Sight Blackout 2009 160 The Complexity of Light 2009 160 We Collide 2009 160 Chiodos Cave 2010 Rock 160 Lexington (Joey Pea-Pot With a Monkey Face) 2007 Emo 160 Christian Death Church of No Return 1988 Glam 160 Narcissus Metamorphosis Of 2007 160 Christina Marie Magenta Battle 2011 pop/dance/electronic 160 Burn 2011 160 Cold 2011 160 Flags 2011 160 Forget 2011 160 Lunatic 2011 160 Red Crayon 2011 160 Christmas at the Devil s House O Come, O Come Emmanuel 2010 Rock 80 Christopher J. Dawn of Spring 2011 Other 80 Chrome Coma Bow Down 2010 Rock 80 Circa Survive The Difference Between Medicine and Poison is in the Dose 2007 Alternative 160 Circus Circus First We Feast,Then We Felony 2008 Metal 80 India 2008 Punk 80 Citizen Cope I Couldn t Explain Why 2010 Rock 240 CJ Eency Weency Spider 2005 Pop-Rock 80 Mr. Sun 2005 80 Clandestine Disappear in You 2009 Metal 160 Cliff Lin The Countdown 160 The Cliks Dirty King 2009 Rock 160 Close Your Eyes The Body 2010 Punk 160 Closure in Moscow Sweet#hart 2009 Progressive 160 Cloudscape Mind Diary 2008 Metal 160 Clutch 50,000 Unstoppable Watts 2009 Rock 160 The Mob Goes Wild 2004 160 Codex Alimentarius Baptised 2011 Metal 160 Coelacanths Apocalypse for Breakfast 2011 Other 80 Coelacanths 2011 80 Coldera Melodicus Counterpointus 2011 Metal 160 The Cold Goodnight Cool As the Other Side of the Pillow 2009 Alternative 80 Give 2009 80 Revenants 2009 80 Cold Steel Forgotten Tragedy 2009 Rock 80 Inside 2009 Rock 80 Color Theory If Not Now When 2008 Other 80 We re Not Getting Any Younger 2009 80 Comeback Kid Do Yourself a Favor 2010 Punk 160 Common Anomaly Hate To Say 2009 Punk 80 Conditions Better Life 2010 Rock 160 Confide Now Or Never 2010 Metal 160 Conflicted Victor(ia) 2011 Metal 160 Converge Dark Horse 160 Cosmic Ballroom Painprovider 2006 Metal 160 Cosmic Tribe All I Want 2010 Rock 160 Connor Christian and Southern Gothic Sunday Suit 2009 Country 80 Cory Wong Upstream 2009 Blues 80 Counterfeit Pennies Five More Minutes 2010 Punk 80 Creed Higher 1999 Rock 160 Crush Luther We Are Kings 2009 Pop/Rock 80 Cult to Follow Leave It All Behind 2012 Rock 80 CyLeW Crinoline 2008 Alternative 160 Familiar 2008 160 Cynic The Space for This 2008 Metal 160 The Space for This (2x Bass Pedal) 2008 160
https://w.atwiki.jp/warband/pages/254.html
str_rumor_talki_heretics_1|he heard from a Barclay trader, whom he met in Javiksholm, that they burn Heretics at the stake there. Some of them are reputed to be Knights of the Dawn gone bad! str_rumor_talki_heretics_2|he said that a Fierdsvain abbot told him that the Heretic goddess, Erida Occisor, grows in power with every human sacrifice given her by her priests. str_rumor_talki_heretics_3|he saw a man who was unmistakably a Heretic priest. He briefly spoke to a couple of urchins, handed them some coins and the urchins promptly scarpered off. str_rumor_talki_heretics_4|he was told by a prisoner, a Vanskerry Raider, that the Heretics are terrifying the whole Fierdsvain. They are taking peasants from all the villages and sacrificing them to their Dark Goddess. str_rumor_talki_heretics_5|he said that a Nal Tar horse merchant told him that he found a dying Turkmani on the way here. He was missing an arm, and lay dying. He said something called Eyegrim the Devourer had ripped off his arm and eaten it before his very eyes! str_rumor_talki_heretics_6|he said he had talked on the road with a wandering traveller, who told him that the Knights of the Dawn have dispatched a Paladin to Pendor to help fight the Heretics. He is reputed to be a formidable fighter. str_rumor_talki_heretics_7|he heard from a farmer in the Fierdsvain that they have to guard their graveyards now, so the Heretics do not raise their buried relatives to swell their numbers. str_rumor_talki_heretics_8|he came across two women, one of whom was in shock and seemed oblivious to her surroundings. The other one told him that a Knight of the Dawn had rescued them from a horrible fate at the hands of Death Worshipers. str_rumor_talki_heretics_9|he heard two sellswords complaining that the Heretics have demons amongst them, which are almost impossible to kill. They are filthy undead things, with decaying faces. One said to the other that he could smell them well before he saw them. How revolting! str_rumor_talki_heretics_10|he heard from a merchant that the corpses he saw on the road to Janos had been gnawed and the marrow sucked right out of the bones. The Koningur is trying to quash the rumor, but it is all over the markets now. str_rumor_talki_heretics_11|he overheard a merchant in the Windholm market say that a Heretic Confessor had been seen outside the city gates. The confessor was offering a reward for knowledge of the whereabouts of one {playername}. str_rumor_talki_heretics_12|he overheard talk between an ugly old woman, probably the madam of a brothel, and a hooded man, who was most likely a Heretic Priest. He told the old bird she had best come up with more girls for the Solstice sacrifices, or she would assuredly regret it. str_rumor_talki_heretics_13|he heard from one of the caravan guards, in the alley behind the market, that the Heretics have just killed another Caravan Master, and taken his guards and apprentices for sacrifice. One lucky apprentice managed to get away and reported the ambush. str_rumor_talki_heretics_14|he heard from a Barclay historian, currently lecturing in the Abbey at Valonbray, that the Heretics were originally saintly priests, until they were lured into worship of the Dark Goddess. They are spreading all over Pendor now, and a certain danger to all travelers. str_rumor_talki_heretics_15|he heard from a farmer in the Valonbray market that the Heretic goddess has our poor Thallo Ver Shures on the run. Pity, she is a kind little goddess, for all she runs starkers through the fields waving flowers. str_rumor_talki_heretics_16|he swears the Heretics have portable altars, so they can instantly sacrifice their captives on the spot! What is Pendor coming to, that murdering perverts like the Heretics roam free, killing at will?! str_rumor_talki_heretics_17|he heard about a group of Fierdsvain Maiden Cavalry partying in the Javiksholm tavern. The innkeeper told him he overheard them say that the Heretics are ferocious fighters, though they fill their ranks with outcasts and other rabble. The lassies seemed a mite fearful, which surprised him. str_rumor_talki_heretics_18|he said that one of the wharf traders, an old friend of his, is bemoaning the fact that his business is down, because the Barclay traders do not come so often to Pendor these days. He says they are afraid of those roving bands of Heretics. str_rumor_talki_heretics_19|he said that the innkeeper in Valonbray overheard a thinly-disguised Heretic priest say that he was most annoyed at the number of potential sacrifices killed fighting, rather than merely stunned by his men. He threatened to sacrifice his own men if they do not do better. str_rumor_talki_heretics_20|he said that he ran into a Squire in service to a Knight of the Dawn. The Squire confessed that he wept at their discovery of the bodies of dozens of young girls, lying next to a Heretic altar. Their hearts had been torn from their breasts. He and the Knight hunted down and slew every last one of the evil perpetrators, but he still has nightmares about the girls. str_rumor_talki_heretics_21|he saw a Heretic Confessor threatening a hooded man in the alley behind the castle. He said the man was so affrighted that he pissed himself, all the while bowing, scraping and pleading for another chance. str_rumor_talki_heretics_22|he heard that the Windholm armorer is turning a pretty penny making armor for the Heretics on the sly. It is also rumored he gave that nagging wife of his to them for sacrifice, as she has not been seen for some weeks. str_rumor_talki_heretics_23|he overheard a terrified woman, pleading frantically with the city guards for help in finding her teenage daughter. Her daughter was friends with three boys who were rumored to belong to some sort of coven. All of them had disappeared without a trace. str_rumor_talki_heretics_24|he said that he overheard an armsman talking about a battle his troop fought with the Heretics. He said that some of them were as skilled as any Knight he had seen in a tournament. str_rumor_talki_heretics_25|he saw two men, in skull-emblazoned livery, sneak over the castle walls, dragging a bound man with a sack over his head. Before he could raise an alarm, the two Heretics had fled. str_rumor_talki_vanskerry_1|he heard one of the Fierdsvain Lords say that the Vanskerries want the Lords to join them in overpowering Pendor. My opinion is that the Lords have grown too soft for that. str_rumor_talki_vanskerry_2|he said a trader friend of ours, Gunnar of Valonbray, says his cousin, a Vanskerry Raider currently locked in the local dungeon, claims a powerful Vanskerry Jarl plans to bring a large army into Pendor. str_rumor_talki_vanskerry_3|he said he was looking to buy some slaves from Ramun and heard from one Vanskerry galley slave that the Vanskerry Raiders think Pendor is ripe for the picking. str_rumor_talki_vanskerry_4|he heard a merchant from Windholm say that after he finished his business in the market, he took a short cut through an alley, and observed a tall, blonde man, obviously a Vanskerry Jarl, threatening the Valonbray horse merchant with death, if he did not produce better details about Valonbray's defenses. str_rumor_talki_vanskerry_5|he said that local rumor has it that a cousin to Inar Hairybreeks, son of his own old auntie, is amongst the latest Vanskerry Raiders captured. He is trying to persuade the Koningur to release him. He will not have much luck there! str_rumor_talki_vanskerry_6|he heard in the Windholm market that the Vanskerry raids are on the increase because the Pendor pickings are so profitable for the Raiders. They raided Jayek again yesterday. str_rumor_talki_vanskerry_7|he said his informant overheard some Barclay merchants talking in Windholm. They say their profits are down considerably because the caravans coming to Windholm from Ravenstern get raided too often and they cannot get enough goods. str_rumor_talki_vanskerry_8|he heard some farmers complaining over their ale in the Valonbray tavern. They say it simply is not worth farming these days, what with raids taking all their harvested crops before they can get them to market. str_rumor_talki_vanskerry_9|he heard the lord say that, if rumor does not lie, all the Fierdsvain towns have been infiltrated by Vanskerry agents posing as Fierdsvain merchants! Unbelievable! str_rumor_talki_vanskerry_10|he said the foreign Jarls claim that all the Fierdsvain belongs in truth to Vanskerry, and should be under their rule, since it was conquered and settled by Vanskerry Raiders. str_rumor_talki_vanskerry_11|he overheard some captured Vanskerry Raiders, en route to the slave pens, laughing about how they would have their revenge on the Fierdsvain shortly, though they did not go into detail about what is planned. str_rumor_talki_vanskerry_12|he heard a man, who claimed to be an escaped Vanskerry captive, say there is a plan afoot to free all the Raider prisoners. That's all he overheard, and I don't know how much credence to give the story. str_rumor_talki_vanskerry_13|he heard Thomas of Rane, a trader from Ravenstern, tell of a narrow escape. His caravan hired scouts, and their outriders ran into a good-sized pack of Vanskerries. The Raiders killed all the scouts while the caravan ran for it. str_rumor_talki_vanskerry_14|he told me an acquaintance of his said he could scarce credit what he overheard some sailors say in the Valonbray tavern. These more frequent raids are supposedly intended to soften up the Fierdsvain in advance of full-scale Vankserry invasion! str_rumor_talki_vanskerry_15|he said Thomas of Rane, a merchant friend of his, says the Ravenstern merchants are speaking of hiring a mercenary troop to protect their caravans to the Fierdsvain towns. str_rumor_talki_vanskerry_16|he said he heard from one of his friends, cousin to a Vanskerry, that their god, Haf Sigla, sends them winds blowing in the direction of Pendor to aid their longboats in sailing here. We need a god to send winds that blow in the opposite direction! str_rumor_talki_vanskerry_17|he heard an interesting explanation of the reason behind the Vanskerry raids. Apparently, if they do not raid, they have no means of support. They are unable to farm their own cold land, so they live off the food they steal. str_rumor_talki_vanskerry_18|he said his grandfather came here as a Vanskerry Raider and married a Fierdsvain farm lass. Vanskerries love our rich farmland here because they have none of their own back home. str_rumor_talki_vanskerry_19|he said he did not know if he should pass this on or not, but anyway talk amongst some of the Fierdsvain geezers is that the Vanskerries think that life in Pendor has destroyed their cousins' strength and turned them soft and luxury-loving. str_rumor_talki_vanskerry_20|he told me a shocking story! A Caravan Master said that his group passed a pack of Vanskerry Raiders abusing some peasant women they'd kidnapped in a raid. str_rumor_talki_vanskerry_21|he heard an amusing story about the Vanskerry Raiders from the bookseller. He said they raided a Sarleon caravan carrying ale and drank it up on the spot. One of their captives got loose, tied them up and castrated every drunken one of them! str_rumor_talki_vanskerry_22|he said one of the Vanskerry Jarls claimed to own a powerful, magic axe that could cut through the strongest armor. str_rumor_talki_vanskerry_23|he said that all the women taken by the Vanskerry Raiders, and many of the men, end up as thralls in the North. What a terrible fate! str_rumor_talki_red_1|he saw two men talking in an alleyway. He could not hear what they said, but one passed a packet, and they parted with a complicated series of hand gestures. As they left, one of them dropped a red leather glove. Watching them walk away, he was careful not to pick it up. str_rumor_talki_red_2|he spoke to a slaver last week. It appears that well-trained soldiers have become the slave of choice on the market, because that seems to be all they are interested in purchasing. That is odd, as high-end soldiers usually make poor galley slaves. One loose chain and they kill their owners! str_rumor_talki_red_3|he heard two badly disguised Brotherhood bullyboys talking in the tavern last night. Someone is disrupting their harvester gangs. He did not hear the whole discussion, but the name {playername} was bandied about quite a bit. str_rumor_talki_red_4|he told me that・oh, damn. It is you! Listen, {playername}, you need to・no, never mind how I know you. Just get out of town. The Brotherhood are crawling all over this place, and they are aiming for one target You. Someone is paying top dollar. Now go. You never saw me. str_rumor_talki_red_5|he found out that the Brotherhood are angling to get into the weapons trade. They already have the slave market tied up, mostly because it is distasteful. But weapons? That is a new direction for the boys in red, and if they know something we are unaware of・well, I would sleep light, were I you. str_rumor_talki_red_6|he heard from the guild master that the blacksmith got visited by the rouge stooges last night・seems he decided not to pay for his new 'apprentice'. Claimed the boy simply dropped in on him and wanted a job. Poor, dumb bastard. They broke his hammer-hand. str_rumor_talki_red_7|he saw it plain as day. Three bloodyboys beating up a shopkeeper on the steps of his own house! And the town guards・did they do aught to help? No, they walked right on past, as blind as men can be paid to be. Nobody even trusts the sheriff in this town any more. str_rumor_talki_red_8|he said to me I should never be late in paying the guards, and here I am thinking I must have hired security in my sleep, right? But no, he was talking about the Reds! I left Ethos to get away from those dogs・and here they set up shop in my own bloody courtyard. A man never wins with those gits. str_rumor_talki_red_9|he noticed a certain, well, preference, shall we say. With the slavers. They have all gone from nice docile galley-strokers to myrmidons. Suddenly soldiers are pulling top dollar. Listen, friend. Those Reds? They know all the folks who know. They are moving mercenaries, plain and simple. What does that tell ya? str_rumor_talki_red_10|he knows some folks on the inside at the Brotherhood. Worst infighting he has ever seen. They like to act all organized, but when was the last time you saw more that a couple of them together? That is purely because they cannot stand each other! Bloody taffers hate themselves as much as we do! str_rumor_talki_red_11|he overheard a Buyer in the tavern talking to a bounty hunter. Apparently someone is rather keen to buy a slave named {playername}. The price mentioned was pretty steep. On the other hand, I hear {reg63?he she} captains an adventuring company. Fat chance of the Reds tackling that, eh? str_rumor_talki_red_12|he said he told the butcher that the Brotherhood act all big here in the safety of the city, but out there? They are so much fodder, scrabbling for a few farmer captives. They just cannot cooperate enough to pose a threat. Next day, his house burns down. What did we learn? The butcher is a snitch. str_rumor_talki_red_13|he saw a bounty hunter with a line of slaves. Sorry looking sods they were, too. All stumbling and weak, unfed for days most likely. Perfect galley-fodder, they was. And the ruddy bugger turns them away. Said he had no room in the pens for low rent strokers. What, did the galleys all sink? str_rumor_talki_red_14|he heard from the guildsman that two of the Brotherhood houses are feuding. Three men have been found killed in・ creative fashion. And two more are missing. This is better than the arena! I would place bets, but the bookies are all Reds! str_rumor_talki_red_15|he said the boys in red had been over to the granary. Seems they decided the price there was too low, and needed doubling. Like they would know! They are just spooked because that caravan got whacked by the bloody snake handlers down south. str_rumor_talki_red_16|he has not had a good run in weeks. The Brotherhood keep driving the price up, and no one wants to pay. At this rate he will be running around to each little farm, buying it at the source. Sure, it's time consuming, but when was the last time the farmers cared a whistle for the Reds? str_rumor_talki_red_17|he heard the Reds had been pushing for the cobbler to sign on with them. I mean, yeah, the cobbler is a second cousin twice removed from the Seneschal, but is that enough to get offered a membership now? Oh well, that is his funeral. str_rumor_talki_red_18|he saw the captain of an adventuring company troop into the tavern with a whole gang of ruddy-buddies in tow・as prisoners! A harvester gang had tangled with the wrong company. Did his heart no end of good to watch the Brotherhood buy back its own. str_rumor_talki_red_19|he sat with me and he said wanted out. I asked him, out of what? He just said out. Poor sap. He looked so sad. He looked even sadder when the other Reds came to take him in hand, but what was I to do? If I had said anything it would have been my hide. Better him than me, that's what I say. str_rumor_talki_red_20|he walked in and simply said, 'They know.' 'Know what?' says I. 'Don't play coy,' he says, 'they know {playername} has been here. Next time, signal them or there will be trouble.' As if I know what {playername} looks like! The Reds can go rot, is what I say. {playername} indeed. Pffft. str_rumor_talki_red_21|he saw a priestess leap between a knight of Dawn and a member of the Red Brotherhood, shouting, 'Everything casts a shadow, even Pendor. We cannot cut it away. It is an inseparable, holy part of us. If the Red Brotherhood didn't satisfy our vices, then a thousand other gangs would rise to take their place. There would be war on the streets, war for our lust, our sloth, our wrath!' Yet before she could say more, the knight slew her. str_rumor_talki_red_22|he heard from a barkeep that the Red Brotherhood ran a brothel in Sarleon with Noldor women. It enticed him, so next time he visited Sarleon he wanted to pay them a visit, even if it cost him 1,000 denar. At first, he even thought it might be worth it, as the women there were exceedingly beautiful. Yet as he lay with one, he discovered that her pointed ears were sculpted with wax, and outraged, he stormed out of the brothel, the mistress laughing behind him. str_rumor_talki_red_23|he heard from a militiaman in Ravenstern that the Red Brotherhood had been organizing dog fights. Although King Gregory was trying to put a stop to it, the Brotherhood was always a step ahead of them. And late into the night, they'd hear the howls and snarls of dogs needlessly killing one another. str_rumor_talki_red_24|he heard from a wandering refugee that she had only just managed to escape a Red Brotherhood slave camp. They forced her and countless others to cultivate a new strain of sage that, when smoked, gave prophetic visions... and sometimes led to madness. Apparently, it's all the rage amongst a certain circle of nobles. str_rumor_talki_red_25|he heard from the barkeep in Janos that the Red Brotherhood and the Snake Cult were feuding endlessly over vice in the Empire. For generations, it had been under the control of the Red Brotherhood, and many local thugs and dealers are still loyal to their former masters. But the Snake Cult has control of the higher classes now, and slowly they're working their way down, weeding out the last bastions of Brotherhood influence. str_rumor_talki_red_26|he heard from a shadowy merchant in Torbah that one can buy anything from the Red Brotherhood, even objects they don't strictly own. When he asked for the Khan's chalice, the merchant simply laughed and said it would cost 40,000 denars. For the right price, anything could be bought and sold amongst the Brotherhood. str_rumor_talki_adven_1|he said that the local Lord has hired an Adventuring Company to search for treasure on his behalf. He supposedly has a treasure map. I wonder how much treasure he will actually see out of that deal? str_rumor_talki_adven_2|he said some of the Adventuring Companies really have it in for someone named {playername} and are looking for {reg63?him her} all over. The name is the same, I hope that is not you! str_rumor_talki_adven_3|he heard a Lord hired an Adventuring Company to escort his wife to Sarleon, and the bastards kidnapped her and demanded a hefty ransom from him. He is positively apoplectic over the affair. str_rumor_talki_adven_4|he said that rumor has it a Sarleon merchant tried to double-cross one of the Adventuring Companies and came to grief over it. They raided five of his caravans to get what they said was their payment due. He failed to overhear what the merchant had hired them to do. str_rumor_talki_adven_5|he heard that a farmer, Yanus of Pern, is beside himself. He had a fight with his wife, and she up and ran off. Damned if she did not join an Adventure Company. Mind you, she blacked his eyes and bashed his head with an iron skillet before she left, so she is a fighter, all right. str_rumor_talki_adven_6|he overheard one of the Adventuring Companies laughing it up in the Senderfall tavern. They were drinking toasts to some Lord, who had just paid them a hefty ransom for the safe return of his wife. str_rumor_talki_adven_7|he said the Jatu massacred an Adventuring Company they caught poking around ruins in the Jatu hills. I guess they were looking for treasure. Too bad they found the Jatu! str_rumor_talki_adven_8|he heard it was downright dangerous to search the Noldor ruins these days, because the Adventuring Companies are looking for artifacts and treasures there and do not welcome competition. str_rumor_talki_adven_9|he told me the Ethos innkeeper says she is really pleased that one of the Adventuring Companies is using her inn for a base while they search for something near there. Her wine sales have tripled and she has had to order more ale, as well. str_rumor_talki_adven_10|he was told a Cez Caravan Master claims that the Empire is currently crawling with Adventuring Companies. I wonder what they are all doing there? str_rumor_talki_adven_11|he said a Legionnaire told him that the Adventuring Companies are fighting with the Renegade Knights in the Empire. He said he hopes all of them exterminate one another and save the Legion some trouble. str_rumor_talki_adven_12|he heard from a squire who escaped the massacre, that he was the only survivor of an Adventuring Company which fell afoul of the Noldor in the Woods of Laria. They were looking for Noldor artifacts there. str_rumor_talki_adven_13|he heard from a man who claims he saw an Adventuring Company ambushed while they were looking for treasure in Rane. He did not mention who attacked them. str_rumor_talki_adven_14|he said the Adventuring Companies, especially that one run by Meregan Kierlic, the Griffonsword Company, actively recruit woman fighters. str_rumor_talki_adven_15|he said most of the Adventure Companies will honor their given words, so long as they get paid on time for their jobs. str_rumor_talki_adven_16|he heard from a guard captain in Avendor that he made the mistake of propositioning a woman in one of the Adventure Companies. She knocked him into the wall, kicked him where it hurt the most and put her dagger to his throat, all the while damning him for his effrontery in quite poetic terms. str_rumor_talki_adven_17|he said members of one of the Adventuring Companies were in the tavern, drinking away their disappointment. They failed to find the treasure marked on the map they bought. He said the Traveler who sold it to them is in real trouble. str_rumor_talki_adven_18|he heard that the Valonbray innkeeper has banned all Adventuring Companies from his tavern because one of them tore up the place last week. str_rumor_talki_adven_19|he said any one of the Adventuring Company captains would sell off his own old mother if thought he could get a few denars for her. str_rumor_talki_adven_20|he heard that there were recruiters in Barclay looking for young nobles to join some of the Pendor Adventure Companies. They promise their recruits riches beyond their wildest ken. str_rumor_talki_bandit_1|he said you should not blame some of the boys who turned to banditry. The Lords hang their fathers for poaching and send their sheriffs to confiscate their farms before the hanged man is done kicking. What else can the lads do, at that point? str_rumor_talki_bandit_2|he said one of the Red Brotherhood told him that he knew several lads who turned bandit because of what a Lord did to their sisters. They call it 'Jus Primae Noctis' or some such thing. str_rumor_talki_bandit_3|he said a caravan master told him that between the outlaws and those Rougie Stoogie bastards, it was worth his life to get a caravan from Sarleon to Avendor unmolested without an Adventuring Company escorting it. str_rumor_talki_bandit_4|he heard a bandit boast that the outlaws have started joining up with the Heretics, because those murdering bastards let them have a go at the girls before they sacrifice them. str_rumor_talki_bandit_5|he heard the merchants in Sarleon have petitioned the King to quit hanging the outlaws. They want him to have them drawn and quartered in the public square as examples. str_rumor_talki_bandit_6|he said the Outcasts are cast out for good reason. A lot of them get thrown out of their own villages for bad behavior and petty crimes. str_rumor_talki_bandit_7|he said the Red Brotherhood only recruits bandits when they are scraping the bottom of the barrel for more men. He should have said the 'top of the barrel', since they are all scum and scum floats to the surface, haha. str_rumor_talki_bandit_8|he said some of the outlaw groups are joining the Mystmountain Raider clans. Some clan chief has promised them land when the Raiders take over Ravenstern. Gullible fools, those bandits! str_rumor_talki_bandit_9|he heard from an Outlaw Chief that someone called {playername} had called the bandit 'verminous scum'. Heh, he had to ask what 'verminous' meant before he took offense. He did not seem to object to the 'scum' part. str_rumor_talki_bandit_10|he heard in the Javiksholm tavern that some of the bandit groups are talking about ganging up on {playername} because {reg63?he she} has killed so many of them and sold off the survivors to Ramun for the galleys. str_rumor_talki_bandit_11|he said he heard in the Laria market that the Jatu killed some forest bandits who tried to join them. Funny that the Jatu should show a little good taste! str_rumor_talki_bandit_12|he heard from a farmer outside Rane that when Saffrongate was raided, there were outcasts mixed in with the marauding Mystmountain Raiders. Trash recruits trash, as I always say. str_rumor_talki_bandit_13|he heard from one of those galley slaves Ramun peddles that {playername} refuses to ransom {reg63?his her} bandit captives after a battle. {reg63?He She} says they deserve be sold to the galleys, for the misery they cause the peasants. str_rumor_talki_bandit_14|he heard from a Pathani horse merchant that one of the D'Shar Khans has taken to impaling bandits outside the Singal walls. That should discourage them from preying on the villagers there! Makes me twitchy to think on it! str_rumor_talki_bandit_15|he said a lot of the Adventuring Companies are delighted that the bandits have gotten so bold. They are making a pile escorting caravans all over Pendor, and selling off the bandits they catch on top of that. str_rumor_talki_bandit_16|he says the price of velvet is up by 50%, because the traders have to pay so many guards to get their caravans here safely. They pass the cost right on to the customer, too. str_rumor_talki_bandit_17|he heard a right sad story from a young bandit the other day. Seems his father died, and his uncle managed to get hold of the farm. His mother had to sell herself into bonded labor just to eat. The lad turned bandit, of course. str_rumor_talki_bandit_18|he heard in the Fierdsvain that the Heretics sacrifice the bandit members of their bands when they fail to catch enough peasants to satisfy that bloodthirsty goddess of theirs. str_rumor_talki_bandit_19|he heard a really funny story about some bandits! Seems they tried to take on Meregan Kierlic and the Griffonsword Company by mistake. They only spotted the first few riders and attacked, then the rest of the company appeared and wiped them out. str_rumor_talki_bandit_20|he said the Vanskerry Raiders grab bandits to sell as thralls up North. Serves the gits right, though I doubt they make very good thralls. Probably steal their owners blind. str_rumor_talki_bandit_21|he heard from a Gosbur peasant that after that long winter last year, many farmers had been unable to plant at the proper time. Due to the Lord's greed and their high taxes, they weren't sure they'd get through the next winter. Some spoke of abandoning their land and running south to Sarleon. A few of the younger lads have turned bandit, of course. str_rumor_talki_bandit_22|he saw a woman in Buillin weeping over the body of a young man. Other peasants were standing around watching, and when he asked what had happened, they replied that after the woman lost her husband, their eldest son turned to banditry to support the family. He'd robbed several caravans, and when word got to Titus Legatus about his doings, justice was swift and merciless. str_rumor_talki_bandit_23|he overheard some bandits planning their next raid. They mentioned the names of several nearby villages, but then one suggested that instead of simply raiding, they ride into the village and turn it into their own personal kingdom. The rest cheered this idea along, overjoyed at the thought of becoming lords. In reality, they were all still just boys. str_rumor_talki_bandit_24|he said he found a wanted poster by the side of the road. At first he thought it was a picture of a missing child, since the boy looked to be no more than thirteen. On closer inspection, he realized the lord had offered a hefty reward for the head of that kid. Apparently, he was a common bandit and had already killed a dozen men. str_rumor_talki_bandit_25|he heard a bard sing the Ballad of Tonky Smith. Apparently, it was a favorite in the local tavern, as within minutes the crowd was jeering and singing along discordantly. The ballad told the story of Tonky, the son of a blacksmith that turned to banditry in pursuit of fame and fortune. He ravaged the countryside and swilled wine like water, only to be cut down by {playername}, who did not even know his name. str_rumor_talki_renegade_1|he heard from a passing caravan that one of the Rogue Knight warbands cut the throats of all the men in a Ravenstern village. And why? Because they didn't like the food they'd stolen from the peasants. str_rumor_talki_renegade_2|he heard in the Senderfall tavern that someone helped out a Ravenstern Lord in a fight with some Renegade Knights. Now the Knights are out to get that person, name of {playername}. Is that you, by chance? If so, beware! str_rumor_talki_renegade_3|he said that, according to a Squire who deserted from one of their companies, anyone who gets between the Renegade Knights and their victims is instantly classified as a sworn enemy. And they never forget an enemy. str_rumor_talki_renegade_4|he heard that most of the Rogue Knights are actually outlawed nobles from foreign lands. They come here to make their fortunes off our current unsettled state, like buzzards circling a dying dog. str_rumor_talki_renegade_5|he heard from the Valonbray armorer that a group of Renegade Knights tangled with one of the Adventure Companies, and came off badly in that battle. It might have been the Ironsword Company they fought. str_rumor_talki_renegade_6|he said he had heard that the Renegade Knights badly abuse the peasant women they capture, as well as the apprentice boys in the caravans they take. What perverts those sods must be! I guess they get hard up, since even the whores avoid them if possible. str_rumor_talki_renegade_7|he heard from a Caravan Master that a group of Renegade Knights mixed it up with some Heretics in the Fierdsvain, and killed off the lot. That is the only good thing I ever heard about Renegade Knights. str_rumor_talki_renegade_8|he said he heard in Sarleon that even the Lords avoid fighting with the Renegade Knights. Those are some mean bastards, but they are fierce warriors, all right. str_rumor_talki_renegade_9|he said a trader told him that a pack of Rogue Knights massacred some refugees near Marleons, just for the fun of it. They left the bodies piled up for any passers-by to trip over. str_rumor_talki_renegade_10|he heard from a friend in Avendor that there was a new group of Renegade Knights, led by the younger son of some Pendor Lord. His father outlawed him for trying to poison his older brother, the heir. The little sod deserved it, if that story is true. str_rumor_talki_renegade_11|he said he had heard in the Ravenstern market that King Gregory gives a big reward to anyone who brings him the head of a Renegade Knight. They surely are a plague in Ravenstern these days. str_rumor_talki_renegade_12|he heard an Empire Captain say that Marius told his Legionnaires to kill every band of Rogue Knights they ran across. He says they are nearly as evil as the Snake Cultists. str_rumor_talki_renegade_13|he said that one of the Renegade Knights claims to be a former member of the Order of the Dragon, and is out to avenge the unlawful disbanding of his Order. str_rumor_talki_renegade_14|he heard Ramun say that the peasant women he bought from some Renegade Knights were abused to the point of mindlessness and totally unfit for resale. str_rumor_talki_renegade_15|he said the Sarleon seneschal told him that King Ulric ran away from a group of Renegade Knights. The King was hunting with a small group of nobles and did not want to risk defeat or capture. str_rumor_talki_renegade_16|he heard in the tavern that a captured Renegade Knight got away from the Red Brotherhood and is looking for someone named {playername} to avenge his defeat. If that is you, be careful! str_rumor_talki_renegade_17|he said he heard from a Sarleon trader that the Noldor whipped a band of Renegade Knights near Laria, and killed off all the wounded on the spot. It serves those bastards right. Good for the Noldor, I say. str_rumor_talki_renegade_18|he heard from a Legionnaire that a band of Renegade Knights raided a village near Cez, and set the place on fire when they were done with the women. str_rumor_talki_renegade_19|he said the Poinsbruk abbot told him that the Rogue Knights are mostly from Pendor, not from foreign lands as they claim, but they pretend to be foreign to disguise their origins. Hard to believe any of them care about family honor, though. str_rumor_talki_renegade_20|he said that he heard in Janos that some of the Renegade Knight warbands would fight against the Empire on the side of the Snake Cult, if they happened upon a battle between the two. Afterwards, they turn on the winner, of course. str_rumor_talki_special_1|he said that he met a wandering minstrel who told him that the grave of the mad prophet Madigan is covered in flowers which never wither or die. str_rumor_talki_special_2|he met a wanderer who told him tales of a mysterious, well-hidden mine guarded by crazy old men. One is said to be a master smith who forges wondrous weapons, and the other seems to have a penchant for wine. str_rumor_talki_special_3|he heard that there are trainers who will help sharpen the skills of warriors not yet worth their salt. str_rumor_talki_special_4|he met a merchant who said that he would pay 3000 denars for the Tear of a Dragon. He had no idea what the man was talking about, as there are no living dragons in Pendor. Besides, everyone knows that Dragons cannot cry. str_rumor_talki_special_5|he had a conversation with several mercenaries in the tavern. They all agreed that if the wars keep getting worse, food will become scarce. There are too many farmers in the army and not enough in the fields. str_rumor_talki_special_6|he said he had visited a weapons merchant the other day and was stunned to see a Masterwork Noldor Runesword for sale. The merchant wanted more denars for it than his whole town makes in a year! str_rumor_talki_special_7|he said that he had noticed a lot more foreigners in Pendor in the last six months. They seem to be arriving en masse and disembarking at Valonbray. str_rumor_talki_special_8|he said that he was approached by a mercenary in a tavern the other day. The man offered to sell him a treasure map. str_rumor_talki_special_9|who whispered to me over a tankard of ale about the true origins of the Snake Cult in Pendor! He claimed a women named Laorea founded the Cult due to disappointment in her second husband, as she still mourned the first. str_rumor_talki_special_10|when we camped that night, he sang the sad tale of Hadarac Tanis, the Fire of the Steppes, how he fought and perished in D'Shar lands. str_rumor_talki_special_11|he was talking about the Order of the Griffon and how Calathar the First refounded it. str_rumor_talki_special_12|and when we took out our pipes and lit up for a smoke, the story he told was the grim tale of Arbogast of Walven. I did not sleep well that night. str_rumor_talki_special_13|he said his grandsire fought in the Great Battle of Rane in 327 with the father of Hendrik the Cruel, and saved the Heir of Rane from those heathen savages. Though Hendrik became famous, his sire was was a drunken sot who was ultimately hanged. str_rumor_talki_special_14|he boasted in the Old Oak Tavern that the merest mention of the name of Durak to any of the Red Brotherhood scum sends them running, crying for their mothers. str_rumor_talki_special_15|he told me he heard a bard singing the tale of Echilon, a brave old warrior, who died of his wounds after winning his last battle in the snows of Ravenstern. str_rumor_talki_special_16|and he said that some simpleton, name of Noosers, said he had seen the Fish Knight! No one has seen him for ages! str_rumor_talki_special_17|he said that after having too much ale, he told the story how of Marius I was captured by Hendrik the Cruel. That is a story best not told in earshot of the Empire. str_rumor_talki_special_18|he sang his latest song for me ・the Ballad of Chase. That story of murder will never go down well in any court, but I liked it the better for that. str_rumor_talki_special_19|he said he had seen a horse like Darkstar. Unfortunately, he did not have the coin to purchase it. I was unsurprised, given his weakness for high-stakes gambling. str_rumor_talki_special_20|he said he had heard the tale of Corey the Slave, who used foul sorcery to find water. Sorcerers and magicians should be burned at the stake, for the good of us all! str_rumor_talki_special_21|he told of a night not long ago, when The Fish Knight shared their fire. They did not recognize him until after he left, the dafties. str_rumor_talki_special_22|he spoke of the strange habits of the Windtooth tribe in D'Shar lands ・I prefer not to repeat them in mixed company. str_rumor_talki_special_23|he said he heard the Vanskerry Raiders worshipped an enigmatic deity. Those heathen savages hail something called a Saxon Dragon. Everyone knows there are no dragons alive today. str_rumor_talki_special_24|he said he heard those gossiping monks over at the temple discussing the writings of some old bat of an elder, called Fawzia, who is a scribe and former rug merchant. str_rumor_talki_special_25|he said he had gawped in awe at the latest work of Alan the Armorer, but could never hope to afford it! str_rumor_talki_special_26|he related a touching tale of Lord Filadh, who found a baby girl in the ruins of one of his looted villages. His medic healed her, and Lord Filadh raised her as his daughter. He kept her in seclusion to hide her terrible scars. str_rumor_talki_special_27|he said a Vanskerry Raider walked into the Valonbray tavern, and the barkeep tells him he looks just terrible. The Vankskerry says, 'What do you mean? I feel fine.' 'Well, what about that new wooden leg?' 'A Fierdsvain Huscarl got me with an axe.' 'And the hook where your hand used to be?' 'I was in a sword fight and lost my hand, so I was fitted with this hook.' 'What about the eye patch?' 'A flock of gulls flew over our longship. I made the mistake of looking up, and one of the gulls shat in my eye.' 'You lost your eye from seagull shit?' 'Well, I'd only had the hook for two days... ' str_rumor_talki_special_28|he said a Sarleon Lord was leaving for a siege and told his seneschal, 'Here is the key to my wife's chastity belt. If I do not return within a month, you may use this key to free her of it.' The lord set out on the dusty road, armored from head to toe. He took one last look at his castle and saw his seneschal rushing after him, yelling, 'Stop! Stop! Thank goodness I was able to catch you. This is the wrong key.' str_rumor_talki_special_29|he said a bard told him that an Empire Legion returned to Janos with prisoners and lots of loot from their victories. 'Tell me of your battles,' said Marius Imperator. 'Well, Sire, we have been winning on your behalf for weeks, burning and pillaging the villages of your enemies in the west.' Old Marius was horrified. 'But I have no enemies in the west at present!' he said. 'Well,' said the Legionnaires, 'you have now.' str_rumor_talki_special_team_1|he heard there was a D'Shar named Haji Vader, who went mad from something called 'coding' - do you know what that is? Sounds like some D'Shar perversion to me, since it has 'cod' in it. str_rumor_talki_special_team_2|he said a poor young Sarleon squire plunged into an abyss to escape being buggered by the lord's hangman. Something about that story really bugged me. str_rumor_talki_special_team_3|he was told about a young fellow named Endymion, a handsome shepherd caught mooning his sheep. Must have been from Ravenstern - you know their reputation with sheep there. str_rumor_talki_special_team_4|he said a man named Camus told him about his essay called 'Le Mythe de Sysyphe' that was written in some kind of froggy gibberish. How absurd! str_rumor_talki_special_team_5|he heard there was a new bandit on the loose named Talon, an older feller with an aquiline nose. Keep an eye out for him, he's rumored to be a dangerous caffeine addict. str_rumor_talki_special_team_6|he said if your jakes are overflowing, you should call in a specialist in bog work named Gerhart. He's famous all over Pendor for being a real professional at that kind of job. str_rumor_talki_special_team_7|he said the garrison had a new bowman with a really strange name, Chicky-sicky, or something like that. He's supposed to be pretty good with his bow, in spite of that odd name. str_rumor_talki_special_team_8|he said there was a priest of Astraea, Father James, who regularly lands himself in trouble through preaching things nobody understands. Priests are full of odd sayings, and their words are as twisty as a python. str_rumor_talki_special_team_9|he said that fellow Mordred spent all his time thinking, and that he'd drown you in details if you let him. He says nothing is ever uncomplicated to that young man, though he's asked him time and again to try and keep things simple. str_rumor_talki_special_team_10|he said he'd caught an ermine in his rabbit trap and the critter started speaking in different tongues. He must have been drunk as a lord to think that could have happened! str_rumor_talki_special_team_11|he told me about a quiet armorer who is an utter perfectionist. His armor could have been made by the angels themselves! Unfortunately, he is relocating to a far-away land populated by felons and Pendor will soon be deprived of his skills. str_rumor_talki_myst_1|he told me that another village militia had been lost to raiders. That makes two this week! Something has to be done・we have not had Mystmountain incursions this bad since the Siege of Rane. str_rumor_talki_myst_2|he said a caravan out of Poinsbruk had been hit by Mystmountain raiders and Jatu horsemen at the same time! He said he would not term it an alliance, though・Seems that once the caravan guards were taken out, they fought each other over the spoils! str_rumor_talki_myst_3|he asked if I had heard anything from Ismirala lately. Apparently there are rumors of vast hordes of Mystmountain raiders forming in the east. They will probably sweep in from the ranges, like they did in 199, slaughtering, raping and burning everything from here to Falcondark. So, another drink, {playername}? str_rumor_talki_myst_4|he told me he happened to be present when the last batch of Mystmountain prisoners was brought in by the militia. They were bloody, beaten, foul-smelling brutes to be sure, but do you know what he said? They were smiling. Shackled in chains, headed for the dungeons・and smiling. str_rumor_talki_myst_5|he noticed some old Mystmountain knickknacks I once collected. So, I had to tell him all about my days as a manhunter ・yup ・those were the days. Hunting men, you know, because that is what we real manhunters did, you know, all the time. What? No, you may not see them. They are, um・being cleaned. str_rumor_talki_myst_6|he seemed nervous, always looking over his shoulder. He asked if I had seen anyone named {playername}. I never heard of anyone by that name, so I told him no. He seemed right pleased to hear that and said he would be hiding behind a house in some village or other, if I wanted him.' Oddest thing. str_rumor_talki_myst_7|he heard the Sheriff talking to some manhunters, and they were not happy. They said the raiders have been seen massing north of Taloncrag, and the garrison there has been clamoring for reinforcements. When the blow falls, it will land there, mark my words. str_rumor_talki_myst_8|he met a bent, old Mystmountain man on his last trip. They were heading in the same direction, so they walked together in silence. The old fellow looked up as they passed Silveredge Keep and said, 'Vejovis knows'. Only thing he said the whole way. str_rumor_talki_myst_9|he ran into a mountainman who looked shaken. he said he had seen that cat, Vejovis, on the mountain. He figured the mountainman was drunk again, but there was no smell of wine on him. He told the man those Vejovis tales were naught but legend and besides, only shamans supposedly see Vejovis. And then the old mountainman turned his face. Clawed from brow to jawline, he was. str_rumor_talki_myst_10|he told me the raids are picking up. Bigger and bigger hordes of Mystmountains are pouring out of the crags. Somewhere, someone is organizing the clans. There is no other explanation, unless you believe in that Vejovis nonsense. str_rumor_talki_myst_11|he said he wanted to・ Hey, are you {playername}? Listen, whatever Aaron told you is not true. I had nothing to do with it. Pretending to be Vejovis outside that cottage was all his idea, and his doing. Funny as hell, though・ str_rumor_talki_myst_12|he wanted to know if I had heard anyone asking about herds of horses. I had not, of course, but I was curious as to why he asked. So then he tells me that raiders have taken the entire stock from three horse farms in the last week alone・and there is only one reason for that. They're coming, and soon. str_rumor_talki_myst_13|he mentioned seeing a young Mystmountain lad in the tavern last night. Seemed bright and cheerful, really. There was no trouble at first. But then old Brice got drunk and started bragging about killing raiders. And you know what? The kid just smiled. 'Vejovis knows' was all he said. str_rumor_talki_myst_14|he said he had seen the god manifest. Taloncrag, Silveredge, Alden・all the border forts are stockpiling food, weapons, and fresh-faced youngsters. I never asked him how he had come to see it. Doubt he would tell me anyway, but he never steered me wrong before. The lords know. The cat is awake. str_rumor_talki_myst_15|he told me a caravan master had brought him some troubling news. Jatu horsemen and Mystmountain raiders have been joining forces in the east. I dunno if they have an actual alliance, or if was just convenient, but travel to Poinsbruk has gotten rather chancy. str_rumor_talki_myst_16|he said he was taking in some air last night, when he saw a group of people moving swiftly and silently past him in the darkness. They seemed to be heading in the general direction of town. The only sound he heard was the distant yowling of a mountain cat. str_rumor_talki_myst_17|he heard a group of caravan guards arguing with the master. They wanted more money and they demanded he hire more guards. You watch, prices are going to go up on everything. Bloody Mystmountains refuse to leave well enough alone. Who will chase them back into their caves this time? That's what I'd like to know. str_rumor_talki_myst_18|he told me that another caravan has been lost to raiders. That is not all that unlikely in this day and age, but this caravan? It was south of Balanli. That is further than they have ever struck before. At this rate they will end up bringing in those leaf-eating Noldor! And here's us, nicely caught smack in the middle. str_rumor_talki_myst_19|he told me to be on the lookout for you, {playername}. Apparently, you are a popular topic of Mystmountain conversations. And, it is not because of your winning personality, if ya take my meaning. str_rumor_talki_myst_20|he said he had just returned from a successful campaign against the Mystmountain Raiders that have been plaguing Dugan. Did you know the Mystmountains never eat meat? Their whole diet consists of horsemilk cheese and coarse bread. Figure they leave the meat for Vejovis, or something. str_rumor_talki_noldor1_1|he said some Barclay traders he met when they first landed in Javiksholm left there with the intention of buying Noldor artifacts, but were waylaid by the Jatu and killed. str_rumor_talki_noldor1_2|he heard a trader say that the Noldor resent the fact that they have to sell their goods to humans. They think their crafts are too good for our kind, I guess. str_rumor_talki_noldor1_3|he said he overheard Ramun say that when he gets hold of a Noldor woman, she never goes up for public sale. He puts Noldor gals into his 'private stock,' reserved for his best class of customer, and gets bushels of denars for them. str_rumor_talki_noldor1_4|he heard in Janos that one of the Empire Lords rescued some Noldor Rangers from a band of Snake Cultists, and has enlisted them into his warband. What a lucky dog he is! With them on his walls, his castle is safe as houses from besiegers. str_rumor_talki_noldor1_5|he heard from a captured thief that a Sarleon Lord bought a Noldor Maiden Ranger from the Red Brotherhood and keeps her locked up in his castle tower. I wonder what his lady wife thinks of that. str_rumor_talki_noldor1_6|he heard from a courtier that Emperor Marius tried to hire some Noble Noldor Knights the Legion saved from the Snake Cult and they spat on his offer, laughed in his face and went back to their woods. str_rumor_talki_noldor1_7|he heard in Ethos that a musician there is willing to pay a fortune for a Noldor flute, but cannot find one to purchase. str_rumor_talki_noldor1_8|he heard a troubadour playing a Noldor lute, and said it had the loveliest tone he had ever heard drawn from a string. str_rumor_talki_noldor1_9|he said he had heard in Laria that the Noldor took out another lot of Jatu. I guess the Noldor are useful once in a while, in spite of themselves. str_rumor_talki_noldor1_10|he heard in the Empire that the Legionnaires hate fighting the Noldor, because the casualties are so high, even if they outnumber the Noldor three to one. str_rumor_talki_noldor1_11|he heard the Noldor are venturing further into the Empire, chasing groups of Snakes. I pray they get them all, but that is too much to hope for! str_rumor_talki_noldor1_12|he heard that the Noldor enlist peasants freed from the bandits and Jatu they kill, and even sneak into the Empire to recruit, when the Lords are not looking. str_rumor_talki_noldor1_13|he heard a rumor that the Noldor are backing some new Warlord, who hates Jatu even more than he detests the rest of us humans. str_rumor_talki_noldor1_14|he said a Sarleon Halberdier told him he would rather face fifty Jatu than ten Noldor Rangers. He says they never miss their targets and can shoot from a greater distance than a Sarleon Longbowman. str_rumor_talki_noldor1_15|he heard some collector in Rane was paying serious money for any Noldor artifacts he could get his hands on. str_rumor_talki_noldor1_16|he said the traders are unable to procure enough Noldor goods these days. The Noldor are keeping more to themselves and even refusing to trade with their usual buyers. str_rumor_talki_noldor1_17|he heard of an auction sale in Laria that is invitation only, restricted to Lords. They have to put up a deposit of 1000 denars just to get in the door. The Red Brotherhood is selling some Noldor Maiden Rangers to the highest bidders. str_rumor_talki_noldor1_18|he said the Red Brotherhood bought a Noldor Ranger from some deserters, but the Ranger got his hands on a sword, killed six of the Redboys and escaped. They are still mourning their lost profit on him, no doubt. str_rumor_talki_noldor1_19|he heard a mercenary from the Fierdsvain declare in the Laria tavern that he would prefer to take on ten Valkyries in a fight, as opposed to a pair of Noldor Maiden Rangers. He said he might survive a fight with the Valkyries. str_rumor_talki_noldor1_20|he heard in Poinsbruk that the Noldor fought a great battle with the Jatu, and that both sides were hurt badly, but the Noldor won in the end. str_rumor_talki_noldor1_21|he said it is rumored that there is a secret passage into the hidden Noldor city, but nobody has ever found it. str_rumor_talki_trav_1|he said the life of a traveler is never dull. His work as a miller grew confining and he never got out of his village. One day, he sold his mill and took to the road. str_rumor_talki_trav_2|he said there are certain stones which are, in fact, the tears of a dragon. He set out to try to acquire one for himself. You don't happen to have one, do you? Ah never mind, the gems are doubtless just some hopeless fantasy. str_rumor_talki_trav_3|he said the Noldor are a most interesting people, but very secretive. He wants to locate a group of them and write a book about their culture. str_rumor_talki_trav_4|he said that I would be better off traveling and talking to people in order to get information for my book, 'The Mysterious Musings of a Marvelous Mystic'. It is a collection of the wisdom of one known as Madigan. str_rumor_talki_trav_5|he said that the Snake Priestesses were young girls taken from villages by the Snake Cult. My own daughter was stolen in such a raid and I roam Pendor seeking her. str_rumor_talki_trav_6|he said I should join the army. I'd rather be sailing, but I get really sea-sick. Even thinking about the rolling, rocking sea is making me... Bluuuugh! str_rumor_talki_trav_7|he said that knowledge is power. I have read more books than most people know exist. Now I am a student of life of the road, learning from the common folk and their tales. str_rumor_talki_trav_8|he said he asked him, 'What is your quest?' The man replied that he wished to find the average flight velocity of an unladen swallow. str_rumor_talki_trav_9|he talked of the final words of his father. My own expressed his disappointment at not having seen the world beyond his farm. He made me promise to journey the length and breadth of Pendor and recount to him my adventures when I join him in the afterlife. str_rumor_talki_trav_10|he said... acorn, almond, beech, cashew... he knew a Knight of the Radiant Cross with the biggest list of nuts in Pendor. Chestnut, coconut, hazelnut, hickory, macadamia... So I bet that... Ogbono, paradisenut, peanut... mine was the larger list. My colleagues however think I have gone a little nuts. str_rumor_talki_trav_11|he said he followed the mantra of Veni, Vici, Vidi. I myself follow the mantra of Veni, Vici, Peregrinus. I came, I saw, I wandered. str_rumor_talki_trav_12|he said one must wander the world to appreciate its varied marvels. I travel not for its beauty but rather to observe how it change us. str_rumor_talki_trav_13|he said a piece of the sky fell near here. I came to discover if it was the folly of man or the will of the gods which caused it. str_rumor_talki_trav_14|he said that the goddess Erida Occisor had awakened! The end of the world is nigh! We are all doomed! Doomed, I tell you! str_rumor_talki_trav_15|he said he sometimes felt the invisible tug of a hand guiding his actions. Personally, I feel an omnipresent authority figure moving me like a pawn in the game of life. str_rumor_talki_trav_16|he said a wise man once told him to talk to everyone he met. Much valuable information can be gleaned from idle tavern conversations and gossip in the markets. str_rumor_talki_trav_17|he said a captain he knew had actually purchased a Knight in a tavern. He was being held for ransom by the Red Brotherhood, and his cost was remarkably cheap. str_rumor_talki_trav_18|he said the man was marvelously strong and vigorous, due to an elixir he'd purchased from some wandering fellow. Cost him a Qualis Gem, but was worth it. str_rumor_talki_trav_19|he said the village militias often know more than they let on about enemies in their area. If they like you, they will tip you off as to where they are. str_rumor_talki_trav_20|he heard that when an Empire lord vanquished somebody called Maltise, he got something called a 'qualis gem' in ransom. I wonder what it is and what he can do with it. str_rumor_talki_trav_21|he heard there was a mine somewhere run by a couple of strange old fellows. One is a weaponsmith and the other is a crazy old drunk. He won't even talk to you unless you give him wine. str_rumor_talki_trav_22|he said he'd refused to pay 10 denars for rumors from a traveler, and lived to regret it. His caravan was overrun by a Mystmountain army the very next day. Now, he pays 10 denars gladly to hear the news. str_rumor_talki_trav_23|he talked about the hidden chests in a couple of towns and said he'd bought a map to find one of them. It wasn't there but now, the fool is looking for the man who has the map to the other one. He thinks he might get some kind of gem out of it. str_rumor_talki_trav_24|he said that gambling with guild masters was risky if you lost, but very profitable if you won. str_rumor_talki_trav_25|he said that the training fields were an underused benefit to all warriors. Everybody, regardless of experience, needs to keep his hand in! str_rumor_talki_trav_26|he told him that no man worth his salt would disdain conversation with the arms instructors in the training fields. Their conversation is frequently spicy, too! str_rumor_talki_trav_27|he said he'd heard the old gods of Pendor sometimes speak when they have a message to deliver, but I never met anybody they had spoken to. Claptrap, I say. str_rumor_talki_trav_28|he said a sea captain told him about some island called Veccavi, where the women run everything and the men are slaves. Did you ever hear of such a thing? str_rumor_talki_trav_29|he heard in the Empire whispers of an escaped Snake Priestess now at large in Pendor. There was some sort of power dust-up in whatever their hierarchy was, and she was on the losing side. str_rumor_talki_trav_30|he was told that rumors have more weight than most people think. Sometimes, it seems as if the rumor presages the event. Odd thing, that. str_player_ask_drag_1|I was very curious to learn something about your order, if you don't mind? str_player_ask_lion_1|I'm sure the great and famous Knights of the Lion have a history? str_player_ask_immo_1|I would like to know the origins of your legendary order. str_player_ask_wind_1|Swift rider of the desert, what can you tell me of your famous order? str_player_ask_valk_1|Surely the Valkyrie Sisterhood has some history to share with me? str_player_ask_grif_1|Grand knight of the old kingdom, care to tell me about your order? str_player_ask_falc_1|They say that your order was banned by King Gregory. str_player_ask_rave_1|I thought that the Order of the Raven Spear was composed of scholars? str_player_ask_radi_1|If you wouldn't mind, may you tell me some history of your order? str_player_ask_clar_1|Why does your order choose to use horse archers? str_player_ask_dawn_1|People say that your order is dedicated to the elimination of evil ...? str_player_ask_ebon_1|Who exactly are the Knights of the Ebony Gauntlet? str_player_ask_shad_1|Why do you use cavalry for some Empire troops, but not for the higher ranks? str_player_ask_silv_1|Word has it that your order admires the Noldor - can you tell me more? str_player_ask_even_1|I understand that your Order split from the Order of Dawn. What caused the rift? str_player_ask_phoe_1|You don't look like most knights around here good sir, where do you hail from? str_player_ask_wolf_1|Dear dark knight, what can you tell me about your order? str_player_ask_scor_1|Fearsome warrior of the D'Shar, could you tell me about your order? str_player_ask_krak_1|Do the intimidating Kraken Cultists have a history? str_drag_response_1|I can indulge ya, if you're willing to part ways with some of that delicious ale in your baggage train! - Sips donated drink - Now let's see ... Ah yes I remember, It was the 199th year of Pendor, or was it 200 ... Anyway, glorious Earl Klovis, liege of Rane, was the order's founding Grandmaster. While I can't exactly remember -why- the order was founded, I believe the scribes from Poinsbruk stated that it had something to do with the Siege of Rane when the royal family died off not a few short years before. str_lion_response_1|Hmph, I suppose I can indulge you. Better than lending my ears to the tales of the dirty peasantry. I belong to one of the oldest orders in Pendor, if not the oldest itself. The order was founded no less than 90 years, 82 to be exact, after the founding of the first Kingdom of Pendor. The gallant knight, Sir Roderick the Red, Lions Mane himself, was our founder. You may look him up at your own leisure. str_immo_response_1|You're the first one to have gall to approach me and ask, so I'll indulge. The Immortals started off as more of a ... secret service ...in direct contact of the current Overlord, Imperator Marius I. This is according to our founding charter created by Marius who signed the Validus Charta. The order itself is v ery young and we don't have much history. But I can tell you we are the toughest bastards the Empire has to offer. str_wind_response_1|Hello traveler. It seems the blowing winds have made us cross paths, no? -Chuckles- I am indeed a Windrider. Representative of the strongest the D'Shar nobility have to offer. Our horses have been bred to maintain composure when fighting on the wind-shaped dunes in the desert and to transverse great distances. Believe it or not we were once a sect of assassins born from a similar cloth like the brotherhood of Scorpion Assassins. So happens through many generations that we developed our own identity to combat our enemies on the field. str_valk_response_1|Hello. As you may have guessed, I am indeed part of the Valkyrie Sisterhood. Our lineage is traced through Fierdsvain nobility and Vanskerry blood. Our order originated from women who traveled with Vanskerry raid parties to Pendor. We were shield-maidens on the field and property in the camps ... str_grif_response_1|Greetings. I am glad you noticed my orders ancient sigil, The Griffon. With the revival of our order, we have set out to hear the voices of the people; to bring peace and order to the land which we all share. str_falc_response_1|True, my friend, but we have a past in which we take pride. Our original company, which founded the order, was formed by the Validus Charta. It was not disbanded until King Gregory betrayed us and his sister. We are also the only order to allow both men and women to fight in ranks. str_rave_response_1|We are, but due to incursions from the Mystmountain armies on our university strongholds, we were forced to take up arms to defend wisdom and civilization. str_radi_response_1|Of course, I would be delighted to shed some light on our orders history! The creation of our order in 113, by Baron Jorn of Dunglave, now known as Janos, is an interesting tale. Back then we were known as Medicine-Men. The state of medicinal knowledge and practice in Pendor was abysmal in the beginning years of our founding. Subsections of our signed Validus Charta charter allowed our members to proliferate the cities, fiefs, towns, with knowledge of medical advancements from Amala. From various herbal concoctions to simple remedies for the average ache of the head. The order was the bedrock foundation for the curb of pestilence and disease. str_clar_response_1|We are a highly mobile force which patrols and secures our borders. We need to move fast to locate and harass our enemies. This is the way the nobility of Laria has learned to fight. While the Lions of Sarleon have their rolling plains, the Knights of the East must adapt to the forest and the steppes. Many of the Larian nobility fight this way; have you seen the Larian Sentinels? Some of them are young nobles from Laria who wish to fight like us, instead of those pompous Lions. We may fight like the D'Shar, which is the best for most situations, but that does not mean we forego the traditional ways of knightly battle. We still bear spear and sword with pride and skill. str_dawn_response_1|Our sworn mission is to root out evil; our swords and lances are the instruments of Astraea. When we strike down a sinner, we are doing the sanctified work of the Goddess. She has blessed us, even in this godforsaken place. Soldiers of the Fierdsvain, foot-knights and commoners have converted and flocked to our holding in Valonbray. They now serve us under the banner of the now defunct order of the Wyvern. The Wyverns protected their land long ago, and now our new Wyverns fight to protect Pendor from evil. They may be barbarians, but they fight well enough. str_ebon_response_1|We exist to serve the greater good of the whole of humanity, though I suppose that sounds a bit pompous. We consider ourselves above petty matters and politics, the squabbles of kings and queens. str_shad_response_1|Our Ironbred stallions date to the old days of the Empire. They are strong, very fast and aid us in swiftly crushing our enemies. We value them highly, but they are difficult to breed and train, so our supply of them is limited. str_silv_response_1|Yes, our order holds them in great admiration. There is enough space in Pendor for us all to live in peace with one another. We can learn much from them, but also they are a force to be reckoned with, I can tell you! str_even_response_1|The Order of Dawn is riddled with fanatics whose twisted beliefs and violence against the populace are despicable. We split from them because they are rotten to the core. str_phoe_response_1|I come from across the sea, the great continent of Amala. My order is known as The Order of the Phoenix. str_wolf_response_1|... str_scor_response_1|I can indeed bring you up to speed of whom we are. Like the soft eroding sands of the Shavanir Desert, we slowly infiltrate our way into the world. We are men bound by creed and secrecy, loyal to those who would support our brotherhood. We are whom you come to if you have a problem that is lawfully out of your hands. Our only incentive is the gleaming shine of coin. For there is no greater employer than man's folly for wealth, which breeds conflict, and for us, work. str_krak_response_1|I will let you know -some- things. Many of us are several generations of combat-trained hunters and fishermen. We take our prey from the sea to provide for our people and to make a livelyhood from the demand of our bounty. We also contract out our members as hired work for our Lords. We get our hands dirty so to speak. There is always an off-season for the hunt so we do what we do naturally, kill. str_player_ask_drag_2|Huh, sounds like the history is a bit lost in mystery. Are you sure you can't remember more? str_player_ask_lion_2|So what is some more history of your old order? str_player_ask_immo_2|Interesting! I didn't know the order was so young. What kind of services did Marius ask of? str_player_ask_wind_2|You were all assassins at one time? How did that work with The Scorpion Assassins? str_player_ask_valk_2|You come from a solely male-dominated society, how did your order overcome that social barrier? str_player_ask_grif_2|What can you tell me about your newly created order? What do you hope to achieve? str_player_ask_falc_2|Could you elaborate on how you allow both genders? str_player_ask_rave_2|A pack of ancient scholars don platemail and equip swords to stand against barbarians? str_player_ask_radi_2|That's truly amazing! Pray tell you have more to share? str_player_ask_clar_2|Why is your order called the Knights of the Clarion Call? str_player_ask_dawn_2|How do you determine who is guilty and who is innocent? str_player_ask_ebon_2|I see. What of the Noldor then? str_player_ask_shad_2|Please excuse my question, but why is your Order at odds with the Radiant Cross? str_player_ask_silv_2|They say that few bowmen can shoot a arrow as far as a Silvermist - what's your secret? str_player_ask_even_2|So what caused Barclay to ban them? What did they do? str_player_ask_phoe_2|I can't imagine a world bigger than Pendor. What more can you tell me about your order? str_player_ask_wolf_2|Um, sir? str_player_ask_scor_2|That is certainly good to know ... how does your order operate? str_player_ask_krak_2|That's quite the background. If that is the case, why is your order associated as a cult? str_drag_response_2|- Drinks from mug - AH! Yes I remember a bit more now! The Siege of Rane caused the lords of the old kingdom to secede and form the Kingdom of Ravenstern, after the capital. The lords of the north came together and signed the infamous Validus Charta, which is rumored to have consented for the birth of our Order as an official noble-influenced chapter. str_lion_response_2|We are renowned for our continuous use of chivalry in battle and etiquette in presenting ourselves as proper nobles in court. Around 200 years after the old kingdom was reigning, the royal family was struck down by a malady, which led to immediate chaos. Our sister order, the Knights of the Griffon, were royal guards of the kingdom and became responsible for maintaining peace. The Lions of course were ordered to as well. This immediate power vacuum started pitting lords against one another, which led to even more conflict. str_immo_response_2|Anything and everything that involves the Snake Cult. They have masterfully infiltrated the nobility and heart of our Empire and many Empire Lords requested Marius for reform and action. The Immortalem Iuris charter subsection stated that select men are, without question, to pursue and hunt down secret sects and cult meetings. Further more to eradicate any and all traces of cult activites and persons. It turned bloody every time. str_wind_response_2|When it came to fruition that the Scorpion Assassins have been acting as a household guard for a tribal chief after the death of the old Royal Family, our order was conceived by invoking a land-wide charter at the time. Caliph Itsaf Xer was afraid that he was to be killed by the aspiring and future Khan. Our order were the counter-measure to the numerous assassination attempts that came from the Scorpions. They thwarted many attempts against the Caliph and his family until finally, retaliation was warranted. The Windriders made their way into the rising Khan's camp, guarded by his Scorpion Assassins. They successfully infiltrated the area. The Scorpions let their guard down and didn't notice. So the Windriders thought. str_valk_response_2|Jarl Gardor Oldboar was a fearsome Vanskerry leader. He brought many of our order ancestors with him on an expedition to the heartland of Pendor. Raid after raid and countless times of being abused and taken as toys to these men in battle and bed, the sisters formed a blood pack amongst themselves. Those shield-maidens swore and oath to never be seen as objects and be used to the great benefit of others. That night they played their roles for the tired Jarls and when the time came, they killed the entire Oldboar Leadership. They raised the alarm and most of them fled together into the hills. str_grif_response_2|We plan on supporting the leaders of our new Kingdom. With their leadership, The Knights of the Griffon will help pave a new era into prosperity and peace. After the Red Plague and the decimation of the Royal Family we ended up falling into disarray. Our order was fractured by the various battles for power and the successful bid of the Lions and the Duke they supported. We lost all credibility and support. Most of the order went into hiding, mercenary work, trades or just vanished. Our records, except for the documents taken by some of the knights, are all but extinguished from this world. But our original charter has made it clear that our purpose is to solely keep a unified Pendor protected and to make sure chaos does not find it's way into the roots of our land. Descendants of our old order have been showing up almost everyday, ready to put our steel to the test and to follow through where our predecessors failed. str_falc_response_2|In the past, one of the five original founding members was Valera, a woman of great skill and bravery. The charter allowed our order to be women-only, but Ursula amended that and allowed men to join the ranks. My guess is mainly because there is only so many woman warriors in Pendor. Many join the Valkyries but we will never turn down those who wish to join. Valera never really was questioned on why this was part of our founding charter but I wouldn't trade my fellow knights for the world. str_rave_response_2|No, not at all. The students and scholars continue our most important work, that of academia. They have always employed groups of adventurers like us to aid their research and discover lost lore. We also fight for them as required. str_radi_response_2|The increase in overall health throughout the land was incredibly better than at the start of our cause. Then The Red Plague came in 198. Tales say the order had never seen anything so deadly. It was an unstoppable plague that wiped out the Royal family in its entirety and many knighthoods succumbed and collapsed due to so many deaths. We still don't know where this disease came from or why it suddenly appeared. Some records indicate that it bore a resemblance to The Poxaspa Plague used by the Snake Cult over in Amala. Although it is hard to say since many supporting records were destroyed since then and no trace of the disease even exists anymore. str_clar_response_2|The Clarion Call name stems from our answering the call to protect the frontier, to advance against our enemies, and to demonstrate that those who bear arms against us forfeit their lives. str_dawn_response_2|After all, every human is guilty of something! When in doubt, we simply burn them all. Our wise goddess will sort them out. str_ebon_response_2|Filthy tree rats hiding in the shadows. They're like a curse. That Red Plague which damn near ended life in Pendor, came from them, I'd wager. They ever lurk in ambush. Only way to deal with Noldor is a bolt between the eyes. str_shad_response_2|We accept the true faith of the Old Empire unquestioningly. Those misguided fools of the Radiant Cross are blind and fail to accept our traditional faith. They endlessly question that which we accept upon a leap of faith. We cannot make them see reason. str_silv_response_2|We learned from the Noldor. They hold that the bow is an extension of the body. They become one with the bow physically and with the arrow mentally. We meditate before battle to achieve this melding of weapon and soul. Some, such as our halberdiers, have even used this philosophy with other weapons. str_even_response_2|Their paranoia and fanaticism led them to murder for what they deemed blasphemy, and was frequently merely accidental on the part of their victims. They once burned a whole village, lock, stock, and peasants. They burned one of our most revered Brothers at the stake! Their reason? They thought his scholarly research was heretical. Another time, they put a merchant to the stake because he spat in the street when some of them rode by. str_phoe_response_2|We are true sons of the Ashenborn Empire. Our Emperor, Emperor Marneus Calgar, leads our people from across the sea against the very threat that is strong enough to destroy this world. You know of the Snake Cult. Our name derives from the multitude of Empires that each one has been built upon. From the ashes, the true sons spread their wings and take up arms for each new empire, now, The Ashenborn Empire. We believe that each Empire is stronger than the next, like that of the mythical Phoenix, with each resurrection. Our order is unmatched across the sea and our Emperor has sent us to Imperator Marius to help quell the unrest the Snake Cult has been creating. Unfortunately, we are now tied up in whatever this colonial Empire gets itself into. str_wolf_response_2|I will tell you little if that makes you go away. Just talking to you is more than I wish to bargain for. I am part of an order known as The Shadow Wolves. Our Emperor from across the sea has sent us here to aid the people. We undergo certain missions to stop the Snake Cult from spreading it's venomous tendrils here. With the Cult lead by Amala's fierce Maltise, this land has got its hands full. str_scor_response_2|Our order is based in the south where our people live. After the formation of the Principality, we were legally founded as an order under the Validus Charta. Our foundation was funded by Baltar al-eaqarab, one of the few leaders of the tribes competing to rule as Khan of the nomads. Unfortunately, his power and influence weren't as great as the leaders who traded with the northerners. So when the Red Plague wiped out nobility in the year 198, the power vacuum made all the tribe leaders lunge for power in the south. If there was no King, then there must be a Khan. So Baltar thought smart, and hired men to take care of his opposition. He founded the Scorpion Brotherhood as a household guard. Underneath that veil were trained assassins, my ancestors. str_krak_response_2|Religion or Cult, it boils down to the bone as the same thing, doesn't it? The Dawn like to remind everyone that there's a clear difference, but then again, it's the Dawn. We pray to the Great Hunt. The spirit we conjure form as beasts; found out at sea. They are the ultimate prey and we don't stop our season until one is killed. Each one of our masked helmets are made from the rare materials these creatures provide. We harvest what we need out at sea and return the carcass to the depths below. Sounds grandly exaggerated, but if you saw what we saw, your world would be flipped as you know it. str_player_ask_drag_3|Why would the Lords choose to support Earl Klovis' and the knights at the time? str_player_ask_lion_3|That is very insightful. What happened with trying to maintain peace? str_player_ask_immo_3|What was the immediate response to the reform? str_player_ask_wind_3|So what happened that night? str_player_ask_valk_3|That sounds hardly like an order worth joining, how did your order redeem themselves? str_player_ask_grif_3|Your order seems extremely chivalrous and devoted to the cause of justice and order. What more can you share? str_player_ask_falc_3|Not to offend you with my question, but why was your Order disbanded? str_player_ask_rave_3|So you are therefore an Order of mercenaries? str_player_ask_radi_3|That's quite terrible, hopefully it got better! str_player_ask_clar_3|I have heard people say that your horses are different from other Pendoran breeds ...? str_player_ask_dawn_3|I heard that once your Order burned a entire village and all its peasantry? str_player_ask_ebon_3|Yet some scholars embrace the elder knowledge of the Noldor and claim to have reached enlightenment from it. str_player_ask_shad_3|I understand that your Order is somewhat at odds with Marius Imperator? str_player_ask_silv_3|I heard your Order bears a grudge against the Order of the Ebony Gauntlet. str_player_ask_even_3|I gather then, that your Order's previous affiliation with them is non-existent? str_player_ask_phoe_3|That is quite an interesting view on your own Empire and the one in Pendor. How does one become a Phoenix Knight? str_player_ask_wolf_3|I see ... before I leave is there anymore you can tell me? str_player_ask_scor_3|Your order sounds like it has influenced events in Pendor with your methods of solution. str_player_ask_krak_3|I see ... anymore I should know? str_drag_response_3|The conflict with the lower kingdoms was only the beginning of the problems they faced back then. The Mystmountain tribes found them to be more susceptible to attacks and raids as Ravenstern was already at war and standing on its own feet, without southern support. The order was called upon to serve the Kingdom and to quell all unrest that the tribes caused. Let me tell you, the Order gave no mercy to the tribes, which caused them to split exponentially into smaller ones. Which, mind you, is much easier to control than a single tribe. str_lion_response_3|Many northern lords formed a pact and seceded from the Kingdom. Naturally protected by the great lake, they fortified themselves in the northern tundra, creating a new kingdom of their own. Then with the war against the Greater Baccus Empire, the order needed to start gaining influence with a winning side. The grandmaster at the time supported Duke Alfred of Sarleon as king. Furthermore, he used the old capital as his own, in turn creating the glorious Kingdom of Sarleon. In the year 298, after the original creation of the Pendor Kingdom, our order was outlawed. Why? Hard to say, since all records were destroyed by our current king, King Ulric I. Our order was reestablished once again in the year 346 in Sarleon and we became the household guard of our capital once more. str_immo_response_3|Like I stated, bloody. While we lost a lot of great men out there, we were mainly successful in rooting out most of the corrupt individuals leading the cults agenda. Cutting the snake's head, as you will. Many were driven out of fiefs and towns; mainly to the south. There are even rumors that they infiltrated nobility in Cez and the nobles there. We found no evidence. Maybe they were just good at hiding it finally ... Now we hunt roaming bands and protect our Lords as law and stature apply. Rest is history to be written. str_wind_response_3|The Windriders entered the grand tent that was strangely less guarded than anticipated. Eventually coming upon the Khan in his chambers, they had him surrounded and were ready to strike him. Before that, he began laughing. He then quickly glanced to the men who hung from the roof as they descended down and disarmed the Windriders and killing those who resisted. To those who surrendered he offered them something they did not expect; a sit-down with Itsaf himself. With their release, a place was set and the two leaders met and formed an alliance. Itsaf was granted rank of marshal and supported the aspiring Khan. The stipulation was that Itsaf could not claim the right to Khan and that the Windriders either be disbanded or removed from any kind of service to stealth and secrecy. The later was taken. Slowly the order got into skirmishes against other cultures and adopted similar fighting techniques to mounted knights and the rest is history or another story entirely. str_valk_response_3|Those woman reluctantly came upon a town controlled by a Jarl-Lord. By then, news had spread that Gardor and his raiding warband had been thrown into chaos. The Lord's lands were continuously ravaged by the disgruntled Vanskerries. With the raiding party in disarray, he was in our ancestors' debt. With some strings pulled, he was able to sign off on part of the Validus Charta. Our actions were rewarded with us becoming Valkyries, the Choosers of the Slain. Our charter was created to serve those who are being suppressed and to righteously smite oppressors from existence. While this would clearly put us at odds with the Dawn, we don't feel like creating order warfare with those who have helped our fellow Fierdsvain people. Let us hope that one day we don't choose you. Take care. str_grif_response_3|We indeed are and we are glad to have been reformed by those with similar values and hopes for a united Pendor. We are now going to give our sister order, The Knights of the Lion, a piece of their traitorous medicine if we ever meet them in combat. They spat on all good that knights stood for and claim to be the oldest and strongest of orders in Pendor. Well, sadly, we will be glad to inform them that is not the case anymore. The time for a united Pendor is now upon us. Let us hope that you have chosen the right side in this upcoming and glorious era. str_falc_response_3|When King Gregory usurped the throne of his elder sister, Madame Ursula, he claimed that ours was an invalid charter, with no authority to induct his sister, or any knights, into our ranks. He knew that we would support her claim to the throne, and proclaimed Fire and Sword against us to eliminate her threat to his stolen throne. So many of us were killed. Those few of us who survived had to remain underground out of fear for our lives. Our numbers were too few to fight back. str_rave_response_3|I suppose so, technically, since we primarily fight for pay. We prefer to consider ourselves the paid guardians and defenders of knowledge and the protectors of the scholars who pursue lost knowledge. str_radi_response_3|At first, it didn't. The order had to become even more militarized since war was rampant throughout Pendor. The order answered the call of the King of Sarleon at the time when General Oasar of Amala came in the year 202. Oasar conquered what little resistance the Sarleon lords could put up. At the battle of Sagen Glade, the order was caught off guard in the opening of a forest. The knights began getting slaughtered. Oasar's army killed every member on the field. Those who stayed in Dunglave survived and when Oasar conquered the city, he refounded the order. Those who refused his regulations were hanged. With the rise in Snake Cult activity after conquering and diseases rampant, the new order was kept busy and recruited more members from any class. Now, we spread knowledge and work with scribes up in Poinsbruk to keep records. We will not stand by as Pendor succumbs under plague. The Snake Cult must be purged. str_clar_response_3|We prefer faster horses than those heavy warhorses of other Orders, so we breed ours from D'Shar and Jatu stock and trade with their horse dealers for breeding stock. str_dawn_response_3|That corrupt offshoot Order of Eventide, my friend, spreads its heresy everywhere! They were founded upon hate, and death and hatred is what they preach. Rest assured, we will eliminate them down to the last man. They will burn in payment for their sins! Question me thusly again, and you may find yourself afire! str_ebon_response_3|Bollocks. The only true enlightenment for a Noldor is the light let into his skull from my morningstar. Till the day they all lay dead, I will fight them. I will stand with my shield brothers, hell, I'll even even stand with the Hammers. They may be dressed up commoners, but they sure can swing those hammers. The sound of one of their hammers crushing a Noldor ranger's head is poetic, to say the least. str_shad_response_3|Marius seeks to turn us from the old Empire path we follow to the Pendorian ones. Those cretins of the Radiant Cross endorse the new ways but we follow tradition. What brought glory to our ancestors will surely bring glory to us! We would prefer to convert Marius to the old ways, to persuade him that the traditions of the Old Empire should endure. Marius would see us all become mounted knights, like those 'Lions' from Sarleon or the Dawn from Barclay. The only remains of the mighty fleet the Empire used to sail here are the soldiers that we had to train to become the marines you see today. str_silv_response_3|Look, the last thing Pendor needs is an Order like Ebony Gauntlet. Don't you think there are enough people seeking to feud with the Noldor? When they are done hunting the Noldor, who will they choose next to hunt? Madness of this sort must end! str_even_response_3|I spit upon their so-called justice and honor! It is nothing more than an excuse for mayhem and senseless slaughter. Astraea granted them no right to sit in judgment upon others. They hunt those they call Heretics but it is they who named us thusly. My Order prefers to look at both sides of the coin, and we do not pass judgment upon ignorant peasants. We prevent the Order of Dawn from persecuting the people!The people themselves are joining us, D'Shar tribals now take up the cause of the Eventide as our Ghilmen. They are no knights, but that sure as hell doesn't stop them from killing any! str_phoe_response_3|Back home, our order are heir successors from knights who live long enough to produce an heir. From the moment we are old enough, we are trained to ride horse, become smiths, and we train for combat. Our future is laid out by our fathers. Each one of us wear our father's armor as they did before us and so on. Like our beliefs, we renew our armor and make it reborn from heat, ash, and steel. We have had to make due with the fact that we aren't in Amala, so we accept only the strongest this land has to offer. The Phoenix is represented upon our breastplate, so our enemies know whom they face and that each time we are struck down, we only come back stronger. str_wolf_response_3|... What you need to know is that we are a order bound by secrecy. Every word I spit out to you not only puts me in danger, but you and that horrible bard over there, by Snake Cult spies. In our line of work, we are fast and stealthy. Those two reasons alone keep us alive. If you reach your enemy before they reach you, then you have already won. Now go away before I think you're a Snake Cultist. str_scor_response_3|We have and will continue to do so as long as coin exists and problems arise. Supply meets demand. As I was saying, Baltar nearly eliminated most leaders of the tribes, absorbing them as he took them out. It quickly came to be that our order was known to operate as we do now. To avoid dying a pointless death, many leaders chose Baltar as their Khan and he in turn rewarded their loyalty. Our charter allowed us to be hired out in armies as well, to provide morale and support. A scorpion is never fearful, we can strike at a moment's notice and if our blade won't kill you, our poison will. If we find you either on the battlefield or in a dark alley, just know that it's nothing personal, just business. str_krak_response_3|During the off-season, we become a military force. We mainly provide heavy infantry support to the ranks of armies we fight with. Such is the way of our Fierdsvain blood. We are paired with our equals, the women hunters or The Storm Sisters. These lasses share the the hunt with us. But due to how the charter was formed by Vanskerry Jarls and the charters reliance on such older ways, only men can serve as Krakens. But get in our way and you won't notice a difference in our prowess when it comes to the art of hunting. Either it be bounty or human. We are all flesh and bone to be taken from this world. So ask yourself, are your the hunter or the hunted? Food for thought. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests' tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Sarleon str_kingdom_2_adjective|Ravenstern str_kingdom_3_adjective|D'Shar str_kingdom_4_adjective|Fierdsvain str_kingdom_5_adjective|Empire str_credits_1|Mount Blade Warband^Copyright 2008-2010 Taleworlds Entertainment^^ Prophesy of Pendor story^Copyright 2009-2020 James Landes (Saxondragon) all rights reserved^^ Prophesy of Pendor module original design, programming and story by ^James Landes (Saxondragon)^^ Credits music by ^Lind Erebros^http //www.linderebros.com^http //www.elven-oratory.com/ str_credits_2|Warband game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer^^ Prophesy of Pendor design ^Saxondragon^Fawzia dokhtar-i-sanjar^M0rdred^Noosers^Mad Vader^AlanQsmithee^FritZ FretZ^Abyss^MitchyMatt^Snouz^IconracI str_credits_3|Warband programming ^Armagan Yavuz, Cem Cimenbicer, Serdar Kocdemir, Ozan Gumus^^ Prophesy of Pendor Mount and Blade scripting ^Saxondragon, Mad Vader, FritZ Fretz^^ Prophesy of Pendor Mount and Blade porting to Warband PoP 3.2 ^Mad Vader (Zoran Pejcinov)^^ Prophesy of Pendor Warband 3.2x to PoP 3.51 ^Combat VI^Scripting and Design ^Treebeard (Jorgen Linde)^^ Prophesy of Pendor Warband 3.611 to PoP 3.7063 ^Saxondragon, MitchyMatt, Snouz, IconracI^^ Prophesy of Pendor Warband 3.7063 to PoP 3.9 ^MitchyMatt, Snouz, IconracI, Gorvex (support), Latis (support), Ralyks (support)^^ Prophesy of Pendor Warband 3.9 to PoP 3.9.5 ^IconracI, MitchyMatt, Gorvex (support), Latis (support) str_credits_4|Warband CG artists Ozgur Saral, Mustafa Ozturk, Pinar Cekic, Ozan Unlu, Yigit Savtur, Umit Singil^^ Prophesy of Pendor artists (original and Warband) ^MitchyMatt, IconracI (Konrad Zalewski), Snouz (Max Brolet),^Archangel2K,Abyss, Sysyphe, Runner2424, Gerhart and a host of others.^^ Prophesy of Pendor Warband art ^Archangel2K, Sysyphe, AlanQSmithee, Snouz, IconracI^^ Prophesy of Pendor Warband logotype and interface ^Snouz^^ Prophesy of Pendor Warband new horses ^Wanderer949^^ Prophesy of Pendor Warband Valonbray scenes ^Abhuva^^ Prophesy of Pendor Warband additional art and OSP artists ^Smokindog, Fourleaf Clover, Sairtar, Nierra, Spak, Andragorn, Amade, Baraban, Barf, BrustwarzenLenny, Ficus, Fredelios, Narf, Njunja, Pino, Rath0s, RgCotl, Runico, SacredStoneHand, Igorbb, Yamasubi, Gothic Knight, Xenoargh^^ See Changelogs in README folder for the complete credits lists str_credits_5|Warband concept artist ^Ganbat Badamkhand^^ Prophesy of Pendor Warband 3.2 to 3.51 lead testing ^Valorian Endymion (all versions), NicotiN (PoP 3.42)^^ Prophesy of Pendor testers ^Gorvex (3.7+), Latis (3.7+), Dorrin, Hinkl, Vaanshir, Spartan012, Shadow-Seeker, MitchyMatt, JatuWrangler, Axemaster3, Akuthia, Chiksika, Iskar, Lothario, Centurion1, Asphe, Griefer, Abremms, Froggyluv, Fidelity, LittleMikey, Webspinnre, Kaeldragor, The Horse, Ogaburan, ManOfHonor, Hoellenbewohner, Norrlandsguld, ZirZor str_credits_6|Warband writing ^Steve Negus, Armagan Yavuz, Ryan A. Span^^ Prophesy of Pendor chief writer (all versions) ^Fawzia dokhtar-i-sanjar^^ Prophesy of Pendor 3.9.x translators ^Chinese -- Tiverivs, Mario, Latis, S1^Russian -- Faraon67, Valua, Arslanbek, UndeadDuke, firon^French -- Lolitablue, Trime1Predator, Daneel53 str_credits_7|Warband original music ^Jesse Hopkins^^ Prophesy of Pendor additional music by ^Sir George Pommeroy Colley, Fabled Pilgrim^^ Prophesy of Pendor 3.5 Lind Erebros copyright music tracks donated by ^Lind Erebros -- http //www.linderebros.com -- http //www.elven-oratory.com/^^ Prophesy of Pendor 3.5 additional OSP music by ^Rejenorst -- http //www.rejenorst.com^^ Prophesy of Pendor 3.5 custom made tracks by ^Felix Tievant -- http //lynxmusic.free.fr^^ Prophesy of Pendor 3.5 sound and music conversion and optimization ^Nullpat^^ Prophesy of Pendor 3.7-3.8 sound and music conversion and optimization ^Snouz str_credits_8|Warband Voice Talent ^Tassilo Egloffstein^^ Prophesy of Pendor voices ^Adorno, Rojiru, Thief 3 Wannabe, Zarina Tadjibaeva, Nils Habermacher, Raphael Muff, Nadine Julien, Raphael Muff, Miriam Knecht, Remo Kaufmann, Madeleine Linder, Fawzia, Noosers, MadVader, VonLowe, Drahau, Pharoah Llandy, Flanged, Abyss^^^^ Prophesy of Pendor special thanks to ^^ Ralyks, Gorvex, Gregor von Stahl, Xjd and XEka17 for creating and maintaining a fan Wiki for PoP 3.7+^https //pop3.fandom.com/wiki/Prophesy of Pendor 3 Wiki^^ the Gwythdarian Development team for their support in making version 3.7^http //www.gwythdarian.com^^ Leonion (coder), Rosha (coder), Ermine (director of voice acting), Checkmaty (More Metal Sounds 2.2), Motomataru (the Formations and AI Mods kit), Adorno (the Historic Castles Project), Caba'drin (Dynamic Groups OSP) str_credits_9|Warband has been supported by The Scientific and Technological Research Council of Turkey.^^Warband Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^Physics ^Havok^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^Skybox Textures ^Jay Weston^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^TaleWorlds Director of Communications ^Ali Erkin^TaleWorlds Forum Programming ^Brett Flannigan ^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_achieve_kill_battle|You skillfully dispatched fifty enemies in one battle single-handedly! For this heroic deed you are awarded +20 renown and the title of 'Deathbringer.'^Your enemies cower before your might! str_achieve_kills_1|Your boldness and battle skills have brought about the deaths or wounding of 5000 enemies. You will henceforth be known as a 'Masterful Warrior' with a +1 Trainer skill as reward for your triumphs on the field of battle. str_achieve_kills_2|You have slaughtered or wounded 10,000 enemies and are herewith granted the title of 'Legendary Warrior' with +2 Trainer skill awarded for your ferocious slaying of enemies. str_achieve_vic_1|You have emerged the winner of 250 battles and earned the title 'Battle Master' with a +1 Tactics Skill awarded for your tactical expertise. str_achieve_vic_2|You have successfully fought and won 500 battles and will now be titled a 'Great General' with +2 Tactics skill awarded for your expertise in battlefield generalship. str_achieve_heroes_1|You have defeated 7 of the evil invaders of Pendor, and are herewith awarded the title 'Defender of Pendor' with +1 Intelligence granted you by Pendor's grateful people. str_achieve_heroes_2|You have defeated 15 of the marauding armies plaguing Pendor and are now titled 'Guardian of Pendor' with +2 Intelligence granted in recognition of your heroic defense of the people of Pendor. str_achieve_mysts|You have saved numerous villagers from the ravaging Mystmountain Army and are granted the title 'Bane of Vejovis' by the relieved populace, who also gift you with +1 Agility in thanks. str_achieve_snakes|The Army of the Serpent Cult fell before you as wheat to the scythe, and you will henceforth be known as 'Cult Banisher' with +1 Ironflesh wrested from Azi Dahaka herself for your defeat of her villainous Snakes. str_achieve_jatu|The remainder of the mighty Jatu now cower in their tents due to your crushing defeat of their army. Jatu drums beat a dirge in tribute to the 'Scourge of Jatu' with +1 Riding skill grudgingly given you by Indar in recognition of your victory. str_achieve_heretics|With skill and perseverance you defeated the hideous Heretic Army, despite their strong and evil troops. You will now be known as the 'Purger of Heresy' to the followers of Erida Occisor, who grudgingly and with gnashing of teeth concede to you +1 Strength for your victory. str_achieve_tour_1|You have emerged the champion of 25 Tournaments and your renown increases by +100. Your opponents in future tournaments will quail when your name is announced as a participant. str_achieve_tour_2|You have conquered all comers in 50 Tournaments and now bear the title 'Tournament Champion' with +1 Weapons Master in reward for your mastery of all forms of tournament combat. str_achieve_rnwn_1|With your gain of 5000 Renown, you are hailed everywhere as the '{reg63?Hero Heroine} of Pendor' and the lords wish to grant you +1 charisma in recognition of your heroism. str_achieve_rnwn_2|All hail you as the {reg63?Lion Lioness} of Pendor since your renown has swelled to 7500! The rulers of Pendor are for once united in granting you +2 Charisma. str_achieve_honor|Your Honor rating of 500 has resulted in the rulers of Pendor unanimously granting you the title of 'Chevalier of Pendor' with a gift of +1 Charisma for your chivalrous and honorable behavior. str_achieve_king|You are hailed as the 'Rogue {reg63?King Queen}' now, as you have boldly declared yourself sovereign of your own kingdom. Your brashness wins you +1 Leadership. You will doubtless need it! str_achieve_persuader|You have persuaded 30 Pendor lords to join your righteous cause! They award you +1 Persuasion and the title of 'Great Persuader' for your logic and tact in convincing them to join forces with you. str_achieve_builder|You have completed 30 improvements to your holdings! The village elders thank you and offer +1 Engineering in gratitude for your attention to the needs of the common man. str_achieve_quests|You successfully completed 30 quests and the lords now know you as a 'Competent Aide.' You are granted +20 Renown by them, in recognition of your faithful service. str_achieve_fquests|You have failed to complete 10 Quests and the lords now title you the 'Epitome of Ineptitude.' With jeers and laughter, they penalize you with -10 Renown for your utter incompetence at doing the simplest job. str_achieve_captured|You have succeeded in getting yourself captured 10 times! Some of the more sensitive outlaw leaders decided to pool some of the money they earned by selling your troops into slavery, and now present you with a gift, the fabled Infinite Supply of Vaseline!^May your inevitable nights in captivity be as enjoyable for you as they were for them! str_achieve_caravan|Your 30 raids on hapless Pendorian caravans have won you the title 'Caravan Marauder' and a penalty of -1 Charisma in addition to the opprobrium of Guild Masters throughout Pendor. str_achieve_village|Your 20 raids on the suffering villagers of Pendor have cost you -1 Charisma and the village elders despise you. You will henceforth be known as a 'Village Plunderer.' You really should consider reforming your ways. str_achieve_cheater_warn_1|You cheated to win that battle! This is your first warning - if you continue with your dishonorable behavior, you won't get any achievement rewards until you start a new game. str_achieve_cheater_warn_2|You cheated to win that battle! This is your second and final warning - if you continue with your dishonorable behavior, you won't get any achievement rewards until you start a new game. str_achieve_cheater|You cheated to win that battle! Your repeated dishonorable behavior has disabled all achievement rewards until you start a new game. You can still earn achievements, but you'll know you don't really deserve them. str_achieve_gm|You have risen through the ranks of a Knighthood Order to become its Grandmaster, a position of considerable power and influence among the elite soldiery of Pendor. Your exalted title wins you +1 Persuasion. You are a force to be reckoned with. str_buriligi_intro|Guided by me, you will attain Paradise through martyrdom. I will open your mind and expand your conciousness, bring you to the light through my inspiration. Pendor is a teeming morass of sin and I shall not rest until I have purged it of all which opposes the enlightenment given me by the gods. All will face the choice of conversion or instant execution. I like to eat dates and play takhte when the gods are not speaking through me, hee, hee. Do you have a takhte board with you? Let's have a game. str_buriligi_explain_1|Only through me can you walk the paths of righteousness. Ask any of my followers and they will tell you that, until they came unto me, their lives were empty, sinful and purposeless. I give them a direction, a just cause and the will to fight and die for their beliefs. You will also enjoy the method by which, ahem, I aid such enlightenment. str_buriligi_explain_2|Do you play takhte? It is a fine strategy game. If you have any dates, I'd like some. Hee, hee, hee, just wait until I rule all Pendor. I will herd these lords and kings like sheep into my fold and slaughter them. 'Better living through chemistry,' hee, hee, that's my motto! Did I ask if you had any dates? str_oswald_intro|I was outlawed by my own father over a small misunderstanding, and intend to rectify this via conquest. The rumor that I poisoned my elder brother is overblown. A petty little fool like you can scarcely comprehend the methods of one so superior, but I will attempt to educate you. Successful conquest is achieved through ruthlessness and artistic killing. Inspire terror in your enemies prior to engaging them, and the battle is won before the first sword is drawn. The more hideous examples you make, the easier it becomes to cow your enemies into abject surrender. Once I offered surrender but was refused, so I cut off all their heads and stacked them into a pyramid. Lovely sight, that. str_oswald_explain_1|It is quite simple - grab your enemy by the balls and his heart and mind will follow. Do not release your captives, torture them and leave their mutilated remains for all to admire. Ransoming prisoners or selling them into slavery is so mundane. There are so many more enjoyable and educational ways of dealing with them. str_oswald_explain_2|I like to rope my prisoners into three lines children, women and men. First, I kill the children as their mothers shriek and plead for their little lives. Next, I have my men rape the women while the men curse and struggle helplessly, then we slit their throats. The men I torture to death in creative ways. The next time I confront an enemy, I offer a choice between instant surrender or similar treatment. You'd be surprised how often a stronger foe capitulates at the prospect of such a fate. You look a bit queasy - did you eat something which disagrees with you? str_meregan_intro|I am an easy man to understand. My code is straightforward and my troop and I live by it. When I take a contract to escort a lord's wife or guard a caravan, the caravan arrives intact and on time, and the noble ladies are shown great courtesy and guarded carefully during their journey. Hah, sometimes they are guarded more assiduously than they'd prefer, much to their chagrin, if you take my meaning! We are very discreet, and are given confidential jobs, such as retrieving runaway wives or delivering letters which must not fall into the wrong hands. Never a word leaks out, when I handle the job. str_meregan_explain_1|I have excellent female fighters in my company, so I detail them as guards for the ladies I escort. They are well-mannered and the ladies enjoy their conversation; in fact, I actually have recruits from amongst the nobility - lord's daughters who wished for the freedom enjoyed by the women of my troop. My lasses can hold their own in a battle or a tavern brawl, as their would-be seducers have found. str_meregan_explain_2|Do not think our courtesy in any way hampers our efficiency. My troops are ferocious fighters, one and all, and our reputation for relentless defense of our charges and skill in battle precedes us. We are rarely challenged by bandits or other riffraff. When a king hires the Griffonsword Company, he gets a lot more than he pays for! str_kodan_intro|No doubt you have heard that tavern ditty that begins 'My father arrived on a Vanskerry raid, and married my mother, a Fierdsvain maid...' It goes on to describe my exploits pretty well. My company includes many former Vanskerry Raiders and their Fierdsvain-born sons. My lads have a few bad habits, such as wrecking the Valonbray tavern once in awhile, but it is all in good fun, and I always pay the tavern keep for the damages. They are a fierce lot and, thanks to my training and discipline, far surpass the Vanskerries and every other Pendor company in fighting skill. str_kodan_explain_1|My philosophy, like me, is very simple I honor my word, do exactly what I am hired to do and extract payment by force if my employer tries to weasel out of paying me. Koningur Valdis is a prime example not long ago, he hired me to kick a little Vanskerry butt along the coast, which I did, but he then tried to re-negotiate the terms of payment for the job. str_kodan_explain_2|After I raided a few dozen of his caravans, he came around. I even deducted the value of the goods I looted from the balance he owed me, though I doubt he paid the caravan masters for their losses, stingy old bastard that he is. If you want a job done right, my Ironsword Company is the company you hire. When the Ironsword Company goes Pendor on somebody's ass, every lord and king hears about it within a day! str_syla_intro|Confide in a worthless upstart like you? I think not! The corpses I leave behind on the field of battle will tell you all you need to know about Syla Uzas. If you want to learn more, pit your paltry little troop against mine. You will learn then the folly of bothering your betters. str_syla_explain_1|You are a glutton for abuse, aren't you? I take what I want by force and no man can stand against me. I kill those annoy me as you would swat a persistent fly. My company has never been defeated. str_syla_explain_2|I am here solely to negotiate a contract for the elimination of someone who has annoyed someone else. That is all you need to know. Pester me further, and I'll toss you to my men. I'm sure they will find you more entertaining than I do. str_shalavan_intro|I am a former lord of the D'Shar, unjustly deprived of my holdings by the Bahadur Khan. I have called blood feud upon him, and I shall take not only my lands but also his as well in revenge. His army shall become my army and his women my women. I will wear his crown and feast in his palace when I defeat him. His head will rest upon a platter on my table as I devour his delicacies. str_shalavan_explain_1|That fornicating camel-lover had the audacity to command me, Shalavan, a true D'Shar, to cease raiding and send my men to aid his endless wars. I informed him that he could damned well recruit the men he needed elsewhere, as I was occupied with the traditional D'Shar ways of making a living. In revenge, he sent his men to drive me from my land and stripped me of my titles. str_shalavan_explain_2|He already feels my vengeance. Since he named me outlaw, outlaw I have become and my forces swell with recruited raiders from the fearsome Pansjiri, Turkmani and Balochi raiders throughout the Principalities. At the hands of outlaws shall he fall! I intend to raze the D'Shar cities, execute his soft and lazy lords and restore the D'Shar to the nomadic tribal state traditional to our people. Let Kadan sip wine, recite poetry and amuse himself with his women while he yet can. His days as Bahadur Khan are numbered! str_boris_intro|Doubtless you would, as most little mercenaries aspire to be just like me! That is a vain aspiration, but I am bored, so I will condescend to chat for a moment. My Ravens excel in siegework and are the most fearsome fighters in Pendor. I deign to work for petty Pendor rulers on occasion, but only for a very high price. Never think I don't get my price, too - they soil their armor at the thought of what I would do if they tried to double cross me. They are feckless fools and one day, I will take their thrones. str_boris_explain_1|Pendor needs a strong and intelligent ruler, one who can unite the land under one banner. I know in my heart that I am the hero Madigan prophecied would succeed at that. Of course, I don't share that information with the kings who engage my services. Hah, even if I did, those morons would ignore the warning! I'd suggest that, should you happen upon us in the field, you beat a very hasty retreat. You'll live longer if you do. str_boris_explain_2|We are not only superb at siegework, for I am a most excellent strategist. The Ravenstern lords run like frightened virgins when they encounter us. I milk those lords for every denar they have in ransom, too. One lord, whom I won't name, even offered me the use of his wife and daughters if I'd just let him go. Hmph, a man like me does not need to pay for noble bedmates! I get more offers of that sort than I want or need! Perhaps, if you continue to increase in skill, I may hire your company when I rule Pendor. Now run along; you bore me. str_inquisitor_intro|The holy men with me will help rid these lands of vile worshipers of Erida Occisor! Death to all demon spawn and their heathen followers! Those sand-faring people of the south need to stop believing in such false idols like that of Vata or Indar! str_inquisitor_explain_1|No, I have said enough! str_inquisitor_explain_2|Bother me more and we will continue this conversation in Inquisition's dungeons. str_heartbeat_intro_1|{reg63?M'lord M'lady}! I am glad you arrived so quickly. str_heartbeat_intro_2|{reg63?M'lord M'lady}, thank you for making all haste. str_heartbeat_intro_3|{reg63?M'lord M'lady}! We need your help in a matter of importance. str_heartbeat_intro_4|{reg63?M'lord M'lady}, I am so glad that you are here! str_heartbeat_intro_5|{reg63?M'lord M'lady}, we need your assistance with an important matter. str_heartbeat_intro_6|I am so glad you have arrived, {reg63?M'lord M'lady}! We need your help. str_heartbeat_intro_7|Ah! {reg63?M'lord M'lady}, thank the Gods that you have come! str_heartbeat_intro_response_1|Well, I am here, so tell me what is the matter? str_heartbeat_intro_response_2|Well? What is so important? str_heartbeat_intro_response_3|Yes, we came as soon as possible. str_heartbeat_intro_response_4|Go on, what is so urgent? str_heartbeat_intro_response_5|We rode through the night to get here, what has happened? str_heartbeat_intro_response_6|We came in great haste. Speak up, what's the problem? str_heartbeat_intro_response_7|Ah yes! What is the issue? str_heartbeat_problem_statement_1|Rats, {reg63?M'lord M'lady}! We have a terrible infestation of rats. str_heartbeat_problem_statement_2|We have had unusually heavy rains and some flooding {reg63?M'lord M'lady}. str_heartbeat_problem_statement_3|We need to hire the local Witch, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_4|Two of the village clans are fighting again - they've sworn blood feud against one another. str_heartbeat_problem_statement_5|We have a situation with horse thieves here, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_6|Wolves! We are besieged by an enormous pack of ravening wolves! str_heartbeat_problem_statement_7|{reg63?M'lord M'lady}, we have a refugee problem. str_heartbeat_problem_statement_8|We have had a fire {reg63?M'lord M'lady}! str_heartbeat_problem_statement_9|Our wells are befouled and may have been poisoned! str_heartbeat_problem_statement_10|We've captured a Heretic! str_heartbeat_problem_statement_11|The Snake Cult is spying on us! str_heartbeat_problem_statement_12|It is about the shrine, {reg63?M'lord M'lady}. str_heartbeat_problem_statement_13|We are stricken with disease. str_heartbeat_problem_statement_14|{reg63?M'lord M'lady}, there is a mercenary company here requesting to speak with you. str_heartbeat_problem_statement_15|There are thieves among us! They're robbing everybody! str_heartbeat_problem_statement_16|It concerns the castle {reg63?M'lord M'lady}! Repairs are urgently needed. str_heartbeat_problem_statement_17|Deserters, dangerous ones, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_18|We need to review some petitions for new trade routes. str_heartbeat_problem_1_a|They are as big as small dogs and have carried off children! Our villagers are afraid to take to the fields and some refuse to leave their home. Can you help us? str_heartbeat_problem_1_b|They are everywhere, even in the cooking pots and under the beds. They scurry everywhere, destroying our food stocks and spreading their filth! If we don't do something, they may cause a plague. We need your help! str_heartbeat_problem_1_c|They are huge {reg63?M'lord M'lady}! They scurry everywhere, destroying our food stocks and spreading their filth! If we don't do something, they may cause a plague. They have glittering eyes, small jutting teeth... shudder , we are only poor farmers and need your help to rid ourselves of these filthy rodents! str_heartbeat_problem_1_d|Some are very large and they are very aggressive. Packs of them have attacked our villagers in the fields and many people are afraid to venture out of their homes to tend the crops. Can you help us? str_heartbeat_problem_2_a|The streams have overflowed from these torrential rains, and have washed away the roads. str_heartbeat_problem_2_b|The fields have flooded and we may lose our crops! Some farmers have been ruined already. str_heartbeat_problem_2_c|The sudden flooding has washed away some farms and several people have drowned! str_heartbeat_problem_2_d|Due to recent heavy rains, the river is rising and the village crops are threatened by flood. If we don't do something, our crops will be destroyed. str_heartbeat_problem_3_a|Some disease is destroying our crops; they are wilting and rotting. We must hire the local Witch to remove the curse from our harvest. Will you help us? str_heartbeat_problem_3_b|We have not had rain in a long time, and our crops are failing. We need to hire the local druidic witch to invoke the rain to save our crops! We need your help! str_heartbeat_problem_3_c|The local Witch says that we have been cursed! Two women here have had miscarriages, a horse died unexpectedly and five villagers have had freakish accidents. We need to hire the Witch to remove this curse! str_heartbeat_problem_3_d|Many of our villagers have come down with a strange fever. A local Witch says she can help us, but she will not do it for free. Can you help us? str_heartbeat_problem_4_a|The old clan led by one of the Village Elders has killed four people of the newcomer clan. The newcomers have killed six of the old clan thus far. This started over a perceived slight to the Village Elder who then raided a newcomer farm and burned their barn to the ground. This feud could go on for generations, if it is not stopped now by someone in authority whom the tribes respect. str_heartbeat_problem_4_b|The tribal elder claims a man of the of the newcomer clan dishonored his daughter. The elder claim their man offered honorable marriage to the girl, when she discovered she was bearing his child, but her father demanded a ridiculous dowry. When the newcomer clan refused to pay it, the Village Elder declared blood feud. str_heartbeat_problem_4_c|We've a disagreement over a stolen blue-eyed sheep escalating into a clan feud. The Tribal Elder purchased the sheep from the newcomers, who apparently did not receive payment. They took back the sheep, citing nonpayment and perverse use of livestock, and took a dozen of the Elders sheep as interest. The Elder has sworn blood feud and the situation grows worse by the hour. str_heartbeat_problem_4_d|Recently a large new family moved into the area and set up several farms. They need water from a small stream to water their fields, a stream that flows upstream through a village Elder's farm. The Elder built a dam and asks payment from the new family to let the water through. This has erupted into a feud which might turn very ugly. We need your help. str_heartbeat_problem_5_a|One of our citizens claims his plow horses have been stolen. He's looked everywhere and cannot locate them, so we doubt it simply wandered off. Can you help us? str_heartbeat_problem_5_b|One of the peasants claims there are bandits in the area and they stole their horses. We need your help to recover them. str_heartbeat_problem_5_c|We have a report that several bandits made off with a herd of our horses. {M'lord/M'lady}, we need your help in recovering them. str_heartbeat_problem_5_d|A known thief and his sidekick stole two of our horses. Will you help track them down and recover our horses? str_heartbeat_problem_6_a|A pack of wolves has come down from the mountains and is ravaging the villagers' livestock. One herder was attacked and fear is running high. str_heartbeat_problem_6_b|Some of the peasants think the Mystmountain Raiders are stealing their herds, but the carcasses devoured are left behind. str_heartbeat_problem_6_c|The villagers say the wolves are very fierce and bold and they are too afraid to guard their herds at night. str_heartbeat_problem_6_d|We must eliminate these wolves before the villagers' herds are all eaten! str_heartbeat_problem_7_a|A large band of refugees is harassing the locals. They first asked for food, and were given some, but now they refuse to leave! What do you want to do with them? str_heartbeat_problem_7_b|A group of refugees is squatting just outside of the marketplace. They have taken to begging and harassing people who enter the market. This, of course, is nuisance to the merchants, who want them removed. What do you want to do? str_heartbeat_problem_7_c|We've a pack of peasant refugees outside the gate, petitioning you for aid. str_heartbeat_problem_7_d|We have a large group of refugees, including several families with small children, who want to start a new life here. What do we tell them? str_heartbeat_problem_8_a|The forest outside the village caught fire, it spread and the village mill was severely damaged. str_heartbeat_problem_8_b|There was a fire in the smithy which spread to the market, and damaged it badly. str_heartbeat_problem_8_c|The was a fire that started in the stables and spread through the area. str_heartbeat_problem_8_d|We have had a succession of suspicious fires that have damaged homes and businesses str_heartbeat_problem_9_a|Someone has thrown the rotting carcass of a goat into the well, and the water is completely befouled. str_heartbeat_problem_9_b|There is an outbreak of typhoid here, and we fear polluted wells are the cause. str_heartbeat_problem_9_c|Five men died this morning after drinking from the well. I fear an enemy has poisoned it. str_heartbeat_problem_9_d|A troublemaker we made outcast was seen pouring something into the well, and now the water is foul tasting and makes us sick. str_heartbeat_problem_10_a|The peasants claim a woman in the village is a Heretic and want to burn her at the stake. She's ancient and reputed to be very nasty, so I'm not sure if she is a Heretic or just a senile, disagreeable old bag whom the villagers dislike. str_heartbeat_problem_10_b|We found the body of a girl with her heart ripped out. We've captured one of the five Heretics who murdered her. When taken, all he did was yell 'For Glory'! He shows no fear at all. str_heartbeat_problem_10_c|We've caught an unsavory character lurking around the marketplace. From the look and smell of him, he is a Heretic! We're holding him for your judgement. str_heartbeat_problem_10_d|We have caught an odd wandering old man who is wild eyed and babbles about a plot to take you as a sacrifice to Erida Occisor. What shall we do with him? str_heartbeat_problem_11_a|A Snake Cult Armsman bought some vegetables from us, and asked whether we had any girl babies here. str_heartbeat_problem_11_b|A woman who hissed when she spoke questioned the tavern keeper about how many troops we have stationed here. He spotted her walking around later,too, looking all about. str_heartbeat_problem_11_c|A couple of men showed up here asking for work, and we think they may be Snake Cult spies. They didn't do much work at all, just hung about and looked over the battlements and other defenses. str_heartbeat_problem_11_d|Rumor holds that six orphan girls are missing. We think the Snake Cult is taking them. str_heartbeat_problem_12_a|To pray for better crops, we'd like to build a shrine to Thallo Ver Shures, but we can't afford the cost. Will you help us? str_heartbeat_problem_12_b|The Snake Cult defiled the shrine of Damia Provideo and we must build a new one before the Harvest Festival. Will you help us? str_heartbeat_problem_12_c|We think that if we had a shrine to Eunomia Stabilitis here, some of the lawlessness in the surrounding country would abate. Could you pay for the shrine? str_heartbeat_problem_12_d|The Knights of Dawn demand we erect a shrine to Astraea here, and say we have to tear down all our other shrines to the Pendor gods. What should we do? str_heartbeat_problem_13_a|The people have broken out in itchy red spots all over their bodies, and fear it is the Red Plague. Rumor holds that a band of Snake Cultists crossed the fields last week. They may have sent the plague. str_heartbeat_problem_13_b|The men ate some bad food, and they are all in agony with stomach trouble. The jakes are in a terrible state, just terrible, and the whole area is covered in vomit! What should we do? str_heartbeat_problem_13_c|Half the garrison is afflicted with, ahem, a social disease, {reg63?M'lord M'lady}, and the source is almost certainly the local brothel. str_heartbeat_problem_13_d|There is something in the air that makes us sneeze and cough all the time. The people think it must be some kind of plague. str_heartbeat_problem_14_a|The {s20} leading a company of {s21} has approached us asking for employment. They look like a well-trained force. They will join you for 10,000 denars. str_heartbeat_problem_14_b|{reg63?M'lord M'lady}, a company of {s21} arrived a few days ago. They are seeking employment and await your decision on hiring them. Their leader, a {s20} requested 10,000 denars to serve you. str_heartbeat_problem_14_c|{reg63?M'lord M'lady}, there is a troop of {s21} camped outside our gates. Their leader, a {s20} asks if you will hire them for the sum of 10,000 denars. str_heartbeat_problem_14_d|There is a large company of {s21} sitting outside our gates! They will hire out for the sum of 10,000 denars. They look fierce and I don't know what they will do if you turn them down! str_heartbeat_problem_15_a|Someone here is pilfering food. Our stores are going missing regularly. str_heartbeat_problem_15_b|Someone has raided our weapons stores and taken all our best bows and arrows. str_heartbeat_problem_15_c|Someone here is picking pockets whenever a crowd assembles. The people are very angry about it. str_heartbeat_problem_15_d|Someone is stealing our young women's underwear off their drying lines. str_heartbeat_problem_16_a|During the last siege, the curtain wall was badly damaged and if we don't repair it, it will collapse. It will cost 2500 denars. str_heartbeat_problem_16_b|One of the castle gates is about to fall off its hinges. We have a serious security problem there. str_heartbeat_problem_16_c|We've discovered a tunnel in the dungeon leading out to the woods. Should we block it off, {reg63?M'lord M'lady}, or keep it for emergencies? str_heartbeat_problem_16_d|There are weak spots in the portcullis and if we have to lower it fast, it may break. str_heartbeat_problem_17_a|There's a pack of deserters roaming the countryside. The people are terrified of them. str_heartbeat_problem_17_b|We saw a couple of our men sneaking away last night. They deserted on duty in the middle of the night. str_heartbeat_problem_17_c|A large band of deserters is raiding caravans and robbing the peasants here. str_heartbeat_problem_17_d|Some deserters raided the village last week, and they returned again last night! str_heartbeat_problem_18_a|An Emissary requests your permission to open trade between Duke Sandoval of Barclay and your town. str_heartbeat_problem_18_b|We have a request from Southern Barclay that we permit their caravans to trade in our town. What do you wish to tell them? str_heartbeat_problem_18_c|A most importunate group of merchants from Mettenheim wishes to see you for the purpose of trade. They say they can increase prosperity if you agree. str_heartbeat_problem_18_d|Here is a petition from a trade ambassador that you allow a group of their nobles to open up new sea trade routes from Veccavi to this city. str_heartbeat_problem_response_1_a|Let's hunt them down. I declare an Open Season on Rats 1 denar per rat killed! str_heartbeat_problem_response_1_b|Here are 100 denars. Put out poisoned food for the rats and burn their bodies. str_heartbeat_problem_response_1_c|Call in that fellow, Hamlin, the best of the Pendor Rat-Catchers. Here are 500 denars to pay him. str_heartbeat_problem_response_1_d|Do I look like a rat-catcher, fool? Solve this rat problem yourself. str_heartbeat_problem_response_2_a|What do you suppose I can do about normal weather? Live with it! str_heartbeat_problem_response_2_b|I am sorry to hear that. Distribute these 100 denars to those who need it. str_heartbeat_problem_response_2_c|Here are 1000 denars to aid those in need. str_heartbeat_problem_response_2_d|Take 2500 denars for repairs and for those who need help. str_heartbeat_problem_response_3_a|What? We do not believe in superstitious rubbish! str_heartbeat_problem_response_3_b|Take 100 denars and find a solution which does not include a Witch. str_heartbeat_problem_response_3_c|Here are 500 denars to hire your Witch. str_heartbeat_problem_response_3_d|Take 1000 denars, hire the Witch and have her bless our village as well! str_heartbeat_problem_response_4_a|This is your problem to solve, not mine. str_heartbeat_problem_response_4_b|Order the local militia to enforce the peace! str_heartbeat_problem_response_4_c|Here are 300 denars. Give this to the village Elder as payment to end the Blood Feud. str_heartbeat_problem_response_4_d|Take 500 denars for the widows, arrest the leaders of both clans and hang them! str_heartbeat_problem_response_5_a|Tell them to mend their fences and watch the horses more carefully in future. str_heartbeat_problem_response_5_b|Here are 200 denars as a bounty for the return of the horses. str_heartbeat_problem_response_5_c|Take these 300 denars and buy them more horses. str_heartbeat_problem_response_5_d|Order the Militia and hunt down those thieves! str_heartbeat_problem_response_6_a|You have plenty of hunters here; send them out to kill the wolves! str_heartbeat_problem_response_6_b|Take 100 denars, hire some extra hunters and eliminate the pack! str_heartbeat_problem_response_6_c|Take 400 denars, ask advice of the local Witch and follow it. str_heartbeat_problem_response_6_d|Here are 100 denars for bait, now take the militia and trap the beasts! str_heartbeat_problem_response_7_a|We have no need of more mouths to feed; run them off. str_heartbeat_problem_response_7_b|Give them some food, then send them on their way. str_heartbeat_problem_response_7_c|They are welcome to stay. It is our duty to show charity to those in need. str_heartbeat_problem_response_7_d|We could use more subjects. Here are 800 denars to build them houses. str_heartbeat_problem_response_8_a|I'll give 500 denars towards materials for repairs, but you will have to provide the labor. str_heartbeat_problem_response_8_b|Take these 1000 denars and begin repairs immediately. str_heartbeat_problem_response_8_c|You dragged me back here urgently for a fire?! You try my patience severely. str_heartbeat_problem_response_8_d|Arrest whoever started the fire and hang him. str_heartbeat_problem_response_9_a|So drain and clean the well, fool. Here are 100 denars for the labor. str_heartbeat_problem_response_9_b|We'd best summon physicians to deal with any sickness. Here are 500 denars. str_heartbeat_problem_response_9_c|Find the one who befouled or poisoned the well. Under torture, discover who sent him. str_heartbeat_problem_response_9_d|Have the militia hunt down the culprit and hang him. str_heartbeat_problem_response_10_a|We hand over all Heretics to the Knights of Dawn. See to it. str_heartbeat_problem_response_10_b|Inform the captured Heretic that we will torture the confession out of them 'for Glory'! str_heartbeat_problem_response_10_c|Let us be quite sure we are actually dealing with Heretics before we kill an innocent. str_heartbeat_problem_response_10_d|I have dealt with heretics before and killed plenty. This is not one of them. Let this person go. str_heartbeat_problem_response_11_a|If anyone told him we've girl babies here, flog the blabbermouth for his indiscretion! str_heartbeat_problem_response_11_b|Have the guard track down and capture the spy. Offer a reward of 500 denars for a live one! str_heartbeat_problem_response_11_c|Flog the captain of the guard for letting Snake Cultists in here to begin with! str_heartbeat_problem_response_11_d|Here are 2000 denars. Get any orphans off the street and housed safely in an orphanage. str_heartbeat_problem_response_12_a|I'm not paying to support superstitious nonsense like shrines to gods who don't exist! str_heartbeat_problem_response_12_b|Certainly. Here are 350 denars for your shrine. str_heartbeat_problem_response_12_c|Here, take 200 denars, build your shrine over in the next kingdom. Not here. str_heartbeat_problem_response_12_d|Very well build your shrine, just do not cause strife in my realm with followers of other Deities. str_heartbeat_problem_response_13_a|Here are 500 denars. Send for physicians from the Radiant Cross. str_heartbeat_problem_response_13_b|Take these 300 denars and find whatever medicines you need. str_heartbeat_problem_response_13_c|Cease your sinful habits and the gods won't send you diseases in punishment. str_heartbeat_problem_response_13_d|Do I look like a physician? I can't do anything about this! str_heartbeat_problem_response_14_a|I cannot afford to pay that sum just now. Send them on their way. str_heartbeat_problem_response_14_b|Excellent news! I can certainly use them. Here are 10,000 denars. str_heartbeat_problem_response_14_c|I don't trust mercenaries. Tell them to leave immediately. str_heartbeat_problem_response_14_d|Hmm, Yes indeed. Give them an extra 2000 denars for goodwill and have them report forthwith! str_heartbeat_problem_response_15_a|Hmm, if the thief stole from true need, find out why and give him aid. str_heartbeat_problem_response_15_b|Security here needs an overhaul. Post additional patrols to keep this from happening again. str_heartbeat_problem_response_15_c|Take the Militia and do a house to house search! str_heartbeat_problem_response_15_d|I will offer a 200 denar reward for apprehension of the thief. Dead or Alive. str_heartbeat_problem_response_16_a|Here are 2500 denars for repairs. Have the engineers begin immediately. str_heartbeat_problem_response_16_b|I can't afford to pay that right now. Do what you can with this 1000 denars. str_heartbeat_problem_response_16_c|I can either pay for repairs or pay the troops. I prefer to pay my men. str_heartbeat_problem_response_16_d|You're the one in charge here - do what you think best. str_heartbeat_problem_response_17_a|Here are 500 denars, just to make sure that none of our men decide to join them. str_heartbeat_problem_response_17_b|I'll pay a bounty of 10 denars per dead deserter. Spread the word. str_heartbeat_problem_response_17_c|Thanks for the information, Pendor has it's own way of dealing with scum like this. str_heartbeat_problem_response_17_d|We hang deserters. We will hunt them down and take care of the problem. str_heartbeat_problem_response_18_a|Tell them that I require a fee of 2000 denars to grant them permission. str_heartbeat_problem_response_18_b|A fine idea. More caravans will increase all Pendor's prosperity. str_heartbeat_problem_response_18_c|I don't trust foreigners to trade fairly here. The answer is no. str_heartbeat_problem_response_18_d|Tell them they may trade here, but if they undercut Pendor merchants, I'll revoke their permits.
https://w.atwiki.jp/warband/pages/482.html
str_random|Random str_prev_team|Prev. team str_next_team|Next. team str_team_no_1|Team 1 str_team_no_2|Team 2 str_team_no_3|Team 3 str_team_no_4|Team 4 str_team_num|Team number str_team_2|two str_team_3|three str_team_4|four str_faction_num|Faction number str_faction_1|Faction 1 str_faction_2|Faction 2 str_faction_3|Faction 3 str_faction_4|Faction 4 str_troop_num|Troop number str_troop_1|1 str_troop_2|2 str_troop_3|3 str_troop_4|4 str_troop_5|5 str_troop_6|6 str_troop_7|7 str_troop_8|8 str_troop_9|9 str_troop_10|10 str_troop_11|11 str_troop_12|12 str_mod_num|Mode str_mod_1|Classic str_mod_2|Endless str_mod_3|Highland capture str_mod_4|Teamwork str_mod_5|Marshal defence str_score_num|Target score str_yuanshuai_hp|Marshal HP str_player_hero|Player Hero str_map_1|Forest str_map_2|Steppe str_start|Start str_close|Close str_kingdom_1_adjective|Han str_kingdom_2_adjective|Liang str_kingdom_3_adjective|Zhao str_kingdom_4_adjective|Sha str_kingdom_5_adjective|Shu str_kingdom_6_adjective|Wu str_kingdom_7_adjective|Song str_kingdom_8_adjective|Liao str_kingdom_9_adjective|Jin str_kingdom_10_adjective|Chu str_swadians|Han str_vaegirs|Liang str_khergits|Zhao str_nords|Sha str_rhodoks|Shu str_sarranids|Wu str_kingdom_7|Song str_kingdom_8|Liao str_kingdom_9|Jin str_kingdom_10|Chu str_town_building_market|Market str_town_building_farm|Farm str_town_building_camp|Camp str_town_building_workshop|Workshop str_town_building_stable|Stable str_town_building_downtown|Downtown str_town_building_college|College str_town_building_tavern|Tavern str_town_building_trainning|Trainning str_town_building_fishery|Fishery str_town_building_market_intro|Increase income of the town. str_town_building_farm_intro|Increase food of the town. str_town_building_camp_intro|Increase recuit number of soldier of the town. str_town_building_workshop_intro|Increase the number of equipment. str_town_building_stable_intro|Increase the number of horse. str_town_building_downtown_intro|Increase the income, propersity and the population. str_town_building_college_intro|Increase the effect of all the building. str_town_building_tavern_intro|Increase the income and the chance of companions travelling str_town_building_trainning_intro|Increase the soldier's exp getting. str_town_building_fishery_intro|Increase food and population. str_town_building_market_occupation|Merchant str_town_building_farm_occupation|Farmer str_town_building_camp_occupation|Warrior str_town_building_workshop_occupation|Artisan str_town_building_stable_occupation|Herder str_town_building_downtown_occupation|Titan str_town_building_college_occupation|Actor str_town_building_tavern_occupation|Academic str_town_building_trainning_occupation|Barkeeper str_town_building_fishery_occupation|Fisher str_town_building_market_attribute|INT str_town_building_farm_attribute|CHA str_town_building_camp_attribute|STR str_town_building_workshop_attribute|INT str_town_building_stable_attribute|AGI str_town_building_downtown_attribute|CHA str_town_building_college_attribute|INT str_town_building_tavern_attribute|CHA str_town_building_trainning_attribute|STR str_town_building_fishery_attribute|AGI str_special_weapon_yang_you_ji_gong|Powerful bow used by the archery expert Yang Youji from Spring and Autumn era^man with tremendeous power can draw it^man with expertise can one shot one kill str_special_weapon_jin_hua_tie_tai_gong|Precious bow used by Chu Yanguang^bow was casted with iron and gold coating^powerful and gorgeous str_special_weapon_yan_qing_chuan_nu|Crossbow held by Yan Qing [Prodigal]^light, swift and easy to carry^two bolts with one reload str_special_weapon_yi_dian_you|Giant black crossbow held by Tian Shanyong^penetrating armor is a piece of cake str_special_weapon_jing_zhi_tian_xing_chang_gong|Refined bow specially made by Liang^exclusively used for champion of bow guards str_special_weapon_jing_zhi_she_diao_gong|Refined bow specially made by Zhao^exclusively used for champion of bow guards str_special_weapon_jing_zhi_zhan_gong|Refined bow specially made by Song^exclusively used for champion of bow guards str_special_weapon_jing_zhi_tiao_teng_nu|Refined crossbow specially made by Song^exclusively used for champion of crossbow guards str_special_weapon_jing_zhi_qi_lian_nu|Repeated crossbow specially made by Gong Sunsheng^exclusively used for champion of repeated crossbow guards str_special_weapon_li_guang_zhi_jian|arrows used by Li Guang [Flying General] from Han dynasty^the hardened arrow head match the legend "Li Guang shot stone tiger" str_special_weapon_yang_you_ji_jian|Arrows used by Yang Youji the archery legend from Spring and Autumn era^so sharp rumor says it can penetrate 7 layers or armor str_special_weapon_jiang_jun_jian|Bolts exclusively used by military generals^sharpended tips longing for penetration str_special_weapon_tie_ling_jian|Bolts held by Tian Shanyong^bolts are at least 1 foot^have unimaginable damage with legendary crossbow [1 drop of oil] str_special_weapon_mei_yu_jian|Stones used by Zhang Qing [Featherless Arrow]^later on were gifted to Qiong Ying [Flying Stones]^those who are capable have perfect accuracy str_special_weapon_du_jin_tong_zhuan|Throwing bricks used by Zheng Biao [Demon Lord]^copper bricks with gold coating^can cause a devastating blow str_special_weapon_hua_guang_jin_zhuan|Throwing bricks used by Ma Ling [Divine Horse]^pyramid shaped bricks with gold coating^legend tells they were manufactured by emperor Huang Guang with his golden blade str_special_weapon_bai_si_suo_biao|Darts used by Xia Houcheng^one may live for a hundred get hit str_special_weapon_mei_hua_biao|Blossom shaped light darts^forged by steel and very sharp str_special_weapon_she_diao_fei_dao|Light darts with sharp edge and extreme range^rumor tells experts can shoot down flying eagles str_special_weapon_liu_ye_biao|Leaf shaped darts, easy to cut through flash^vigilantes carry them all the time str_special_weapon_fei_tian_tou_qiang|Spear used by Li Gun [Sky Soaring Great Sage]^gilded pole and shiny^rumor tells the spear could go through the clouds and shoot beyond the world str_special_weapon_e_gui_fei_cha|Fork used by Ding Desun [Arrow-hit Tiger]^fork was licked by devils and demands souls and lives str_special_weapon_shi_hun_biao_qiang|Waxed pole with raw steel head^takes away your soul and makes you wet str_special_weapon_liu_xing_fei_chui|Forged all by raw steel and is extremly heavy^ones who got hit have all become grounded meat now str_special_weapon_jing_zhi_pu_tian_fei_bi|Dagger refined by Li Ying^exclusively supplied to champion of the camp str_special_weapon_jing_zhi_luo_xuan_biao|Spear refined by Jin faction^exclusively supplied to the champion of Xunfengfei gurard str_special_weapon_jin_bian_kui|Helmet forged by raw steel^pure gold decorating the edge^tough and noble str_special_weapon_jin_ding_zhan_mao|Felt hat wear by Ling Chong [Panther Head]^rumored it can increase wearer's leadership str_special_weapon_hong_ying_zhan_mao|Red tassel on top of the hat^can increase general's leadership str_special_weapon_zhi_ling_mao|Cap wear by Song Jiang [Protector of Rightous] as he was the captain^Doing great deeds on behalf of heaven and all will echo if called upon str_special_weapon_zi_jin_guan|Crown made by quality gold^fancy and noble str_special_weapon_cui_lv_tou_jin|Headcloth wear by Guan Sheng [Great Blade]^legend tells it could increase his wisdom str_special_weapon_jun_shi_guan|Pileum that military advisor often wear^can increase wearer's leadership str_special_weapon_zhu_ge_mao|Rumored to be Chuge's pileum from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_di_wang_guan|Helmet wear by the emperor or kings^a symbol for the ultra imperial power str_special_weapon_bing_tie_tou_kui|Helmet forged by Tin iron and very heavy^one can not use it without tremendous strength str_special_weapon_hu_tou_guan|Helmet rumored to belong to Ma Chao from Xi Liang^stunning with a silver tiger head on top str_special_weapon_wu_jin_feng_chi_dou_mou|Helmet forged by black iron with edge decorated by gold^can increase wearer's leadership str_special_weapon_hu_jing_feng_chi_dou_mou|Helmet that protects neck enhances the protection^unpenetrable by arrows and darts str_special_weapon_sheng_tie_feng_chi_dou_mou|Helmet forged with raw steel, very tough str_special_weapon_bing_tie_feng_chi_dou_mou|Helmet forged with Tin iron, black tassel in the back^embroidered with auspicious clouds, unpenetrable by blades str_special_weapon_bai_yin_fu_mian_feng_chi_dou_mou|Helmet forged by Fang La faction^embroidered with feonix and silver plate, naturally fearsome str_special_weapon_chu_wen_guan_fu_1|Offical uniform wear by Chu officials str_special_weapon_chu_wen_guan_fu_2|Offical uniform wear by Chu officials str_special_weapon_liang_wen_guan_fu|Offical uniform wear by Liang Shan officials str_special_weapon_wu_wen_guan_fu|Offical uniform wear by Wu officials str_special_weapon_shu_wen_guan_fu_1|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_2|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_3|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_4|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_5|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_6|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_7|Offical uniform wear by Shu officials str_special_weapon_song_wen_guan_fu_1|Offical uniform wear by Song officials str_special_weapon_song_wen_guan_fu_2|Offical uniform wear by Song officials str_special_weapon_liao_wen_guan_fu|Offical uniform wear by Liao officials str_special_weapon_zhai_zhu_pao|When Song Jiang [Protector of Rightous] was head of Liang Shan^Hou Jian [Long Armed Ape] delibrately made for him to call for heroes of the world str_special_weapon_he_chang|Rumored to be Chuge's gown from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_dao_pao|Clothes daoists wear^rumored to assist dresser with daoism str_special_weapon_xue_shi_fu|Clothes Song scholars wear^assist dresser with speaking str_special_weapon_wen_ren_fu|Clothes scholars wear^help poets create poems and sonnets, learn history and the world str_special_weapon_wen_guan_fu|Gown wear by civil officer^who helps offering advises str_special_weapon_jun_shi_fu|Gown wear by the miliatary advisor^can win battles with mighty brain from afar str_special_weapon_ce_shi_fu|Gown wear by the strategist^a sourceful and brain for the battle str_special_weapon_cheng_xiang_fu|Gown wear by the prime minister^only man below the one str_special_weapon_tai_wei_fu|Gown wear by supreme military officer^demonstrates power and nobility str_special_weapon_di_wang_fu|Gown wear by the emperor^a symbol for the supreme imperial power str_special_weapon_gong_ting_nv_fu|Female gown imitated from royal concubine gowns^fancy and noble str_special_weapon_hua_li_nv_fu|Female gown made with quality silk^a gift from Song emperor Huizong to Li Shishi str_special_weapon_han_tie_chui_jia|Body armor wear by Han military generals str_special_weapon_liang_shan_hong_pi_shan_zi_jia|Body armor wear by Liang Shan military generals str_special_weapon_zhao_pi_feng_zhan_jia|Body armor wear by Zhao military generals str_special_weapon_nan_man_pi_jia|Body armor wear by Sha military generals str_special_weapon_nan_man_tie_jia|Body armor wear by Sha military generals str_special_weapon_shu_xiu_shan_zhu_qi_shan_zi_jia|Body armor wear by Shu military generals str_special_weapon_wu_hong_xiu_shan_shan_zi_jia|Body armor wear by Wu military generals str_special_weapon_song_wu_chui_jia|Body armor wear by Song military generals str_special_weapon_liao_fu_he_tie_jia|Body armor wear by Liao military generals str_special_weapon_jin_bai_xiu_shan_shan_zi_jia|Body armor wear by Jin military generals str_special_weapon_chu_yu_lin_jia|Body armor wear by Chu military generals str_special_weapon_pi_feng_yin_jia|Body armor entirely forged with silver^shiny and fierce str_special_weapon_pi_feng_shuai_fu|Body armor entirely forged with steel^light weighted with a clock str_special_weapon_hei_tie_bao_jia|Body armor entirely forged with black iron^unpenetrable by arrows and almost invincible str_special_weapon_chi_xiu_yin_jia|Body armor entirely forged with silver with a red clock str_special_weapon_bai_yin_shuai_fu|Body armor forged with black iron embroidered with silver^looks fierce str_special_weapon_wu_tie_bu_ren_jia|Body armor forged with black iron with countless scales^has high protection value str_special_weapon_zhu_tong_bu_ren_jia|Body armor forged by casted copper^trade protection with weight str_special_weapon_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, offers high protection value str_special_weapon_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, offers high protection value str_special_weapon_pi_feng_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, used only by generals str_special_weapon_pi_feng_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, used only by generals str_special_weapon_hong_xiu_shan_wen_jia|Light body armor with red all over^better suited on horseback str_special_weapon_bi_lan_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_xue_bai_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_bai_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by platinum with a handsome clock, used only by Great General str_special_weapon_hu_tou_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with tiger shaped shoulder armor, looks fierce str_special_weapon_wu_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by copper and gold alloy with a handsome clock, used only by Great General str_special_weapon_hu_tou_wu_tie_shan_zi_jia|Body armor shaped like "山"^forged by black iron with tiger shaped shoulder armor, looks fierce str_special_weapon_bin_tie_ci_jia|Heavy body armor with barbed spines^a man cannot wear it without tremendous strength str_special_weapon_jin_jia|Body armor rumored to belong to Ma chao, a Three Kingdom era general^forged by West Liang cold rolled steel and is unpenetrable by arrows str_special_weapon_fei_jiang_jia|Body armor rumored to belong to well-celebrated General Li Guang [Flying General] from Han dynasty str_special_weapon_shang_jiang_rong_zhuang|Body armor Guan Sheng [Great Blade] imitated by prestigous ancester Guan Yu^all green and look naturally dignified str_special_weapon_shuai_fu|Body armor wear by erudite military officer^looks fierce yet elegant str_special_weapon_lan_yin_shi_tou_shan_wen_jia|Boots wear by civil official str_special_weapon_wen_guan_xue|Boots wear by military officer str_special_weapon_wu_guan_xue|Boots silver plated all around str_special_weapon_yin_jia_xue|Boots gilded all around str_special_weapon_jin_jia_xue|Boots embroidered with propitious cloud^ covered with black iron on the outside^have extreme protection str_special_weapon_bing_tie_hu_jing|Casted by the wrought iron^a man cannot move freely without tremendous strength str_special_weapon_hong_tian_lei|Firearm invented by Lin Zheng [Heaven Shaking Thunder]^have six shots with one reload^unique to the world str_trp_xerina_introduce_on_note|Hua Rong's young sister, also Well known for his archery skill and ability to tame wild horses. str_trp_dranton_introduce_on_note|Wang Jin is a martial arts instructor of the Imperial Guards. His father taught Gao Qiu a painful lesson when Gao Qiu was still a street ruffian. Gao Qiu seeks vengeance on Wang Jin after he became a Grand Marshal. Wang Jin knows that Gao Qiu will not let him off so he escapes with his mother. They pass by Shi Jin's home and take shelter there. Wang Jin instructs Shi Jin in martial arts. str_trp_kradus_introduce_on_note|Luan Tingyu, nicknamed "Iron Staff", is Zhu Chaofeng's adviser and a martial arts instructor in the village. He learnt martial arts from the same master as Sun Li. Sun Li makes use of his friendship with Luan Tingyu to infiltrate the village and work as a spy for Liangshan. Luan Tingyu is purportedly killed in battle when the Liangshan outlaws overrun the village. str_trp_npc1_introduce_on_note|Wu Dalang, nicknamed "Three-cun Nail" for his short stature and ugly appearance, is Wu Song's elder brother. He is murdered by Pan Jinlian and Ximen Qing. str_trp_npc2_introduce_on_note|Pan Jinlian is Wu Dalang's wife. With Granny Wang's help, she starts a secret affair with Ximen Qing. When Wu Dalang catches them in bed, Ximen Qing kicks him in the abdomen and causes him to be bedridden. Out of fear that Wu Dalang will tell his brother about them, Pan Jinlian and Ximen Qing murder him by poisoning his medicine. Pan Jinlian even hastens Wu Dalang's death by smothering him with a blanket while he is struggling under the effects of poison. Pan Jinlian is eventually killed by Wu Song after she confesses to the murder. str_trp_npc3_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc4_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc5_introduce_on_note|Huang Wenye, nicknamed "Buddha Huang", is Huang Wenbing's elder brother. In contrast with his wicked brother, he is known for his kindness and for helping those in need. When the Liangshan outlaws kill Huang Wenbing's family, Hou Jian manages to persuade his fellow outlaws to spare Huang Wenye by pointing out that Huang Wenye is a good man. str_trp_npc6_introduce_on_note|Zhu Biao is Zhu Chaofeng's youngest son. He was originally engaged to Hu Sanniang of the neighbouring Hu Family Village. After the Zhu Family Village falls, Zhu Biao flees to the Hu Family Village and hopes that the Hus will help him. However, Hu Cheng binds him and sends him to Liangshan in exchange for his sister, who had been captured earlier by the outlaws. Zhu Biao is killed by Li Kui while being escorted to the Liangshan camp. str_trp_npc7_introduce_on_note|Nicknamed "Female Tiger", she ranks 101st of the 108 Stars of Destiny and 65th of the 72 Earthly Fiends.^The novel describes Gu Dasao as a woman with thick eyebrows, large eyes, a plump face, and a thick waist. She wears several decorative ornaments on her head and wrists. Unlike most women of her time, she does not play the role of a housewife and instead spends her time planning and engaging in violent activities. A highly skilled fighter specialising in the use of pole weapons, she is capable of taking on 20–30 opponents in combat at the same time.^Owing to her fiery temper and inclination towards violence, Gu Dasao earns herself the nickname "Female Tiger". Sometimes, she even beats up her husband, Sun Xin, when she gets angry. The couple run a tavern in Dengzhou, where Sun Xin's brother Sun Li works as a garrison officer. str_trp_npc8_introduce_on_note|Nicknamed "Female Yaksha", she ranks 103rd among the 108 Stars of Destiny and 67th among the 72 Earthly Fiends. ^The novel describes Sun Erniang as a fierce woman with a vicious and murderous look on her face. She has strong arms and legs that resemble clubs. As she dresses oddly (often revealing her dudou) and uses heavy cosmetics, she resembles a yaksha in appearance and thus earns herself the nickname "Female Yaksha". She is well-trained in martial arts by her father.^One day, while passing by Cross Slope, Sun Erniang's father encounters Zhang Qing, who tries to rob him. After defeating Zhang Qing in a fight, Sun Erniang's father recognises his potential and decides to accept him as his martial arts apprentice. Zhang Qing later marries his master's daughter.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_npc9_introduce_on_note|Nicknamed "Ten Feet of Blue", she ranks 59th among the 108 Stars of Destiny and 23rd among the 72 Earthly Fiends.^Hu Sanniang is the daughter of Squire Hu, the master of the Hu Family Village on Lone Dragon Ridge, where two other villages also stand – the Li Family Village and Zhu Family Village. The ridge is in Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. A highly skilled warrior, Hu Sanniang is capable of taking on several opponents at the same time. She dons a suit of armour over a red robe, a golden helmet, and a silk belt when she goes to battle. Her weapons of choice are a pair of sabres and a lasso, which she uses to catch and pull opponents off their horses. str_trp_npc10_introduce_on_note|Zhou Jin is Suo Chao's apprentice and a military officer serving under Liang Shijie. He is dismissed from office after losing to Yang Zhi in a martial arts contest. str_trp_npc11_introduce_on_note|Ximen Qing is an influential merchant in Yanggu County. With Granny Wang's help, he starts a secret affair with Pan Jinlian and collaborates with her to murder Wu Dalang when he finds out about their affair. Wu Song confronts him at Lion Tower later and kills him after a vicious fight. str_trp_npc12_introduce_on_note|Dang Shixiong's brother. Military officer serving under Gao Qiu. str_trp_npc13_introduce_on_note|Sun Ding, nicknamed "Buddha Sun", is a kongmu (court clerk) serving under Prefect Teng. Famous for his righteousness and kindness, he knows that Lin Chong is innocent so he tries to help Lin Chong by urging Prefect Teng to not give in to pressure from Gao Qiu to sentence Lin Chong to death. str_trp_npc14_introduce_on_note|A maid of Zhang Mengfang.She cheat Wu Song and makes him into jail. str_trp_npc15_introduce_on_note|Dang Shijie's brother. He is a military officer serving under Gao Qiu. He Surrendered to Liangshan after Defeated. str_trp_npc16_introduce_on_note|Shi Wenbin is the magistrate of Yuncheng County. Helped Song Jiang before. str_trp_npc17_introduce_on_note|Hu Jun is captured by Li Jun during the battle of Qutang Gorge. Impressed by Li Jun's generosity towards him, he surrenders to the Liangshan forces and assists them in taking Wang Qing's territories in Dongchuan and Ande. str_trp_npc18_introduce_on_note|Hu Xian is Hu Jun's younger brother. He is in charge of guarding Dongchuan (東川; around present-day Mianyang, Sichuan). After Hu Jun surrenders to the Liangshan forces, he comes to Dongchuan and convinces his brother to surrender as well. str_trp_npc19_introduce_on_note|Chen Wenzhao is the magistrate of Yuncheng County. Helped Wu Song before. str_trp_npc20_introduce_on_note|Jin Cuilian is a young woman bullied by Butcher Zheng, who wanted to make her his concubine. After she entered the Zheng household, Zheng's wife hated her and pressured her husband to force Jin Cuilian to leave. Embarrassed by the incident, Zheng forces Jin Cuilian and her father to compensate him, and refuses to allow them to leave until they paid him a large sum of money. Left with no choice, Jin Cuilian and her father try to earn enough by street-performing in order to pay their "debt". On one occasion, Jin Cuilian cries over her plight and attracts Lu Zhishen's attention. After hearing her story, a furious Lu Zhishen confronts Zheng and ends up killing him in anger. Jin Cuilian and her father flee from town and eventually find shelter under the kindly Squire Zhao. str_trp_npc21_introduce_on_note|Defeated by Yan Qing and Li Kui. str_trp_npc22_introduce_on_note|Jiang Zhong is a hooligan nicknamed "Jiang the Door God" for his big stature and fighting skills. He beats up Shi En and seizes Shi En's restaurant for himself. Shi En seeks help from Wu Song, who defeats Jiang Zhong in a fight and demands that he return the restaurant and leave Mengzhou for good. Jiang Zhong plots his revenge with Zhang Mengfang and Instructor Zhang, who work together to frame Wu Song for theft. Wu Song survives the journey into exile and returns to take his revenge. Jiang Zhong is killed by Wu Song at Mandarin Ducks Tower. str_trp_npc23_introduce_on_note|Li Gui is a man who impersonates Li Kui and robs passersby in the woods in Li Kui's name. He encounters Li Kui, who is on his way home to fetch his mother to Liangshan, and loses to him in a fight. Just as Li Kui is about to kill him, Li Gui lies that he has an elderly mother who depends on him, and pleads for his life. Li Kui, believing that Li Gui is a filial son, releases him. After getting home, Li Gui plots with his wife to capture Li Kui and hand him over to the authorities for a reward. However, Li Kui passes by, overhears their conversation, and barges in and kills Li Gui. str_trp_npc24_introduce_on_note|She was a prostitute, helps Liangshan to capture Du Wei. str_trp_npc25_introduce_on_note|The strategy of mastering the art of war will conquer the staff of the Liangshan Force. He once advised Gao Qiu that do not cheat Jiangshan, and he had advised Gao Qiu that don't attack by boat. Gao Qiu did not listen to his advice, which led to a great defeat. str_trp_npc26_introduce_on_note|Called as "Living Map". He had a martial arts champion. After hiding in the mountains, he also advised Yan Yan don't be an official. str_trp_npc27_introduce_on_note|Xiao Jiasui is a descendant of Xiao Dan, a half-brother of Xiao Yan, the founding emperor of the Liang dynasty. A commoner living in Jingnan, he remains loyal to the Song Empire even after the city falls to Wang Qing's rebel forces. Later, he rallies his fellow citizens to rise up against the rebels and help the Liangshan forces retake Jingnan for the Song Empire. str_trp_npc28_introduce_on_note|Li Shishi is a courtesan living in the capital. Emperor Huizong is one of her regular clients. She helps the Liangshan outlaws in obtaining amnesty from the emperor. str_trp_jin_npc1_introduce_on_note|Zeng Nong is the headman of the fortress. Initially hostile towards the Liangshan outlaws, he regrets later when two of his sons are killed by the outlaws. After failing to make peace with the outlaws, he hangs himself when the outlaws overrun the fortress. str_trp_jin_npc2_introduce_on_note|Shi Wengong is Zeng Nong's adviser and the martial arts instructor in the fortress. A highly skilled warrior capable of fighting several opponents at the same time, he kills Liangshan's chief Chao Gai with a poisoned arrow in an earlier battle. Before dying, Chao Gai says that whoever captures Shi Wengong will succeed him as chief. When the Liangshan outlaws overrun the fortress, Shi Wengong attempts to flee but encounters Lu Junyi, who defeats and captures him. Shi Wengong is then escorted back to Liangshan and executed as a sacrifice to Chao Gai. Some non-Water Margin sources claim that he is a martial arts apprentice of Zhou Tong. str_trp_jin_npc3_introduce_on_note|Su Ding is the deputy martial arts instructor in the fortress. He is killed in battle when the Liangshan outlaws overrun the fortress. str_trp_jin_npc4_introduce_on_note|Zeng Tu is Zeng Nong's first son. He fights with Lv Fang and Guo Sheng and tries to kill them when their spears are entangled but falls off his horse after being hit by an arrow fired by Hua Rong. Lv Fang and Guo Sheng then seize the opportunity to spear him together after he is down. str_trp_jin_npc5_introduce_on_note|Zeng Mi is Zeng Nong's second son. He is killed by Zhu Tong when the outlaws overrun the fortress. str_trp_jin_npc6_introduce_on_note|Zeng Suo is Zeng Nong's third son. He is killed in an ambush while attempting to launch a sneak attack on the Liangshan camp. str_trp_jin_npc7_introduce_on_note|Zeng Kui is Zeng Nong's fourth son. He is killed by Lu Zhishen and Wu Song when the outlaws overrun the fortress. str_trp_jin_npc8_introduce_on_note|Zeng Sheng is Zeng Nong's youngest son. He is sent as a hostage to the Liangshan camp during the negotiations for a truce between Liangshan and the Zengs. He is eventually executed by the outlaws. str_trp_deserter_han_npc1_introduce_on_note|Lu Qian is an old friend of Lin Chong. When Lin Chong first met him, he was still roaming the streets so Lin Chong took pity on him and helped him find a job. Lu Qian subsequently becomes a yuhou under Gao Qiu. He repays Lin Chong's kindness with evil by collaborating with Gao Qiu and Gao Yanei to frame Lin Chong and cause him to be exiled to Cangzhou. Gao Qiu later sends Lu Qian to Cangzhou to bribe the officials there to murder Lin Chong. However, their plot fails and Lin Chong kills Lu Qian in revenge. str_trp_deserter_han_npc2_introduce_on_note|Li Gu is Lu Junyi's steward. He has a secret affair with his master's wife, and falsely reports to the authorities that his master is plotting a rebellion, using a poem as evidence. Even after Lu Junyi is arrested, Li Gu still feels uneasy so he tries to bribe the guards to murder his master in prison. However, his plans are thwarted by Chai Jin, who bribes the executioners Cai Fu and Cai Qing to take good care of Lu Junyi. After Lu Junyi is saved by the Liangshan outlaws, he goes home and kills his wife and Li Gu in revenge. str_trp_deserter_liang_npc1_introduce_on_note|Squire Mao is a wealthy squire in Dengzhou. The Xie brothers are sent to hunt down and kill a ferocious tiger. The tiger is wounded and rolls down the hill and lands in Mao's backyard. The Xies go to Mao's residence to claim the tiger but Mao has already sent his men with the dead tiger to the county office to collect his reward. Mao frames the Xies for attempting to rob him and bribes the magistrate to sentence them to death. The Xie brothers are later rescued by Gu Dasao, Sun Xin and others, and they return to take revenge on Mao by killing him and his family. str_trp_deserter_liang_npc2_introduce_on_note|Huang Wenbing, nicknamed "Wasp's Sting", is a petty official from Jiangzhou. A scheming and unscrupulous man, he chances upon Song Jiang's seditious poem and reports it to Cai Jiu in the hope of becoming famous for exposing a rebellious plot. After Song Jiang narrowly escapes execution in Jiangzhou, he seeks revenge against Huang Wenbing, and gets the Liangshan outlaws to help him. The outlaws break into Huang Wenbing's house, kill his family, and burn down his house. Huang Wenbing, who is not at home at the time, tries to escape but gets captured by Zhang Shun, who bring him before Song Jiang and the other outlaws. Huang Wenbing is killed by Li Kui. str_trp_deserter_zhao_npc1_introduce_on_note|He is the naval commander while Song attack Liangshan str_trp_deserter_zhao_npc2_introduce_on_note|Liu Gao is the official in charge of Qingfeng Fort. He believes his wife's account and orders Song Jiang's arrest. Along with the rest of his family, he is killed by the Mount Qingfeng outlaws when they overrun the fort. str_trp_deserter_sha_npc1_introduce_on_note|Li Rang is Li Zhu's nephew. Like his uncle, he serves under Wang Qing and takes charge of guarding the areas around Mount Ji (紀山; south of present-day Shayang County, Hubei). Under his command, he has the "Five Tigers of Mount Ji". He is killed by Lu Zhishen when the Liangshan forces overrun his base on the mountain. str_trp_deserter_sha_npc2_introduce_on_note|He is a general of Damingfu. str_trp_deserter_shu_npc1_introduce_on_note|Zu Shiyuan is the Right Premier of Fang La's kingdom. He is captured by the Liangshan forces when Muzhou falls. str_trp_deserter_shu_npc2_introduce_on_note|Liu Min, nicknamed "Liu Zhibo", is in charge of guarding Wanzhou (宛州; present-day Nanyang, Henan). He is captured and executed by the Liangshan forces after the fall of Wanzhou. str_trp_deserter_wu_npc1_introduce_on_note|Xu ding is in charge of guarding Changzhou. str_trp_deserter_wu_npc2_introduce_on_note|Pu Wenying is Fang La's royal astronomer. He is killed by Bao Daoyi when he attempts to urge the sorcerer to avoid battle because of an unlucky omen in the stars. str_trp_deserter_song_npc1_introduce_on_note|His family flames alot, and it is called "the southeastern small court", which triggers Fang La rebellion. str_trp_deserter_song_npc2_introduce_on_note|Zhang Mengfang is a military inspector in Mengzhou. He collaborates with Jiang Zhong and Instructor Zhang to frame Wu Song for theft, and then bribes the guards escorting Wu Song to kill him along the way. However, Wu Song kills the guards instead, returns to Mengzhou to take his revenge, and kills Zhang Mengfang and his family. str_trp_deserter_liao_npc1_introduce_on_note|Zhi'er Fulang is one of 11 Star Generals if Liao. He represents the "Water Star of the East". str_trp_deserter_liao_npc2_introduce_on_note|Vice-Minister Ouyang is sent by Yelv Hui to persuade Song Jiang and the Liangshan heroes to surrender and defect to the Liao Empire. Song Jiang pretends to agree; the Liangshan forces then easily take control of Bazhou. str_trp_deserter_jin_npc1_introduce_on_note|Yun Zongwu is guarding in Hu Pass. str_trp_deserter_jin_npc2_introduce_on_note|Cai Ze is a general of Tian Hu. He surrenders to the Liangshan forces. str_trp_deserter_chu_npc1_introduce_on_note|He Ji is killed by Sun An in a duel. str_trp_deserter_chu_npc2_introduce_on_note|Ji Sansi is killed in battle while attempting to recapture Wanzhou from the Liangshan forces. str_trp_forest_npc1_introduce_on_note|Yan Poxi is Song Jiang's concubine. Her mother pressured her to become Song Jiang's concubine as an expression of gratitude after he paid for her father's funeral. Over time, she increasingly resents Song Jiang, who deliberately avoids spending time with her, and starts a secret affair with his assistant Zhang Wenyuan. One night, she discovers Chao Gai's letter to Song Jiang, and threatens to report Song Jiang to the magistrate for associating with the outlaws unless he agrees to three conditions 1) allow her to marry Zhang Wenyuan; 2) let her keep all the clothes, ornaments, property, etc., he has given her; and 3) give her the gold bars from Chao Gai. Song Jiang agrees but cannot fulfil the third condition because he only accepted one of the gold bars mentioned in Chao Gai's letter. Yan Poxi refuses to believe him and continues to threaten to report him. Song Jiang eventually loses patience and stabs her to death in a fit of anger. He then burns the letter and escapes from Yuncheng County. str_trp_forest_npc2_introduce_on_note|Pei Ruhai, also known as "Haigong", is a Buddhist monk who has a secret affair with Pan Qiaoyun. He is killed by Shi Xiu. str_trp_forest_npc3_introduce_on_note|Bai Xiuying is a singer who insulted Lei Heng when he watched her performance without paying. Lei Heng hits her father in anger and is arrested and put in chains. When Lei Heng's mother goes to visit him, Bai Xiuying insults her and slaps her. Lei Heng cannot tolerate Bai Xiuying's attitude towards his mother and kills her in anger by slamming his shackles on her. str_trp_forest_npc4_introduce_on_note|Li Ruilan is a prostitute from Dongping Prefecture and Shi Jin's acquaintance. When the Liangshan outlaws are attacking Dongping Prefecture, Shi Jin offers to make use of his relationship with Li Ruilan to work as a spy for Liangshan inside the city. However, the brothel owner finds out and secretly reports Shi Jin to the authorities, who capture Shi Jin in an ambush. Shi Jin is saved after the outlaws defeat the government forces and break into Dongping Prefecture. str_trp_forest_npc5_introduce_on_note|Pan Qiaoyun is Yang Xiong's wife. She has a secret affair with Pei Ruhai and falsely accuses Shi Xiu of molesting her after he discovers their affair. Shi Xiu kills Pei Ruhai and brings Pan Qiaoyun to Cuiping Hill, where Yang Xiong interrogates her and kills her after she confesses to the affair. str_trp_forest_npc6_introduce_on_note|Zhang Wenyuan is Song Jiang's assistant at the magistrate's office. He has a secret affair with Yan Poxi. str_trp_sea_npc1_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc2_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc3_introduce_on_note|Zhang Wang, nicknamed "River Pirate Devil", is a pirate who robs Zhang Shun while the latter is on a journey to find An Daoquan to cure Song Jiang. Zhang Wang ties up Zhang Shun and throws him into the river, but Zhang Shun manages to break his bonds and swim away. On the return journey, Zhang Shun encounters Zhang Wang again and he takes his revenge by tying up Zhang Wang and throwing him into the river. str_trp_snow_npc1_introduce_on_note|A Friend of Shi Jin. He was killed by Shi Jin because of betrayed him. str_trp_desert_npc1_introduce_on_note|Zhu Hu is Zhu Chaofeng's second son. He is killed by Lv Fang and Guo Sheng, who skewer him with their spears. str_trp_desert_npc2_introduce_on_note|Zhu Long is Zhu Chaofeng's first son. He is killed by Lin Chong while attempting to escape after the village is taken by the outlaws. str_trp_desert_npc3_introduce_on_note|Hu Cheng is Hu Sanniang's elder brother. He pleads with the Liangshan outlaws to release his sister after she is captured by them. Song Jiang agrees on the condition that Hu Cheng brings one of the three Zhu brothers in exchange for her. When Zhu Biao flees to Hu Cheng's village after his defeat, Hu Cheng captures and escorts him to the Liangshan camp. Along the way, they meet Li Kui, who decapitates Zhu Biao. str_trp_mountain_npc1_introduce_on_note|Pretending to be Song Jiang to cheat. str_trp_mountain_npc2_introduce_on_note|Pretending to be Chai Jin to cheat people. str_trp_steppe_npc1_introduce_on_note|Zhao De's brother, captured Song Jiang before. str_trp_steppe_npc2_introduce_on_note|Zhao Neng's brother, captured Song Jiang before. str_trp_kingdom_1_lord_introduce_on_note|Lu Junyi is a fictional character in Water Margin, one of the Four Great Classical Novels in Chinese literature. Nicknamed "Jade Qilin", he ranks 2nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In some legends, Lu Junyi is a former martial arts apprentice of Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Lu Junyi as a man nine chi tall, with sparkling eyes and the august looks of a deity. A wealthy squire from Daming Prefecture (present-day Daming County, Hebei), he is highly skilled in martial arts, especially in the use of the staff and spear. His prowess in combat, impressive physical appearance, and prestigious background earn him the nickname "Jade Qilin". These characteristics entitle him to serve as the second-in-command of the outlaw band at Liangshan Marsh even though he is one of the last few to join them.^Song Jiang, the acting chief of Liangshan, hears of Lu Junyi's fame and wants to recruit him to boost Liangshan's reputation. Wu Yong, Liangshan's chief strategist, then works out a plan to lure Lu Junyi out of Daming Prefecture. He disguises himself as a Taoist priest, visits Lu Junyi's home, and predicts that Lu Junyi will die a violent death within 100 days. When Lu Junyi asks Wu Yong for advice on averting the misfortune, Wu Yong tells him to leave home and travel southeast for a distance of more than 1,000 li. Before leaving, Wu Yong writes a poem on a wall in Lu Junyi's house and says that it will help to protect him temporarily. str_trp_kingdom_2_lord_introduce_on_note|The fictionalised persona of Song Jiang in Water Margin draws inspiration from historical sources, as well as local legends and folktales in the Shandong region. One legend, for example, speaks of "36 huge banners and 72 smaller banners of local bandits", which possibly gave rise to the idea of the 108 Stars of Destiny in Water Margin.^In Water Margin, Song Jiang is described as a diminutive, dark-complexioned man with eyes like those of a fenghuang and a big squarish mouth. He lives in Yuncheng County and serves as a clerk under the county magistrate. His filial piety, chivalry and generosity earn him the nickname "Timely Rain". His dark complexion also earns him two other nicknames "Filial and Righteous Dark Third Son" and "Dark Song Jiang". After the Grand Assembly of the 108 Stars of Destiny, however, his "official" nickname becomes "Protector of Justice". He is trained in both scholarly and martial arts.^Song Jiang is a close friend of the chief constables Zhu Tong and Lei Heng, and Chao Gai, the headman of Dongxi Village in Yuncheng County. After Chao Gai and his six friends rob a convoy of birthday gifts for the Imperial Tutor Cai Jing, the magistrate orders the constable He Tao to conduct an investigation and arrest the robbers. After hearing from He Tao that he has identified Chao Gai as one of the robbers, Song Jiang secretly leaves the county office and goes to Dongxi Village to warn Chao Gai. Chao Gai and his friends manage to evade arrest and escape to the outlaw stronghold at Liangshan Marsh; Chao Gai later becomes the chief of the outlaw band. str_trp_kingdom_3_lord_introduce_on_note|Nicknamed "Little Li Guang", he ranks 9th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Hua Rong as a handsome man with red lips, sparkling white teeth, a narrow waist and broad shoulders. Well known for his archery skill and ability to tame wild horses, he is nicknamed "Little Li Guang" after the Han dynasty general Li Guang. He serves as a military officer in Qingfeng Fort under Liu Gao, the official in charge of the fort.^On one occasion, after Song Jiang kills Yan Poxi in anger, he flees his hometown in Yuncheng County and comes to Qingfeng Fort to take shelter under his friend Hua Rong. Along the way, Song Jiang befriended the outlaws at the nearby Mount Qingfeng and managed to convince Wang Ying, one of the chiefs, to release a woman he abducted. The woman turns out to be Liu Gao's wife. Later, she encounters Song Jiang in Qingfeng Fort, recognises him and falsely accuses him of abducting and attempting to rape her. Liu Gao believes his wife and orders Song Jiang's arrest and imprisonment. After Liu Gao ignores his request to let Song Jiang off, Hua Rong leads his followers to the prison and frees Song Jiang by force. When Liu Gao's men come to confront him, Hua Rong scares them away with a demonstration of his archery skill. str_trp_kingdom_4_lord_introduce_on_note|Nicknamed "Flowery Monk", he ranks 13th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny.^One folk tale says that he is a sworn brother of the martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^Lu Zhishen is originally named Lu Da (魯達). The novel describes him as a big-sized man with a round face, big ears, a straight nose, a squarish mouth, and a beard which nearly covers his whole face. He serves as a garrison major in Weizhou (渭州; around present-day Pingliang, Gansu), where he meets and befriends Shi Jin and Li Zhong.^While the three men are drinking in a tavern, they overhear the singer Jin Cuilian crying over her plight. A wealthy butcher, known as Butcher Zheng, had tried to exploit Jin Cuilian and her father by offering to pay for her deceased mother's funeral expenses in exchange for her becoming his concubine. However, after Zheng's wife gets upset at her husband taking a concubine and pressures him to force Jin Cuilian out of their home. After that, Zheng feels that he has made a huge loss so he forces Jin Cuilian and her father to pay him back at an exorbitant interest rate, and refuses to allow them to leave Weizhou until they fully paid the debt.^After hearing Jin Cuilian's story, Lu Da gives her and her father some money and helps them get out of Weizhou safely. He then goes to Zheng's stall to confront him and teach him a lesson. He tries to provoke Zheng by making unreasonable orders until the butcher loses patience and attacks him with a cleaver. Lu Da easily knocks him down and unintentionally kills him with three powerful punches to the face. After seeing that the butcher is dead, Lu Da quickly flees from Weizhou to evade arrest. str_trp_kingdom_5_lord_introduce_on_note|Nicknamed "Knowledgeable Star", he ranks 3rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Wu Yong as a man with a fair and handsome face and a long beard – features often associated with learned and sophisticated men of the time. Although Wu Yong started out as a teacher in a village in Yuncheng County, he has quite a reputation in the jianghu for being a resourceful military strategist comparable to Zhuge Liang and Chen Ping. As a result, he is nicknamed "Knowledgeable Star" by his peers. str_trp_kingdom_6_lord_introduce_on_note|Fang La is a rebel leader who establishes an independent kingdom in the Jiangnan region with himself as the ruler. He is captured by Wu Song in the final battle. After his capture, he is sent to Dongjing (東京; present-day Kaifeng, Henan), where he is subsequently charged with treason and publicly executed by lingchi. str_trp_kingdom_7_lord_introduce_on_note|Emperor Huizong, personal name Zhao Ji, is the ruler of the Song Empire. He was previously known as Prince Duan (端王) before he became emperor. str_trp_kingdom_8_lord_introduce_on_note|Yelv Hui, referred to in the novel as the "Ruler of Liao", is the ruler of the Liao Empire. After being defeated in battle by the Liangshan forces, he surrenders and agrees to pay annual tribute to the Song Empire. str_trp_kingdom_9_lord_introduce_on_note|Tian Hu, the self-declared "King of Jin", is a rebel leader who establishes an independent kingdom in the Shanxi region with its base in Weisheng Prefecture. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Zhang Qing. str_trp_kingdom_10_lord_introduce_on_note|Wang Qing, the self-declared "King of Chu", is a rebel leader who establishes an independent kingdom covering parts of Hubei, Chongqing and Sichuan, with its base in Nanfeng. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Li Jun. After his defeat, he is charged with treason and publicly executed by lingchi. str_trp_knight_1_1_introduce_on_note|Nicknamed "Panther Head", he ranks 6th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, he is an apprentice of the martial artist Zhou Tong, who reputedly trained the Song dynasty general Yue Fei in archery. ^Lin Chong resembles the Three Kingdoms-era general Zhang Fei in appearance. Standing at over six chi tall, with piercing eyes and a head like a panther's, he is nicknamed "Panther Head". Before becoming an outlaw, he served as a martial arts instructor of the Imperial Guards in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_1_2_introduce_on_note|Nicknamed "General of Double Spears", he ranks 15th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Dong Ping is from Shangdang, which is around present-day Yuncheng, Shanxi. He serves as the garrison commander in Dongping Prefecture. A highly feared warrior, he has the nickname "General of Double Spears" because he wields a pair of spears in battle. Apart from his excellent combat skills, he is also known for being an attractive and charming man, and a connoisseur of music and the arts. As a result, his nickname has been further extended to "Refined and Cultured General of Double Spears". str_trp_knight_1_3_introduce_on_note|Nicknamed "Blue Faced Beast", he ranks 17th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Yang Zhi is a descendant of Yang Ye, the patriarch of the Generals of the Yang Family. Standing at about seven chi, he has red whiskers on his chin and a blue birthmark on his face that earns him the nickname "Blue Faced Beast". A highly skilled warrior and archer, he uses either a sabre or a spear in battle. He serves as a low-ranking officer under Grand Marshal Gao Qiu in Dongjing, the imperial capital of the Song Empire.^On one occasion, Gao Qiu tasks Yang Zhi with escorting a convoy of raw minerals and plants, known as a huashigang, to Dongjing for Emperor Huizong. However, after losing the goods while crossing the Yellow River during a storm, Yang Zhi fears that he will be punished for failing his mission so he does not dare to return to Dongjing. After learning that the emperor has ordered a general amnesty for most non-capital offences, he returns to Dongjing in the hope of being pardoned and reinstated.^On the way back to Dongjing, Yang Zhi passes by Liangshan Marsh and encounters Lin Chong, who wants to kill him and take his head as a pledge of loyalty to Liangshan's chief, Wang Lun. After a long and intense fight, neither of them manages to gain an advantage over his opponent. Wang Lun shows up, stops the fight, and asks Yang Zhi if he wants to join the outlaw band. However, Yang Zhi declines and states that he does not want to tarnish his family's reputation by becoming an outlaw. str_trp_knight_1_4_introduce_on_note|Nicknamed "Gold Lancer", he ranks 18th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xu Ning as a man six chi tall, with a fair face, a thin dark beard, and a wide waist. He is an expert in using the hooked lance, which looks like an ordinary Chinese spear except that it has a hook beside the spearhead. Due to his expertise, he is hired to serve as the martial arts instructor of the Gold Lancers Unit of the imperial army in Dongjing, the imperial capital of the Song Empire. He leads a comfortable life in Dongjing and remains a highly respectable figure among his peers. str_trp_knight_1_5_introduce_on_note|Nicknamed "Sick Yuchi", he ranks 39th among the 108 Stars of Destiny and 3rd among the 72 Earthly Fiends. ^The novel describes Sun Li as eight chi tall and having a broad face with whiskers, and a pair of jet black eyes. A highly skilled warrior, he is proficient in using a range of weapons in combat. His preferred weapons are a pair of steel clubs similar to those wielded by Huyan Zhuo. Due to his physical appearance and impatient personality, he is often likened to the Tang dynasty general Yuchi Gong. However, because of his lighter complexion, he is nicknamed "Sick Yuchi" since people who look pale are often believed to be ill.^Sun Li has a younger brother, Sun Xin, who is nicknamed "Little Yuchi". Although the Sun brothers' ancestral home is in Qiongzhou, they have been living in Dengzhou for some time because Sun Li works there as a garrison officer. Sun Xin and his wife, Gu Dasao, run a tavern in Dengzhou. str_trp_knight_1_6_introduce_on_note|Nicknamed "Golden Wings Brushing Against the Clouds", he ranks 48th among the 108 Stars of Destiny and 12th among the 72 Earthly Fiends.^The novel describes Ou Peng as a tall and muscular man who walks at a fast pace. He is highly skilled in martial arts and renowned for his ability to catch projectiles in mid-flight with his bare hands. His unusual talent earns him the nickname "Golden Wings Brushing Against the Clouds".^Ou Peng was born in a family of military officers in Huangzhou; his forefathers had served among the imperial guards for generations. Although Ou Peng initially follows in his ancestors' footsteps, he abandons his military career after getting into a quarrel with his superior. He decides to become an outlaw and leads a bandit gang based on Mount Yellow Gate along with Jiang Jing, Ma Lin and Tao Zongwang. str_trp_knight_1_7_introduce_on_note|Nicknamed "General of a Hundred Victories", he ranks 42nd among the 108 Stars of Destiny and 6th among the 72 Earthly Fiends. ^Han Tao is from Dongjing, the imperial capital of the Song Empire. A highly skilled martial artist, he serves as a military officer and drill instructor in Chenzhou. His weapon of choice is a lance made of jujube wood. Because of his combat skills and military expertise, he earns himself the nickname "General of a Hundred Victories". str_trp_knight_1_8_introduce_on_note|Nicknamed "General of Heavenly Vision", he ranks 43rd among the 108 Stars of Destiny and 7th among the 72 Earthly Fiends. ^Peng Qi is from Dongjing, the imperial capital of the Song Empire. Like his ancestors before him, he serves as a military officer and drill instructor in the Song imperial army. His weapon of choice is a Trident with Three Spikes and Two Blades , which resembles that wielded by Erlang Shen. Because of this, he earns himself the nickname "General of Heavenly Vision" – a nod to the three-eyed deity. str_trp_knight_1_9_introduce_on_note|Nicknamed "General of Sacred Water", he ranks 44th among the 108 Stars of Destiny and 8th among the 72 Earthly Fiends. ^Shan Tinggui dons a squarish helmet with a black feather at its peak and a suit of black armour when he goes to battle. He rides a black stallion and arms himself with a black spear and a bow and arrows. He serves as a military drill instructor in his hometown, Lingzhou, alongside Wei Dingguo. He specialises in redirecting water flows to flood and drown enemy units. His specialty earns him the nickname "General of Sacred Water". str_trp_knight_1_10_introduce_on_note|Nicknamed "General of Holy Fire", he ranks 45th among the 108 Stars of Destiny and 9th among the 72 Earthly Fiends. ^Wei Dingguo dons a red helmet with a red feather at its tip and a suit of red armour when he goes to battle. He rides a red steed and arms himself with a sabre and a bow and arrows. Trained in military strategy, he serves in the imperial army as a drill instructor in his hometown, Lingzhou, alongside his colleague Shan Tinggui. As he specialises in fire-based attacks, he earns himself the nickname "General of Holy Fire". str_trp_knight_1_11_introduce_on_note|Nicknamed "Multicoloured Tiger", he ranks 50th among the 108 Stars of Destiny and 14th among the 72 Earthly Fiends. ^Nicknamed "Multicoloured Tiger", Yan Shun is described in the novel as a man with reddish brown hair, a yellowish beard, round eyes, long arms, and a wide waist. He excels in martial arts and specialises in using the sabre. Originally a trader from Laizhou, he decides to become a bandit after suffering losses in his business. Along with Wang Ying and Zheng Tianshou, he leads a group of bandits based on Mount Qingfeng. str_trp_knight_1_12_introduce_on_note|Nicknamed "Multicoloured Leopard", he ranks 51st among the 108 Stars of Destiny and 15th among the 72 Earthly Fiends. ^The novel describes Yang Lin as a man with a round head, large and beautiful eyes, a straight nose, a squarish mouth, a narrow waist and broad shoulders. He is from Zhangde Prefecture. Well-trained in combat skills, he uses an iron spear in battle. He is nicknamed "Multicoloured Leopard" because of his lithe figure and feline looks. str_trp_knight_1_13_introduce_on_note|Nicknamed "Fair-skinned Gentleman", he ranks 74th among the 108 Stars of Destiny and 38th among the 72 Earthly Fiends. ^Nicknamed "Fair-skinned Gentleman", Zheng Tianshou is described in the novel as a handsome man with a fair complexion, a lean built, and broad shoulders. Originally from Suzhou, he spent much of his early life roaming around. He is also well-trained in martial arts. One day, when he was passing by Mount Qingfeng, he encountered a gang of bandits who attempted to rob him. He fought with Wang Ying, one of the two bandit chiefs, and managed to hold his ground well. Wang Ying and Yan Shun, the other bandit chief, were so impressed by Zheng Tianshou's skills that they invited him to join their gang. Zheng Tianshou accepted the invitation and became the third leader of the gang. str_trp_knight_1_14_introduce_on_note|Nicknamed "Little Marquis of Wen", he ranks 54th among the 108 Stars of Destiny and 18th among the 72 Earthly Fiends. ^Lv Fang is from Tanzhou. He usually wears a suit of fiery red armour over a flowery robe, a silk belt and a headdress topped with a long feather. Like Lv Bu, he rides a red horse similar to the Red Hare, and wields a ji resembling Lv Bu's "Sky Piercer". Due to his resemblance to Lv Bu, he earns himself the nickname "Little Marquis of Wen". str_trp_knight_1_15_introduce_on_note|Nicknamed "Comparable to Rengui", he ranks 55th of the 108 Stars of Destiny and 19th of the 72 Earthly Fiends. ^Guo Sheng is from Jialing. He dons a suit of silvery white armour over a white robe, and a silver belt and silver headdress. He rides on a white horse and wields a ji similar to Lv Bu's "Sky Piercer".^Initially a trader, Guo Sheng decides to become a bandit after he lost his goods in the river during a storm and did not have enough money to pay for his journey home. When he was young, he learnt martial arts from a military officer in his hometown and has become an expert in using the ji after several years of training. He is nicknamed "Comparable to Rengui" because his combat skills are on par with those of Xue Rengui, a famous Tang dynasty general. str_trp_knight_1_16_introduce_on_note|Nicknamed "Stumpy Tiger", he ranks 58th among the 108 Stars of Destiny and 22nd among the 72 Earthly Fiends. ^The novel describes Wang Ying as a short man with sparkling eyes; his short stature earns him the nickname "Stumpy Tiger". A rough, impatient and lecherous man, he is highly skilled in martial arts and capable of taking on 100 opponents at the same time.^Wang Ying was originally a carriage driver. One day, after picking up a group of rich men, he got overcome by greed and robbed them of their valuables. Although he was arrested and imprisoned, he managed to escape from prison and has been an outlaw since then. Later, he becomes one of three leaders of a bandit gang based on Mount Qingfeng; the other two are Yan Shun and Zheng Tianshou. str_trp_knight_1_17_introduce_on_note|Nicknamed "Iron Flute Deity", he ranks 67th among the 108 Stars of Destiny and 31st among the 72 Earthly Fiends. ^Ma Lin is from Jiankang Prefecture (present-day Nanjing, Jiangsu). Highly skilled in martial arts, he is capable of fighting dozens of opponents at the same time with his weapon – a pair of bronze sabres. However, he is better known for his talent in playing the dizi (Chinese flute), which earns him the nickname "Iron Flute Deity". Along with Ou Peng, Tao Zongwang and Jiang Jing, he leads a group of bandits based on Mount Yellow Gate. str_trp_knight_1_18_introduce_on_note|Nicknamed "Stream Leaping Tiger", he ranks 72nd among the 108 Stars of Destiny and 36th among the 72 Earthly Fiends. Originally from Ye, Chen Da is described in the novel as an impatient and hot-tempered man with a loud, booming voice. Nicknamed "Stream Leaping Tiger", he excels in combat skills and specialises in using an iron spear.^Chen Da and his friends Zhu Wu and Yang Chun lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_19_introduce_on_note|He ranks 73rd among the 108 Liangshan heroes and 37th among the 72 Earthly Fiends. He is nicknamed "White Flower Serpent". ^Originally from Jieliang, Yang Chun is described in the novel as a man with a slender body and long, skinny arms; his appearance earns him the nickname "White Flower Serpent". Despite his lean build, he possesses great strength and excels in combat skills. His weapon of choice is a long sabre.^Yang Chun and his friends Zhu Wu and Chen Da lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_20_introduce_on_note|Nicknamed "Little Yuchi", he ranks 100th among the 108 Stars of Destiny and 64th among the 72 Earthly Fiends. The novel describes Sun Xin as a tall and strong man with eyes that shine like flames. He is Sun Li's younger brother. Sun Li is nicknamed "Sick Yuchi" because he resembles the Tang dynasty general Yuchi Gong in appearance but has a paler complexion. Sun Xin acquired the nickname "Little Yuchi" because of his brother. The Sun brothers' ancestral home is in Qiongzhou. str_trp_knight_2_1_introduce_on_note|Nicknamed "Great Blade", he ranks 5th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^A direct descendant of Guan Yu, Guan Sheng resembles his famous ancestor in appearance. Standing at eight chi and five/six cun tall, he has a flowing beard, long eyebrows, and eyes like a fenghuang's. His weapon of choice is a guandao named after the one his ancestor wielded; as a result, he is nicknamed "Great Blade". Well-versed in military strategy and well-trained in combat skills, he serves as a general in the east of Puzhou under the Song dynasty. str_trp_knight_2_2_introduce_on_note|Nicknamed "Fiery Thunderbolt", he ranks 7th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Qin Ming is a high-ranking military commander serving in Qingzhou. His ancestral home is in Kaizhou. He is nicknamed "Fiery Thunderbolt" because of his thunderous voice and fiery temper, which makes his fearsome yet vulnerable. A formidable warrior on the battlefield, his weapon of choice is a spiked club commonly known as a "wolf's teeth mace". str_trp_knight_2_3_introduce_on_note|Nicknamed "Double Clubs", he ranks 8th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Huyan Zhuo is a descendant of the early Song dynasty general Huyan Zan. Like his ancestor, he serves as a general in the Song imperial army, and holds a reputation for his courage in battle and his excellent combat skills. His weapons of choice are a pair of steel clubs, which earn him the nickname "Double Clubs". On the battlefield, he uses a black war flag and rides a black stallion bestowed upon him by Emperor Huizong. str_trp_knight_2_4_introduce_on_note|Nicknamed "Lord of the Beautiful Beard", he ranks 12th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Zhu Tong is a chief constable in Yuncheng County. Standing at eight chi and four or five cun tall, he sports a beard one chi and five cun long. His sparkling eyes and long flowing beard make him resemble Guan Yu in appearance. He is thus nicknamed "Lord with the Beautiful Beard". He spends his free time meeting and befriending jianghu figures, as well as practising martial arts.^Zhu Tong and his fellow chief constable Lei Heng are close friends of Chao Gai, the headman of a village in their jurisdiction. When the authorities identify Chao Gai as one of the robbers who robbed a convoy of birthday gifts for the Imperial Tutor Cai Jing, the local magistrate orders Zhu Tong and Lei Heng to arrest Chao Gai and the other robbers. Zhu Tong and Lei Heng secretly want to help Chao Gai get away but do not reveal their intentions to each other. Zhu Tong convinces the superintendent to assign him to the rear gate of Chao Gai's house, while Lei Heng enters from the front. When Chao Gai and his companions escape from the rear gate, Zhu Tong makes way for them to pass through.^Not long after the incident, Song Jiang (the magistrate's clerk) kills his mistress Yan Poxi after she discovered his connections with the Liangshan outlaws and threatened to report him to the authorities. When the magistrate orders Zhu Tong and Lei Heng to arrest Song Jiang, Zhu Tong asks Lei Heng to watch over Song Jiang's father while he goes to Song Jiang's hiding place in his house and advises him to flee immediately. He then files an official report claiming that Song Jiang had already escaped. str_trp_knight_2_5_introduce_on_note|Nicknamed "Impatient Vanguard", he ranks 19th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Suo Chao as an impressive-looking man seven chi tall, with a round face, big ears, a squarish mouth and a beard which overshadows his face. He serves as a senior military officer in Daming Prefecture under the prefectural governor, Grand Secretary Liang Shijie. Due to his hot temper and tendency to charge ahead of his men in battle, he earns himself the nickname "Impatient Vanguard". He wields a large burnished battle axe in combat. str_trp_knight_2_6_introduce_on_note|Nicknamed "Nine-Tattoo Dragon", he ranks 23rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Son of Squire Shi, headman of the Shi Family Village in Huayin County in present-day Shaanxi, Shi Jin has been very fond of martial arts since childhood. He has trained under many masters, each for a short time. He also makes acquaintances with jianghu figures (roving men with fighting skill) and spars with them. With his torso tattoed with nine dragons, he is nicknamed "Nine-Tattoo Dragon". str_trp_knight_2_7_introduce_on_note|Nicknamed "Guardian of the Three Mountains", he ranks 38th among the 108 Stars of Destiny and 2nd among the 72 Earthly Fiends. ^Huang Xin is a military officer from Qingzhou. A highly skilled warrior, he specialises in swordsmanship and his weapon of choice is a sword called "Sword of Death". He earns himself the nickname "Guardian of the Three Mountains" after he once boasted that he can defeat the outlaws based on three mountains in the Qingzhou region Mount Qingfeng, Mount Twin Dragons and Mount Peach Blossom . str_trp_knight_2_8_introduce_on_note|Nicknamed "Ugly Prince Consort", he ranks 40th among the 108 Stars of Destiny and 4th among the 72 Earthly Fiends. ^The novel describes Xuan Zan as an ugly-looking man eight chi in height. He has a face like the bottom of a wok, an upward pointing nose, messy hair, and a red beard. Although he has hideous looks, he excels in martial arts and uses a long sabre in combat.^A prince recognises Xuan Zan's talent after he beats foreign warriors in an archery contest, and decides to let Xuan Zan marry his daughter. Xuan Zan is thus nicknamed "Ugly Prince Consort". However, the princess feels disgusted by Xuan Zan's looks and dies in anguish not long after their marriage. As a result, Xuan Zan falls out of the prince's favour. He becomes a low-ranking military officer in the imperial capital's garrison unit, where he remains an unnoticed talent. str_trp_knight_2_9_introduce_on_note|Nicknamed "Iron Fan", he ranks 76th among the 108 Stars of Destiny and 40th of the 72 Earthly Fiends. ^Song Qing is Song Jiang's younger brother. While his brother is famous throughout the jianghu for his generosity and chivalry, Song Qing maintains a low profile and leads a simple life by managing their family's properties in Yuncheng County. str_trp_knight_2_10_introduce_on_note|Nicknamed "Hairy Star", he ranks 62nd among the 108 Stars of Destiny and 26th among the 72 Earthly Fiends. ^Kong Ming and his younger brother Kong Liang are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou.^When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_11_introduce_on_note|Nicknamed "Lonely Fiery Star", he ranks 63rd among the 108 Stars of Destiny and 27th among the 72 Earthly Fiends. ^Kong Liang and his elder brother Kong Ming are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou. The novel describes Kong Liang as a good-looking, seven chi tall man with a round face, large ears, wide lips and a squarish mouth. He is also known for being impatient and pugnacious.When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_12_introduce_on_note|Nicknamed "Golden Eyed Tiger Cub", he ranks 85th among the 108 Stars of Destiny and 49th among the 72 Earthly Fiends. ^The novel describes Shi En as a six chi tall, handsome man with a fair complexion and a beard. His father is the superintendent of a prison camp in Mengzhou which houses convicts sentenced to exile. str_trp_knight_2_13_introduce_on_note|Nicknamed "Wood Dog of Well", he ranks 41st among the 108 Stars of Destiny and 5th among the 72 Earthly Fiends. ^Hao Siwen's mother dreamt that the celestial "Wood Dog of Well"[a] is going to be born into the human world. She became pregnant shortly after and subsequently gave birth to Hao Siwen. Hao Siwen is nicknamed after the deity because he is believed to be its human incarnation. He excels in martial arts but holds a minor position in Pudong County. str_trp_knight_2_14_introduce_on_note|Nicknamed "Long Armed Ape", he ranks 71st among the 108 Stars of Destiny and 35th among the 72 Earthly Fiends. ^Nicknamed "Long Armed Ape", Hou Jian is described in the novel as a skinny but agile and nimble man. Born in Hongdu, he works as a tailor in Jiangzhou. He also learnt martial arts from Xue Yong before. str_trp_knight_2_15_introduce_on_note|Nicknamed "Nine Tailed Turtle", he ranks 75th among the 108 Stars of Destiny and 39th among the 72 Earthly Fiends. ^Tao Zongwang was born in a peasant family in Guangzhou. Known for his great physical strength, he is also highly skilled in using the spear and sword. Along with Ou Peng, Ma Lin and Jiang Jing, he leads a bandit gang based at Mount Yellow Gate. str_trp_knight_2_16_introduce_on_note|Nicknamed "Tiger Slaying General", he ranks 86th of the 108 Stars of Destiny and 50th of the 72 Earthly Fiends. ^Li Zhong is from Haozhou. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. His strong and muscular physique earns him the nickname "Tiger Slaying General" because he looks like a warrior capable of single-handedly killing a ferocious tiger. str_trp_knight_2_17_introduce_on_note|Nicknamed "Little Conqueror", he ranks 87th among the 108 Stars of Destiny and 51st among the 72 Earthly Fiends. He is often confused with the similarly named martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Zhou Tong as a robust and strong man with a broad face and a loud booming voice. A highly skilled fighter, he wields a long spear in combat. As he resembles Xiang Yu in appearance, he earns himself the nickname "Little Conqueror". He leads a bandit gang based on Mount Peach Blossom in Qingzhou.^When Li Zhong passes by Mount Peach Blossom after parting ways with Shi Jin and Lu Zhishen, he encounters Zhou Tong, who attempts to rob him. After Li Zhong defeats him in a fight, Zhou Tong is so impressed with Li Zhong's skill that he invites Li Zhong to join his gang and replace him as chief. Li Zhong accepts the offer and becomes the new chief of the bandit gang while Zhou Tong serves as his second-in-command. str_trp_knight_2_18_introduce_on_note|Nicknamed "Gold Coin Spotted Leopard", he ranks 88th among the 108 Stars of Destiny and 52nd among the 72 Earthly Fiends. ^Standing at seven chi tall, Tang Long is nicknamed "Gold Coin Spotted Leopard" because he has coin-shaped spots all over his body. His father was a government official in Yan'an Prefecture. After his father's death, Tang Long becomes a wandering blacksmith and uses his earnings to support his gambling habits. He is well-trained in martial arts and specialises in using pole weapons. str_trp_knight_2_19_introduce_on_note|Nicknamed "Green Eyed Tiger", he ranks 97th of the 108 Stars of Destiny and 61st of the 72 Earthly Fiends. ^The novel describes Li Yun as a man with a broad face, thick eyebrows, a red beard and green eyes. A highly skilled martial artist specialising in sabre movements, he is capable of taking on dozens of opponents at the same time. His appearance and fighting prowess earn him the nickname "Green Eyed Tiger". He works as a constable in Yishui County, which is in present-day Linyi, Shandong. He also briefly instructed Zhu Fu in martial arts before. str_trp_knight_2_20_introduce_on_note|Nicknamed "Gardener", he ranks 102nd among the 108 Stars of Destiny and 66th among the 72 Earthly Fiends. ^The novel describes Zhang Qing as a man with an odd appearance and thin facial hair. Originally from Mengzhou, he used to work as a gardener in a monastery. After he killed the monks and burnt down the monastery following a heated quarrel, he fled to Cross Slope (十字坡; at the intersection of present-day Shen County, Shandong and Fan County, Henan) and made a living there by robbing travellers. One day, he attempts to rob an elderly man, who fights back and defeats him. The man recognises his potential and accepts him as his martial arts apprentice. Zhang Qing later marries his master's daughter, Sun Erniang.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_knight_3_1_introduce_on_note|Nicknamed "Striking Hawk", he ranks 11th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Ying as a unique-looking man with eyes like those of a hawk, a head like a tiger's, arms like an ape's and a waist like a wolf's. He dons a red robe, rides a white stallion and wields a steel spear when he goes to battle. He is best known for his skill in throwing daggers, which he flings with accuracy even from a considerable distance. He is nicknamed "Striking Hawk" chiefly for this skill.^Li Ying is from Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. He is the master of the Li Family Village, one of the three villages on Lone Dragon Ridge. The other two are the Zhu and Hu family villages. A wealthy squire with many servants and a small militia, he is gregarious in personality, and generous in helping the needy. str_trp_knight_3_2_introduce_on_note|Nicknamed "Featherless Arrow", he ranks 16th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Qing as a handsome, energetic and agile warrior with a waist like a wolf's, arms like an ape's, and a body like a tiger's. Originally from Zhangde Prefecture, he serves as a military general in Dongchang Prefecture and oversees the prefecture's armed forces. He earns himself the nickname "Featherless Arrow" because he can fling stones with great accuracy – a skill that augments his combat skills. After stunning his opponents with his stones, he will then seize the opportunity to knock them down and kill or capture them. str_trp_knight_3_3_introduce_on_note|Nicknamed "River Dragon", he ranks 26th of the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Jun as an eight chi tall man with thick eyebrows, large eyes, a reddish face, wire-like whiskers and a loud booming voice. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River with his close friend Li Li. Apart from being well-trained in combat skills, he is also highly proficient in swimming and diving. Due to his prowess in the water, he earns himself the nickname "River Dragon".^Li Jun and Li Li rob unsuspecting travellers for a living. Apart from smuggling salt across the river, Li Jun disguises himself as a boatman ferrying travellers across the river and robs them when they are far from the riverbank. Li Li pretends to run an inn near the riverbank, serves his guests food and drinks spiked with drugs that will make them unconscious, and robs and kills them when they are out cold. Li Jun and Li Li are close friends with the Tong brothers (Tong Wei and Tong Meng), who also participate in Li Jun's salt smuggling activities. str_trp_knight_3_4_introduce_on_note|Nicknamed "Tai Sui Who Stands His Ground", he ranks 27th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiao'er as a muscular man with a sharp face, a wide mouth, a cold gleam in his eyes and some yellow hair on his chest. He is the elder brother of Ruan Xiaowu and Ruan Xiaoqi. They live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. Among the three brothers, Ruan Xiao'er is the only one who is married and has children. str_trp_knight_3_5_introduce_on_note|Nicknamed "Boatman", he ranks 28th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Heng as a man seven chi tall, with triangular eyes, yellow whiskers, red hair and crimson eyes. An excellent swimmer, he can propel himself in water like a flying fish. Even harsh weather conditions cannot deter him. He is nicknamed "Boatman" for his prowess in the water.^Zhang Heng lives at Jieyang Ridge near the Xunyang River with his younger brother, Zhang Shun. While Zhang Heng pretends to ferry travellers across the Xunyang River and robs them when they are unaware, Zhang Shun moves to Jiangzhou and makes a living as a fishmonger. str_trp_knight_3_6_introduce_on_note|Nicknamed "Short-lived Second Brother", he ranks 29th of the 36 Heavenly Spirits of the 108 Stars of Destiny.^The novel describes Ruan Xiaowu as a man with eyes resembling bells, arms like iron staffs, and a leopard tattoo on his chest. Although he always wears a smile on his face, he has a "murderous" look in his eyes. His nickname "Short-lived Second Brother" does not imply that he is short-lived; it actually means that his enemies are short-lived when they meet him and his smile.^Ruan Xiaowu is the middle of the three Ruan brothers (Ruan Xiaoer, himself and Ruan Xiaoqi). The brothers live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_7_introduce_on_note|Nicknamed "White Stripe in the Waves", he ranks 30th among the 36 Heavenly Spirits of the 108 Stars of Destiny. ^The novel describes Zhang Shun as a man six chi tall with a fair complexion and a beautiful beard. He is nicknamed "White Stripe in the Waves" because of his powerful swimming and diving skills.^Zhang Shun and his elder brother, Zhang Heng, live in Jieyang Ridge near the Xunyang River. He moves to Jiangzhou and earns a living as a fishmonger there. str_trp_knight_3_8_introduce_on_note|Nicknamed "Living King Yama", he ranks 31st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiaoqi as an unusual-looking man with bulging eyes, pale yellow whiskers, and dark patches on his skin that make him look like a bronze statue. As his physical appearance resembles depictions of King Yama, the ruler of Hell in Chinese mythology, he earns himself the nickname "Living King Yama".^Ruan Xiaoqi is the youngest of the three Ruan brothers (Ruan Xiaoer, Ruan Xiaowu and himself). They live in Shijie Village, where they make a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_9_introduce_on_note|Nicknamed "Unrestrained", he ranks 24th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Mu Hong as a handsome man with an impressive appearance and eyebrows that look like silkworms. He has a younger brother, Mu Chun, who is nicknamed "Little Unrestrained". The brothers are from a wealthy and influential family in Jieyang Town , which is located near the Xunyang River. Mu Hong is famous for his bravery and prowess in martial arts. str_trp_knight_3_10_introduce_on_note|Nicknamed "Langzi" (literally "Wanderer" or "Prodigal"), he ranks 36th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yan Qing as a handsome youth over six chi tall, with a fair complexion, red lips, thick eyebrows, broad shoulders and a narrow waist. He sports flowery tattoos all over his upper torso. Orphaned as a child, he was raised by the wealthy squire Lu Junyi, who lives in Daming Prefecture. To repay Lu Junyi's kindness, Yan Qing serves as one of his stewards and shows unwavering loyalty towards his master.^Apart from being a highly skilled martial artist and wrestler, Yan Qing is also a talented musician who sings well and plays many instruments. His charming good looks and ability to learn quickly make him a perfect candidate for spying missions. str_trp_knight_3_11_introduce_on_note|Nicknamed "Heaven Shaking Thunder", he ranks 52nd among the 108 Stars of Destiny and 16th among the 72 Earthly Fiends. ^Ling Zhen is from Yanling. He not only excels in archery and military skills, but also has extensive expertise in pyrotechnics and firearms. He is so skilled in firing cannons that he is known as the top artilleryman in China in his time. He serves as an artillery officer in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_3_12_introduce_on_note|Nicknamed "Eight-armed Nezha", he ranks 64th among the 108 Stars of Destiny and 28th among the 72 Earthly Fiends. ^A highly skilled warrior and dagger thrower, Xiang Chong wields an iron spear and 24 flying daggers in battle. He also dons a steel helmet and carries a shield with a bear's head engraved on it. He is nicknamed "Eight-armed Nezha" after the Chinese deity Nezha, who is sometimes depicted having three heads and six arms. Along with his close friends Fan Rui and Li Gun, he leads a 3,000 strong outlaw band on Mount Mangdang. str_trp_knight_3_13_introduce_on_note|Nicknamed "Sky Soaring Great Sage", he ranks 65th among the 108 Stars of Destiny and 29th among the 72 Earthly Fiends. ^A highly skilled warrior and javelin thrower, Li Gun wields a sword and 24 javelins in battle. He also dons a steel helmet and carries a shield with a beast's head engraved on it. Along with his close friends Fan Rui and Xiang Chong, he leads a 3,000 strong outlaw band on Mount Mangdang . str_trp_knight_3_14_introduce_on_note|Nicknamed "Fiery Eyed Suan-ni", he ranks 49th among the 108 Stars of Destiny and 13th among the 72 Earthly Fiends. ^Originally from Xiangyang, Deng Feng is one of the three leaders of a bandit gang active in the areas around Yinma River; his co-leaders are Pei Xuan and Meng Kang. He has a pair of fiery red eyes, which earn him the nickname "Fiery Eyed Suan-ni". His weapon of choice is a long iron chain with spikes. str_trp_knight_3_15_introduce_on_note|Nicknamed "Dragon Emerging from a Cave", he ranks 68th among the 108 Stars of Destiny and 32nd among the 72 Earthly Fiends. ^Tong Wei and his younger brother, Tong Meng, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_16_introduce_on_note|Nicknamed "River Churning Clam", he ranks 69th among the 108 Stars of Destiny and 33rd among the 72 Earthly Fiends. ^Tong Meng and his elder brother, Tong Wei, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_17_introduce_on_note|Nicknamed "Flowery Necked Tiger", he ranks 78th among the 108 Stars of Destiny and 42nd among the 72 Earthly Fiends. ^Gong Wang sports tattoos of tiger's stripes all over his body and the tattoo of a tiger's head on his neck. He is nicknamed "Flowery Necked Tiger" because of his tattoos. He excels in martial arts and fights well on foot and horseback. He and Ding Desun assist Zhang Qing, their commander, in defending Dongchang Prefecture. str_trp_knight_3_18_introduce_on_note|Nicknamed "Arrow-hit Tiger", he ranks 79th among the 108 Stars of Destiny and 43rd among the 72 Earthly Fiends. ^Ding Desun is nicknamed "Arrow-hit Tiger" because his face and neck are riddled with battle scars. He excels in martial arts and fights well on foot and horseback using a forked spear. Along with Gong Wang, he serves as a deputy to Zhang Qing, the general in charge of guarding Dongchang Prefecture. str_trp_knight_3_19_introduce_on_note|Nicknamed "Demon Face", he ranks 89th of the 108 Stars of Destiny and 53rd of the 72 Earthly Fiends. ^Du Xing is from Zhongshan Prefecture. He is nicknamed "Demon Face" because of his ugly appearance. When he was trading in Jizhou, he killed a fellow trader in a heated quarrel and ended up being arrested and imprisoned. During his incarceration, he develops a close friendship with the jailer Yang Xiong, who helps him secure his release from prison. str_trp_knight_3_20_introduce_on_note|Nicknamed "Little Unrestrained", he ranks 80th among the 108 Stars of Destiny and 44th among the 72 Earthly Fiends. ^Mu Chun is the younger brother of "Unrestrained" Mu Hong. The brothers are from a wealthy and influential family in Jieyang Town, near the Xunyang River. Mu Chun excels in martial arts and wields a sabre in battle. str_trp_knight_4_1_introduce_on_note|Nicknamed "Pilgrim",he ranks 14th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, Wu Song is an apprentice of the martial artist Zhou Tong and he specialises in Chuojiao and the use of the staff and double broadswords. ^Wu Song is from Qinghe County (in present-day Xingtai, Hebei). The novel describes him as a good-looking man of an impressive bearing and with shining eyes, thick eyebrows and a muscular body. As his parents died early, he was raised by his dwarfish elder brother, Wu Dalang.^Wu Song once knocked out a man in a drunken rage. Thinking that he had killed that man, he goes on the run to avoid arrest and takes shelter in the residence of the nobleman Chai Jin. He meets Song Jiang there and they become sworn brothers. He decides to go home after learning there is no charge against him. str_trp_knight_4_2_introduce_on_note|Nicknamed "Black Whirlwind", he ranks 22nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Kui as a muscular man with a dark complexion, a reddish-yellow unibrow, and fiery eyes. He is as strong as an ox, which earns him the nickname "Iron Ox". However, he is more popularly referred to as "Black Whirlwind" for his berserk behaviour in combat and dark complexion. He has a bad temper and a strong penchant for alcohol, and is known to be a hardcore gambler. He strikes fear in the hearts of many people; a mere glare from him is sufficient to scare away an aggressor. A tough melee fighter, he uses a pair of axes in battle and often charges ahead of his men.^Li Kui is from Baizhang Village in Yishui County, which is in present-day Linyi, Shandong. He flees from home after accidentally killing someone in his hometown. He comes to Jiangzhou and becomes a warder in the prison under the warden Dai Zong. By chance, he meets Song Jiang, who has been sentenced to exile in Jiangzhou, and befriends him. Later, when Dai Zong and Li Kui accompany Song Jiang to a restaurant for a meal, Song Jiang has a sudden craving for fish. After learning that the fish at the restaurant is not fresh, Li Kui volunteers to get fish from the nearby market and gets into a brawl with Zhang Shun, the chief fishmonger. He beats Zhang Shun on land, but nearly drowns when they fight in the water. Luckily, Song Jiang and Dai Zong arrive on time and stop the fight. Li Kui and Zhang Shun then become friends. str_trp_knight_4_3_introduce_on_note|Nicknamed "Red Haired Devil", he ranks 21st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Liu Tang is from Dongluzhou. The novel describes him as a muscular man with a dark complexion, a wide face, a red birthmark on his face, and crimson hair. He is nicknamed "Red Haired Devil" for his birthmark and unique hair colour. A highly-skilled warrior, he specialises in using the pudao. He wanders around the Song Empire in his early adulthood and does some illegal trading in Shandong and Hebei. str_trp_knight_4_4_introduce_on_note|He ranks 25th of the 36 Heavenly Spirits of the 108 Liangshan heroes and is nicknamed "Winged Tiger". ^The novel describes Lei Heng as standing at about seven chi, with a purplish face and a string of whiskers on his face. He possesses immense strength and excels in martial arts. His most outstanding skill is his ability to leap across a body of water several metres wide and jump over high walls with ease. This ability, when combined with his prowess in martial arts, earns him the nickname "Winged Tiger". He stands up to injustice and often uses his combat skills to help the poor. str_trp_knight_4_5_introduce_on_note| Nicknamed "Sick Guan Suo", he ranks 32nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yang Xiong as a good-looking man with flower tattoos all over his body. He has thick eyebrows, eyes like those of a fenghuang, and a few strands of beard on his chin. While he resembles Guan Suo in appearance, he is nicknamed "Sick Guan Suo" because of his paler complexion. (In those days, a pale complexion is suggestive of poor health.) Although he is originally from Henan, he works as a prison warden and executioner in Jizhou. str_trp_knight_4_6_introduce_on_note|Nicknamed "Daredevil Third Brother", he ranks 33rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Shi Xiu's ancestral home is Jiankang Prefecture, which is present-day Nanjing, Jiangsu. He started out by travelling around with his uncle to do business. After his uncle died, he made huge losses and did not have enough money to make his journey home. He wanders around and ends up in Jizhou, where he earns a living by selling firewood. As a child, Shi Xiu has been well-trained in martial arts. He is brave and has a strong sense of righteousness. He always helps those who are oppressed or in need, often gallantly putting his life on the line. He is thus nicknamed "Daredevil Third Brother". str_trp_knight_4_7_introduce_on_note|Nicknamed "Double-headed Serpent", he ranks 34th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Zhen as a powerfully built man seven chi tall, with a purplish face, wide shoulders and a narrow waist. He usually dons trousers made of leopard skin and wraps his torso with tiger hide. A brave soul, he can travel in harsh conditions, scale mountains and climb dangerous cliffs. Highly skilled in martial arts, he uses a bronze forked spear. He is nicknamed "Double-headed Serpent". str_trp_knight_4_8_introduce_on_note|Nicknamed "Twin-tailed Scorpion", he ranks 35th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Bao as a seven chi young man with a round face and a dark complexion. He sports a pair of flying yaksha tattoos on his legs, and dresses like his brother, using tiger's or leopard's hide as his clothes. Brave and daring, he can travel in harsh conditions, scale mountains, and climb dangerous cliffs. He is highly skilled in martial arts and uses a bronze forked spear as his weapon. He is nicknamed "Twin-tailed Scorpion". str_trp_knight_4_9_introduce_on_note| Nicknamed "Demon King of Chaos", he ranks 61st among the 108 Stars of Destiny and 25th among the 72 Earthly Fiends. ^Fan Rui is from Puzhou. Described in the novel as a fearsome-looking man with untidy black hair, he dons a silk robe overlaid by a suit of armour when he goes to battle. His weapons of choice are a sword called "Netherworld Demon King Sword" and a "Dark Chain Spiked Mace". Apart from being a highly skilled warrior, he is also well-versed in Taoist sorcery, which allows him to control the weather and supernatural beings. His prowess in combat and mastery of Taoist sorcery earn him the nickname "Demon King of Chaos".^Along with his close friends Xiang Chong and Li Gun, Fan Rui leads a 3,000 strong outlaw band on Mount Mangdang str_trp_knight_4_10_introduce_on_note|Nicknamed "God of Death", he ranks 60th among the 108 Stars of Destiny and 24th among the 72 Earthly Fiends. ^The novel describes Bao Xu as an ugly-looking man with a face shaped and coloured like the bottom of a wok, fierce bulging eyes, lips like a wolf's, and a thunderous voice that strikes fear in people's hearts. Highly skilled in martial arts, he wields a broad-bladed sword in combat. As his passion in life is to kill and plunder, he earns himself the nickname "God of Death". He leads a bandit gang based on Mount Deadwood in Kouzhou. str_trp_knight_4_11_introduce_on_note|Nicknamed "Knife Wielding Demon", he ranks 81st among the 108 Stars of Destiny and 45th among the 72 Earthly Fiends. ^Cao Zheng is a butcher from Dongjing, the imperial capital of the Song Empire. Due to his excellent skills in butchery, he earns himself the nickname "Knife Wielding Demon". He also learnt martial arts from Lin Chong before when the latter was still the martial arts instructor of the imperial guards.^On one occasion, Cao Zheng travelled to Shandong to start a business. However, his business failed and he could not afford the expenses for his journey home, so he decided to settle down there and marry a local woman. He runs a tavern near Yellow Soil Ridge with his wife. str_trp_knight_4_12_introduce_on_note|Nicknamed "Sick Tiger", he ranks 84th of the 108 Stars of Destiny and 48th of the 72 Earthly Fiends. ^Xue Yong is from Luoyang, Henan. A highly skilled martial artist, he specialises in staff and spear movements. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. He is nicknamed "Sick Tiger". str_trp_knight_4_13_introduce_on_note|Nicknamed "Iron Arm", he ranks 94th among the 108 Stars of Destiny and 58th among the 72 Earthly Fiends. He shares the same nickname as Zhou Tong, who, in legend, was the martial arts master of some Liangshan heroes such as Lu Junyi and Lin Chong. ^Cai Fu and his younger brother, Cai Qing, are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Fu is nicknamed "Iron Arm" because he can behead a convict with just one swing of his sword and spare him unnecessary pain. str_trp_knight_4_14_introduce_on_note|Nicknamed "Stalk of Flower", he ranks 95th among the 108 Stars of Destiny and 59th among the 72 Earthly Fiends. ^Cai Qing and his elder brother Cai Fu are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Qing, who has large eyes and thick eyebrows, is nicknamed "Stalk of Flower" because he likes to stick a flower in his hat. str_trp_knight_4_15_introduce_on_note|Nicknamed "Faceless", he ranks 98th of the 108 Stars of Destiny and 62nd of the 72 Earthly Fiends. ^Jiao Ting is from Zhongshan Prefecture. He is well-trained in a set of wrestling techniques passed down over generations in his family. His ancestors had created a family rule forbidding the Jiaos from imparting those skills to people not related to the Jiao family. He leads an anonymous life and hardly reveals his true identity when interacting with others. As a result, he earns himself the nickname "Faceless". str_trp_knight_4_16_introduce_on_note|Nicknamed "Stone General", he ranks 99th of the 108 Stars of Destiny and 63rd of the 72 Earthly Fiends. ^The novel describes Shi Yong as an eight chi tall man with a pale yellowish complexion, sharp eyes and clean shaven face. He is from Daming Prefecture. He spends most of time gambling and once killed someone in a fit of anger during a gambling session. To evade arrest, he flees Daming Prefecture and takes shelter in Chai Jin's residence. str_trp_knight_4_17_introduce_on_note|Nicknamed "Giant in the Clouds", he ranks 82nd among the 108 Stars of Destiny and 46th among the 72 Earthly Fiends. ^Song Wan is one of the three pioneers of the outlaw band based in Liangshan Marsh. He holds the third position of leadership in the band after Wang Lun and Du Qian. str_trp_knight_4_18_introduce_on_note|Nicknamed "Touching the Sky", he ranks 83rd among the 108 Stars of Destiny and 47th among the 72 Earthly Fiends. ^Du Qian is one of the three pioneers of the outlaw band based in Liangshan Marsh. He first met Wang Lun in Chai Jin's residence, and they decided to become outlaws. They recruited about 800 followers, moved to Liangshan Marsh and set up an outlaw stronghold there. Wang Lun became the chief of the outlaw band while Du Qian served as second-in-command. Song Wan later joined the band and became its third leader. str_trp_knight_4_19_introduce_on_note|Nicknamed "Forest Emerging Dragon", he ranks 90th among the 108 Stars of Destiny and 54th among the 72 Earthly Fiends. ^A native of Laizhou, Zou Yuan is famous for his upright character and prowess in martial arts. However, he is also known for being arrogant and intolerant towards people he dislikes. Before becoming an outlaw, he used to roam around and spend his time gambling.^Zou Yuan and his nephew Zou Run, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_4_20_introduce_on_note|Nicknamed "Single Horned Dragon", he ranks 91st of the 108 Stars of Destiny and 55th of the 72 Earthly Fiends. ^The novel describes Zou Run as an odd-looking man with a big stature. He is nicknamed "Single Horned Dragon" because he has a large tumour on his head. On one occasion, when he got into a heated argument, he rammed his head against a tree trunk and bent the tree trunk. Everyone was stunned by his extraordinary ability.^Zou Run and his uncle Zou Yuan, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_5_1_introduce_on_note|Nicknamed "Dragon in the Clouds", he ranks 4th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Gongsun Sheng as an eight chi tall Taoist priest, with eyebrows slanting apart like the Chinese character for "eight", almond-like eyes and a noble appearance. Hailing from Jizhou, he is a master of Taoist magic, who could summon the wind and rain, ride the mist, and drive the clouds. His magical powers and sometimes mystical conduct earn him the nickname "Dragon in the Clouds". He wields an ancient sword made of copper. str_trp_knight_5_2_introduce_on_note|Nicknamed "Little Whirlwind", he ranks 10th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Chai Jin as a handsome man with eyebrows like a dragon's, eyes like a fenghuang's, and red lips and white teeth. He is a descendant of Chai Rong, an emperor of the Later Zhou dynasty. During the Chenqiao Mutiny of 960, the Later Zhou general Zhao Kuangyin usurped the throne from Chai Rong's young son, Chai Zongxun, and established the Song dynasty with himself as the new emperor. However, as Zhao Kuangyin felt guilty about the usurpation, he treated the Chai family well and granted them and their descendants many privileges, including a danshu tiequan which provides them immunity from prosecution if they ever get into trouble with the law. Chai Jin inherits his ancestors' residence in Cangzhou, Hebei, as well as the danshu tiequan and the privileges associated with his lineage.^A number of the Liangshan outlaws, including Lin Chong, Wu Song and Song Jiang, decide to take shelter in Chai Jin's residence when they are on the run. That is because Chai Jin's danshu tiequan also forbids the authorities from entering his residence without his permission. Chai Jin is also very generous with his inherited wealth, which he uses to help his friends and the needy. The Liangshan outlaws regard him as their benefactor and close ally. str_trp_knight_5_3_introduce_on_note|Nicknamed "Magic Traveller", he ranks 20th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Dai Zong as a man with a broad face, squarish mouth and lean body. A practitioner of Taoist magical arts, he can travel on foot over long distances at superhuman speed by securing to his legs a pair of magic talismans, which increase his travelling speed to about 800 li in a day. Because of his special ability, he earns himself the nickname "Magic Traveller". str_trp_knight_5_4_introduce_on_note|Nicknamed "Resourceful Strategist", he ranks 37th among the 108 Stars of Destiny and 1st among the 72 Earthly Fiends. ^Described in the novel as a handsome man with blazing eyes and a long beard, Zhu Wu dresses like a Taoist priest and carries a hand fan made of crane feathers. His expertise in military strategy and battle formations earn him the nickname "Resourceful Strategist".^Originally from Dingyuan, Zhu Wu leads a band of outlaws based on Mount Shaohua along with his companions Chen Da and Yang Chun. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_5_5_introduce_on_note|Nicknamed "Sacred Handed Scholar", he ranks 46th among the 108 Stars of Destiny and 10th among the 72 Earthly Fiends. ^Xiao Rang is a scholar from Jizhou. Highly skilled in calligraphy, he holds a reputation for his ability to imitate the handwriting of the four most famous calligraphers of his time Su Dongpo, Huang Tingjian, Mi Fu and Cai Jing. His talents earn him the nickname "Sacred Handed Scholar". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_6_introduce_on_note|Nicknamed "Iron Faced Magistrate's Clerk", he ranks 47th among the 108 Stars of Destiny and 11th among the 72 Earthly Fiends.^Born in Jingzhao Prefecture, Pei Xuan serves as a kongmu (magistrate's clerk) under the local magistrate. He holds a reputation for being a stern but fair bureaucrat who always goes according to the book in enforcing court judgments against people regardless of their social status. He yields to neither threats nor bribes. As a result, he earns himself the nickname "Iron Faced Magistrate's Clerk". Apart from his legal expertise, he is also well-versed in swordsmanship and scholarly arts.^Pei Xuan's no-nonsense approach towards his job finally got him into trouble with corrupt officials, who falsely accused him of insubordination and bribed the magistrate to sentence him to exile at Shamen Island. Along the way, when Pei Xuan and his escorts passed by Yinma River, they encountered a bandit gang led by Deng Fei and Meng Kang. The bandits attacked the escorts and saved Pei Xuan, who felt so grateful that he decided to join the gang. As he was the oldest among the three, he became the overall leader of the gang. str_trp_knight_5_7_introduce_on_note|Nicknamed "Divine Mathematician", he ranks 53rd among the 108 Stars of Destiny and 17th among the 72 Earthly Fiends. ^Jiang Jing is from Tanzhou. When he was younger, he sat for the imperial examination with high hopes of passing it and becoming a government official. However, when he failed to make the cut, he decided to shift his focus of study to military-related subjects. After years of hard work, he becomes an expert in martial arts, military science and mathematics. His expertise in mathematics earns him the nickname "Divine Mathematician".^Some time later, Jiang Jing joins a bandit gang based at Mount Yellow Gate and becomes one of its four leaders alongside Ou Peng, Ma Lin and Tao Zongwang. str_trp_knight_5_8_introduce_on_note|Nicknamed "Divine Physician", he ranks 56th of the 108 Stars of Destiny and 20th of the 72 Earthly Fiends. ^An Daoquan is a physician from Jiankang Prefecture. His ability to treat a wide range of illnesses earns him the nickname "Divine Physician" and comparison to the Han dynasty physician Hua Tuo. str_trp_knight_5_9_introduce_on_note|Nicknamed "Purple Bearded Count", he ranks 57th among the 108 Stars of Destiny and 21st among the 72 Earthly Fiends. ^The novel describes Huangfu Duan as a man with green eyes and a long yellow beard. Believed to be of non-Han Chinese or mixed ancestry, he is nicknamed "Purple Bearded Count". Although Huangfu Duan is from Youzhou, he works as a veterinarian in Dongchang Prefecture. A specialist in equines, he can cure over 400 types of diseases affecting horses and is rumoured to possess the ability to bring dead horses back to life. He is a close friend of "Featherless Arrow" Zhang Qing, the military officer in charge of Dongchang Prefecture's armed forces. str_trp_knight_5_10_introduce_on_note|Nicknamed "Jade Armed Craftsman", he ranks 66th among the 108 Stars of Destiny and 30th among the 72 Earthly Fiends. ^Jin Dajian is a craftsman living in Jizhou. Due to his excellent skills in making seals, stone tablets and jade carvings decorated with exquisite patterns, he earns himself the nickname "Jade Armed Craftsman". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_11_introduce_on_note|Nicknamed "Jade Flagpole", he ranks 70th among the 108 Stars of Destiny and 34th among the 72 Earthly Fiends. ^Described in the novel as a tall and thin man with a pale complexion, Meng Kang is nicknamed "Jade Flagpole". He is from Zhending Prefecture. str_trp_knight_5_12_introduce_on_note| Nicknamed "Iron Whistle", he ranks 77th among the 108 Stars of Destiny and 41st among the 72 Earthly Fiends. ^The novel describes Yue He as a handsome-looking gentleman from Maozhou. A talented musician, he not only plays many instruments but also sings very well. He is good in gathering information and assessing situations. He also learns martial arts from Sun Li, who married his sister. str_trp_knight_5_13_introduce_on_note|Nicknamed "Dry Land Alligator", he ranks 92nd among the 108 Stars of Destiny and 56th among the 72 Earthly Fiends. ^The novel describes Zhu Gui as a tall man with a yellowish beard, and cheekbones like fists. Originally a trader, he decides to join the outlaws at Liangshan Marsh after suffering huge losses in his business. He holds the fourth leadership position in the outlaw band after Wang Lun, Du Qian and Song Wan. His intelligence gathering skills, coupled with his ability to blend in well into his surroundings, make him an ideal spy for Liangshan. He pretends to run a tavern near Liangshan where he gathers intelligence from travellers. str_trp_knight_5_14_introduce_on_note|Nicknamed "Sneering Tiger", he ranks 93rd of the 108 Stars of Destiny and 57th of the 72 Earthly Fiends. ^Zhu Fu and his elder brother, Zhu Gui, serve as a spies for the outlaw band based in Liangshan Marsh. Both of them disguise themselves and pretend to operate taverns near Liangshan to gather intelligence from travellers. In his early days, he was a martial arts apprentice of Li Yun, who works as a chief constable in his hometown of Yishui County. str_trp_knight_5_15_introduce_on_note|Nicknamed "Life Taking Judge", he ranks 96th among the 108 Stars of Destiny and 60th among the 72 Earthly Fiends. ^The novel describes Li Li as a man with a reddish beard and fiery round eyes like those of a tiger. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River. He is a close friend of his neighbour Li Jun.^Li Li runs an inn on Jieyang Ridge, where he serves his guests food and drinks spiked with drugs that will make them unconscious. When they are out cold, he will rob them, and sometimes butcher them and use their flesh to make fillings for the baozi he serves to other unwary customers. str_trp_knight_5_16_introduce_on_note|Nicknamed "Living Goddess of Lightning", he ranks 104th among the 108 Stars of Destiny and 68th among the 72 Earthly Fiends. ^The novel describes Wang Dingliu as a man with a pointed head, sparkling eyes and a pair of skinny legs. Nicknamed "Living Goddess of Lightning",he walks at an astonishingly fast pace as if he were flying.^Born in Jiankang Prefecture, Wang Dingliu runs a tavern near the Yangtze with his father. Although he has learnt martial arts from many instructors, he has not managed to fully master any of those styles. However, he is an excellent swimmer. str_trp_knight_5_17_introduce_on_note|Nicknamed "Daylight Rat", he ranks 106th among the 108 Stars of Destiny and 70th among the 72 Earthly Fiends. ^Bai Sheng is from Anle Village in Yuncheng County, Shandong. He is nicknamed "Daylight Rat" because he does not have a decent job and spends his time idling and gambling. str_trp_knight_5_18_introduce_on_note|Nicknamed "Flea on a Drum", he ranks 107th among the 108 Stars of Destiny and 71st among the 72 Earthly Fiends. ^Shi Qian is a thief from Gaotangzhou. Thin and small-sized, he is very agile and nimble. He is nicknamed "Flea on a Drum" for his excellent skills in scaling walls and moving on rooftops, which are requisite skills for burglary. He is active in the area around Jizhou. He once ran into trouble with the authorities but was saved by the jailer Yang Xiong. str_trp_knight_5_19_introduce_on_note|Nicknamed "God of the Dangerous Road", he ranks 105th among the 108 Stars of Destiny and 69th among the 72 Earthly Fiends. ^Yu Baosi is nicknamed "God of the Dangerous Road" because of his big and tall stature. He makes a living by leading a bandit gang of about 200 men who rob unwary travellers on the roads in Qingzhou. str_trp_knight_5_20_introduce_on_note|Nicknamed "Golden Haired Hound", he ranks 108th among the 108 Stars of Destiny and 72nd among the 72 Earthly Fiends. ^The novel describes Duan Jingzhu as a man with red hair and a yellow beard; he is nicknamed "Golden Haired Dog" because of his appearance. A horse thief from Zhuozhou, he makes a living by stealing horses from the northern frontier and selling them in the south.^On one occasion, he gets his hands on the "Jade Lion", a precious steed belonging to a Jurchen prince. He intends to present the "Jade Lion" and 200 horses as a gift to Chao Gai, the chief of the outlaw band at Liangshan Marsh, and request to join the band. During his journey to Liangshan, the Zeng brothers of the Zeng Family Fortress seize the "Jade Lion" and the horses, and jeer and mock him when he tells them the horses are for Liangshan. str_trp_knight_6_1_introduce_on_note|Fang Mao is Fang La's third brother. He oversees the defence of Suzhou and has the "Eight Valiant Riders" serving under his command. He is killed by Wu Song when Suzhou falls. str_trp_knight_6_2_introduce_on_note|Wang Yin is the Secretary of Military Affairs in Fang La's kingdom. Well-versed in both scholarly and military arts, he fights well with a spear and rides a powerful stallion named Zhuanshanfei. Apart from luring Shan Tinggui and Wei Dingguo into a fatal trap, he also kills Shi Yong and Li Yun. While attempting to flee during the fall of Shezhou, he gets cornered and killed by Lin Chong, Sun Li, Huang Xin, Zou Yuan and Zou Run. str_trp_knight_6_3_introduce_on_note|Deng Yuanjue, nicknamed "Buddha of Holy Light", is a Buddhist monk who serves as Fang La's Royal Adviser. His combat skills are on par with Lu Zhishen. He is killed by Liangshan forces after being wounded by an arrow fired by Hua Rong. str_trp_knight_6_4_introduce_on_note|Shi Bao, titled "Great General of the South", is one of Fang La's top warriors. Throughout the campaign, he single-handedly kills five Liangshan heroes – Suo Chao, Deng Fei, Yan Shun, Bao Xu and Ma Lin – and even manages to reach a draw in a duel against Guan Sheng. He eventually commits suicide to avoid being taken captive when the Liangshan forces defeat Fang La in the final battle. str_trp_knight_6_5_introduce_on_note|Lv Shinang oversees the defence of Runzhou along with his subordinates, the "12 Deities of Jiangnan". He is killed by Xu Ning in Wuxi. str_trp_knight_6_6_introduce_on_note|Bao Daoyi, also known as "Lingying Heavenly Master", is an unorthodox Taoist sorcerer serving under Fang La. During the battle of Muzhou, he uses his powers to control a sword and slice off Wu Song's left arm. He is later blasted into bits by cannon fire from Ling Zhen. str_trp_knight_6_7_introduce_on_note|Li Tianrun, titled "Great General Who Guards the Kingdom", leads reinforcements to Dusong Pass. He kills Zhou Tong and Zhang Qing, and eventually meets his end at the hands of Lu Junyi. str_trp_knight_6_8_introduce_on_note|Si Xingfang, titled "Great General Who Defends the Kingdom", leads reinforcements to Deqing County. He kills Lei Heng in a duel. After the fall of Deqing County, he falls into the river while attempting to escape and eventually drowns. str_trp_knight_6_9_introduce_on_note|Qian Zhenpeng is in charge of guarding Changzhou. He is killed by Guan Sheng. str_trp_knight_6_10_introduce_on_note|Lou Minzhong is the Left Premier of Fang La's kingdom. He unsuspectingly recommends the disguised Chai Jin, Yan Qing and Ruan Xiaowu to serve under Fang La. Later, he discovers that Ruan Xiaowu is a Liangshan spy and executes him. When the Liangshan forces overrun Qingxi County, he commits suicide to avoid being captured. str_trp_knight_6_11_introduce_on_note|Fang Jie is Fang Hou's grandson. With Du Wei's help, he kills Qin Ming in a duel, and later meets his end at the hands of Chai Jin and Yan Qing. str_trp_knight_6_12_introduce_on_note|Pang Wanchun, nicknamed "Little Yang Youji", is a highly skilled warrior and archer serving under Fang La. He is in charge of guarding Yuling Pass. He kills Shi Jin and Ou Peng with arrow shots, while his archers kill Shi Xiu, Chen Da, Yang Chun, Li Zhong and Xue Yong during the battle of Yuling Pass. He is later captured by Tang Long and executed by the Liangshan forces. str_trp_knight_6_13_introduce_on_note|Bai Qin indirectly causes Ma Lin's death by injuring him; Shi Bao then finishes off the wounded Ma Lin. During the battle of Black Dragon Ridge, he duels Lv Fang and perishes together with his opponent. str_trp_knight_6_14_introduce_on_note|Zheng Biao, also known as "Demon Lord Zheng", is Bao Daoyi's apprentice and the Palace Commandant (殿帥太尉) of Fang La's kingdom. He kills Wang Ying and Hu Sanniang, and later meets his end at the hands of Guan Sheng. str_trp_knight_6_15_introduce_on_note|Guo Shiguang, titled "Flying Panther Great General", duels with Huang Xin. He perishes together with Xuan Zan in a duel under Yinma Bridge in Suzhou. str_trp_knight_6_16_introduce_on_note|Cheng Gui, nicknamed "Jade-Clawed Dragon" , one of Four Dragons of Zhejiang. str_trp_knight_6_17_introduce_on_note|Xiahou Cheng duels Lu Zhishen during the battle of Qingxi County and attempts to flee after his defeat. However, Lu Zhishen catches up with him and kills him. str_trp_knight_6_18_introduce_on_note|Du Wei is a former blacksmith who specialises in throwing daggers. He kills Yu Baosi and Sun Erniang, and indirectly causes Qin Ming's death. Following the Liangshan victory, Du Wei attempts to hide among the civilians but they capture him and hand him over to the Liangshan forces, who execute him to appease the Liangshan heroes he killed. str_trp_knight_6_19_introduce_on_note|Gao Keli, nicknamed "Tai Sui Deity", kills Han Tao. He is killed by Li Kui later. str_trp_knight_6_20_introduce_on_note|Zhang Tao kills Dong Ping. He is later captured by Xie Zhen and Xie Bao. str_trp_knight_7_1_introduce_on_note|Gao Qiu is one of the primary antagonists in the novel. Originally a hooligan living on the streets of Dongjing, he meets Prince Duan by chance and impresses the prince with his talent in the ball game qiqiu. Through their common hobby, Gao Qiu develops a close relationship with Prince Duan and eventually gets appointed as a Grand Marshal when Prince Duan becomes emperor. After entering office, Gao Qiu abuses his powers by taking revenge against those who previously offended him and persecuting innocents. Some of the 108 Stars of Destiny – most notably Lin Chong – have suffered some form of injustice at Gao Qiu's hands. Gao Qiu also urges Emperor Huizong to send imperial forces to eliminate the Liangshan outlaws on four separate occasions. However, the outlaws emerge victorious every time, and some of the imperial commanders (e.g. Huyan Zhuo, Guan Sheng) decide to join the outlaws in opposing the corrupt Song government. When Gao Qiu personally leads imperial forces to attack the outlaws, he suffers a devastating defeat in the marshes and ends up being captured. While Lin Chong and some of the outlaws want to kill Gao Qiu in revenge, Song Jiang stops them because he wants Gao Qiu to help the outlaws convey to Emperor Huizong their desire for to be granted amnesty and opportunities to serve the Song Empire. Gao Qiu pretends to agree, and breaks his promise as soon as the outlaws release him. Despite Gao Qiu and other corrupt officials' attempts to stop them, the outlaws eventually secure amnesty from Emperor Huizong and go on military campaigns against the Liao Empire and rebel forces on Song territory as a form of service to the Song Empire. After the campaigns, Emperor Huizong confers official appointments on the surviving Liangshan heroes to honour them for their service. Gao Qiu and the other corrupt officials were dissatisfied with the outcome so they conspire to murder Song Jiang and Lu Junyi. str_trp_knight_7_2_introduce_on_note|Cai Jing is the Imperial Tutor in Emperor Huizong's court. A corrupt official, he collaborates with Gao Qiu, Tong Guan, Yang Jian and others to block the Liangshan outlaws' attempt to obtain amnesty from Emperor Huizong. However, their attempt fails and the outlaws receive amnesty and go on military campaigns as a form of service to the Song Empire. Later, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. Apart from characterising Cai Jing as a villain, the novel also names Cai Jing as one of the best calligraphers of his time alongside Su Shi (Su Dongpo), Huang Tingjian and Mi Fu. In one chapter, the Liangshan outlaws recruit Xiao Rang, who is known for his ability to imitate the works of the four calligraphers, to forge a letter in Cai Jing's handwriting. str_trp_knight_7_3_introduce_on_note|Su Yuanjing is a Grand Marshal in Emperor Huizong's court. He is known to be an honest official. Song Jiang wishes to convey his and the Liangshan heroes' grievances of being forced to become outlaws due to corruption in the government, as well as express their desire to serve the Song Empire. After Song Jiang approaches Su Yuanjing for help, the latter manages to convince Emperor Huizong to grant the outlaws amnesty. He also speaks up for the Liangshan heroes in front of the emperor on several occasions. He is sent by the emperor to grant amnesty to the outlaws again after the first attempt by Chen Zongshan failed. str_trp_knight_7_4_introduce_on_note|Tong Guan is a eunuch serving as a Privy Councillor in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_5_introduce_on_note|Liang Shijie, better known as Grand Secretary Liang, is Cai Jing's son-in-law and the governor of Daming Prefecture. When Yang Zhi is exiled to Daming Prefecture, Liang Shijie recruits him as his subordinate after Yang Zhi impresses him with his skills in a martial arts contest. Liang Shijie later puts Yang Zhi in charge of escorting a convoy of birthday gifts to his father-in-law in Dongjing. However, the gifts are stolen by Chao Gai and his friends, who flee to Liangshan Marsh and join the outlaw band there. Fearing that he will be punished for his failure, Yang Zhi abandons his men and later becomes an outlaw too. Since then, Liang Shijie has been holding a grudge against the Liangshan outlaws. When Lu Junyi is arrested and accused of being in league with the Liangshan outlaws, Liang Shijie vents his frustration on Lu Junyi by ordering him to be tortured and ill-treated in prison. str_trp_knight_7_6_introduce_on_note|Murong Yanda is the governor of Qingzhou. He orders the execution of Qin Ming's family after mistakenly believing that the latter has joined the Mount Qingfeng outlaws. Huyan Zhuo comes to Qingzhou to join him after his defeat and helps him in attacking some outlaws in Qingzhou. After the Liangshan outlaws capture Huyan Zhuo and convince him to surrender and join them, Huyan Zhuo tricks Murong Yanda into opening Qingzhou's gates for the outlaws to enter and overrun the city. Qin Ming captures and kills Murong Yanda to avenge his family. str_trp_knight_7_7_introduce_on_note|Gao Lian is Gao Qiu's cousin and the corrupt governor of Gaotangzhou. After Li Kui kills Yin Tianxi, Gao Lian holds Chai Jin responsible and orders him imprisoned. When the Liangshan outlaws attack Gaotangzhou to save Chai Jin, Gao Lian uses his mastery of dark magic to hold off the outlaws. However, he eventually loses when Gongsun Sheng shows up and breaks his dark magic, thus allowing the Liangshan outlaws to break into Gaotangzhou and save Chai Jin. Gao Lian is killed by Lei Heng after falling off his magical cloud while attempting to escape. str_trp_knight_7_8_introduce_on_note|Zhang Shuye's biography further described Song Jiang and the outlaws' activities and how they were eventually defeated by Zhang. Which Said The outlaw Song Jiang of Huainan and others attacked the army at Huaiyang, (the Emperor) sent generals to attack and arrest them. (The outlaws) infringed on the east of the capital (Kaifeng), Hebei, and entered the boundaries of Chu and Haizhou. The prefect Zhang Shuye was ordered to pacify them. str_trp_knight_7_9_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Lin Chong. str_trp_knight_7_10_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Huyan Zhuo. str_trp_knight_7_11_introduce_on_note|One of "Ten Famous General" in Song. He have win the duel with Zhang Qing. str_trp_knight_7_12_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Dong Ping. str_trp_knight_7_13_introduce_on_note|He is a Song general, killed Jing De at Black Dragon Ridge. str_trp_knight_7_14_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_15_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_16_introduce_on_note|Dragon General of Song. He is a guard of Tong Guan, and captured by Lu Junyi str_trp_knight_7_17_introduce_on_note|Tiger General of Song. He is a guard of Tong Guan, and have drawn the duel with Lei Heng. str_trp_knight_7_18_introduce_on_note|Gao Qiu's guard. He is defeated by Zhang Qing, and killed by Yang Lin str_trp_knight_7_19_introduce_on_note|Yang Jian is a eunuch serving as a Grand Marshal in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_20_introduce_on_note|Liu Menglong is a military officer who specialises in naval warfare. He is appointed by Gao Qiu to lead the imperial navy to attack Liangshan Marsh. His complacency results in him falling into an ambush in the marsh, where his entire fleet is destroyed and he is captured by the outlaws. He is sent back to Gao Qiu after his defeat and promptly executed for his failure. str_trp_knight_8_1_introduce_on_note|Yelv Dezhong, representing the "Taiyang Star" is Yelv Hui's younger brother. He is in charge of guarding Jizhou. He is killed by Wu Song. str_trp_knight_8_2_introduce_on_note|Wuyan Guang, representing the "Earth Star of the Centre", is a field marshal of the Liao army. He is killed in battle by Guan Sheng and Zhang Qing. str_trp_knight_8_3_introduce_on_note|He Chongbao is in charge of guarding Youzhou. He is well-versed in sorcery but is no match for Gongsun Sheng. He is dismounted from his horse by Huang Xin, cornered by Yang Xiong, Shi Xiu and Song Wan, and eventually killed by Liangshan infantry. str_trp_knight_8_4_introduce_on_note|Yelv Guozhen is Yelv Hui's nephew. He is killed by Dong Ping. str_trp_knight_8_5_introduce_on_note|Yelv Guobao is Yelv Guozhen's younger brother. He falls off horseback after being hit in the face with a stone flung by Zhang Qing, and gets killed by Liangshan forces. str_trp_knight_8_6_introduce_on_note|Quli Chuqing represents the "Water Star of the North". He is captured by Zhu Tong. str_trp_knight_8_7_introduce_on_note|Wuli Ke'an represents the "Gold Star of the West". str_trp_knight_8_8_introduce_on_note|Dalibo, also known as Princess Tianshou, represents the "Taiyin Star". She is captured by Wang Ying during the final battle, and later released after the Liao Empire's surrender. str_trp_knight_8_9_introduce_on_note|Chu Jian is the Right Premier and Royal Adviser of the Liao Empire. He represents the Liao Empire in surrendering to the Song Empire. str_trp_knight_8_10_introduce_on_note|Wuyan Yanshou is Wuyan Guang's eldest son. He is captured by Huyan Zhuo. str_trp_knight_8_11_introduce_on_note|Li Ji, also referred to as "Li Jinyu", is the zhi jinyu (security chief of the capital) of the Liao Empire and a descendant of Li Ling. He is killed by Qin Ming. str_trp_knight_8_12_introduce_on_note|Taizhen Xuqing is Yelv Hui's son-in-law. He flees from battle after Wuyan Yanshou is captured and Li Ji is killed. str_trp_knight_8_13_introduce_on_note|Qiongyao Nayan is hit in the face by an arrow fired by Hua Rong, and killed by Shi Jin. str_trp_knight_8_14_introduce_on_note|Koushuang Zhenyuan is killed by Sun Li. str_trp_knight_8_15_introduce_on_note|Baomisheng is killed by Lin Chong. str_trp_knight_8_16_introduce_on_note|Tianshanyong fires a crossbow bolt that injures Zhang Qing in the neck. He is killed by Xu Ning. str_trp_knight_8_17_introduce_on_note|Aliqi defeats Xu Ning in a duel and pursues him. He is later injured by Zhang Qing, captured by Liangshan forces, and subsequently dies of his wound. str_trp_knight_8_18_introduce_on_note|Yao'er Weikang is killed by Suo Chao. str_trp_knight_8_19_introduce_on_note|Chu Mingyu is killed by Shi Jin. str_trp_knight_8_20_introduce_on_note|Cao Mingji is killed by Shi Jin. str_trp_knight_9_1_introduce_on_note|Sun An surrenders and joins the Liangshan forces after he is captured by Lu Junyi. Apart from helping the Liangshan forces to defeat Tian Hu, he also convinces Qiao Daoqing, who is from the same hometown as him, to surrender and join Liangshan. He follows the Liangshan heroes on their campaign against Wang Qing. In one battle, he assists Lu Junyi in defeating an enemy officer, Du Xue. He dies of illness shortly after the battle. str_trp_knight_9_2_introduce_on_note|Ma Ling, nicknamed "Divine Horse" and "Little Hua Guang", is one of Tian Hu's top warriors. He is also well-versed in Taoist magic. After Tian Hu's defeat, Ma Ling surrenders to the Liangshan forces and eventually chooses to spend the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_3_introduce_on_note|Qiao Lie, better known as Qiao Daoqing, is a Taoist magician serving as the Royal Adviser and Left Premier of Tian Hu's kingdom. After Sun An convinces him to surrender and join the Liangshan forces, he does so and becomes Gongsun Sheng's apprentice. He also accompanies the Liangshan heroes on their campaign against Wang Qing. After the Liangshan heroes emerge victorious, Qiao Daoqing leaves them and spends the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_4_introduce_on_note|Niu Wenzhong is the head of the privy council of Tian Hu's kingdom. He is tasked with overseeing the defence of Gaizhou along with 30,000 troops. Under his command, he has four lieutenants called the "Four Might Generals" , who each has four subordinates. He is killed by Lu Zhishen while attempting to escape when Gaizhou falls to the Liangshan forces. str_trp_knight_9_5_introduce_on_note|Bian Xiang is the Right Premier of Tian Hu's kingdom and one of Tian Hu's top warriors. He reaches a draw in a duel against both Shi Jin and Hua Rong at the same time. He surrenders and joins the Liangshan forces after being captured in battle by Lu Junyi, and joins the Liangshan heroes on their campaign against Wang Qing. During the campaign, he kills Feng Tai and meets his end at the hands of Kou Mie. str_trp_knight_9_6_introduce_on_note|Tian Bao is Tian Hu's second brother. He is in charge of guarding Fenyang Prefecture. After Tian Hu's defeat, he is captured by the Liangshan forces and subsequently executed. str_trp_knight_9_7_introduce_on_note|Dong Cheng is in charge of guarding Lingchuan County. He duels with Zhu Tong and Hua Rong, and is killed by an arrow fired by Hua Rong. str_trp_knight_9_8_introduce_on_note|Shan Shiqi is in charge of guarding Hu Pass. He duels with Lin Chong and reaches a draw with his opponent. After Hu Pass falls to the Liangshan forces, he surrenders and later joins the Liangshan heroes on their campaign against Wang Qing. He is killed by Feng Tai. str_trp_knight_9_9_introduce_on_note|Tang Bin is in charge of guarding Mount Baodu . He surrenders and joins the Liangshan forces, and later follows them on their campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_10_introduce_on_note|Wu Li is Tian Hu's brother-in-law. He is killed by Qiongying and Zhang Qing. str_trp_knight_9_11_introduce_on_note|Fang Xuedu is the officer guarding Yushe County. He is killed in battle by Guan Sheng, Suo Chao and Tang Long. str_trp_knight_9_12_introduce_on_note|Zhu Jing is killed by the defector Tang Bin. str_trp_knight_9_13_introduce_on_note|Qiongying is Wu Li's stepdaughter. After learning a "flying stones" technique from a divine warrior in a mystical dream, she has been wanting to find that warrior and marry him. In the initial battles against the Liangshan forces, she uses the "flying stones" technique to defeat Wang Ying, Hu Sanniang and Sun Xin, and even manages to force Lin Chong to retreat. Later, she encounters Zhang Qing, who is on an espionage mission, and recognises him as the divine warrior in her dream. They fall in love and get married. After Zhang Qing reveals his true identity as a Liangshan spy, Qiongying tells him that she has all along been secretly plotting revenge against Tian Hu, who murdered her parents. Qiongying and Zhang Qing then work together to kill Wu Li and his men, and assist the Liangshan forces in defeating Tian Hu. She bears Zhang Qing a son, Zhang Jie, who follows in his father's footsteps by serving the Song Empire and fighting in the Jin–Song Wars. str_trp_knight_9_14_introduce_on_note|Wen Zhongrong also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_15_introduce_on_note|Cui Ye also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_16_introduce_on_note|An Shirong, titled "Pixiu's Might General", is killed by Xu Ning. str_trp_knight_9_17_introduce_on_note|Fei Zhen is Qiao Daoqing's subordinate. str_trp_knight_9_18_introduce_on_note|Geng Gong surrenders and joins the Liangshan forces after he is captured by Bao Xu. str_trp_knight_9_19_introduce_on_note|Ye Qing surrenders to the Liangshan forces. str_trp_knight_9_20_introduce_on_note|Yu Deyuan is killed in battle. str_trp_knight_10_1_introduce_on_note|Li Zhu, nicknamed "Mr. Golden Sword", is Wang Qing's chief strategist and the Premier of his kingdom. Well-trained in Taoist magic, he can use his powers to control his sword and attack enemies at lightning-fast speed. He is eventually defeated by Gongsun Sheng and captured by Lu Junyi. str_trp_knight_10_2_introduce_on_note|Du Xue engages Lu Junyi in a one-on-one duel at the battle of Mount Yique. After some 50 rounds, neither Du Xue nor Lu Junyi has managed to overcome his opponent. When Sun An comes to Lu Junyi's aid, Zhuo Mao tries to intercept Sun An but ends up being killed. When Du Xue is distracted by Zhuo Mao's death, Sun An cuts off Du Xue's right arm and Lu Junyi seizes the opportunity to finish him off. str_trp_knight_10_3_introduce_on_note|Yuan Lang ,kills Jin Ding and Huang Yue. Later, he duels with Qin Ming and Qiongying until the Liangshan forces launch their all-out assault on Mount Ji. He is killed by cannon fire during the battle. str_trp_knight_10_4_introduce_on_note|Duan Sanniang is Wang Qing's wife and the queen of his kingdom. Notorious for her rough and violent ways, she murdered her first husband, whom she was forced to marry when she was 15. She and her brothers used to lead a bandit gang in Fangzhou before she met Wang Qing, fell in love with him, and married him. In the final battle, she is captured by the Liangshan forces after being struck in the face by Qiongying's "flying stones", and eventually executed along with Wang Qing. str_trp_knight_10_5_introduce_on_note|Feng Tai kills Shan Shiqi to avenge Wei He. He is later killed by Bian Xiang. str_trp_knight_10_6_introduce_on_note|Mi Sheng kills Wen Zhongrong and Cui Ye, and reaches a draw in a duel against Suo Chao. With Ma Jiang's help, he kills Tang Bin and captures Pei Xuan, Xiao Rang and Jin Dajian, and hands the three captives over to Liang Yong in Jingnan. He is killed by cannon fire after falling into a trap set by Chai Jin. str_trp_knight_10_7_introduce_on_note|Liu Yuan covers the right flank in the final battle. He is killed by Lin Chong in a duel that lasted over 50 rounds. str_trp_knight_10_8_introduce_on_note|Fan Quan is Wang Qing's maternal cousin. He serves as a commander under Wang Qing and dies during the final battle. str_trp_knight_10_9_introduce_on_note|Teng Kan, is Teng Kui's younger brother. He reaches a draw in a duel against Huyan Zhuo after more than 50 rounds. He is later killed in battle. str_trp_knight_10_10_introduce_on_note|Teng Kui, is killed by Qiongying in a duel. str_trp_knight_10_11_introduce_on_note|Ma Jin is Ma Jiang's brother. He is killed in battle. str_trp_knight_10_12_introduce_on_note|Ma Jiang assists Mi Sheng in killing Tang Bin. He is killed by Xiao Jiasui later. str_trp_knight_10_13_introduce_on_note|Zuo Mou is Duan Er's adviser. He is killed in battle by Liangshan forces. str_trp_knight_10_14_introduce_on_note|Gong Duan is in charge of guarding Xijing. He is killed in battle by the Liangshan forces. str_trp_knight_10_15_introduce_on_note|Gong Zheng is Gong Duan's younger brother. The Gong brothers previously learnt martial arts from Wang Qing, and later pledged their support to him when he started his rebellion and declared himself "King of Chu". str_trp_knight_10_16_introduce_on_note|Kou Mie, nicknamed "Toxic Flames Devil King", is a Taoist sorcerer who specialises in conjuring magical flames to burn his enemies. He kills Bian Xiang during the battle of Longmen Gate. Later, he is defeated and killed by Qiao Daoqing. str_trp_knight_10_17_introduce_on_note|Wei He is killed in a duel against Shan Shiqi. str_trp_knight_10_18_introduce_on_note|Liu Yijing is the vanguard commander in the final battle. He is killed by Liangshan forces shortly after being dismounted by Jiao Ting. str_trp_knight_10_19_introduce_on_note|Shangguan Yi is the deputy vanguard commander in the final battle. He is killed by Liangshan forces. str_trp_knight_10_20_introduce_on_note|Wenren Shichong is a naval officer serving under Wang Qing. He is defeated and killed by Liangshan forces under Li Jun during the battle of Qutang Gorge. str_trp_kingdom_1_pretender_introduce_on_note|Gao Yanei, nicknamed "Tai Sui of Flowers", is Gao Qiu's lecherous foster son. After seeing Lin Chong's wife at the temple, he becomes sexually attracted to her and tries to molest her but Lin Chong shows up and stops him. Unwilling to give up on Lin Chong's wife, he gets Lu Qian and Fu'an to help him lure her into a trap Lu Qian pretends to invite Lin Chong out for drinks, while Fu'an lies to Lin Chong's wife that her husband has become unconscious after drinking, and tricks her into entering Lu Qian's house, where Gao Yanei is waiting. Lin Chong's wife puts up resistance when Gao Yanei tries to force himself on her. In the meantime, Jin'er escapes and informs her master, who rushes to Lu Qian's house to save his wife. Gao Yanei flees when he hears Lin Chong approaching. Gao Yanei later falls sick due to his obsession with Lin Chong's wife. Fu'an and Lu Qian help him by plotting to eliminate Lin Chong so that Gao Yanei can take Lin Chong's wife. In the plot, Lin Chong is tricked into entering the White Tiger Hall while carrying a sabre, and framed for attempting to assassinate Gao Qiu. str_trp_kingdom_2_pretender_introduce_on_note|Nicknamed "Pagoda-Shifting Heavenly King",He is not one of the 108 Stars of Destiny because he dies before the Grand Assembly of the 108 Stars. However, after his death, he serves as a spiritual guardian of the outlaws, who from time to time dedicate ceremonial sacrifices to him.^Chao Gai earned his nickname "Pagoda-Shifting Heavenly King" after carrying a pagoda miniature from the west side of a creek to the east, where his village stood, to deter malevolent spirits. His fellows commonly refer to him as "Heavenly King Chao". Born in a wealthy family, he serves as the baozheng of Dongxi Village in Yuncheng County, Shandong. Apart from having a wide network of friends and acquaintances throughout the jianghu, he also maintains close friendships with the local chief constables Zhu Tong and Lei Heng. str_trp_kingdom_3_pretender_introduce_on_note|Qiao Zheng, nicknamed "Wave-Crashing Dragon". str_trp_kingdom_4_pretender_introduce_on_note|Deng Long is the chief of a bandit gang based on Mount Twin Dragons. He is killed by Lu Zhishen, Yang Zhi and Cao Zheng, who seize control of his stronghold. str_trp_kingdom_5_pretender_introduce_on_note|Wang Lun is the first chief of Liangshan. He is described to be a selfish man who is unwilling to accept others who are better than him out of fear that they will usurp his position as chief. However, he invites Yang Zhi to join his band as soon as they are introduced, albeit without sincerity. Wang Lun initially tries to send away Lin Chong, but eventually backs down and allows him to stay at Liangshan. When Wang Lun tries to send away Chao Gai and his friends, Lin Chong turns furious and kills Wang Lun. str_trp_kingdom_6_pretender_introduce_on_note|Jin Jie has long harboured the intention of surrendering to the Song Empire. Acting on his wife's advice, he defects to the Liangshan forces and assists them in capturing Changzhou. After the campaign, he continues serving the Song Empire and fights in the Jin–Song Wars. str_trp_kingdom_9_pretender_introduce_on_note|Fan Quan is Lady Fan's father which is Tian Hu's concubine. str_trp_kingdom_10_pretender_introduce_on_note|Liao Li is the leader of an outlaw gang in Fangzhou . Before Wang Qing started his rebellion, he led his followers to take shelter under Liao Li. However, Liao Li refuses to accept them because he is afraid that Wang Qing will usurp his leadership position. Liao Li is eventually killed by Wang Qing and Duan Sanniang. str_trp_xerina_show_on_note|Famous in Tournament str_trp_dranton_show_on_note|Famous in Tournament str_trp_kradus_show_on_note|Famous in Tournament str_trp_jin_npc1_show_on_note|General of Dajin. str_trp_jin_npc2_show_on_note|General of Dajin. str_trp_jin_npc3_show_on_note|General of Dajin. str_trp_jin_npc4_show_on_note|General of Dajin. str_trp_jin_npc5_show_on_note|General of Dajin. str_trp_jin_npc6_show_on_note|General of Dajin. str_trp_jin_npc7_show_on_note|General of Dajin. str_trp_jin_npc8_show_on_note|General of Dajin. str_trp_deserter_han_npc1_show_on_note|Han deserter leader. str_trp_deserter_han_npc2_show_on_note|Han deserter leader. str_trp_deserter_liang_npc1_show_on_note|Liang dester leader. str_trp_deserter_liang_npc2_show_on_note|Liang dester leader. str_trp_deserter_zhao_npc1_show_on_note|Zhao dester leader. str_trp_deserter_zhao_npc2_show_on_note|Zhao dester leader. str_trp_deserter_sha_npc1_show_on_note|Sha dester leader. str_trp_deserter_sha_npc2_show_on_note|Sha dester leader. str_trp_deserter_shu_npc1_show_on_note|Shu dester leader. str_trp_deserter_shu_npc2_show_on_note|Shu dester leader. str_trp_deserter_wu_npc1_show_on_note|Wu dester leader. str_trp_deserter_wu_npc2_show_on_note|Wu dester leader. str_trp_deserter_song_npc1_show_on_note|Song dester leader. str_trp_deserter_song_npc2_show_on_note|Song dester leader. str_trp_deserter_liao_npc1_show_on_note|Liao dester leader. str_trp_deserter_liao_npc2_show_on_note|Liao dester leader. str_trp_deserter_jin_npc1_show_on_note|Jin dester leader. str_trp_deserter_jin_npc2_show_on_note|Jin dester leader. str_trp_deserter_chu_npc1_show_on_note|Chu dester leader. str_trp_deserter_chu_npc2_show_on_note|Chu dester leader. str_trp_forest_npc1_show_on_note|Flowery bandits chief. str_trp_forest_npc2_show_on_note|Flowery bandits chief. str_trp_forest_npc3_show_on_note|Flowery bandits chief. str_trp_forest_npc4_show_on_note|Flowery bandits chief. str_trp_forest_npc5_show_on_note|Flowery bandits chief. str_trp_forest_npc6_show_on_note|Flowery bandits chief. str_trp_sea_npc1_show_on_note|Sea raiders chief. str_trp_sea_npc2_show_on_note|Sea raiders chief. str_trp_sea_npc3_show_on_note|Sea raiders chief. str_trp_snow_npc1_show_on_note|Taiga bandits chief. str_trp_desert_npc1_show_on_note|Desert bandits chief. str_trp_desert_npc2_show_on_note|Desert bandits chief. str_trp_desert_npc3_show_on_note|Desert bandits chief. str_trp_mountain_npc1_show_on_note|Mountain bandits chief str_trp_mountain_npc2_show_on_note|Mountain bandits chief str_trp_steppe_npc1_show_on_note|Steppe bandits chief str_trp_steppe_npc2_show_on_note|Steppe bandits chief str_trp_xerina_say_words|watch my arror! str_trp_dranton_say_words|There some defect in your fighting skill, this will make you defeated by ture worrier. str_trp_kradus_say_words|Fight with full strength, do not underestimate your enermy! str_trp_npc1_say_words|Here am I! Wu da! str_trp_npc2_say_words|Sorry for my fault, does it hurt? str_trp_npc3_say_words|Taste my skill! str_trp_npc4_say_words|Brother! Watch my killing! str_trp_npc5_say_words|It is not my will to hurt you. Amitabha~ str_trp_npc6_say_words|I…I…have hit you! Am I s…skillful? str_trp_npc7_say_words|Whoever dare to come, I'll stab him to death! str_trp_npc8_say_words|No matter how you are cunning,make you drink my water for feet-washing. str_trp_npc9_say_words|How dare you! str_trp_npc10_say_words|Hmm! I am equally mighty worrior as champion all around the world str_trp_npc11_say_words|Little girl, play with me? str_trp_npc12_say_words|General, this head is dedicated to you! str_trp_npc13_say_words|Mercy from my Budda! Jesus Christ! Amen! str_trp_npc14_say_words|Ah. Actually I hurt you! Not my intention, I just follow the order… str_trp_npc15_say_words|You such a heartless man, go to hell! str_trp_npc16_say_words|Taste this! Guard! Drag this out and make one hundrad club hitting! str_trp_npc17_say_words|Really weaker than those animals! str_trp_npc18_say_words|Gugugugu…(looks excited) str_trp_npc19_say_words|All sages and sages have been lonely since ancient times, but only my reputaion is widly known! str_trp_npc20_say_words|Ah! Blood! Wuwuwuwu…. str_trp_npc21_say_words|I can kick you down without any hand punch on you! str_trp_npc22_say_words|Nobody around the world can march me! str_trp_npc23_say_words|My name will shake your heart! str_trp_npc24_say_words|Hmm! How dare you to be such a manner. I am really unhappy for this! str_trp_npc25_say_words|Just watch my command for cavalry! Enermy 's leader must be killed! str_trp_npc26_say_words|Although I have no intention on glory, anyone who offend my fellow must pay his price! str_trp_npc27_say_words|Any couragous man, join me! str_trp_npc28_say_words|Eh…Is this enermy's blood? str_trp_jin_npc1_say_words|How about my Jing empire's knight? str_trp_jin_npc2_say_words|You will know my fierce! str_trp_jin_npc3_say_words|Attacking should be operated with caution. Even though a victory is got, defence should be established immediately. str_trp_jin_npc4_say_words|There is no honor for me to kill you.I will capture all of you alive! One by one. str_trp_jin_npc5_say_words|You say that I can not march my brothers? Watch this! str_trp_jin_npc6_say_words|Master Luan, just watch my bravity. str_trp_jin_npc7_say_words|I had been thinking about taking you to the governer for reward, and you do my such a favor! str_trp_jin_npc8_say_words|You tease my youngth? Take this flying knife! str_trp_deserter_han_npc1_say_words|Come and surrunder, then you will be reward with high-ranking position. str_trp_deserter_han_npc2_say_words|Step aside, I will end Lu's life with my own hands. str_trp_deserter_liang_npc1_say_words|My men hunt a big tiger last night. How dare you make such a accuse? str_trp_deserter_liang_npc2_say_words|Take him! Cut down his head here right now! For great justice! str_trp_deserter_zhao_npc1_say_words|Rabels of Liangshan will be eliminated in days! str_trp_deserter_zhao_npc2_say_words|Catch you as a rat in the hole, such a easy task. str_trp_deserter_sha_npc1_say_words|I will make you know that my ability fits the title of 'Lord'. str_trp_deserter_sha_npc2_say_words|Crash them all! March to capital! str_trp_deserter_shu_npc1_say_words|Catch and tie him up! str_trp_deserter_shu_npc2_say_words|God bless me! str_trp_deserter_wu_npc1_say_words|Watch my bravity! str_trp_deserter_wu_npc2_say_words|Observe stars in tonight, and world events will be known from this. str_trp_deserter_song_npc1_say_words|Hand the treasure all! Do not play any tricks! str_trp_deserter_song_npc2_say_words|Prisoner! How dare you! str_trp_deserter_liao_npc1_say_words|I am incarnation of general of Jupiter! Who dare to approch! str_trp_deserter_liao_npc2_say_words|If you surrunder to Liao empire, you will be rewarded with gold and title! str_trp_deserter_jin_npc1_say_words|Taste my skill! str_trp_deserter_jin_npc2_say_words|Hold your idle bravity! str_trp_deserter_chu_npc1_say_words|Have you heard our reputation? Four worriors of Longzhong! str_trp_deserter_chu_npc2_say_words|Surprise attack succeed! str_trp_forest_npc1_say_words|Have been waiting for you for long time! So take my face slaps first! str_trp_forest_npc2_say_words|Please move to my inner room for close visiting, madam. str_trp_forest_npc3_say_words|With support from my lord, who dare to offend me? str_trp_forest_npc4_say_words|It's said that you have been a lord of Liangshan. No matter what governers will do to you, I will crush you soon! str_trp_forest_npc5_say_words|So, please tell me something about the relic first, with other things put aside str_trp_forest_npc6_say_words|Just feel my manhood!, Poxi. str_trp_sea_npc1_say_words|You have been defeated by me, how dare you come again? str_trp_sea_npc2_say_words|Taste my flying fork! str_trp_sea_npc3_say_words|I will take your life, as well as your gold. str_trp_snow_npc1_say_words|Soothsayer told me I will gain a big treasure this year. It must refer to this! str_trp_desert_npc1_say_words|Fighting is also my ability! str_trp_desert_npc2_say_words|This will make you know strength of Zhujiazhuang! str_trp_desert_npc3_say_words|Stop this! Or I will fight you back! str_trp_mountain_npc1_say_words|I am Chai Jin the little whirlwind, mighty lord of Liangshan! str_trp_mountain_npc2_say_words|I am Song Jiang, protector of righteousness, surrender right now! str_trp_steppe_npc1_say_words|Search carefully, and take him alive! str_trp_steppe_npc2_say_words|No places for your hiding now! str_trp_kingdom_1_lord_say_words|HaHa! All of you, are nobody to me. str_trp_kingdom_2_lord_say_words|No intention to hurt you, aplogies for that. str_trp_kingdom_3_lord_say_words|Let all of you taste my arrow! str_trp_kingdom_4_lord_say_words|Barster! Taste my strength! str_trp_kingdom_5_lord_say_words|Surrender now! Or this will be your end! str_trp_kingdom_6_lord_say_words|As army is under my directly command, be brave and charge enermy with your full strength! str_trp_kingdom_7_lord_say_words|How dare you! What do you take me as? str_trp_kingdom_8_lord_say_words|Comparing to shake such a huge force with your tiny strength, why not surrend to my Liao empire and be my citizens? str_trp_kingdom_9_lord_say_words|You such barsted creature, how dare you offend me! str_trp_kingdom_10_lord_say_words|Anyone who disobey me, this man will be the example. str_trp_knight_1_1_say_words|Ahhhhh! str_trp_knight_1_2_say_words|Barster! Come to meet your death! str_trp_knight_1_3_say_words|My widely known name has never been changed, Yangzhi,the blue faced beast. str_trp_knight_1_4_say_words|Such a rude basterd! str_trp_knight_1_5_say_words|Anyone wants a fight? Come and fight me! str_trp_knight_1_6_say_words|Surrender and save your lives! str_trp_knight_1_7_say_words|Once you resist, death will be upon you! str_trp_knight_1_8_say_words|Such a nameless outlaw, fight me and take your defeat! str_trp_knight_1_9_say_words|As I have come here, nothing should be worried about. str_trp_knight_1_10_say_words|Such a rusty guy, come and face your death! str_trp_knight_1_11_say_words|Have you recognized me? str_trp_knight_1_12_say_words|Basterd! Don't move! I will take your life! str_trp_knight_1_13_say_words|where do you flee! str_trp_knight_1_14_say_words|How dare you despise me! str_trp_knight_1_15_say_words|Get out of my way! str_trp_knight_1_16_say_words|Stop running! Little things. str_trp_knight_1_17_say_words|You come here for your death? str_trp_knight_1_18_say_words|Come and make a spear combat! str_trp_knight_1_19_say_words|If you can escape from my blade, you may save your life. str_trp_knight_1_20_say_words|Taste my club and spear! str_trp_knight_2_1_say_words|Nameless one! How dare you offend me! str_trp_knight_2_2_say_words|I will finish him right now! str_trp_knight_2_3_say_words|Dismount and surrender! Save your life! str_trp_knight_2_4_say_words|Stop showing your courage in vain! str_trp_knight_2_5_say_words|Here's the place for your death! str_trp_knight_2_6_say_words|Just let him come! str_trp_knight_2_7_say_words|Such a common guy, no need to be cautious. str_trp_knight_2_8_say_words|All you guys! Block me and be dead! Run may save your lives! str_trp_knight_2_9_say_words|Please be mercy. str_trp_knight_2_10_say_words|Where do you flee! str_trp_knight_2_11_say_words|Where do you run! str_trp_knight_2_12_say_words|It's obviouse that I will beat you. str_trp_knight_2_13_say_words|Be wise and run! str_trp_knight_2_14_say_words|Glory is mine! str_trp_knight_2_15_say_words|Hehe~ str_trp_knight_2_16_say_words|I got something good! str_trp_knight_2_17_say_words|Have you heard my mighty nickname "Little Conqueror"? str_trp_knight_2_18_say_words|My name will impress you! str_trp_knight_2_19_say_words|basterd! Don't move! str_trp_knight_2_20_say_words|Taste my skill! str_trp_knight_3_1_say_words|You will be dead, watch my flying knife! str_trp_knight_3_2_say_words|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_trp_knight_3_3_say_words|All stop! str_trp_knight_3_4_say_words|Barsted! Where do you flee! str_trp_knight_3_5_say_words|Which form of your death, noodles or dumpings? You decide. str_trp_knight_3_6_say_words|You enraged me, as you enraged a tiger. str_trp_knight_3_7_say_words|Come! True worrior never be panic or flee! str_trp_knight_3_8_say_words|I wonder what knid of shit may fits you. str_trp_knight_3_9_say_words|Losser! Stop fleeing str_trp_knight_3_10_say_words|Watch this! str_trp_knight_3_11_say_words|Come and fight! str_trp_knight_3_12_say_words|Who dare to approach to me! str_trp_knight_3_13_say_words|That desperated guy! Come to me and face your death! str_trp_knight_3_14_say_words|You will never be a worrior! str_trp_knight_3_15_say_words|You'll be dead! str_trp_knight_3_16_say_words|You are seeking for your death! str_trp_knight_3_17_say_words|Anyone dare to face me! str_trp_knight_3_18_say_words|Basterd! How dare you enraged me. str_trp_knight_3_19_say_words|How dare you look down upon me! str_trp_knight_3_20_say_words|Take your fake bravity back! str_trp_knight_4_1_say_words|I am Wu Song, tiger killer of Jingyanggang! str_trp_knight_4_2_say_words|Stoping running, really pleased for killing you! str_trp_knight_4_3_say_words|Anyone come and fight me! str_trp_knight_4_4_say_words|How dare you fight me! Can't you see that death is upon you? str_trp_knight_4_5_say_words|Watch your step! One approaches, one kill. Two move close, a pair will be slautered. str_trp_knight_4_6_say_words|Here I am! 'Daredevil Third Brother' str_trp_knight_4_7_say_words|Basterd! You will be dead! str_trp_knight_4_8_say_words|Anyone dare to touch me will be crushed into mod! str_trp_knight_4_9_say_words|Who's next? str_trp_knight_4_10_say_words|Intresting! str_trp_knight_4_11_say_words|Surrender or die! str_trp_knight_4_12_say_words|Let them come! str_trp_knight_4_13_say_words|Go to the jail! str_trp_knight_4_14_say_words|Got it! str_trp_knight_4_15_say_words|He's fried. str_trp_knight_4_16_say_words|Tast my punch who dare to stop me! str_trp_knight_4_17_say_words|Get away! str_trp_knight_4_18_say_words|Time for killing! str_trp_knight_4_19_say_words|Time to die! str_trp_knight_4_20_say_words|Fight for death! str_trp_knight_5_1_say_words|Watch out! str_trp_knight_5_2_say_words|Give me a plan. str_trp_knight_5_3_say_words|Don't mess with the bad guy! str_trp_knight_5_4_say_words|Forward! str_trp_knight_5_5_say_words|Sorry~ str_trp_knight_5_6_say_words|Look at my twin swords! str_trp_knight_5_7_say_words|Sorry for that. str_trp_knight_5_8_say_words|Start running! str_trp_knight_5_9_say_words|What am I afraid at? str_trp_knight_5_10_say_words|Let's ride! str_trp_knight_5_11_say_words|Haha! str_trp_knight_5_12_say_words|I am the Iron Whistle! str_trp_knight_5_13_say_words|What are you waiting for? str_trp_knight_5_14_say_words|Don't look down upon me! str_trp_knight_5_15_say_words|Time for die, my friend. str_trp_knight_5_16_say_words|Come on, come on! str_trp_knight_5_17_say_words|Down boy! str_trp_knight_5_18_say_words|Where are you going? str_trp_knight_5_19_say_words|Dare to fight with me? str_trp_knight_5_20_say_words|Save your life. str_trp_knight_6_1_say_words|It's time for a lil blood! str_trp_knight_6_2_say_words|Wang Yin is here! Who can stop me? str_trp_knight_6_3_say_words|For the glory of Wu! str_trp_knight_6_4_say_words|You're annoying my horse! str_trp_knight_6_5_say_words|For the glory of Fang La! str_trp_knight_6_6_say_words|Taste my spell! str_trp_knight_6_7_say_words|Death to all who oppose Wu! str_trp_knight_6_8_say_words|Death from mount! str_trp_knight_6_9_say_words|Victory for the Wu! str_trp_knight_6_10_say_words|Back off pup! str_trp_knight_6_11_say_words|Anyone else? str_trp_knight_6_12_say_words|You know Yangyou? Look at my arrows! str_trp_knight_6_13_say_words|Fire! str_trp_knight_6_14_say_words|Thunder! str_trp_knight_6_15_say_words|Here comes me again! str_trp_knight_6_16_say_words|I dedicate my power to Wu! str_trp_knight_6_17_say_words|Surrender! str_trp_knight_6_18_say_words|Watch my throwing knifes str_trp_knight_6_19_say_words|Here's the chance! str_trp_knight_6_20_say_words|Taste my blade! str_trp_knight_7_1_say_words|Take them off! str_trp_knight_7_2_say_words|Look out! str_trp_knight_7_3_say_words|To arms! str_trp_knight_7_4_say_words|Honorguide me! str_trp_knight_7_5_say_words|Gone! str_trp_knight_7_6_say_words|No one else available? str_trp_knight_7_7_say_words|Lighting! str_trp_knight_7_8_say_words|Time to go! str_trp_knight_7_9_say_words|None shall pass! str_trp_knight_7_10_say_words|Have at thee! str_trp_knight_7_11_say_words|To the death! str_trp_knight_7_12_say_words|Now feel my rath! str_trp_knight_7_13_say_words|Follow me! str_trp_knight_7_14_say_words|Now victory shall be ours. str_trp_knight_7_15_say_words|Death! str_trp_knight_7_16_say_words|Take it! str_trp_knight_7_17_say_words|This podao's for you! str_trp_knight_7_18_say_words|This battle is over! str_trp_knight_7_19_say_words|Hey you, catch! str_trp_knight_7_20_say_words|Do you know me now? str_trp_knight_8_1_say_words|You dare to kill my son! str_trp_knight_8_2_say_words|Eat hot dead! str_trp_knight_8_3_say_words|It's my turn. str_trp_knight_8_4_say_words|Why dare you againest Liao? str_trp_knight_8_5_say_words|For victory! str_trp_knight_8_6_say_words|Death comes for you! str_trp_knight_8_7_say_words|Charge with me! str_trp_knight_8_8_say_words|Look at my white armor and weapon! str_trp_knight_8_9_say_words|Storm comes! str_trp_knight_8_10_say_words|So eazy! str_trp_knight_8_11_say_words|Cavalry, charge! str_trp_knight_8_12_say_words|For glory! str_trp_knight_8_13_say_words|To battle! str_trp_knight_8_14_say_words|Watch my spear! str_trp_knight_8_15_say_words|Catch the flag! str_trp_knight_8_16_say_words|Shoot ta kill! str_trp_knight_8_17_say_words|You are going to die! str_trp_knight_8_18_say_words|Kill! str_trp_knight_8_19_say_words|Wow! str_trp_knight_8_20_say_words|I..win..? str_trp_knight_9_1_say_words|For honor, for freedom! str_trp_knight_9_2_say_words|Run for me! str_trp_knight_9_3_say_words|Spirits of Earth and Storm, strike! str_trp_knight_9_4_say_words|Watch this! str_trp_knight_9_5_say_words|I'll run them through! str_trp_knight_9_6_say_words|Capture them, children! str_trp_knight_9_7_say_words|Let me face the peril! str_trp_knight_9_8_say_words|Death to the infidels! str_trp_knight_9_9_say_words|Surrender quickly! str_trp_knight_9_10_say_words|Have at thee! str_trp_knight_9_11_say_words|Justice will be served! str_trp_knight_9_12_say_words|Cry! str_trp_knight_9_13_say_words|Defending your name! str_trp_knight_9_14_say_words|Make it fast! str_trp_knight_9_15_say_words|That's so eazy! str_trp_knight_9_16_say_words|Standing guard! str_trp_knight_9_17_say_words|I shall not fear. str_trp_knight_9_18_say_words|Catch! str_trp_knight_9_19_say_words|Fear the night! str_trp_knight_9_20_say_words|It's my turn now! str_trp_knight_10_1_say_words|Taste my golden sword! str_trp_knight_10_2_say_words|Come and get it! str_trp_knight_10_3_say_words|Taste my spear! str_trp_knight_10_4_say_words|Taste my Mace! str_trp_knight_10_5_say_words|I'm make short work of them! str_trp_knight_10_6_say_words|Make your peace! str_trp_knight_10_7_say_words|Run for your life! str_trp_knight_10_8_say_words|None shall survive! str_trp_knight_10_9_say_words|Time to die now! str_trp_knight_10_10_say_words|I am TENG KUI! str_trp_knight_10_11_say_words|Feel my wrath! str_trp_knight_10_12_say_words|Strike! str_trp_knight_10_13_say_words|By the Godess! str_trp_knight_10_14_say_words|I am your father! str_trp_knight_10_15_say_words|I am your daddy! str_trp_knight_10_16_say_words|For the burning Blade! str_trp_knight_10_17_say_words|Follow me, quick! str_trp_knight_10_18_say_words|You may feel a sting. str_trp_knight_10_19_say_words|Rewords for you, my soldiers. str_trp_knight_10_20_say_words|Watch my boat! str_trp_kingdom_1_pretender_say_words|You know who I am? str_trp_kingdom_2_pretender_say_words|None shall survive! str_trp_kingdom_3_pretender_say_words|Let you know four Zhejiang Dragon! str_trp_kingdom_4_pretender_say_words|Feel my pain! str_trp_kingdom_5_pretender_say_words|Sorry.. str_trp_kingdom_6_pretender_say_words|My fault! My fault! str_trp_kingdom_9_pretender_say_words|Surprise! str_trp_kingdom_10_pretender_say_words|Feel my rath! str_trp_xerina_say_defeated_words|Help me, borther! str_trp_dranton_say_defeated_words|Leave me alone! str_trp_kradus_say_defeated_words|What? You are spy? str_trp_npc1_say_defeated_words|I'm gone! str_trp_npc2_say_defeated_words|I'm hurt! str_trp_npc3_say_defeated_words|Don't hit me! str_trp_npc4_say_defeated_words|Brother Three! str_trp_npc5_say_defeated_words|I won't hurt you, you can't hurt me! str_trp_npc6_say_defeated_words|You, you, you, I, I, I.. str_trp_npc7_say_defeated_words|See you next time! str_trp_npc8_say_defeated_words|Stop! I won't make you to baozi! str_trp_npc9_say_defeated_words|Oh my husband.. str_trp_npc10_say_defeated_words|What? I'm not the best one? str_trp_npc11_say_defeated_words|Non't hit my face! str_trp_npc12_say_defeated_words|Take care! General! str_trp_npc13_say_defeated_words|How dare you hurt buddha? str_trp_npc14_say_defeated_words|Help me, my lord! str_trp_npc15_say_defeated_words|You are so mean! str_trp_npc16_say_defeated_words|Where's Lei Heng? Where's Zhu Tong? Where's Song jiang? str_trp_npc17_say_defeated_words|Save me! str_trp_npc18_say_defeated_words|O.. str_trp_npc19_say_defeated_words|Can't cross the river, can't climb the mountain.. str_trp_npc20_say_defeated_words|Oh my god, it's my blood! str_trp_npc21_say_defeated_words|Don't hit me by stone! str_trp_npc22_say_defeated_words|Don't kill me, Wu Song! str_trp_npc23_say_defeated_words|I'm not Li Kui! str_trp_npc24_say_defeated_words|I'm not crying! str_trp_npc25_say_defeated_words|You don't get out much do you? str_trp_npc26_say_defeated_words|I'm hiding. str_trp_npc27_say_defeated_words|I wish I was a bird. str_trp_npc28_say_defeated_words|Ouch, no body hit me like this before! str_trp_jin_npc1_say_defeated_words|Victory shall be ours! str_trp_jin_npc2_say_defeated_words|For the Dajin! str_trp_jin_npc3_say_defeated_words|Wating for the reinforcements. str_trp_jin_npc4_say_defeated_words|Death! str_trp_jin_npc5_say_defeated_words|Move your arse! str_trp_jin_npc6_say_defeated_words|Sorry, master. str_trp_jin_npc7_say_defeated_words|Save me, big borther! str_trp_jin_npc8_say_defeated_words|Hey you, catch! str_trp_deserter_han_npc1_say_defeated_words|Ahhhggg! str_trp_deserter_han_npc2_say_defeated_words|Let me alive! str_trp_deserter_liang_npc1_say_defeated_words|Alright, give the dead tiger back to you. str_trp_deserter_liang_npc2_say_defeated_words|Your prattle begins to annoy me. str_trp_deserter_zhao_npc1_say_defeated_words|Oh my boat! str_trp_deserter_zhao_npc2_say_defeated_words|God bless me! str_trp_deserter_sha_npc1_say_defeated_words|Do you know who's my uncle? str_trp_deserter_sha_npc2_say_defeated_words|I'm yours. str_trp_deserter_shu_npc1_say_defeated_words|(surprise) str_trp_deserter_shu_npc2_say_defeated_words|Don't you have a strategy? str_trp_deserter_wu_npc1_say_defeated_words|Run! str_trp_deserter_wu_npc2_say_defeated_words|What the bloody hell are you playing at? str_trp_deserter_song_npc1_say_defeated_words|Touch me not! str_trp_deserter_song_npc2_say_defeated_words|I have bad brethren. str_trp_deserter_liao_npc1_say_defeated_words|I'm to blame! str_trp_deserter_liao_npc2_say_defeated_words|What? str_trp_deserter_jin_npc1_say_defeated_words|I'd tell you more. str_trp_deserter_jin_npc2_say_defeated_words|Make your peace! str_trp_deserter_chu_npc1_say_defeated_words|Where's my borthers? str_trp_deserter_chu_npc2_say_defeated_words|So many enemies! str_trp_forest_npc1_say_defeated_words|Song Jiang wanna kill me! str_trp_forest_npc2_say_defeated_words|Return my close! str_trp_forest_npc3_say_defeated_words|My back is killing me! str_trp_forest_npc4_say_defeated_words|Sorry, Shi Jin! str_trp_forest_npc5_say_defeated_words|I may have somethin for you! str_trp_forest_npc6_say_defeated_words|Sorry, Song jiang! str_trp_sea_npc1_say_defeated_words|Revenge! str_trp_sea_npc2_say_defeated_words|Help me , brother Cui! str_trp_sea_npc3_say_defeated_words|Forgive me, please! str_trp_snow_npc1_say_defeated_words|I am bleeding. str_trp_desert_npc1_say_defeated_words|We are three borthers. str_trp_desert_npc2_say_defeated_words|Borthers! str_trp_desert_npc3_say_defeated_words|I see dead people. str_trp_mountain_npc1_say_defeated_words|I'm not Chai Jin! str_trp_mountain_npc2_say_defeated_words|I'm not Song Jiang! str_trp_steppe_npc1_say_defeated_words|Borther, run! str_trp_steppe_npc2_say_defeated_words|Borther, run! str_trp_kingdom_1_lord_say_defeated_words|Alright. str_trp_kingdom_2_lord_say_defeated_words|Is my help required? str_trp_kingdom_3_lord_say_defeated_words|It's only a flesh wound! str_trp_kingdom_4_lord_say_defeated_words|Attttaccckkk! str_trp_kingdom_5_lord_say_defeated_words|Is someone injured? str_trp_kingdom_6_lord_say_defeated_words|That's it, I'm dead! str_trp_kingdom_7_lord_say_defeated_words|You're annoying! str_trp_kingdom_8_lord_say_defeated_words|Feel my rath! str_trp_kingdom_9_lord_say_defeated_words|To the death! str_trp_kingdom_10_lord_say_defeated_words|One more time! str_trp_knight_1_1_say_defeated_words|You're annoying me! str_trp_knight_1_2_say_defeated_words|I will revenge! str_trp_knight_1_3_say_defeated_words|Taste my steel! str_trp_knight_1_4_say_defeated_words|Right away! str_trp_knight_1_5_say_defeated_words|Back off! str_trp_knight_1_6_say_defeated_words|Say the word! str_trp_knight_1_7_say_defeated_words|Start running! str_trp_knight_1_8_say_defeated_words|Euuhhhhh! str_trp_knight_1_9_say_defeated_words|Sorry! str_trp_knight_1_10_say_defeated_words|I will never surrender unless your lord come! str_trp_knight_1_11_say_defeated_words|I'm fail?? str_trp_knight_1_12_say_defeated_words|Ready for you. str_trp_knight_1_13_say_defeated_words|No surrender. str_trp_knight_1_14_say_defeated_words|Release me! str_trp_knight_1_15_say_defeated_words|Yeah, you win. str_trp_knight_1_16_say_defeated_words|Badly hurt! str_trp_knight_1_17_say_defeated_words|(Music start) str_trp_knight_1_18_say_defeated_words|It's yours. str_trp_knight_1_19_say_defeated_words|Dangerous! str_trp_knight_1_20_say_defeated_words|Well done! str_trp_knight_2_1_say_defeated_words|Don't bother me! str_trp_knight_2_2_say_defeated_words|Fight or die! str_trp_knight_2_3_say_defeated_words|What my life! str_trp_knight_2_4_say_defeated_words|I'm OK, I'm OK. str_trp_knight_2_5_say_defeated_words|Charge! str_trp_knight_2_6_say_defeated_words|Don't hurry! str_trp_knight_2_7_say_defeated_words|Not good for my renown! str_trp_knight_2_8_say_defeated_words|For the Liangshan! str_trp_knight_2_9_say_defeated_words|My life! str_trp_knight_2_10_say_defeated_words|Help, master! str_trp_knight_2_11_say_defeated_words|Do you know who's my master? str_trp_knight_2_12_say_defeated_words|Let me call the reinforcement. str_trp_knight_2_13_say_defeated_words|Just kill me! You! str_trp_knight_2_14_say_defeated_words|Surrender! str_trp_knight_2_15_say_defeated_words|Let me have lunch! str_trp_knight_2_16_say_defeated_words|Here's the money! str_trp_knight_2_17_say_defeated_words|Damn, because of the horse! str_trp_knight_2_18_say_defeated_words|Another chance! str_trp_knight_2_19_say_defeated_words|I dare you? str_trp_knight_2_20_say_defeated_words|So, what's your nickname? str_trp_knight_3_1_say_defeated_words|How can I be rich any more. str_trp_knight_3_2_say_defeated_words|Ammo out. str_trp_knight_3_3_say_defeated_words|Sad for my borthers. str_trp_knight_3_4_say_defeated_words|Kill me! str_trp_knight_3_5_say_defeated_words|Watch my ass! str_trp_knight_3_6_say_defeated_words|Is that all you do? str_trp_knight_3_7_say_defeated_words|Brother Song Jiang! str_trp_knight_3_8_say_defeated_words|Me not that kind of man! str_trp_knight_3_9_say_defeated_words|Don't let me see you again. str_trp_knight_3_10_say_defeated_words|Ready to die. str_trp_knight_3_11_say_defeated_words|OK, OK, you win. str_trp_knight_3_12_say_defeated_words|Here's a trap! Run my brother! str_trp_knight_3_13_say_defeated_words|Oh my shield! str_trp_knight_3_14_say_defeated_words|Children, run! str_trp_knight_3_15_say_defeated_words|Borther! str_trp_knight_3_16_say_defeated_words|Borther! str_trp_knight_3_17_say_defeated_words|Oh my spear! str_trp_knight_3_18_say_defeated_words|What a life! str_trp_knight_3_19_say_defeated_words|Let me call my master! str_trp_knight_3_20_say_defeated_words|Wait, I'm calling my brother. str_trp_knight_4_1_say_defeated_words|Let you know Pilgrim another day. str_trp_knight_4_2_say_defeated_words|What? What's your name? str_trp_knight_4_3_say_defeated_words|I need 2 more! str_trp_knight_4_4_say_defeated_words|Why not? str_trp_knight_4_5_say_defeated_words|I'm in the trap! str_trp_knight_4_6_say_defeated_words|Not you, but me! str_trp_knight_4_7_say_defeated_words|Target sighted. str_trp_knight_4_8_say_defeated_words|Run, quickly! str_trp_knight_4_9_say_defeated_words|Oh my spell.. str_trp_knight_4_10_say_defeated_words|Good sword! str_trp_knight_4_11_say_defeated_words|Enemy spotted. str_trp_knight_4_12_say_defeated_words|Shame.. str_trp_knight_4_13_say_defeated_words|Mayday!Mayday! str_trp_knight_4_14_say_defeated_words|Fire on sight. str_trp_knight_4_15_say_defeated_words|Wonderful punch! str_trp_knight_4_16_say_defeated_words|Set'm down. str_trp_knight_4_17_say_defeated_words|At your service. str_trp_knight_4_18_say_defeated_words|I am fail. str_trp_knight_4_19_say_defeated_words|More fighting! str_trp_knight_4_20_say_defeated_words|I think I have a splinter! str_trp_knight_5_1_say_defeated_words|Cloud! str_trp_knight_5_2_say_defeated_words|Good for you! str_trp_knight_5_3_say_defeated_words|OK, OK, here's the money. str_trp_knight_5_4_say_defeated_words|You should win by knowleadge, not punch. str_trp_knight_5_5_say_defeated_words|Em.. I am reading. str_trp_knight_5_6_say_defeated_words|For my people! str_trp_knight_5_7_say_defeated_words|I am prepared to die! str_trp_knight_5_8_say_defeated_words|Somebody heal me? str_trp_knight_5_9_say_defeated_words|What can I do? str_trp_knight_5_10_say_defeated_words|Don't wait up for me. str_trp_knight_5_11_say_defeated_words|Fight for death! str_trp_knight_5_12_say_defeated_words|As you wish. str_trp_knight_5_13_say_defeated_words|One way trip. str_trp_knight_5_14_say_defeated_words|You wanna drink? str_trp_knight_5_15_say_defeated_words|Show me the way. str_trp_knight_5_16_say_defeated_words|Good bye! str_trp_knight_5_17_say_defeated_words|I've been spotted! str_trp_knight_5_18_say_defeated_words|They found me out! str_trp_knight_5_19_say_defeated_words|Come, come! str_trp_knight_5_20_say_defeated_words|Just wait for the reinforcement! str_trp_knight_6_1_say_defeated_words|Let's get outa here! str_trp_knight_6_2_say_defeated_words|Damn! str_trp_knight_6_3_say_defeated_words|I'm in too close! str_trp_knight_6_4_say_defeated_words|I don't have time for this! str_trp_knight_6_5_say_defeated_words|No face to see my dad. str_trp_knight_6_6_say_defeated_words|Fight another day! str_trp_knight_6_7_say_defeated_words|I need support! str_trp_knight_6_8_say_defeated_words|You are so strong! str_trp_knight_6_9_say_defeated_words|Forward! str_trp_knight_6_10_say_defeated_words|Yeah, you are the best. str_trp_knight_6_11_say_defeated_words|How can I get out? str_trp_knight_6_12_say_defeated_words|Damn it, ambush! str_trp_knight_6_13_say_defeated_words|Attack! str_trp_knight_6_14_say_defeated_words|Run for cover! str_trp_knight_6_15_say_defeated_words|Just kill me! str_trp_knight_6_16_say_defeated_words|Oh my god, water! str_trp_knight_6_17_say_defeated_words|The end is near. str_trp_knight_6_18_say_defeated_words|Don't kill me! str_trp_knight_6_19_say_defeated_words|Find the chance another time. str_trp_knight_6_20_say_defeated_words|Enemy in my sites! str_trp_knight_7_1_say_defeated_words|How about join us? str_trp_knight_7_2_say_defeated_words|Fogive me, hero! str_trp_knight_7_3_say_defeated_words|No face to return.. str_trp_knight_7_4_say_defeated_words|God bless me.. str_trp_knight_7_5_say_defeated_words|Who's your daddy? str_trp_knight_7_6_say_defeated_words|Where's my guard? str_trp_knight_7_7_say_defeated_words|Watch out! What? str_trp_knight_7_8_say_defeated_words|What a hero! str_trp_knight_7_9_say_defeated_words|Maybe I'm too old… str_trp_knight_7_10_say_defeated_words|Come and fight again! str_trp_knight_7_11_say_defeated_words|Good play! str_trp_knight_7_12_say_defeated_words|I remember you! str_trp_knight_7_13_say_defeated_words|Cover me! str_trp_knight_7_14_say_defeated_words|Run, run! str_trp_knight_7_15_say_defeated_words|Take care of the general! str_trp_knight_7_16_say_defeated_words|Release me? You sure? str_trp_knight_7_17_say_defeated_words|Tell the general first. str_trp_knight_7_18_say_defeated_words|I'm your man. str_trp_knight_7_19_say_defeated_words|How can the wine.. str_trp_knight_7_20_say_defeated_words|Fire! Fire! str_trp_knight_8_1_say_defeated_words|Where's the monk? str_trp_knight_8_2_say_defeated_words|God punish Liao! str_trp_knight_8_3_say_defeated_words|It's too quiet here. str_trp_knight_8_4_say_defeated_words|Brother..No.. str_trp_knight_8_5_say_defeated_words|Brother..I.. str_trp_knight_8_6_say_defeated_words|I'm not home! str_trp_knight_8_7_say_defeated_words|Winning is gone. str_trp_knight_8_8_say_defeated_words|Hey! Be polite to the lady! str_trp_knight_8_9_say_defeated_words|What's that? str_trp_knight_8_10_say_defeated_words|What? Taoist? str_trp_knight_8_11_say_defeated_words|Where's my leader? str_trp_knight_8_12_say_defeated_words|I'm running! str_trp_knight_8_13_say_defeated_words|Game over. str_trp_knight_8_14_say_defeated_words|There shooting me! str_trp_knight_8_15_say_defeated_words|What a tough guy! str_trp_knight_8_16_say_defeated_words|I should use crossbow! str_trp_knight_8_17_say_defeated_words|Ouch........... str_trp_knight_8_18_say_defeated_words|Ah........ str_trp_knight_8_19_say_defeated_words|Run, run! str_trp_knight_8_20_say_defeated_words|DON'T KILL ME~!!! str_trp_knight_9_1_say_defeated_words|I'm just one man. str_trp_knight_9_2_say_defeated_words|Am I wrong? str_trp_knight_9_3_say_defeated_words|Don't force me so much! str_trp_knight_9_4_say_defeated_words|Why failure again? str_trp_knight_9_5_say_defeated_words|Why? Why? str_trp_knight_9_6_say_defeated_words|My fault! str_trp_knight_9_7_say_defeated_words|Where's the arrows from? str_trp_knight_9_8_say_defeated_words|I'm hit! str_trp_knight_9_9_say_defeated_words|Get out, my borther! str_trp_knight_9_10_say_defeated_words|I'm unarmed! str_trp_knight_9_11_say_defeated_words|Not my reason. str_trp_knight_9_12_say_defeated_words|What? You are a spy? str_trp_knight_9_13_say_defeated_words|Where's my husband? str_trp_knight_9_14_say_defeated_words|Damn it! str_trp_knight_9_15_say_defeated_words|Brother.. str_trp_knight_9_16_say_defeated_words|Where's the reinforcements? str_trp_knight_9_17_say_defeated_words|I'm ready for die! str_trp_knight_9_18_say_defeated_words|Don't kill me! str_trp_knight_9_19_say_defeated_words|Get me outa here! str_trp_knight_9_20_say_defeated_words|Don't shoot! str_trp_knight_10_1_say_defeated_words|Mommy! str_trp_knight_10_2_say_defeated_words|You can't 2 on 1! str_trp_knight_10_3_say_defeated_words|You are sure? str_trp_knight_10_4_say_defeated_words|Good punch! str_trp_knight_10_5_say_defeated_words|Just quickly than me... str_trp_knight_10_6_say_defeated_words|What a plan! str_trp_knight_10_7_say_defeated_words|How can I meet you? str_trp_knight_10_8_say_defeated_words|Why my life so short? str_trp_knight_10_9_say_defeated_words|Why me? str_trp_knight_10_10_say_defeated_words|Who are you? str_trp_knight_10_11_say_defeated_words|I'm dead. str_trp_knight_10_12_say_defeated_words|Emmmmmm............ str_trp_knight_10_13_say_defeated_words|We're pinned down! str_trp_knight_10_14_say_defeated_words|What? The enemy is coming? str_trp_knight_10_15_say_defeated_words|Fogive me, my lord! str_trp_knight_10_16_say_defeated_words|What? Water? Oh my fire! str_trp_knight_10_17_say_defeated_words|My horse bad! str_trp_knight_10_18_say_defeated_words|Hurry, hurry! str_trp_knight_10_19_say_defeated_words|Where are you from? str_trp_knight_10_20_say_defeated_words|We're being attacked! str_trp_kingdom_1_pretender_say_defeated_words|Daddy, help! str_trp_kingdom_2_pretender_say_defeated_words|Damn! You just injure me with a secret arrow! str_trp_kingdom_3_pretender_say_defeated_words|Aha, I can swim! str_trp_kingdom_4_pretender_say_defeated_words|You are more mean than the Flowery monk! str_trp_kingdom_5_pretender_say_defeated_words|Du Qian! Song Wan! Zhu Gui! str_trp_kingdom_6_pretender_say_defeated_words|I will never surrender! str_trp_kingdom_9_pretender_say_defeated_words|Do you know who's my son in law? str_trp_kingdom_10_pretender_say_defeated_words|You are not hero! str_xx_zhong|Loyal str_xx_yi|Chivalrous str_xx_yong|Courage str_job_shangren|Merchant str_job_cunmin|Farmer str_job_diaomin|Warrior str_job_jiangren|Artisan str_job_shanmin|Herder str_job_lishi|Titan str_job_yiren|Actor str_job_xueshi|Academic str_job_jiushang|Barkeeper str_job_chuanfu|Fisher str_job_daozei|Thief str_job_yisheng|Doctor str_job_senan|Playboy str_job_shaonv|Beauty str_job_daoshi|Taoist str_job_level_1|Level 1 str_job_level_2|Level 2 str_job_level_3|Level 3 str_job_level_4|Level 4 str_job_level_5|Level 5 str_job_shangren_level_1|MER L1 str_job_shangren_level_2|MER L2 str_job_shangren_level_3|MER L3 str_job_shangren_level_4|MER L4 str_job_shangren_level_5|MER L5 str_job_cunmin_level_1|FAR L1 str_job_cunmin_level_2|FAR L2 str_job_cunmin_level_3|FAR L3 str_job_cunmin_level_4|FAR L4 str_job_cunmin_level_5|FAR L5 str_job_diaomin_level_1|WAR L1 str_job_diaomin_level_2|WAR L2 str_job_diaomin_level_3|WAR L3 str_job_diaomin_level_4|WAR L4 str_job_diaomin_level_5|WAR L5 str_job_jiangren_level_1|ART L1 str_job_jiangren_level_2|ART L2 str_job_jiangren_level_3|ART L3 str_job_jiangren_level_4|ART L4 str_job_jiangren_level_5|ART L5 str_job_shanmin_level_1|HER L1 str_job_shanmin_level_2|HER L2 str_job_shanmin_level_3|HER L3 str_job_shanmin_level_4|HER L4 str_job_shanmin_level_5|HER L5 str_job_lishi_level_1|TIT L1 str_job_lishi_level_2|TIT L2 str_job_lishi_level_3|TIT L3 str_job_lishi_level_4|TIT L4 str_job_lishi_level_5|TIT L5 str_job_yiren_level_1|ACT L1 str_job_yiren_level_2|ACT L2 str_job_yiren_level_3|ACT L3 str_job_yiren_level_4|ACT L4 str_job_yiren_level_5|ACT L5 str_job_xueshi_level_1|ACA L1 str_job_xueshi_level_2|ACA L2 str_job_xueshi_level_3|ACA L3 str_job_xueshi_level_4|ACA L4 str_job_xueshi_level_5|ACA L5 str_job_jiushang_level_1|BAR L1 str_job_jiushang_level_2|BAR L2 str_job_jiushang_level_3|BAR L3 str_job_jiushang_level_4|BAR L4 str_job_jiushang_level_5|BAR L5 str_job_chuanfu_level_1|FIS L1 str_job_chuanfu_level_2|FIS L2 str_job_chuanfu_level_3|FIS L3 str_job_chuanfu_level_4|FIS L4 str_job_chuanfu_level_5|FIS L5 str_job_daozei_level_1|THI L1 str_job_daozei_level_2|THI L2 str_job_daozei_level_3|THI L3 str_job_daozei_level_4|THI L4 str_job_daozei_level_5|THI L5 str_job_yisheng_level_1|DOC L1 str_job_yisheng_level_2|DOC L2 str_job_yisheng_level_3|DOC L3 str_job_yisheng_level_4|DOC L4 str_job_yisheng_level_5|DOC L5 str_job_senan_level_1|PLA L1 str_job_senan_level_2|PLA L2 str_job_senan_level_3|PLA L3 str_job_senan_level_4|PLA L4 str_job_senan_level_5|PLA L5 str_job_shaonv_level_1|BEA L1 str_job_shaonv_level_2|BEA L2 str_job_shaonv_level_3|BEA L3 str_job_shaonv_level_4|BEA L4 str_job_shaonv_level_5|BEA L5 str_job_daoshi_level_1|TAO L1 str_job_daoshi_level_2|TAO L2 str_job_daoshi_level_3|TAO L3 str_job_daoshi_level_4|TAO L4 str_job_daoshi_level_5|TAO L5 str_108_heroes_zhang_qing_mission_word_1|Robber varlet of the swamp, I challenge a fight to the death! str_108_heroes_zhang_qing_mission_word_2|Who will contend with Zhang Qin? str_108_heroes_zhang_qing_mission_word_3|Xu Ning! Just the man! str_108_heroes_zhang_qing_mission_word_4|Who will take on that scoundrel. str_108_heroes_zhang_qing_mission_word_5|What? Yan Shun, wait! str_108_heroes_zhang_qing_mission_word_6|That wretch is nothing to be afraid of! str_108_heroes_zhang_qing_mission_word_7|The kid is nothing to fear! str_108_heroes_zhang_qing_mission_word_8|If our prestige is broken, how will we be able to fight in days to come? ^^Let's see if those stones can hit me!” str_108_heroes_zhang_qing_mission_word_9|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_108_heroes_zhang_qing_mission_word_10|You've hit others, but you'll never hit me!” str_108_heroes_zhang_qing_mission_word_11|I'll either take Zhang Qin personally or I won't return to my army! str_108_heroes_zhang_qing_mission_word_12|What use are we brothers if you have to go forth yourself! str_108_heroes_zhang_qing_mission_word_13|Over−rated scamp! What have you got except a bit of strength and courage? ^^Do you recognize the great warrior Huyan Zhuo? str_108_heroes_zhang_qing_mission_word_14|Traitor and vanquished general! See what you can do with this! str_108_heroes_zhang_qing_mission_word_15|All of the cavalry chieftains have been wounded.^^Who of the infantry dares to capture Zhang Qin? str_108_heroes_zhang_qing_mission_word_16|Don't be afraid my borther, I will beat him! str_108_heroes_zhang_qing_mission_word_17|Puny commander! I've beaten your cavalry. What good are footsloggers! str_108_heroes_zhang_qing_mission_word_18|Who will rescue Liu Tang? str_108_heroes_zhang_qing_mission_word_19|Let Liu Tang go! str_108_heroes_zhang_qing_mission_word_20|Take that! str_108_heroes_zhang_qing_mission_word_21|If we lose our manhood today, how can we return to Liangshan Marsh?^^Who will work off this rage for me? str_108_heroes_zhang_qing_mission_word_22|They've taken Liu Tang. So what!^^If one man can't deal with Zhang Qin, we'll attack him together! str_108_heroes_zhang_qing_mission_word_23|One's not enough, so you've added another. ^^Even if there were ten of you, it wouldn't matter! str_108_heroes_zhang_qing_mission_word_24|Surrender or die! str_108_heroes_zhang_qing_mission_word_25|(I surrendered to Song Jiang only recently. If I don't display some of my military skill, ^^people won't think much of me when we go up the mountain.) str_108_heroes_zhang_qing_mission_word_26|Yours and mine are neighboring prefectures, as close as lips and teeth. ^Together we exterminated robbers, which was only fitting and proper. ^Why have you turned against the imperial court? You ought to be ashamed! str_108_heroes_zhang_qing_mission_word_27|Others may fear your stones, but they can't touch me! str_108_heroes_zhang_qing_mission_word_28|Let me help you, Dong Ping! str_108_heroes_zhang_qing_mission_word_29|Ding Desun, Let's attack them together! str_108_heroes_zhang_qing_mission_word_30|Take that! str_108_heroes_zhang_qing_mission_word_31|Watch out! str_108_heroes_zhang_qing_mission_word_32|Eat my arrow! str_108_heroes_zhang_qing_mission_word_33|Charge! str_108_heroes_zhang_qing_mission_word_34|We will save you! str_108_heroes_zhang_qing_mission_word_35|They've defeated fifteen of our chieftains in a row. ^^We'll lose face if we don't nab at least one lieutenant.” str_108_heroes_zhang_qing_mission_word_36|Charge! Capture Song Jiang alive! str_108_heroes_zhang_qing_mission_word_37|Song Jiang is Captured! We win! str_108_heroes_zhang_qing_mission_word_38|In the Five Dynasties period, Wang Yanzhang of the Great Liang beat thirty−six Tang commanders str_108_heroes_zhang_qing_mission_word_39|before the sun so much as moved their shadows, str_108_heroes_zhang_qing_mission_word_40|Today, Zhang Qin vanquished fifteen of our chieftains. str_108_heroes_zhang_qing_mission_word_41|Truly, a splendid general, no less a man than Wang Yanzhang! str_108_heroes_zhang_qing_mission_word_42|Chapter 70 in "water margin" str_liang_shan_start_war_2|More and more spies is sending by Song. It seems that the 5 kindoms of Liangshan won't be alliance any more. str_liang_shan_start_war_3|More and more spies is sending by Song. It seems that the 6 kindoms of Liangshan won't be alliance any more. str_hong_tai_wei_talk_1|General, enough! str_hong_tai_wei_talk_2|Have you tired, my lord? str_hong_tai_wei_talk_3|Security! Security! str_hong_tai_wei_talk_4|You are too strong for me, general. str_hong_tai_wei_talk_5|Anything else you can do, my general? str_hong_tai_wei_talk_6|Rebound! str_hong_tai_wei_talk_7|Zzzzzzzzzz.. str_hong_tai_wei_talk_8|Stop kidding please, my lord. str_cheat_menu_on|Cheating! Evil+30, Shame+50, relation with modder -60 str_cheat_menu_off|Cheating close! Cool+50, Niubility+60, relation with modder +80 str_own_special_item|[Owner] Increase bonus up to 150% str_special_item_level|Special Item Level str_special_item_level_1|Lv.1 str_special_item_level_2|Lv.2 str_special_item_level_3|Lv.3 str_special_item_level_4|Lv.4 str_special_item_random_feature_name_1|Cavalry Killer str_special_item_random_feature_name_2|Ranged Killer str_special_item_random_feature_name_3|Infantry Killer str_special_item_random_feature_name_4|Infantry Champion str_special_item_random_feature_name_5|Cavalry Champion str_special_item_random_feature_name_6|Dark Arts str_special_item_random_feature_name_7|Shadow Infusion str_special_item_random_feature_name_8|Drain Life str_special_item_random_feature_name_9|Lasting Affliction str_special_item_random_feature_name_10|Blood magic str_special_item_random_feature_name_11|Strength str_special_item_random_feature_name_12|Agility str_special_item_random_feature_name_13|Intelligence str_special_item_random_feature_name_14|Charisma str_special_item_random_feature_name_15|One Handed Weapon str_special_item_random_feature_name_16|Two Handed Weapon str_special_item_random_feature_name_17|Polearms str_special_item_random_feature_name_18|Archery str_special_item_random_feature_name_19|Crossbow str_special_item_random_feature_name_20|Throwing str_special_item_random_feature_name_21|Firearm str_special_item_random_feature_name_22|Trade str_special_item_random_feature_name_23|Leadership str_special_item_random_feature_name_24|Prisoner Management str_special_item_random_feature_name_25|Persuasion str_special_item_random_feature_name_26|Engineer str_special_item_random_feature_name_27|First Aid str_special_item_random_feature_name_28|Surgery str_special_item_random_feature_name_29|Wound Treatment str_special_item_random_feature_name_30|Inventory Management str_special_item_random_feature_name_31|Spotting str_special_item_random_feature_name_32|Pathfinding str_special_item_random_feature_name_33|Tactics str_special_item_random_feature_name_34|Tracking str_special_item_random_feature_name_35|Trainer str_special_item_random_feature_name_36|Looting str_special_item_random_feature_name_37|Horse Archery str_special_item_random_feature_name_38|Riding str_special_item_random_feature_name_39|Athletics str_special_item_random_feature_name_40|Shield str_special_item_random_feature_name_41|Weapon Master str_special_item_random_feature_name_42|Power Draw str_special_item_random_feature_name_43|Power Throw str_special_item_random_feature_name_44|Power Strike str_special_item_random_feature_name_45|Ironflesh str_special_item_random_feature_name_46|Elder str_special_item_random_feature_name_47|Stealing str_special_item_random_feature_name_48|Drain life str_special_item_random_feature_name_49|Groom str_special_item_random_feature_name_50|Refill str_special_item_random_feature_name_51|Imposing str_special_item_random_feature_name_52|Capturing str_special_item_random_feature_name_53|Trapping str_special_item_random_feature_name_54|Catching str_special_item_random_feature_name_55|Looting str_special_item_random_feature_name_56|Persistent str_special_item_random_feature_name_57|Favour str_special_item_random_feature_name_58|Renown str_special_item_random_feature_name_59|Fame str_special_item_random_feature_name_60|Extract str_special_item_random_feature_name_61|Catch str_special_item_random_feature_name_62|Supply str_special_item_random_feature_name_63|Sharp str_special_item_random_feature_name_64|Checkmate str_special_item_random_feature_name_65|Abstinency str_special_item_random_feature_name_66|Han Invader str_special_item_random_feature_name_67|Liang Invader str_special_item_random_feature_name_68|Zhao Invader str_special_item_random_feature_name_69|Sha Invader str_special_item_random_feature_name_70|Shu Invader str_special_item_random_feature_name_71|Wu Invader str_special_item_random_feature_name_72|Song Invader str_special_item_random_feature_name_73|Liao Invader str_special_item_random_feature_name_74|Jin Invader str_special_item_random_feature_name_75|Chu Invader str_special_item_random_feature_name_76|Greenwood Hero str_special_item_random_feature_name_77|Dajin Defender str_special_item_random_feature_name_78|Challenger str_special_item_random_feature_name_79|Walls Attacker str_special_item_random_feature_name_80|Walls Defender str_special_item_random_feature_name_81|Village Defender str_special_item_random_feature_name_82|Steppe Hero str_special_item_random_feature_name_83|Snow Hero str_special_item_random_feature_name_84|Desert Hero str_special_item_random_feature_name_85|Forest Hero str_special_item_random_feature_name_86|Critical str_special_item_random_feature_name_87|Undead str_special_item_random_feature_name_88|On Fire str_special_item_random_feature_name_89|Calm str_special_item_random_feature_name_90|Charger str_special_item_random_feature_name_91|Sniper str_special_item_random_feature_name_92|Daytime Hero str_special_item_random_feature_name_93|Night Hero str_special_item_random_feature_name_94|Blade str_special_item_random_feature_name_95|Raid str_special_item_random_feature_name_96|Removal str_special_item_random_feature_name_97|Chaos str_special_item_random_feature_name_98|Immobilized str_special_item_random_feature_name_99|Confused str_special_item_random_feature_name_100|Swift str_special_item_random_feature_name_101|Obscured str_special_item_random_feature_name_102|Broken str_special_item_random_feature_name_103|Gallop str_special_item_random_feature_name_104|Accurate str_special_item_random_feature_effect_1|Increase damage to horses and cavalry by str_special_item_random_feature_effect_2|Increase damage to ranged by str_special_item_random_feature_effect_3|Increase damage to infantry by str_special_item_random_feature_effect_4|Increase damage while on foot by str_special_item_random_feature_effect_5|Increase damage while riding by str_special_item_random_feature_effect_6|Increase damage of spells of Taoist by str_special_item_random_feature_effect_7|Increase range of spells of Taoist by str_special_item_random_feature_effect_8|There are str_special_item_random_feature_effect_9|Increase num of kill Req to on fire by str_special_item_random_feature_effect_10|Reduce damage for Taoist by str_special_item_random_feature_effect_11|attribute increase by str_special_item_random_feature_effect_12|attribute increase by str_special_item_random_feature_effect_13|attribute increase by str_special_item_random_feature_effect_14|attribute increase by str_special_item_random_feature_effect_15|proficiencies increase by str_special_item_random_feature_effect_16|proficiencies increase by str_special_item_random_feature_effect_17|proficiencies increase by str_special_item_random_feature_effect_18|proficiencies increase by str_special_item_random_feature_effect_19|proficiencies increase by str_special_item_random_feature_effect_20|proficiencies increase by str_special_item_random_feature_effect_21|proficiencies increase by str_special_item_random_feature_effect_22|skill increase by str_special_item_random_feature_effect_23|skill increase by str_special_item_random_feature_effect_24|skill increase by str_special_item_random_feature_effect_25|skill increase by str_special_item_random_feature_effect_26|skill increase by str_special_item_random_feature_effect_27|skill increase by str_special_item_random_feature_effect_28|skill increase by str_special_item_random_feature_effect_29|skill increase by str_special_item_random_feature_effect_30|skill increase by str_special_item_random_feature_effect_31|skill increase by str_special_item_random_feature_effect_32|skill increase by str_special_item_random_feature_effect_33|skill increase by str_special_item_random_feature_effect_34|skill increase by str_special_item_random_feature_effect_35|skill increase by str_special_item_random_feature_effect_36|skill increase by str_special_item_random_feature_effect_37|skill increase by str_special_item_random_feature_effect_38|skill increase by str_special_item_random_feature_effect_39|skill increase by str_special_item_random_feature_effect_40|skill increase by str_special_item_random_feature_effect_41|skill increase by str_special_item_random_feature_effect_42|skill increase by str_special_item_random_feature_effect_43|skill increase by str_special_item_random_feature_effect_44|skill increase by str_special_item_random_feature_effect_45|skill increase by str_special_item_random_feature_effect_46|Get extra EXP on killing by str_special_item_random_feature_effect_47|Get extra gold on killing by str_special_item_random_feature_effect_48|Chance to recover HP on killing by str_special_item_random_feature_effect_49|Chance to recover horse HP on killing by str_special_item_random_feature_effect_50|Chance to refill ammo on killing str_special_item_random_feature_effect_51|There are str_special_item_random_feature_effect_52|There are str_special_item_random_feature_effect_53|There are str_special_item_random_feature_effect_54|There are str_special_item_random_feature_effect_55|Increase looting chance on defeat hero by str_special_item_random_feature_effect_56|Recover HP on defeat hero by str_special_item_random_feature_effect_57|There are str_special_item_random_feature_effect_58|There are str_special_item_random_feature_effect_59|There are str_special_item_random_feature_effect_60|Increase refine stone looting chance on defeat hero by str_special_item_random_feature_effect_61|Chance to capture enemy soldier on killking by str_special_item_random_feature_effect_62|Chance to recover nearest ally HP on killing by str_special_item_random_feature_effect_63|Increase damage by str_special_item_random_feature_effect_64|Increase damage to hero by str_special_item_random_feature_effect_65|Increase damage to opposite sex by str_special_item_random_feature_effect_66|Increase damage to Han troops by str_special_item_random_feature_effect_67|Increase damage to Liang troops by str_special_item_random_feature_effect_68|Increase damage to Zhao troops by str_special_item_random_feature_effect_69|Increase damage to Sha troops by str_special_item_random_feature_effect_70|Increase damage to Shu troops by str_special_item_random_feature_effect_71|Increase damage to Wu troops by str_special_item_random_feature_effect_72|Increase damage to Song troops by str_special_item_random_feature_effect_73|Increase damage to Liao troops by str_special_item_random_feature_effect_74|Increase damage to Jin troops by str_special_item_random_feature_effect_75|Increase damage to Chu troops by str_special_item_random_feature_effect_76|Increase damage to Outlaw troops by str_special_item_random_feature_effect_77|Increase damage to Dajin troops by str_special_item_random_feature_effect_78|Increase damage on dueling by str_special_item_random_feature_effect_79|Increase damage on attacking walls by str_special_item_random_feature_effect_80|Increase damage on defending walls by str_special_item_random_feature_effect_81|Increase damage in village by str_special_item_random_feature_effect_82|Increase damage in steppe by str_special_item_random_feature_effect_83|Increase damage in snow by str_special_item_random_feature_effect_84|Increase damage in desert by str_special_item_random_feature_effect_85|Increase damage in forest by str_special_item_random_feature_effect_86|There are str_special_item_random_feature_effect_87|Increase damage by str_special_item_random_feature_effect_88|Increase damage by str_special_item_random_feature_effect_89|Increase damage by str_special_item_random_feature_effect_90|Increase damage by str_special_item_random_feature_effect_91|Increase damage by str_special_item_random_feature_effect_92|Increase damage in the daytime by str_special_item_random_feature_effect_93|Increase damage in the night by str_special_item_random_feature_effect_94|Increase damage by str_special_item_random_feature_effect_95|Increase damage from back by str_special_item_random_feature_effect_96|There are str_special_item_random_feature_effect_97|There are str_special_item_random_feature_effect_98|There are str_special_item_random_feature_effect_99|There are str_special_item_random_feature_effect_100|There are str_special_item_random_feature_effect_101|There are str_special_item_random_feature_effect_102|There are str_special_item_random_feature_effect_103|There are str_special_item_random_feature_effect_104|There are str_special_item_random_feature_end_1|% str_special_item_random_feature_end_2|% str_special_item_random_feature_end_3|% str_special_item_random_feature_end_4|% str_special_item_random_feature_end_5|% str_special_item_random_feature_end_6|% str_special_item_random_feature_end_7|% str_special_item_random_feature_end_8|%chance to make damage become HP until on fire str_special_item_random_feature_end_9|persons str_special_item_random_feature_end_10|% str_special_item_random_feature_end_11|points str_special_item_random_feature_end_12|points str_special_item_random_feature_end_13|points str_special_item_random_feature_end_14|points str_special_item_random_feature_end_15|points str_special_item_random_feature_end_16|points str_special_item_random_feature_end_17|points str_special_item_random_feature_end_18|points str_special_item_random_feature_end_19|points str_special_item_random_feature_end_20|points str_special_item_random_feature_end_21|points str_special_item_random_feature_end_22|points str_special_item_random_feature_end_23|points str_special_item_random_feature_end_24|points str_special_item_random_feature_end_25|points str_special_item_random_feature_end_26|points str_special_item_random_feature_end_27|points str_special_item_random_feature_end_28|points str_special_item_random_feature_end_29|points str_special_item_random_feature_end_30|points str_special_item_random_feature_end_31|points str_special_item_random_feature_end_32|points str_special_item_random_feature_end_33|points str_special_item_random_feature_end_34|points str_special_item_random_feature_end_35|points str_special_item_random_feature_end_36|points str_special_item_random_feature_end_37|points str_special_item_random_feature_end_38|points str_special_item_random_feature_end_39|points str_special_item_random_feature_end_40|points str_special_item_random_feature_end_41|points str_special_item_random_feature_end_42|points str_special_item_random_feature_end_43|points str_special_item_random_feature_end_44|points str_special_item_random_feature_end_45|points str_special_item_random_feature_end_46|% str_special_item_random_feature_end_47|% str_special_item_random_feature_end_48|points str_special_item_random_feature_end_49|points str_special_item_random_feature_end_51|%chance to get 1 renown on killing str_special_item_random_feature_end_52|%chance to capture special troops on killing str_special_item_random_feature_end_53|%chance to capture Dajin troops on killing str_special_item_random_feature_end_54|%chance to capture on defeat hero str_special_item_random_feature_end_55|% str_special_item_random_feature_end_56|% str_special_item_random_feature_end_57|%chance to get 1 honor on defeat hero str_special_item_random_feature_end_58|%chance to get 3 renown on defeat hero str_special_item_random_feature_end_59|%chance to get 2 relation on defeat hero str_special_item_random_feature_end_60|% str_special_item_random_feature_end_61|% str_special_item_random_feature_end_62|% str_special_item_random_feature_end_63|% str_special_item_random_feature_end_64|% str_special_item_random_feature_end_65|% str_special_item_random_feature_end_66|% str_special_item_random_feature_end_67|% str_special_item_random_feature_end_68|% str_special_item_random_feature_end_69|% str_special_item_random_feature_end_70|% str_special_item_random_feature_end_71|% str_special_item_random_feature_end_72|% str_special_item_random_feature_end_73|% str_special_item_random_feature_end_74|% str_special_item_random_feature_end_75|% str_special_item_random_feature_end_76|% str_special_item_random_feature_end_77|% str_special_item_random_feature_end_78|% str_special_item_random_feature_end_79|% str_special_item_random_feature_end_80|% str_special_item_random_feature_end_81|% str_special_item_random_feature_end_82|% str_special_item_random_feature_end_83|% str_special_item_random_feature_end_84|% str_special_item_random_feature_end_85|% str_special_item_random_feature_end_86|%chance to deal critical hit str_special_item_random_feature_end_87|%while HP less than 20% str_special_item_random_feature_end_88|%while on fire str_special_item_random_feature_end_89|%until on fire str_special_item_random_feature_end_90|%while more than 4 persons around str_special_item_random_feature_end_91|%while less than 1 persons around str_special_item_random_feature_end_92|% str_special_item_random_feature_end_93|% str_special_item_random_feature_end_94|points str_special_item_random_feature_end_95|% str_special_item_random_feature_end_96|%chance to deal removal hit str_special_item_random_feature_end_97|%chance to deal chaos hit str_special_item_random_feature_end_98|%chance to deal immobilized hit str_special_item_random_feature_end_99|%chance to deal confused hit str_special_item_random_feature_end_100|%chance to deal swift hit str_special_item_random_feature_end_101|%chance to deal obscured hit str_special_item_random_feature_end_102|%chance to deal broken hit str_special_item_random_feature_end_103|%chance to deal gallop hit str_special_item_random_feature_end_104|%chance to deal accurate hit str_special_item_random_feature_show_message_48|Hp recover! str_special_item_random_feature_show_message_49|Horse hp recover! str_special_item_random_feature_show_message_50|Ammo refill! str_special_item_random_feature_show_message_52|Specialt troops captured! str_special_item_random_feature_show_message_53|Troops of Dajin captured! str_special_item_random_feature_show_message_61|Troops captured! str_special_item_random_feature_show_message_62|Ally hp recover! str_special_item_random_feature_show_message_86|Critical Hit! str_special_item_random_feature_show_message_96|Removal Hit! str_special_item_random_feature_show_message_97|Chaos Hit! str_special_item_random_feature_show_message_98|Immobilized Hit! str_special_item_random_feature_show_message_99|Confused Hit! str_special_item_random_feature_show_message_100|Swift Hit! str_special_item_random_feature_show_message_101|Obscured Hit! str_special_item_random_feature_show_message_102|Broken Hit! str_special_item_random_feature_show_message_103|Gallop Hit! str_special_item_random_feature_show_message_104|Accurate Hit! str_kill_list_rank_1|First str_kill_list_rank_2|Second str_kill_list_rank_3|Third str_kill_list_rank_4|4th str_kill_list_rank_5|5th str_kill_list_rank_6|6th str_kill_list_rank_7|7th str_kill_list_rank_8|8th str_kill_list_rank_9|9th str_kill_list_rank_10|10th str_troop_hero_title_jungong_0|Rank Lv.1 str_troop_hero_title_jungong_1|Rank Lv.2 str_troop_hero_title_jungong_2|Rank Lv.3 str_troop_hero_title_jungong_3|Rank Lv.4 str_troop_hero_title_jungong_4|Rank Lv.5 str_troop_hero_title_jungong_5|Rank Lv.6 str_troop_hero_title_jungong_6|Rank Lv.7 str_troop_hero_title_jungong_7|Rank Lv.8 str_troop_hero_title_jungong_8|Rank Lv.9 str_troop_hero_title_jungong_9|Rank Lv.10 str_troop_hero_title_danshou_1|One Handed Weapon Practicer str_troop_hero_title_danshou_2|One Handed Weapon Veteran str_troop_hero_title_danshou_3|One Handed Weapon Master str_troop_hero_title_shuangshou_1|Two Handed Weapon Practicer str_troop_hero_title_shuangshou_2|Two Handed Weapon Veteran str_troop_hero_title_shuangshou_3|Two Handed Weapon Master str_troop_hero_title_changgan_1|Polearms Practicer str_troop_hero_title_changgan_2|Polearms Veteran str_troop_hero_title_changgan_3|Polearms Master str_troop_hero_title_gongjian_1|Archery Practicer str_troop_hero_title_gongjian_2|Archery Veteran str_troop_hero_title_gongjian_3|Archery Master str_troop_hero_title_nushi_1|Crossbows Practicer str_troop_hero_title_nushi_2|Crossbows Veteran str_troop_hero_title_nushi_3|Crossbows Master str_troop_hero_title_touzhi_1|Throwing Practicer str_troop_hero_title_touzhi_2|Throwing Veteran str_troop_hero_title_touzhi_3|Throwing Master str_troop_hero_title_dangshixiaohe|Xiao He Reborn str_troop_hero_title_miaoshouhuichun|Magic Hand str_troop_hero_title_bufengzhuoying|Wind Catcher str_troop_hero_title_shenjijunshi|Resourceful Strategist str_troop_hero_title_rongguiguli|Back To Hometown str_troop_hero_title_dudangyimian|Growing Up str_troop_hero_title_yiqixiangtou|Congenial str_troop_hero_title_gongchoujiaocuo|Wine-And-Meat Friends str_troop_hero_title_yongguansanjun|Champion str_troop_hero_title_rushizhongfu|Relief str_troop_hero_title_cibeiweihuai|Take The Lead str_troop_hero_title_yimadangxian|Leniency str_troop_hero_title_zhujiaaozhan|Memory In Zhu str_slot_troop_hero_title_name_1|Rank Level str_slot_troop_hero_title_name_2|One Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_3|Two Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_4|Polearms Practicer/Veteran/Master str_slot_troop_hero_title_name_5|Archery Practicer/Veteran/Master str_slot_troop_hero_title_name_6|Crossbow Practicer/Veteran/Master str_slot_troop_hero_title_name_7|Throwing Practicer/Veteran/Master str_slot_troop_hero_title_name_8|Xiao He Reborn str_slot_troop_hero_title_name_9|Magic Hand str_slot_troop_hero_title_name_10|Wind Catcher str_slot_troop_hero_title_name_11|Resourceful Strategist str_slot_troop_hero_title_name_12|Back To Hometown str_slot_troop_hero_title_name_13|Growing Up str_slot_troop_hero_title_name_14|Congenial str_slot_troop_hero_title_name_15|Wine-And-Meat Friends str_slot_troop_hero_title_name_16|Champion str_slot_troop_hero_title_name_17|Relief str_slot_troop_hero_title_name_18|Take The Lead str_slot_troop_hero_title_name_19|Leniency str_slot_troop_hero_title_name_20|Memory In Zhu str_slot_troop_hero_title_intro_1|Increase STR/AGI/INT 1 point random per level str_slot_troop_hero_title_intro_2|Proficiencies of one handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_3|Proficiencies of two handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_4|Proficiencies of polearms increase 15/35/50 points str_slot_troop_hero_title_intro_5|Proficiencies of archery increase 15/35/50 points str_slot_troop_hero_title_intro_6|Proficiencies of crossbows increase 15/35/50 points str_slot_troop_hero_title_intro_7|Proficiencies of throwing increase 15/35/50 points str_slot_troop_hero_title_intro_8|trade+1, engineer+1 str_slot_troop_hero_title_intro_9|first aid+1, surgery+1, wound treatment+1 str_slot_troop_hero_title_intro_10|spotting+1, pathfinding+1, tracking+1 str_slot_troop_hero_title_intro_11|tactics+1, trainer+1, looting+1 str_slot_troop_hero_title_intro_12|CHA+1 str_slot_troop_hero_title_intro_13|CHA+1 str_slot_troop_hero_title_intro_14|CHA+1 str_slot_troop_hero_title_intro_15|CHA+1, more morale increase in drinking str_slot_troop_hero_title_intro_16|STR+2, AGI+2 str_slot_troop_hero_title_intro_17|Fight skill increase 3 points random str_slot_troop_hero_title_intro_18|Fight skill increase 1 point random str_slot_troop_hero_title_intro_19|Assist skill increase 1 point random str_slot_troop_hero_title_intro_20|STR+3, AGI+3 str_hong_tai_wei_sword_talk_1|...... str_hong_tai_wei_sword_talk_2|What's the metter? Something on my face? str_hong_tai_wei_sword_talk_3|Turnaround! str_hong_tai_wei_sword_talk_4|Are these gold yours? str_hong_tai_wei_sword_talk_5|Twinkle, Twinkle Little Star...... str_hong_tai_wei_sword_talk_6|How I wonder what you are ...... str_hong_tai_wei_sword_talk_7|Have you tired? Let me do some massage for you! str_hong_tai_wei_sword_talk_8|I really want to fight with you if I can move. Em... I am joking! str_hong_tai_wei_sword_talk_9|Your weapon looks good too! str_hong_tai_wei_sword_talk_10|......En? What did you say? I am sleeping. str_trp_tournament_npc1_introduce_on_note|Character in TV "Water Margin", little sister of Pang Wanchun [Little Yang Youji]. str_trp_tournament_npc2_introduce_on_note|Apprentice of Lin Chong [Panther Head]. str_trp_tournament_npc3_introduce_on_note|Number one scholar of Song Dynasty. str_trp_tournament_npc1_show_on_note|Famous in Tournament str_trp_tournament_npc2_show_on_note|Famous in Tournament str_trp_tournament_npc3_show_on_note|Famous in Tournament str_trp_tournament_npc1_say_words|How about my archery skill, brother? str_trp_tournament_npc2_say_words|Have you heard my title? str_trp_tournament_npc3_say_words|This battle is only as usual, and there are no surprises. str_trp_tournament_npc1_say_defeated_words|Help me! My brother! str_trp_tournament_npc1_say_defeated_words|Take care of yourself! Master Lin! str_trp_tournament_npc1_say_defeated_words|Damn! I am played out.. str_troop_leadership_level_0|D str_troop_leadership_level_1|C str_troop_leadership_level_2|B str_troop_leadership_level_3|A str_troop_leadership_level_4|S str_troop_leadership_rank_0|- str_troop_leadership_rank_1| str_troop_leadership_rank_2|+ str_troop_leadership_ad_1|[D] str_troop_leadership_ad_2|[A] str_troop_leadership_target_1|INF str_troop_leadership_target_2|ARC str_troop_leadership_target_3|CAV str_troop_leadership_ad_show_1|[D]+ str_troop_leadership_ad_show_2|[A]+ str_troop_leadership_ad_att|ATK+ str_troop_leadership_ad_def|DEF+ str_troop_tactics_class_name|Post str_troop_tactics_class_leader_1|Leader str_troop_tactics_class_leader_2|Attacker str_troop_tactics_class_leader_3|Defender str_troop_tactics_class_player|Player str_troop_tactics_class_relation|Relation str_troop_leadership_class_ad_att|ATK+ str_troop_leadership_class_ad_def|DEF+ str_troop_leadership_class_to|For str_troop_leadership_class_increase| str_troop_leadership_class_show_level|[Leadership Level] str_troop_leadership_class_show_exp|[Leadership EXP] str_troop_leadership_class_show_exp_add|[Leadership EXP Increase] str_troop_leadership_class_show_tooltip|[Click to change leadership level/exp] str_troop_tactics_tooltip_string_1|[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%. str_troop_tactics_tooltip_string_2|[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version. "str_troop_tactics_tooltip_string_3|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " "str_troop_tactics_tooltip_string_4|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " str_troop_tactics_tooltip_string_5|Choose the hero in your team, click right button to change the post. "str_troop_tactics_tooltip_string_6|Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. " str_troop_leadership_level_up_1|Level Up str_troop_leadership_level_max_1|Max Level str_troop_leadership_level_up_menual_1|Manual Level Up str_troop_leadership_level_max_2|Max Level str_troop_leadership_level_up_menual_2|Click to level up str_troop_leadership_class_relation_add_1|1 str_troop_leadership_class_relation_add_2|2 str_troop_leadership_class_relation_add_3|3 str_troop_battle_setting_order_1|Hold str_troop_battle_setting_order_2|Follow str_troop_battle_setting_order_3|Charge str_troop_battle_setting_density_1|Default str_troop_battle_setting_density_2|Stand Closer str_troop_battle_setting_density_3|Spread Out str_troop_battle_setting_line_1|Default str_troop_battle_setting_line_2|1 row str_troop_battle_setting_line_3|2 row str_troop_battle_setting_line_4|3 row str_troop_battle_setting_line_5|4 row str_troop_battle_setting_line_6|5 row str_troop_battle_setting_order_dialog_1|Hold! str_troop_battle_setting_order_dialog_2|Follow the commander! str_troop_battle_setting_order_dialog_3|Charge! str_view_special_item_type_0|Refine Stones str_view_special_item_type_1|One Handed Weapons str_view_special_item_type_2|Two Handed Weapons str_view_special_item_type_3|Polearms str_view_special_item_type_4|Shields str_view_special_item_type_5|Ranges str_view_special_item_type_6|Ammo str_view_special_item_type_7|Horses str_view_special_item_type_8|Helmets str_view_special_item_type_9|Armor str_view_special_item_type_10|Legs str_view_special_item_type_11|Jewels str_view_special_item_get_new|Collection is update! str_refine_stone_intro_1|Can upgrade max level of legendary weapon by Tang Long^ amount str_refine_stone_intro_2|Can power up first feature of legendary weapon by Tang Long^ amount str_refine_stone_intro_3|Can reroll random features of legendary weapon by Tang Long^ amount str_refine_stone_intro_4|Can set owner of legendary weapon by Tang Long^ amount str_jade_intro|Valuable treasure^Can be given to other heroes ^or sell a good price at a merchant str_chinese_no_1|One str_chinese_no_2|Two str_chinese_no_3|Three str_chinese_no_4|Four str_chinese_no_5|Five str_108_heroes_arena_team_fight_vs|VS str_108_heroes_arena_team_fight_win|Win str_108_heroes_arena_team_fight_lose|Lose str_108_heroes_arena_team_fight_win_leave|You Won! Press Tab to leave.. str_108_heroes_arena_team_fight_lose_leave|You lose! Press Tab to leave.. str_108_heroes_arena_team_fight_list_1|1st str_108_heroes_arena_team_fight_list_2|2nd str_108_heroes_arena_team_fight_list_3|3rd str_108_heroes_arena_team_fight_list_4|4th str_108_heroes_arena_team_fight_list_5|5th str_108_heroes_arena_team_fight_text_1|Hero str_108_heroes_arena_team_fight_text_2|Faction str_108_heroes_arena_team_fight_text_3|Team str_108_heroes_arena_team_fight_faction_0|All str_108_heroes_arena_team_fight_faction_1|Tournament str_108_heroes_arena_team_fight_faction_2|Tavern str_108_heroes_arena_team_fight_faction_3|Dajin str_108_heroes_arena_team_fight_faction_4|Deserters str_108_heroes_arena_team_fight_faction_5|Bandits str_108_heroes_arena_team_fight_faction_6|Han str_108_heroes_arena_team_fight_faction_7|Liangshan str_108_heroes_arena_team_fight_faction_8|Zhao str_108_heroes_arena_team_fight_faction_9|Sha str_108_heroes_arena_team_fight_faction_10|Shu str_108_heroes_arena_team_fight_faction_11|Wu str_108_heroes_arena_team_fight_faction_12|Song str_108_heroes_arena_team_fight_faction_13|Liao str_108_heroes_arena_team_fight_faction_14|Jin str_108_heroes_arena_team_fight_faction_15|Chu str_108_heroes_arena_team_fight_tooltip_1|Click to choose this hero str_108_heroes_arena_team_fight_tooltip_2|Click to change the hero str_108_heroes_arena_team_fight_result_win|Your Team won the tournament of China! str_108_heroes_arena_team_fight_result_lose|Your Team lost the tourament, have another try when you are strong enough. str_108_heroes_arena_team_fight_round_1|Quarterfinals str_108_heroes_arena_team_fight_round_2|Semifinals str_108_heroes_arena_team_fight_round_3|Finals str_108_heroes_arena_team_fight_result_win_final_1|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_win_final_2|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_lose_final_1|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_lose_final_2|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_special_reword|And you got a extra reward from host str_job_effect_intro_1|[Merchant] EFF get money, BUD Market, REQ INT str_job_effect_intro_2|[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA str_job_effect_intro_3|[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR str_job_effect_intro_4|[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT str_job_effect_intro_5|[Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL str_job_effect_intro_6|[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR str_job_effect_intro_7|[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA str_job_effect_intro_8|[Academic] EFF make enemies surrender, BUD College, REQ INT str_job_effect_intro_9|[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA str_job_effect_intro_10|[Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL str_job_effect_intro_11|[Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL str_job_effect_intro_12|[Doctor] EFF heal allies, BUD None, REQ INT str_job_effect_intro_13|[Playboy] EFF make female enemies become allies (heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA str_job_effect_intro_14|[Beauty] EFF make male enemies become allies (100% chance for enemy playboy) BUD None, REQ CHA str_job_effect_intro_15|[Taoist] EFF enemies around him will take damage by percent per few second (red aura), but when he get excited, the aura will disappear, BUD None, REQ INT. str_recruit_soldiers_fail_1|(too low prosperity) str_recruit_soldiers_fail_2|(on CD) str_recruit_soldiers_fail_3|(too many soldiers) "str_special_cabbages_intro|Zhang Qing exclusive special cabbage ^The speed of consumption is almost equal to the growth rate ^ It is delicious with the baozi ^ But if there is no other food to match ^Soldiers will soon get tired and reduce morale." str_gong_sun_sheng_mission_success|I think you are brave and arrogant. There are a few stones, hoping it can help. str_108_heroes_lei_heng_mission_dialog_1|Although my town has been broken, but you want to capture me? ^^Haha, don't look down upon my spells, watch out! str_108_heroes_lei_heng_mission_dialog_2|(I remember that Mr. Gongsun asked me to break a few fakes in order to break the spells.^ Is not difficult. But I don’t know the order. ^Is there any mark around the dummies? Whatever, let me search around.) str_108_heroes_lei_heng_mission_dialog_3|What?! I can't believe you just broke my spell! ^Who is secretly helping? str_108_heroes_lei_heng_mission_dialog_4|Ha ha! Show up, my flying double swordsmen, give this guy one last blow! str_108_heroes_lei_heng_mission_dialog_5|What?! No way!
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掲載日:2010 / 09 / 09 フォーマット:レガシー(~M11) Decks of the Week 9/09/2010 Constructed Legacy Event #1529869 on 08/31/2010 in Daily Events 参加人数:18名 08 / 31 (1) 4-0:実物提示教育/Show and Tell 08 / 31 (1) 4-0:ゴブリン(タッチ黒)/Goblin Constructed Legacy Event #1554800 on 09/02/2010 in Daily Events 参加人数:17名 09 / 02 (1) 4-0:ペインター+ほぞ/Painter+Cog 09 / 02 (1) 4-0:青黒緑コントロール/UBG Control Constructed Legacy Event #1554801 on 09/02/2010 in Daily Events 参加人数:18名 09 / 02 (2) 4-0:デス&タックス(白単)/Death&Taxes 09 / 02 (2) 4-0:ゴブリン(タッチ黒緑)/Goblin 09 / 02 (2) 3-1:白黒アグロ/WB Aggro Constructed Legacy Event #1554830 on 09/03/2010 in Daily Events 参加人数:16名 09 / 03 (1) 4-0:エンチャントレス/Enchantress 09 / 03 (1) 3-1:緑黒白ロック/GBW Rock Constructed Legacy Event #1554893 on 09/04/2010 in Daily Events 参加人数:17名 09 / 04 (1) 4-0:エンチャントレス/Enchantress 09 / 04 (1) 3-1:カナディアンスレッショルド/Canadian Threshold Constructed Legacy Event #1554874 on 09/06/2010 in Daily Events 参加人数:19名 09 / 06 (1) 4-0:アド・ストーム/ANT 09 / 06 (1) 3-1:サバイバルツールボックス/Survival Toolbox 08 / 31 (1) 4-0 実物提示教育/Show and Tell 使用者:xkorpio Main Deck 4《古えの墳墓/Ancient Tomb》 2《溢れかえる岸辺/Flooded Strand》 6《島/Island》 2《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《水蓮の花びら/Lotus Petal》 4《親身の教示者/Personal Tutor》 4《思案/Ponder》 1《師範の占い独楽/Sensei s Divining Top》 4《実物提示教育/Show and Tell》 4《呪文貫き/Spell Pierce》 Sideboard 1《未達の目/Eye of Nowhere》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《神聖の力線/Leyline of Sanctity》 4《真髄の針/Pithing Needle》 3《大祖始の遺産/Relic of Progenitus》 1《睡眠/Sleep》 08 / 31 (1) 4-0 ゴブリン(タッチ黒)/Goblin 使用者:Reprisalmusic Main Deck 4《婆のあばら家/Auntie s Hovel》 2《Badlands》 4《血染めのぬかるみ/Bloodstained Mire》 8《冠雪の山/Snow-Covered Mountain》 4《不毛の大地/Wasteland》 3《宝石の手の焼却者/Gempalm Incinerator》 2《ゴブリンの酋長/Goblin Chieftain》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 4《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 1《ゴブリン修繕屋/Goblin Tinkerer》 4《ゴブリンの戦長/Goblin Warchief》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《棘鞭使い/Stingscourger》 4《霊気の薬瓶/AEther Vial》 3《稲妻/Lightning Bolt》 2《巣穴の運命支配/Warren Weirding》 Sideboard 2《Anarchy》 4《強迫/Duress》 2《非業の死/Perish》 2《紅蓮破/Pyroblast》 2《Pyrokinesis》 3《大祖始の遺産/Relic of Progenitus》 09 / 02 (1) 4-0 ペインター+ほぞ/Painter+Cog 使用者:deamos Main Deck 1《古えの居住地/Ancient Den》 4《古えの墳墓/Ancient Tomb》 4《溢れかえる岸辺/Flooded Strand》 1《大焼炉/Great Furnace》 2《島/Island》 1《山/Mountain》 1《Plateau》 2《沸騰する小湖/Scalding Tarn》 1《Tundra》 3《Volcanic Island》 1《樹木茂る山麓/Wooded Foothills》 1《オーリオックの廃品回収者/Auriok Salvagers》 1《ゴブリンの溶接工/Goblin Welder》 4《帝国の徴募兵/Imperial Recruiter》 4《絵描きの召使い/Painter s Servant》 4《粗石の魔道士/Trinket Mage》 3《上天の呪文爆弾/AEther Spellbomb》 4《渦まく知識/Brainstorm》 1《仕組まれた爆薬/Engineered Explosives》 2《悟りの教示者/Enlightened Tutor》 4《Force of Will》 3《丸砥石/Grindstone》 3《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 1《黄鉄の呪文爆弾/Pyrite Spellbomb》 1《師範の占い独楽/Sensei s Divining Top》 3《知識の渇望/Thirst for Knowledge》 Sideboard 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《仕組まれた爆薬/Engineered Explosives》 1《フェアリーの忌み者/Faerie Macabre》 3《炎渦竜巻/Firespout》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《曇り鏡のメロク/Meloku the Clouded Mirror》 1《真髄の針/Pithing Needle》 4《紅蓮破/Pyroblast》 1《トーモッドの墓所/Tormod s Crypt》 09 / 02 (1) 4-0 青黒緑コントロール/UBG Control 使用者:SICKSICKSICKSICKSICKSICKSICK Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 3《Tropical Island》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 4《Force of Will》 2《恐ろしい死/Ghastly Demise》 4《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 4《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 Sideboard 4《仕組まれた疫病/Engineered Plague》 3《根絶/Extirpate》 2《恐ろしい死/Ghastly Demise》 1《大渦の脈動/Maelstrom Pulse》 4《翻弄する魔道士/Meddling Mage》 1《Tundra》 09 / 02 (2) 4-0 デス&タックス(白単)/Death&Taxes 使用者:MtgCollector Main Deck 2《Karakas》 4《ミシュラの工廠/Mishra s Factory》 11《平地/Plains》 4《不毛の大地/Wasteland》 2《エイヴンの思考検閲者/Aven Mindcensor》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《ちらつき鬼火/Flickerwisp》 2《台所の嫌がらせ屋/Kitchen Finks》 3《コロンドールのマンガラ/Mangara of Corondor》 4《ルーンの母/Mother of Runes》 3《セラの報復者/Serra Avenger》 2《石覆い/Stonecloaker》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《霊気の薬瓶/AEther Vial》 2《大変動/Cataclysm》 2《大祖始の遺産/Relic of Progenitus》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 1《翼の破片/Wing Shards》 Sideboard 2《沈黙のオーラ/Aura of Silence》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 4《神聖の力線/Leyline of Sanctity》 2《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 2《翼の破片/Wing Shards》 09 / 02 (2) 4-0 ゴブリン(タッチ黒緑)/Goblin 使用者:umeboshijiisan Main Deck 3《乾燥台地/Arid Mesa》 3《Badlands》 5《山/Mountain》 2《Taiga》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《不毛の大地/Wasteland》 4《樹木茂る山麓/Wooded Foothills》 4《宝石の手の焼却者/Gempalm Incinerator》 3《ゴブリンの酋長/Goblin Chieftain》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 3《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 3《ゴブリンの戦長/Goblin Warchief》 2《モグの狂信者/Mogg Fanatic》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《火花鍛冶/Sparksmith》 1《棘鞭使い/Stingscourger》 1《巣穴の煽動者/Warren Instigator》 4《霊気の薬瓶/AEther Vial》 1《ミリーの悪知恵/Mirri s Guile》 1《巣穴の運命支配/Warren Weirding》 Sideboard 1《ゴブリンの名手/Goblin Sharpshooter》 1《大渦の脈動/Maelstrom Pulse》 1《モグの戦争司令官/Mogg War Marshal》 3《自然の要求/Nature s Claim》 4《非業の死/Perish》 1《Pyrokinesis》 2《貪欲な罠/Ravenous Trap》 1《ブリキ通りの悪党/Tin Street Hooligan》 1《トーモッドの墓所/Tormod s Crypt》 09 / 02 (2) 3-1 白黒アグロ/WB Aggro 使用者:xkorpio Main Deck 1《血染めのぬかるみ/Bloodstained Mire》 1《溢れかえる岸辺/Flooded Strand》 1《Karakas》 4《湿地の干潟/Marsh Flats》 2《ミシュラの工廠/Mishra s Factory》 1《平地/Plains》 4《Scrubland》 3《沼/Swamp》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 4《闇の腹心/Dark Confidant》 4《エーテル宣誓会の法学者/Ethersworn Canonist》 3《ヨツンの兵卒/Jotun Grunt》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《潮の虚ろの漕ぎ手/Tidehollow Sculler》 1《イクスリッドの看守/Yixlid Jailer》 4《霊気の薬瓶/AEther Vial》 2《陰謀団式療法/Cabal Therapy》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 4《思考囲い/Thoughtseize》 1《梅澤の十手/Umezawa s Jitte》 2《名誉回復/Vindicate》 Sideboard 2《陰謀団式療法/Cabal Therapy》 4《仕組まれた疫病/Engineered Plague》 1《Maze of Ith》 1《流刑への道/Path to Exile》 3《真髄の針/Pithing Needle》 1《肉体と精神の剣/Sword of Body and Mind》 3《イクスリッドの看守/Yixlid Jailer》 09 / 03 (1) 4-0 エンチャントレス/Enchantress 使用者:FiatLux 60 cards 8《森/Forest》 1《Karakas》 2《平地/Plains》 1《Savannah》 2《セラの聖域/Serra s Sanctum》 4《吹きさらしの荒野/Windswept Heath》 18 lands 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 5 creatures 2《沈黙のオーラ/Aura of Silence》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 1《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 1《Moat》 3《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 3《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 2《森の知恵/Sylvan Library》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 37 other spells Sideboard 1《沈黙のオーラ/Aura of Silence》 2《窒息/Choke》 3《孤独の都/City of Solitude》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 3《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 2《新緑の女魔術師/Verduran Enchantress》 09 / 03 (1) 3-1 緑黒白ロック/GBW Rock 使用者:Sabberlod Main Deck 1《Bayou》 1《血染めのぬかるみ/Bloodstained Mire》 2《トロウケアの敷石/Flagstones of Trokair》 4《湿地の干潟/Marsh Flats》 2《平地/Plains》 1《汚染された三角州/Polluted Delta》 4《Scrubland》 3《沼/Swamp》 2《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 4《新緑の地下墓地/Verdant Catacombs》 4《恐血鬼/Bloodghast》 4《闇の腹心/Dark Confidant》 3《台所の嫌がらせ屋/Kitchen Finks》 3《潮の虚ろの漕ぎ手/Tidehollow Sculler》 2《墓忍び/Tombstalker》 4《陰謀団式療法/Cabal Therapy》 1《悪魔の布告/Diabolic Edict》 3《コジレックの審問/Inquisition of Kozilek》 1《大渦の脈動/Maelstrom Pulse》 2《師範の占い独楽/Sensei s Divining Top》 4《小悪疫/Smallpox》 4《剣を鍬に/Swords to Plowshares》 1《名誉回復/Vindicate》 Sideboard 2《Dystopia》 3《仕組まれた疫病/Engineered Plague》 3《根絶/Extirpate》 2《真髄の針/Pithing Needle》 2《大祖始の遺産/Relic of Progenitus》 1《思考囲い/Thoughtseize》 2《梅澤の十手/Umezawa s Jitte》 09 / 04 (1) 4-0 エンチャントレス/Enchantress 使用者:FiatLux Main Deck 8《森/Forest》 1《Karakas》 2《平地/Plains》 1《Savannah》 2《セラの聖域/Serra s Sanctum》 4《吹きさらしの荒野/Windswept Heath》 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 2《沈黙のオーラ/Aura of Silence》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 1《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 1《Moat》 3《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 3《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 2《森の知恵/Sylvan Library》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 Sideboard 1《沈黙のオーラ/Aura of Silence》 2《窒息/Choke》 2《孤独の都/City of Solitude》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 3《神聖の力線/Leyline of Sanctity》 1《聖なる場/Sacred Ground》 2《新緑の女魔術師/Verduran Enchantress》 1《太陽と月の輪/Wheel of Sun and Moon》 09 / 04 (1) 3-1 カナディアンスレッショルド/Canadian Threshold 使用者:Bingo_bongo Main Deck 2《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 4《Tropical Island》 4《Volcanic Island》 4《不毛の大地/Wasteland》 2《知識鱗のコアトル/Lorescale Coatl》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《火+氷/Fire+Ice》 4《Force of Will》 4《稲妻/Lightning Bolt》 4《思案/Ponder》 4《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 Sideboard 3《炎渦竜巻/Firespout》 2《クローサの掌握/Krosan Grip》 1《レガシーの魅惑/Legacy s Allure》 2《紅蓮破/Pyroblast》 3《貪欲な罠/Ravenous Trap》 1《不忠の糸/Threads of Disloyalty》 3《トーモッドの墓所/Tormod s Crypt》 09 / 06 (1) 4-0 アド・ストーム/ANT 使用者:DoctorPenick Main Deck 1《血染めのぬかるみ/Bloodstained Mire》 2《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 1《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 1《Volcanic Island》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《燃え立つ願い/Burning Wish》 4《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 4《強迫/Duress》 1《巣穴からの総出/Empty the Warrens》 4《冥府の教示者/Infernal Tutor》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《オアリムの詠唱/Orim s Chant》 4《思案/Ponder》 4《炎の儀式/Rite of Flame》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《先細りの収益/Diminishing Returns》 2《残響する真実/Echoing Truth》 1《巣穴からの総出/Empty the Warrens》 1《未達の目/Eye of Nowhere》 1《ぶどう弾/Grapeshot》 1《不正利得/Ill-Gotten Gains》 1《クローサの掌握/Krosan Grip》 3《紅蓮破/Pyroblast》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 1《思考囲い/Thoughtseize》 1《拭い捨て/Wipe Away》 09 / 06 (1) 3-1 サバイバルツールボックス/Survival Toolbox 使用者:ColKlink Main Deck 3《Bayou》 1《ドライアドの東屋/Dryad Arbor》 2《森/Forest》 4《霧深い雨林/Misty Rainforest》 2《Savannah》 2《Taiga》 3《新緑の地下墓地/Verdant Catacombs》 2《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 1《憤怒/Anger》 1《大物狙い/Big Game Hunter》 4《極楽鳥/Birds of Paradise》 1《骨砕き/Bone Shredder》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《永遠の証人/Eternal Witness》 4《獣相のシャーマン/Fauna Shaman》 1《調和スリヴァー/Harmonic Sliver》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《偽りの希望の神/Kami of False Hope》 1《忠臣/Loyal Retainers》 1《月の大魔術師/Magus of the Moon》 2《催眠の悪鬼/Mesmeric Fiend》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 1《根の壁/Wall of Roots》 4《霊気の薬瓶/AEther Vial》 4《陰謀団式療法/Cabal Therapy》 3《師範の占い独楽/Sensei s Divining Top》 4《適者生存/Survival of the Fittest》 Sideboard 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《フェアリーの忌み者/Faerie Macabre》 1《ガドック・ティーグ/Gaddock Teeg》 1《ゴブリンの紅蓮術士/Goblin Pyromancer》 1《調和スリヴァー/Harmonic Sliver》 3《クローサの掌握/Krosan Grip》 1《孤独な宣教師/Lone Missionary》 3《思考囲い/Thoughtseize》 1《難問の鎮め屋/Vexing Shusher》 1《枝細工下げの古老/Wickerbough Elder》
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CHAPTER XXVII UP CHAPTER XXIX CHAPTER XXVIII An Unfortunate Lily Maid 第28章 不運な百合の乙女(松本訳) 「Lily Maid」松本訳注第28章(1) p. 512参照 "OF course you must be Elaine, Anne," said Diana. 「Elaine」松本訳注第28章(2) p. 512参照 "I could never have the courage to float down there." "Nor I," said Ruby Gillis, with a shiver. "I don t mind floating down when there s two or three of us in the flat and we can sit up. It s fun then. But to lie down and pretend I was dead--I just couldn t. I d die really of fright." "Of course it would be romantic," conceded Jane Andrews, "but I know I couldn t keep still. I d be popping up every minute or so to see where I was and if I wasn t drifting too far out. And you know, Anne, that would spoil the effect." "But it s so ridiculous to have a redheaded Elaine," mourned Anne. "I m not afraid to float down and I d love to be Elaine. But it s ridiculous just the same. Ruby ought to be Elaine because she is so fair and has such lovely long golden hair-- Elaine had `all her bright hair streaming down, you know. 「`all her bright hair streaming down 」松本訳注第28章(3) p. 512参照 And Elaine was the lily maid. Now, a red-haired person cannot be a lily maid." "Your complexion is just as fair as Ruby s," said Diana earnestly, "and your hair is ever so much darker than it used to be before you cut it." "Oh, do you really think so?" exclaimed Anne, flushing sensitively with delight. "I ve sometimes thought it was myself--but I never dared to ask anyone for fear she would tell me it wasn t. Do you think it could be called auburn now, Diana?" 「auburn」 金褐色(松本訳): 第10章(CHAPTER X、CHAPTER X with impression?)で、大人になったら金褐色になるとリンド夫人に言われて喜んだ色。第37章(CHAPTER XXXVII、CHAPTER XXXVII with impression)では、金褐色になったと自分で言っている "Yes, and I think it is real pretty," said Diana, 「pretty」もうすぐギルバートにも同じことを言われる looking admiringly at the short, silky curls that clustered over Anne s head and were held in place by a very jaunty black velvet ribbon and bow. 「short, silky curls」 midsummer(すぐ下)の話なので、髪を緑色に染めたlate April(CHAPTER XXVIICHAPTER XXVII with impression)から3ヶ月くらい経ったところ。1ヶ月に1~2cmくらい伸びるでしょうから(若いともっと伸びる?)、5cmくらい伸びたはず。ほんとに刈り上げてしまったほどの長さだったわけですね They were standing on the bank of the pond, below Orchard Slope, where a little headland fringed with birches ran out from the bank; at its tip was a small wooden platform built out into the water for the convenience of fishermen and duck hunters. Ruby and Jane were spending the midsummer afternoon with Diana, and Anne had come over to play with them. Anne and Diana had spent most of their playtime that summer on and about the pond. Idlewild was a thing of the past, Mr. Bell having ruthlessly cut down the little circle of trees in his back pasture in the spring. Anne had sat among the stumps and wept, not without an eye to the romance of it; but she was speedily consoled, for, after all, as she and Diana said, big girls of thirteen, going on fourteen, アンは3月生まれ、ダイアナは2月生まれなので、春は13歳になったばかりのはずなのに「big girls」で、もうじき14歳になる、と考えるあたりがかわいらしい were too old for such childish amusements as playhouses, and there were more fascinating sports to be found about the pond. It was splendid to fish for trout over the bridge and the two girls learned to row themselves about in the little flat-bottomed dory Mr. Barry kept for duck shooting. 「duck shooting」 プリンスエドワード島は寒いので、日本の本州のように越冬しにカモ類がやってくるのではなく、夏に子育てのためにやってくるはず。なので、この時期はオンシーズン It was Anne s idea that they dramatize Elaine. They had studied Tennyson s poem in school the preceding winter, 「Tennyson s poem」松本訳注第28章(4) p. 513参照 the Superintendent of Education having prescribed it in the English course for the Prince Edward Island schools. They had analyzed and parsed it and torn it to pieces in general until it was a wonder there was any meaning at all left in it for them, 大変批判的なご指摘です 「torn it to pieces」後で、船がtorn offされますが、単語の重なりは気のせいかしら but at least the fair lily maid and Lancelot and Guinevere and King Arthur had become very real people to them, and Anne was devoured by secret regret that she had not been born in Camelot. 「Lancelot」松本訳注第28章(5) p. 513参照 「Guinevere」松本訳注第28章(6) p. 513参照 「King Arthur」松本訳注第28章(7) p. 513参照 「Camelot」松本訳注第28章(8) p. 513参照 Those days, she said, were so much more romantic than the present. 「romantic」この章の最後に呼応している Anne s plan was hailed with enthusiasm. The girls had discovered that if the flat were pushed off from the landing place it would drift down with the current under the bridge and finally strand itself on another headland lower down which ran out at a curve in the pond. They had often gone down like this and nothing could be more convenient for playing Elaine. "Well, I ll be Elaine," said Anne, yielding reluctantly, for, although she would have been delighted to play the principal character, yet her artistic sense demanded fitness for it and this, she felt, her limitations made impossible. "Ruby, you must be King Arthur and Jane will be Guinevere and Diana must be Lancelot. But first you must be the brothers and the father. 「the brothers and the father」松本訳注第28章(9) p. 514参照 We can t have the old dumb servitor because there isn t room for two in the flat when one is lying down. 「the old dumb servitor」松本訳注第28章(10) p. 514参照 We must pall the barge all its length in blackest samite. That old black shawl of your mother s will be just the thing, Diana." 「 the barge all its length in blackest samite」松本訳注第28章(11) p. 514参照 The black shawl having been procured, Anne spread it over the flat and then lay down on the bottom, with closed eyes and hands folded over her breast. "Oh, she does look really dead," whispered Ruby Gillis nervously, watching the still, white little face under the flickering shadows of the birches. "It makes me feel frightened, girls. Do you suppose it s really right to act like this? 悪い予感がすでにある Mrs. Lynde says that all play-acting is abominably wicked." "Ruby, you shouldn t talk about Mrs. Lynde," said Anne severely. "It spoils the effect because this is hundreds of years before Mrs. Lynde was born. Jane, you arrange this. It s silly for Elaine to be talking when she s dead." Jane rose to the occasion. Cloth of gold for coverlet there was none, but an old piano scarf of yellow Japanese crepe was an excellent substitute. 「Japanese crepe」松本訳注第28章(12) p. 514参照 「crepe」Puffin Books版では、斜字体になっていて、ひとつめのeにはアクサンシルコンフレックスがついており(なので《クレープ》と発音)、フランス語からの借りものと主張している。縮緬 「Japanese crepe」松本訳注第28章(12) p. 514参照 A white lily was not obtainable just then, but the effect of a tall blue iris placed in one of Anne s folded hands was all that could be desired. "Now, she s all ready," said Jane. "We must kiss her quiet brows 「We must kiss her quiet brows」松本訳注第28章(13) p. 514参照 and, Diana, you say, `Sister, farewell forever, 「`Sister, farewell forever, 」松本訳注第28章(14) p. 514参照 「farewell」古風な! のは詩の言葉だから and Ruby, you say, `Farewell, sweet sister, both of you as sorrowfully as you possibly can. 「`Farewell, sweet sister, 」松本訳注第28章(15) p. 514参照 Anne, for goodness sake smile a little. You know Elaine `lay as though she smiled. 「`lay as though she smiled. 」松本訳注第28章(15) p. 514参照 That s better. Now push the flat off." The flat was accordingly pushed off, scraping roughly over an old embedded stake in the process. Diana and Jane and Ruby only waited long enough to see it caught in the current and headed for the bridge before scampering up through the woods, across the road, and down to the lower headland where, as Lancelot and Guinevere and the King, they were to be in readiness to receive the lily maid. For a few minutes Anne, drifting slowly down, enjoyed the romance of her situation to the full. Then something happened not at all romantic. The flat began to leak. In a very few moments it was necessary for Elaine to scramble to her feet, 「Elaine」まだ、ごっこしてる pick up her cloth of gold coverlet and pall of blackest samite and gaze blankly at a big crack in the bottom of her barge through which the water was literally pouring. That sharp stake at the landing had torn off the strip of batting nailed on the flat. 「batting」Webster s Revised Unabridged, 1913 Editionによると(OneLookで検索してみつけた)、Cotton in sheets, prepared for use in making quilts, etc.; as, cotton batting. Yahoo!やGoogleで「strip of batting」を検索するとたくさん出てくるのですが、やはり布。とすると、布切れを船底の隙間を埋めるために釘で打ち付けていたのでしょうか。何かしっくり来ないのですが。もとからボロ船なのかもしれませんけど。 松本訳では「板切れ」。でも、英語で板切れならば「batting」ではなく、「batten」ではないでしょうか。battenは船舶の防水用の当て木という意味があるのでぴったりです。しかし、「strip of batten」はYahoo!やGoogleであまり引っかかりませんでした。Puffin Books版でもbattingなので、ここは謎です Anne did not know this, but it did not take her long to realize that she was in a dangerous plight. 「plight」苦境、(悪い)状態。この普通の意味に加え、[古]で誓約、婚約の意味もあるようです。すぐあとで、ギルバートに助けてもらうことが、dangerous plight=危険な約束(友達になんかなる気がない)ということを暗示している、もしくは、アンがギルバートに対してどきどきすることを暗示している、と考えてしまうのは、深読みすぎかしら At this rate the flat would fill and sink long before it could drift to the lower headland. Where were the oars? Left behind at the landing! Anne gave one gasping little scream which nobody ever heard; she was white to the lips, but she did not lose her self-possession. There was one chance--just one. "I was horribly frightened," she told Mrs. Allan the next day, "and it seemed like years while the flat was drifting down to the bridge and the water rising in it every moment. I prayed, Mrs. Allan, most earnestly, but I didn t shut my eyes to pray, for I knew the only way God could save me was to let the flat float close enough to one of the bridge piles for me to climb up on it. You know the piles are just old tree trunks and there are lots of knots and old branch stubs on them. It was proper to pray, but I had to do my part by watching out and right well I knew it. I just said, `Dear God, please take the flat close to a pile and I ll do the rest, over and over again. Under such circumstances you don t think much about making a flowery prayer. But mine was answered, for the flat bumped right into a pile for a minute and I flung the scarf and the shawl over my shoulder and scrambled up on a big providential stub. And there I was, Mrs. Allan, clinging to that slippery old pile with no way of getting up or down. It was a very unromantic position, but I didn t think about that at the time. You don t think much about romance when you have just escaped from a watery grave. 「`a watery grave 」松本訳注第28章(17) p. 515参照 I said a grateful prayer at once and then I gave all my attention to holding on tight, for I knew I should probably have to depend on human aid to get back to dry land." 「dry land」:「watery grave」と対比的 The flat drifted under the bridge and then promptly sank in midstream. Ruby, Jane, and Diana, already awaiting it on the lower headland, saw it disappear before their very eyes and had not a doubt but that Anne had gone down with it. For a moment they stood still, white as sheets, frozen with horror at the tragedy; then, shrieking at the tops of their voices, they started on a frantic run up through the woods, never pausing as they crossed the main road to glance the way of the bridge. Anne, clinging desperately to her precarious foothold, saw their flying forms and heard their shrieks. Help would soon come, but meanwhile her position was a very uncomfortable one. The minutes passed by, each seeming an hour to the unfortunate lily maid. Why didn t somebody come? Where had the girls gone? Suppose they had fainted, one and all! 「fainted」 まだ、気絶することにロマンチックなあこがれがあるのでしょうか Suppose nobody ever came! Suppose she grew so tired and cramped that she could hold on no longer! Anne looked at the wicked green depths below her, wavering with long, oily shadows, and shivered. Her imagination began to suggest all manner of gruesome possibilities to her. Then, just as she thought she really could not endure the ache in her arms and wrists another moment, Gilbert Blythe came rowing under the bridge in Harmon Andrews s dory! 「dory」松本訳注第28章(18) p. 515参照 Gilbert glanced up and, much to his amazement, beheld a little white scornful face looking down upon him with big, frightened but also scornful gray eyes. 「behold」 [雅]見る。芝居じみている。ギルバートが、なので、意味あがある、のかも "Anne Shirley! How on earth did you get there?" he exclaimed. Without waiting for an answer he pulled close to the pile and extended his hand. There was no help for it; Anne, clinging to Gilbert Blythe s hand, scrambled down into the dory, where she sat, drabbled and furious, in the stern with her arms full of dripping shawl and wet crepe. It was certainly extremely difficult to be dignified under the circumstances! "What has happened, Anne?" asked Gilbert, taking up his oars. "We were playing Elaine" explained Anne frigidly, without even looking at her rescuer, "and I had to drift down to Camelot in the barge--I mean the flat. The flat began to leak and I climbed out on the pile. The girls went for help. Will you be kind enough to row me to the landing?" Gilbert obligingly rowed to the landing and Anne, 「obligingly」 disdaining assistance, sprang nimbly on shore. "I m very much obliged to you," 「obliged」 上に呼応。「I m very much obliged to you」堅い感謝のコトバ she said haughtily as she turned away. But Gilbert had also sprung from the boat and now laid a detaining hand on her arm. "Anne," he said hurriedly, "look here. Can t we be good friends? I m awfully sorry I made fun of your hair that time. I didn t mean to vex you and I only meant it for a joke. Besides, it s so long ago. I think your hair is awfully pretty now--honest I do. 「awfully pretty」 最大限に褒めてる! Let s be friends." For a moment Anne hesitated. She had an odd, newly awakened consciousness under all her outraged dignity that the half-shy, half-eager expression in Gilbert s hazel eyes was something that was very good to see. Her heart gave a quick, queer little beat. But the bitterness of her old grievance promptly stiffened up her wavering determination. That scene of two years before flashed back into her recollection as vividly as if it had taken place yesterday. Gilbert had called her "carrots" and had brought about her disgrace before the whole school. Her resentment, which to other and older people might be as laughable as its cause, was in no whit allayed and softened by time seemingly. She hated Gilbert Blythe! She would never forgive him! "No," she said coldly, "I shall never be friends with you, Gilbert Blythe; and I don t want to be!" "All right!" Gilbert sprang into his skiff with an angry color in his cheeks. 「skiff」 さっきはdoryと書いてたのに…… "I ll never ask you to be friends again, Anne Shirley. And I don t care either!" He pulled away with swift defiant strokes, and Anne went up the steep, ferny little path under the maples. She held her head very high, but she was conscious of an odd feeling of regret. She almost wished she had answered Gilbert differently. Of course, he had insulted her terribly, but still--! Altogether, Anne rather thought it would be a relief to sit down and have a good cry. She was really quite unstrung, for the reaction from her fright and cramped clinging was making itself felt. Halfway up the path she met Jane and Diana rushing back to the pond in a state narrowly removed from positive frenzy. They had found nobody at Orchard Slope, both Mr. and Mrs. Barry being away. Here Ruby Gillis had succumbed to hysterics, and was left to recover from them as best she might, while Jane and Diana flew through the Haunted Wood and across the brook to Green Gables. There they had found nobody either, for Marilla had gone to Carmody and Matthew was making hay in the back field. "Oh, Anne," gasped Diana, fairly falling on the former s neck and weeping with relief and delight, "oh, Anne--we thought--you were--drowned--and we felt like murderers--because we had made--you be--Elaine. And Ruby is in hysterics--oh, Anne, how did you escape?" "I climbed up on one of the piles," explained Anne wearily, "and Gilbert Blythe came along in Mr. Andrews s dory and brought me to land." "Oh, Anne, how splendid of him! Why, it s so romantic!" said Jane, 「it s so romantic!」アヴォンリーにもあるのです finding breath enough for utterance at last. "Of course you ll speak to him after this." "Of course I won t," flashed Anne, with a momentary return of her old spirit. "And I don t want ever to hear the word `romantic again, Jane Andrews. I m awfully sorry you were so frightened, girls. It is all my fault. I feel sure I was born under an unlucky star. Everything I do gets me or my dearest friends into a scrape. We ve gone and lost your father s flat, Diana, and I have a presentiment that we ll not be allowed to row on the pond any more." Anne s presentiment proved more trustworthy than presentiments are apt to do. Great was the consternation in the Barry and Cuthbert households when the events of the afternoon became known. "Will you ever have any sense, Anne?" groaned Marilla. "Oh, yes, I think I will, Marilla," returned Anne optimistically. A good cry, indulged in the grateful solitude of the east gable, had soothed her nerves and restored her to her wonted cheerfulness. "I think my prospects of becoming sensible are brighter now than ever." "I don t see how," said Marilla. "Well," explained Anne, "I ve learned a new and valuable lesson today. Ever since I came to Green Gables I ve been making mistakes, and each mistake has helped to cure me of some great shortcoming. The affair of the amethyst brooch cured me of meddling with things that didn t belong to me. The Haunted Wood mistake cured me of letting my imagination run away with me. The liniment cake mistake cured me of carelessness in cooking. Dyeing my hair cured me of vanity. I never think about my hair and nose now--at least, very seldom. And today s mistake is going to cure me of being too romantic. I have come to the conclusion that it is no use trying to be romantic in Avonlea. It was probably easy enough in towered Camelot hundreds of years ago, 「towered Camelot」松本訳注第28章(19) p. 515参照 but romance is not appreciated now. I feel quite sure that you will soon see a great improvement in me in this respect, Marilla." "I m sure I hope so," said Marilla skeptically. But Matthew, who had been sitting mutely in his corner, laid a hand on Anne s shoulder when Marilla had gone out. "Don t give up all your romance, Anne," he whispered shyly, "a little of it is a good thing--not too much, of course--but keep a little of it, Anne, keep a little of it." CHAPTER XXVII UP CHAPTER XXIX 2007年6月14日 2007年6月17日(リンクのミスを修正) 今日 - | 昨日 - | Total - since 14 June 2007 last update 2007-06-17 17 37 34 (Sun)
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FULL COMBO HARD CLEAR EASY CLEAR ASSIST CLEAR NO PLAY NORMAL CLEAR HYPER CLEAR ANOTHER CLEAR BLACKANOTHER CLEAR FAILED 曲 名 DJ LEVEL BP ☆1 ☆1 Tori-no-kimochi (N) NO PLAY - ☆2 ☆2 Dancin Into The Night (N) NO PLAY - ☆2 Sunshine Hero (N) NO PLAY - ☆3 ☆3 D.A.N.C.E.!(N) NO PLAY - ☆3 Dancin Into The Night(H) NO PLAY - ☆3 lights(N) NO PLAY - ☆3 LOVE WILL…(N) NO PLAY - ☆4 ☆4 Bahram Attack-猫叉Master Remix-(N) NO PLAY - ☆4 BRIDAL FESTIVAL !!!(N) NO PLAY - ☆4 DoLL(N) NO PLAY - ☆4 Flash Back 90 s(N) NO PLAY - ☆4 From Time To Time(N) NO PLAY - ☆4 garden(N) NO PLAY - ☆4 花吹雪~IIDX LIMITED~(N) NO PLAY - ☆4 Holic(N) NO PLAY - ☆4 HOUSE NATION(N) NO PLAY - ☆4 I m Screaming LOVE(N) NO PLAY - ☆4 Just a Little Smile(N) NO PLAY - ☆4 LOVE IS ORANGE(N) NO PLAY - ☆4 LOVE WILL…(H) NO PLAY - ☆4 Lucy(N) NO PLAY - ☆4 Mind Mapping(N) NO PLAY - ☆4 Monkey Dance(N) NO PLAY - ☆4 Monkey Dance 09(N) NO PLAY - ☆4 moon_child(N) NO PLAY - ☆4 neogenesis(N) NO PLAY - ☆4 NΦ CRIME(N) NO PLAY - ☆4 Our Song(N) NO PLAY - ☆4 Queen s Tragedy(N) NO PLAY - 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☆7 翼(H) NO PLAY - ☆7 山岡晃の「クイズ!家事都合!」(H) NO PLAY - ☆8 ☆8 FLAG OF PEACE(H) NO PLAY - ☆8 Flash Back 90 s(H) NO PLAY - ☆8 Fly Above(A) NO PLAY - ☆8 月光(H) NO PLAY - ☆8 gigadelic(N) NO PLAY - ☆8 Gymnopedie 009(H) NO PLAY - ☆8 花吹雪~IIDX LIMITED~(A) NO PLAY - ☆8 ハリツヤランデヴー(H) NO PLAY - ☆8 JEWELLERY STORM(H) NO PLAY - ☆8 Just a Little Smile(H) NO PLAY - ☆8 lights(A) NO PLAY - ☆8 LOVE IS ORANGE(A) NO PLAY - ☆8 Monkey Dance 09(H) NO PLAY - ☆8 MY FUTURE(H) NO PLAY - ☆8 嘆きの樹(N) NO PLAY - ☆8 POODLE(H) NO PLAY - ☆8 Punch Love ♥ 仮面(H) NO PLAY - ☆8 Queen s Tragedy(H) NO PLAY - ☆8 smooooch・∀・(H) NO PLAY - ☆8 THE SHINING POLARIS(kors k mix)(H) NO PLAY - ☆8 Time to Empress(H) NO PLAY - ☆8 Troposphere(H) NO PLAY - ☆8 Unicorn tail(H) NO PLAY - ☆9 ☆9 ALL I NEED YOUR LOVE(A) NO PLAY - ☆9 ALL MY TURN-このターンに、オレの全てを賭ける-(H) NO PLAY - ☆9 アタックNO.3(A) NO PLAY - ☆9 B4U(BEMANI FOR YOU MIX)(H) NO PLAY - ☆9 Bahram Attack-猫叉Master Remix-(H) NO PLAY - ☆9 BRIDAL FESTIVAL !!!(A) NO PLAY - ☆9 CaptivAte~浄化~(H) NO PLAY - ☆9 CaptivAte2~覚醒~(H) NO PLAY - ☆9 Cyber Force-DJ Yoshitaka Remix-(H) NO PLAY - ☆9 Electrorgasm(H) NO PLAY - ☆9 From Time To Time(H) NO PLAY - ☆9 不沈艦CANDY(H) NO PLAY - ☆9 HOUSE NATION(A) NO PLAY - ☆9 HYPERION(H) NO PLAY - ☆9 INFERNO(A) NO PLAY - ☆9 Lucy(H) NO PLAY - ☆9 まほろば(A) NO PLAY - ☆9 Marie Antoinette(H) NO PLAY - ☆9 ミッドナイト堕天使(A) NO PLAY - ☆9 Mind Mapping(A) NO PLAY - ☆9 Monkey Dance(A) NO PLAY - ☆9 MY FUTURE(A) NO PLAY - ☆9 naughty girl@Queen s Palace(H) NO PLAY - ☆9 neogenesis(A) NO PLAY - ☆9 NΦ CRIME(A) NO PLAY - ☆9 One More Lovely(H) NO PLAY - ☆9 Our Song(A) NO PLAY - ☆9 Programmed World(H) NO PLAY - ☆9 PSYCHE PLANET-GT(H) NO PLAY - ☆9 quasar(H) NO PLAY - ☆9 凛として咲く花の如く(H) NO PLAY - ☆9 RIZING YOU UP(H) NO PLAY - ☆9 Secrets(H) NO PLAY - ☆9 SOLITON BEAM(H) NO PLAY - ☆9 Sunshine Hero(A) NO PLAY - ☆9 たまゆら(H) NO PLAY - ☆9 THANK YOU FOR PLAYING(H) NO PLAY - ☆9 THE SHINING POLARIS(kors k mix)(A) NO PLAY - ☆9 thunder HOUSE NATION Remix(A) NO PLAY - ☆9 ToyCube Pf.(RX-Ver.S.P.L.)(A) NO PLAY - ☆9 翼(A) NO PLAY - ☆9 Turii~Panta rhei~(H) NO PLAY - ☆9 xenon(H) NO PLAY - ☆9 Y Co. is dead or alive(H) NO PLAY - ☆10 ☆10 3y3s(H) NO PLAY - ☆10 AA(H) NO PLAY - ☆10 Arabian Rave Night(H) NO PLAY - ☆10 Bad Maniacs(H) NO PLAY - ☆10 Bahram Attack-猫叉Master Remix-(A) NO PLAY - ☆10 BITTER CHOCOLATE STRIKER(H) NO PLAY - ☆10 Colorful Cookie(H) NO PLAY - ☆10 Cyber Force-DJ Yoshitaka Remix-(A) NO PLAY - ☆10 D.A.N.C.E.!(A) NO PLAY - ☆10 DOMINION(H) NO PLAY - ☆10 Electrorgasm(A) NO PLAY - ☆10 Flash Back 90 s(A) NO PLAY - ☆10 From Time To Time(A) NO PLAY - ☆10 garden(A) NO PLAY - ☆10 月光(A) NO PLAY - ☆10 GENOCIDE(H) NO PLAY - ☆10 Go Beyond!!(H) NO PLAY - ☆10 Gymnopedie 009(A) NO PLAY - ☆10 ハリツヤランデヴー(A) NO PLAY - ☆10 Jack(A) NO PLAY - ☆10 JEWELLERY STORM(A) NO PLAY - ☆10 Kung-fu Empire(H) NO PLAY - ☆10 LOVE IS ORANGE(BA) NO PLAY - ☆10 冥(H) NO PLAY - ☆10 Mind Mapping(BA) NO PLAY - ☆10 Monkey Dance 09(A) NO PLAY - ☆10 moon_child(H) NO PLAY - ☆10 NΦ CRIME(BA) NO PLAY - ☆10 one or eight(H) NO PLAY - ☆10 POODLE(A) NO PLAY - ☆10 PSYCHE PLANET-GT(A) NO PLAY - ☆10 Punch Love ♥ 仮面(A) NO PLAY - ☆10 Queen s Tragedy(A) NO PLAY - ☆10 rage against usual(H) NO PLAY - ☆10 Really Love(A) NO PLAY - ☆10 凛として咲く花の如く(A) NO PLAY - ☆10 RIZING YOU UP(A) NO PLAY - ☆10 smooooch・∀・(A) NO PLAY - ☆10 SOLITON BEAM(A) NO PLAY - ☆10 天空脳番長危機十六連打(H) NO PLAY - ☆10 鉄甲乙女-under the steel-(A) NO PLAY - ☆10 THANK YOU FOR PLAYING(A) NO PLAY - ☆10 THE SAFARI(H) NO PLAY - ☆10 Time to Empress(A) NO PLAY - ☆10 Tori-no-kimochi(A) NO PLAY - ☆10 Troposphere(A) NO PLAY - ☆10 翼(BA) NO PLAY - ☆10 Turii~Panta rhei~(A) NO PLAY - ☆10 V2(H) NO PLAY - ☆10 Y Co. is dead or alive(A) NO PLAY - ☆10 山岡晃の「クイズ!家事都合!」(A) NO PLAY - ☆10 You ll say "Now!"(H) NO PLAY - ☆11 ☆11 ALL MY TURN-このターンに、オレの全てを賭ける-(A) NO PLAY - ☆11 Arabian Rave Night(A) NO PLAY - ☆11 B4U(BEMANI FOR YOU MIX)(A) NO PLAY - ☆11 Bahram Attack-猫叉Master Remix-(BA) NO PLAY - ☆11 Blame(A) NO PLAY - ☆11 CaptivAte~浄化~(A) NO PLAY - ☆11 CaptivAte2~覚醒~(A) NO PLAY - ☆11 FLAG OF PEACE(A) NO PLAY - ☆11 GENOCIDE(A) NO PLAY - ☆11 卑弥呼(H) NO PLAY - ☆11 Holic(A) NO PLAY - ☆11 HYPERION(A) NO PLAY - ☆11 Jack(BA) NO PLAY - ☆11 Just a Little Smile(A) NO PLAY - ☆11 Kung-fu Empire(A) NO PLAY - ☆11 Lucy(A) NO PLAY - ☆11 まほろば(BA) NO PLAY - ☆11 Marie Antoinette(A) NO PLAY - ☆11 ミッドナイト堕天使(BA) NO PLAY - ☆11 嘆きの樹(H) NO PLAY - ☆11 naughty girl@Queen s Palace(A) NO PLAY - ☆11 naughty girl@Queen s Palace(BA) NO PLAY - ☆11 neogenesis(BA) NO PLAY - ☆11 ピアノ協奏曲第1番"蠍火"(H) NO PLAY - ☆11 Programmed World(A) NO PLAY - ☆11 Punch Love ♥ 仮面(BA) NO PLAY - ☆11 quasar(A) NO PLAY - ☆11 凛として咲く花の如く(BA) NO PLAY - ☆11 Secrets(A) NO PLAY - ☆11 smooooch・∀・(BA) NO PLAY - ☆11 天空脳番長危機十六連打(A) NO PLAY - ☆11 Unicorn tail(A) NO PLAY - ☆11 V2(A) NO PLAY - ☆11 xenon(A) NO PLAY - ☆11 You ll say "Now!"(A) NO PLAY - ☆12 ☆12 3y3s(A) NO PLAY - ☆12 AA(A) NO PLAY - ☆12 ALL MY TURN-このターンに、オレの全てを賭ける-(BA) NO PLAY - ☆12 Arabian Rave Night(BA) NO PLAY - ☆12 B4U(BEMANI FOR YOU MIX)(BA) NO PLAY - ☆12 Bad Maniacs(A) NO PLAY - ☆12 BITTER CHOCOLATE STRIKER(A) NO PLAY - ☆12 CaptivAte2~覚醒~(BA) NO PLAY - ☆12 Colorful Cookie(A) NO PLAY - ☆12 DOMINION(A) NO PLAY - ☆12 不沈艦CANDY(A) NO PLAY - ☆12 gigadelic(H) NO PLAY - ☆12 gigadelic(A) NO PLAY - ☆12 Go Beyond!!(A) NO PLAY - ☆12 卑弥呼(A) NO PLAY - ☆12 卑弥呼(BA) NO PLAY - ☆12 Kung-fu Empire(BA) NO PLAY - ☆12 Marie Antoinette(BA) NO PLAY - ☆12 冥(A) NO PLAY - ☆12 moon_child(A) NO PLAY - ☆12 嘆きの樹(A) NO PLAY - ☆12 One More Lovely(A) NO PLAY - ☆12 one or eight(A) NO PLAY - ☆12 ピアノ協奏曲第1番"蠍火"(A) NO PLAY - ☆12 rage against usual(A) NO PLAY - ☆12 Secrets(BA) NO PLAY - ☆12 たまゆら(A) NO PLAY - ☆12 THANK YOU FOR PLAYING(BA) NO PLAY - ☆12 thunder HOUSE NATION Remix(BA) NO PLAY - ☆12 Y Co. is dead or alive(BA) NO PLAY -
https://w.atwiki.jp/swgstring/pages/88.html
タグ 翻訳待ち collection.stfへ 444 lightsaber_hilt_shrine_d A small shrine decorated with the lightsabers of fallen jedi. 445 lightsaber_hilt_shrine_n Lightsaber Shrine 446 luxum_crystal_reward_d A lightsaber crystal created from shards and fragments of Luxum. The source of this crystal is believed to be an ancient lake on the planet of Ambria. 447 luxum_crystal_reward_n Reconstructed Luxum Crystal 448 luxum_shard_01_d A fragment of a luxum crystal. 449 luxum_shard_01_n A Luxum Crystal Shard 450 luxum_shard_02_d A fragment of a luxum crystal. 451 luxum_shard_02_n A Luxum Crystal Shard 452 luxum_shard_03_d A fragment of a luxum crystal. 453 luxum_shard_03_n A Luxum Crystal Shard 454 luxum_shard_04_d A fragment of a luxum crystal. 455 luxum_shard_04_n A Luxum Crystal Shard 456 luxum_shard_05_d A fragment of a luxum crystal. 457 luxum_shard_05_n A Luxum Crystal Shard 458 mantigrue_feather_d A rare tail feather that might be worth collecting. 459 mantigrue_feather_n A Mantigrue Tail Feather 460 max_active_collections You already have the maximum number of collections active from this Collector. 461 mon_mothma_statuette_reward_d A statuette of Mon Mothma. 462 mon_mothma_statuette_reward_n Mon Mothma Statuette 463 mosaic_frieze_01_d This item looks like its part of an old mosaic frieze 464 mosaic_frieze_01_n A Piece of a Mosaic Frieze 465 mosaic_frieze_02_d This item looks like its part of an old mosaic frieze 466 mosaic_frieze_02_n A Piece of a Mosaic Frieze 467 mosaic_frieze_03_d This item looks like its part of an old mosaic frieze 468 mosaic_frieze_03_n A Piece of a Mosaic Frieze 469 mosaic_frieze_04_d This item looks like its part of an old mosaic frieze 470 mosaic_frieze_04_n A Piece of a Mosaic Frieze 471 mosaic_frieze_05_d This item looks like its part of an old mosaic frieze 472 mosaic_frieze_05_n A Piece of a Mosaic Frieze 473 mosaic_frieze_06_d This item looks like its part of an old mosaic frieze 474 mosaic_frieze_06_n A Piece of a Mosaic Frieze 475 mosaic_frieze_reward_d A mosaic frieze. 476 mosaic_frieze_reward_n Mosaic Frieze 477 naglatch_bone_d A rare bone that might be worth collecting. 478 naglatch_bone_n A Narglatch Spine 479 need_to_activate_collection You have either already collected this item, or have not activated this collection yet. 480 nightsister_bracelet_d A rare item that looks like it would be worth collecting. 481 nightsister_bracelet_n A Singing Mountain Clan Bracelet 482 nightsister_broach_d A rare item that looks like it would be worth collecting. 483 nightsister_broach_n A Singing Mountain Clan Broach 484 nightsister_earrings_d A rare item that looks like it would be worth collecting. 485 nightsister_earrings_n A Set of Singing Mountain Clan Earrings 486 nightsister_pendant_d A rare item that looks like it would be worth collecting. 487 nightsister_pendant_n A Singing Mountain Clan Pendant 488 nightsister_ring_d A rare item that looks like it would be worth collecting. 489 nightsister_ring_n A Singing Mountain Clan Ring 490 not_close_enough You are too far away to collect. 491 peko_peko_feather_d A rare tail feather that might be worth collecting. 492 peko_peko_feather_n A Peko Peko Tail Feather 493 perlek_feather_d A rare tail feather that might be worth collecting. 494 perlek_feather_n A Perlek Tail Feather 495 plant_01_d A potted plant. 496 plant_01_n Large Potted Plant, Style Two 497 plant_02_d A potted plant. 498 plant_02_n Large Potted Plant, Style Two 499 plant_03_d A potted plant. 500 plant_03_n Large Potted Plant, Style Two 501 plant_04_d A potted plant. 502 plant_04_n Large Potted Plant, Style Two 503 plant_05_d A potted plant. 504 plant_05_n Large Potted Plant, Style Two 505 plant_06_d A potted plant. 506 plant_06_n Large Potted Plant, Style Two 507 plant_07_d A potted plant. 508 plant_07_n Large Potted Plant, Style Two 509 plant_08_d A potted plant. 510 plant_08_n Large Potted Plant, Style Two 511 plant_09_d A potted plant. 512 plant_09_n Large Potted Plant, Style Two 513 plant_10_d A potted plant. 514 plant_10_n Large Potted Plant, Style Two 515 plant_11_d A potted plant. 516 plant_11_n Large Potted Plant, Style Two 517 plant_12_d A potted plant. 518 plant_12_n Large Potted Plant, Style Two 519 plant_13_d A potted plant. 520 plant_13_n Large Potted Plant, Style Two 521 plant_14_d A potted plant. 522 plant_14_n Large Potted Plant, Style Two 523 plant_15_d A potted plant. 524 plant_15_n Large Potted Plant, Style Two 525 plant_16_d A potted plant. 526 plant_16_n Large Potted Plant, Style Two 527 plant_17_d A potted plant. 528 plant_17_n Large Potted Plant, Style Two 529 plant_18_d A potted plant. 530 plant_18_n Large Potted Plant, Style Two 531 plant_19_d A potted plant. 532 plant_19_n Large Potted Plant, Style Two 533 plant_20_d A potted plant. 534 plant_20_n Large Potted Plant, Style Two 535 player_collection_complete Congratulations you have completed collection\#7CFC00 %TO\#FFFFFF! 536 player_hidden_slot_added You have activated collection \#7CFC00 %TO\#FFFFFF. 537 player_server_first Congratulations! You are the first player in the\#FF7D40 %TT Galaxy\#FFFFFF to complete the collection\#7CFC00 %TO\#FFFFFF! 538 player_slot_added Congratulations! You have added\#FF0000 %TU\#FFFFFF to your collection\#7CFC00 %TO\#FFFFFF! 539 player_slot_increment Congratulations! You have crafted\#FF0000 %TU\#FFFFFF and the crafting collection\#7CFC00 %TO\#FFFFFF has been incremented! 540 posed_ig_88_reward_d 541 posed_ig_88_reward_n A Posed IG-88 Statue 542 posed_stormtrooper_reward_d 543 posed_stormtrooper_reward_n A Posed Stormtrooper Statue 544 potted_flower_reward_01_d A potted flower. 545 potted_flower_reward_01_n Small Potted Plant, Style Two 546 potted_flower_reward_02_d A potted flower. 547 potted_flower_reward_02_n Potted Flower 548 potted_flower_reward_03_d A potted flower. 549 potted_flower_reward_03_n Potted Flower 550 potted_flower_reward_04_d A potted flower. 551 potted_flower_reward_04_n Potted Flower 552 potted_flower_reward_05_d A potted flower. 553 potted_flower_reward_05_n Potted Flower 554 potted_plant_reward_01_d A potted plant. 555 potted_plant_reward_01_n Large Potted Plant, Style Two 556 potted_plant_reward_02_d A potted plant. 557 potted_plant_reward_02_n Potted Plant 558 potted_plant_reward_03_d A potted plant. 559 potted_plant_reward_03_n Potted Plant 560 potted_plant_reward_04_d A potted plant. 561 potted_plant_reward_04_n Potted Plant 562 potted_plant_reward_05_d A potted plant. 563 potted_plant_reward_05_n Potted Plant 564 professor_desk_d A work bench being used to construct comlinks. 565 professor_desk_n Collection Exhibit 566 publish_gift_comlink_component_01_d A comlink transmitter. 567 publish_gift_comlink_component_01_n Comlink Transmitter 568 publish_gift_comlink_component_02_d A comlink frequency code sequencer. 569 publish_gift_comlink_component_02_n Comlink Frequency Code Sequencer 570 publish_gift_comlink_component_03_d A comlink power pack. 571 publish_gift_comlink_component_03_n Comlink Power Pack 572 publish_gift_comlink_component_04_d Comlink housing. 573 publish_gift_comlink_component_04_n Comlink Housing 574 publish_gift_comlink_component_05_d Comlink repair tools. 575 publish_gift_comlink_component_05_n Comlink Repair Tools 576 publish_gift_comlink_component_06_d A comlink transducer. 577 publish_gift_comlink_component_06_n Comlink Transducer 578 publish_gift_comlink_component_07_d A comlink variable frequency programming chip. 579 publish_gift_comlink_component_07_n Comlink Variable Frequency Programming Chip 580 publish_gift_comlink_component_08_d A comlink encryption module. 581 publish_gift_comlink_component_08_n Comlink Encryption Module 582 publish_gift_comlink_component_09_d A comlink telemetry boost. 583 publish_gift_comlink_component_09_n Comlink Telemetry Boost 584 publish_gift_comlink_component_10_d A comlink frequency configuration module. 585 publish_gift_comlink_component_10_n Comlink Frequency Configuration Module 586 publish_gift_datapad_component_01_d a datapad stylus. 587 publish_gift_datapad_component_01_n Datapad Stylus 588 publish_gift_datapad_component_02_d A datapad processor. 589 publish_gift_datapad_component_02_n Datapad Processor 590 publish_gift_datapad_component_03_d A spool of insulated wire that can be used in datapads. 591 publish_gift_datapad_component_03_n Insulated Datapad Wire 592 publish_gift_datapad_component_04_d A set of datapad repair tools. 593 publish_gift_datapad_component_04_n Datapad Repair Tools 594 publish_gift_datapad_component_05_d A datapad holographic resonator. 595 publish_gift_datapad_component_05_n Datapad Holographic Resonator 596 publish_gift_datapad_component_06_d Datapad housing. 597 publish_gift_datapad_component_06_n Datapad Housing 598 publish_gift_datapad_component_07_d A datapad navigation array. 599 publish_gift_datapad_component_07_n Datapad Navigation Array 600 publish_gift_datapad_component_08_d A datapad storage drive. 601 publish_gift_datapad_component_08_n Datapad Storage Drive 602 publish_gift_datapad_component_09_d A datapad recording rod. 603 publish_gift_datapad_component_09_n Datapad Recording Rod 604 publish_gift_datapad_component_10_d A datapad Galactic Univeral Translator. 605 publish_gift_datapad_component_10_n Datapad Galactic Universal Translator 606 pugoriss_bone_d A rare bone that might be worth collecting. 607 pugoriss_bone_n A Pugoriss Spine 608 rancor_bone_d This might be worth collecting. 609 rancor_bone_n A Rancor Bone 610 rancor_entrails_d This might be worth collecting. 611 rancor_entrails_n Healthy Rancor Heart 612 rancor_eye_d This might be worth collecting. 613 rancor_eye_n An Inflamed Rancor Eye 614 rancor_fang_d This might be worth collecting. 615 rancor_fang_n A Blood-spattered Rancor Fang 616 rancor_finger_d This might be worth collecting. 617 rancor_finger_n A Rancor Talon 618 rare_melee_hammer_miner_d A very heavy weapon with enhancing units that add Heat damage. 619 rare_melee_hammer_miner_n Hammer of the Miner 620 razor_cat_bone_d A rare bone that might be worth collecting. 621 razor_cat_bone_n A Chipped Razor Cat Bone 622 reb_t1_assault_trooper_d A marble statue which bears an uncanny likeness to an Alliance Assault Trooper. 623 reb_t1_assault_trooper_n An Alliance Assault Trooper Statuette 624 reb_t1_battle_trooper_d A marble statue which bears an uncanny likeness to an Alliance Battle Trooper. 625 reb_t1_battle_trooper_n An Alliance Battle Trooper Statuette 626 reb_t1_marine_trooper_d A marble statue which bears an uncanny likeness to an Alliance Marine Trooper. 627 reb_t1_marine_trooper_n An Alliance Marine Trooper Statuette 628 reb_t1_pilot_d A marble statue which bears an uncanny likeness to an Alliance Pilot. 629 reb_t1_pilot_n An Alliance Pilot Statuette 630 reb_t2_engineer_d A marble statue which bears an uncanny likeness to an Alliance Engineer. 631 reb_t2_engineer_n An Alliance Engineer Statuette 632 reb_t2_fleet_cmdr_d A marble statue which bears an uncanny likeness to a Fleet Commander. 633 reb_t2_fleet_cmdr_n A Fleet Commander Statuette 634 reb_t2_int_operative_d A marble statue which bears an uncanny likeness to an Alliance Intelligence Operative. 635 reb_t2_int_operative_n An Alliance Intelligence Operative Statuette 636 reb_t2_starfighter_cmdr_d A marble statue which bears an uncanny likeness to a Starfighter Commander. 637 reb_t2_starfighter_cmdr_n A Starfighter Commander Statuette 638 reb_t3_chewbacca_d A marble statue which bears an uncanny likeness to Chewbacca. 639 reb_t3_chewbacca_n A Chewbacca Statuette 640 reb_t3_han_solo_d A marble statue which bears an uncanny likeness to Han Solo. 641 reb_t3_han_solo_n A Han Solo Statuette 642 reb_t3_luke_skywalker_d A marble statue which bears an uncanny likeness to a Luke Skywalker. 643 reb_t3_luke_skywalker_n A Luke Skywalker Statuette 644 reb_t3_princess_lea_d A marble statue which bears an uncanny likeness to a Princess Leia. 645 reb_t3_princess_lea_n A Princess Leia Statuette 646 report_consume_item_fail This item failed to be added to your collection for unknown reasons. Please report this to Customer Service, so Development can be notified. 647 reward_badge Congratulations! You have added badge\#FF0000 %TU\#FFFFFF to your badge collection\#7CFC00 %TO\#FFFFFF! 648 reward_item You have been rewarded\#9932CC %TT\#FFFFFF! 649 reward_skill_mod You have gained\#7CFC00 +%DI\#FFFFFF to Stat mod\#9932CC %TT\#FFFFFF! 650 reward_xp_amount You have gained\#9932CC %DI\#FFFFFF XP! 651 rock_bubbling_01_d A bubbling stone. 652 rock_bubbling_01_n A Bubbling Stone 653 rock_bubbling_02_d A bubbling stone. 654 rock_bubbling_02_n A Bubbling Stone 655 rock_bubbling_03_d A bubbling stone. 656 rock_bubbling_03_n A Bubbling Stone 657 rock_bubbling_04_d A bubbling stone. 658 rock_bubbling_04_n A Bubbling Stone 659 rock_bubbling_05_d A bubbling stone. 660 rock_bubbling_05_n A Bubbling Stone 661 rock_bubbling_06_d A bubbling stone. 662 rock_bubbling_06_n A Bubbling Stone 663 rock_bubbling_07_d A bubbling stone. 664 rock_bubbling_07_n A Bubbling Stone 665 rock_bubbling_08_d A bubbling stone. 666 rock_bubbling_08_n A Bubbling Stone 667 rock_bubbling_09_d A bubbling stone. 668 rock_bubbling_09_n A Bubbling Stone 669 rock_bubbling_10_d A bubbling stone. 670 rock_bubbling_10_n A Bubbling Stone 671 rock_bubbling_reward_d A bubbling stone. 672 rock_bubbling_reward_n A Bubbling Stone 673 rock_burning_01_d A burning stone. 674 rock_burning_01_n A Burning Stone 675 rock_burning_02_d A burning stone. 676 rock_burning_02_n A Burning Stone 677 rock_burning_03_d A burning stone. 678 rock_burning_03_n A Burning Stone 679 rock_burning_04_d A burning stone. 680 rock_burning_04_n A Burning Stone 681 rock_burning_05_d A burning stone. 682 rock_burning_05_n A Burning Stone 683 rock_burning_06_d A burning stone. 684 rock_burning_06_n A Burning Stone 685 rock_burning_07_d A burning stone. 686 rock_burning_07_n A Burning Stone 687 rock_burning_08_d A burning stone. 688 rock_burning_08_n A Burning Stone 689 rock_burning_09_d A burning stone. 690 rock_burning_09_n A Burning Stone 691 rock_burning_10_d A burning stone. 692 rock_burning_10_n A Burning Stone 693 rock_burning_reward_d A burning stone. 694 rock_burning_reward_n A Burning Stone 695 rock_glowing_01_d A glowing stone. 696 rock_glowing_01_n A Glowing Stone 697 rock_glowing_02_d A glowing stone. 698 rock_glowing_02_n A Glowing Stone 699 rock_glowing_03_d A glowing stone. 700 rock_glowing_03_n A Glowing Stone 701 rock_glowing_04_d A glowing stone. 702 rock_glowing_04_n A Glowing Stone 703 rock_glowing_05_d A glowing stone. 704 rock_glowing_05_n A Glowing Stone 705 rock_glowing_06_d A glowing stone. 706 rock_glowing_06_n A Glowing Stone 707 rock_glowing_07_d A glowing stone. 708 rock_glowing_07_n A Glowing Stone 709 rock_glowing_08_d A glowing stone. 710 rock_glowing_08_n A Glowing Stone 711 rock_glowing_09_d A glowing stone. 712 rock_glowing_09_n A Glowing Stone 713 rock_glowing_10_d A glowing stone. 714 rock_glowing_10_n A Glowing Stone 715 rock_glowing_reward_d A glowing stone. 716 rock_glowing_reward_n A Glowing Stone 717 rock_steaming_01_d A steaming stone. 718 rock_steaming_01_n A Steaming Stone 719 rock_steaming_02_d A steaming stone. 720 rock_steaming_02_n A Steaming Stone 721 rock_steaming_03_d A steaming stone. 722 rock_steaming_03_n A Steaming Stone 723 rock_steaming_04_d A steaming stone. 724 rock_steaming_04_n A Steaming Stone 725 rock_steaming_05_d A steaming stone. 726 rock_steaming_05_n A Steaming Stone 727 rock_steaming_06_d A steaming stone. 728 rock_steaming_06_n A Steaming Stone 729 rock_steaming_07_d A steaming stone. 730 rock_steaming_07_n A Steaming Stone 731 rock_steaming_08_d A steaming stone. 732 rock_steaming_08_n A Steaming Stone 733 rock_steaming_09_d A steaming stone. 734 rock_steaming_09_n A Steaming Stone 735 rock_steaming_10_d A steaming stone. 736 rock_steaming_10_n A Steaming Stone 737 rock_steaming_reward_d A steaming stone. 738 rock_steaming_reward_n A Steaming Stone 739 shattered_shard_unknown_01_d A fragment of an unknown type of crystal. 740 shattered_shard_unknown_01_n Unknown Crystal Shard 741 shattered_shard_unknown_02_d A fragment of an unknown type of crystal. 742 shattered_shard_unknown_02_n Unknown Crystal Shard 743 shattered_shard_unknown_03_d A fragment of an unknown type of crystal. 744 shattered_shard_unknown_03_n Unknown Crystal Shard 745 shattered_shard_unknown_04_d A fragment of an unknown type of crystal. 746 shattered_shard_unknown_04_n Unknown Crystal Shard 747 shattered_shard_unknown_05_d A fragment of an unknown type of crystal. 748 shattered_shard_unknown_05_n Unknown Crystal Shard 749 shattered_shard_unknown_06_d A fragment of an unknown type of crystal. 750 shattered_shard_unknown_06_n Unknown Crystal Shard 751 shattered_shard_unknown_07_d A fragment of an unknown type of crystal. 752 shattered_shard_unknown_07_n Unknown Crystal Shard 753 shattered_shard_unknown_08_d A fragment of an unknown type of crystal. 754 shattered_shard_unknown_08_n Unknown Crystal Shard 755 shattered_shard_unknown_09_d A fragment of an unknown type of crystal. 756 shattered_shard_unknown_09_n Unknown Crystal Shard 757 shattered_shard_unknown_10_d A fragment of an unknown type of crystal. 758 shattered_shard_unknown_10_n Unknown Crystal Shard 759 sith_holocron_01_d An ancient holocron used by the sith. 760 sith_holocron_01_n A Sith Holocron 761 sith_holocron_02_d An ancient holocron used by the sith. 762 sith_holocron_02_n A Sith Holocron 763 sith_holocron_03_d An ancient holocron used by the sith. 764 sith_holocron_03_n A Sith Holocron 765 sith_holocron_04_d An ancient holocron used by the sith. 766 sith_holocron_04_n A Sith Holocron 767 sith_holocron_05_d An ancient holocron used by the sith. 768 sith_holocron_05_n A Sith Holocron 769 sith_holocron_schematic_reward_d A schematic used in the crafting of a treasure chest. 770 sith_holocron_schematic_reward_n Sith Holocron Schematic 771 skreeg_bone_d A rare bone that might be worth collecting. 772 skreeg_bone_n A Cracked Skreeg Femur 773 sm_oval_tile_generic_d A mosaic tile that might be worth collecting. 774 sm_oval_tile_generic_n A Small Oval Mosaic Tile 775 sm_rect_tile_generic_d A mosaic tile that might be worth collecting. 776 sm_rect_tile_generic_n A Small Rectangular Mosaic Tile 777 sm_rnd_tile_generic_d A mosaic tile that might be worth collecting. 778 sm_rnd_tile_generic_n A Small Round Mosaic Tile 779 sm_sq_tile_generic_d A mosaic tile that might be worth collecting. 780 sm_sq_tile_generic_n A Small Square Mosaic Tile 781 sm_tri_tile_generic_d A mosaic tile that might be worth collecting. 782 sm_tri_tile_generic_n A Small Triangular Mosaic Tile 783 smc_jeweled_necklace_reward_d Nightsister inspired necklace. 784 smc_jeweled_necklace_reward_n Jeweled Necklace of Nightsister Origin 785 smc_jewelry_blue_gem_d This gem would fit nicely into a necklace setting. 786 smc_jewelry_blue_gem_n A Blue Gem 787 smc_jewelry_clasp_d 788 smc_jewelry_clasp_n Jewelry Clasp 789 smc_jewelry_gem_bead_d 790 smc_jewelry_gem_bead_n Gem Accent Bead 791 smc_jewelry_gold_bead_d 792 smc_jewelry_gold_bead_n Gold Accent Bead 793 smc_jewelry_gold_wire_d 794 smc_jewelry_gold_wire_n Gold Soft Wire 795 smc_jewelry_green_bead_d 796 smc_jewelry_green_bead_n Green Accent Bead 797 smc_jewelry_red_gem_d This gem would fit nicely into a necklace setting. 798 smc_jewelry_red_gem_n A Red Gem 799 statuette_piece_001_d One man s trash is another man s treasure. 800 statuette_piece_001_n A Statuette Piece 801 statuette_piece_002_d One man s trash is another man s treasure. 802 statuette_piece_002_n A Statuette Piece 803 statuette_piece_003_d One man s trash is another man s treasure. 804 statuette_piece_003_n A Statuette Piece 805 statuette_piece_004_d One man s trash is another man s treasure. 806 statuette_piece_004_n A Statuette Piece 807 statuette_piece_005_d One man s trash is another man s treasure. 808 statuette_piece_005_n A Statuette Piece 809 statuette_piece_006_d One man s trash is another man s treasure. 810 statuette_piece_006_n A Statuette Piece 811 statuette_piece_007_d One man s trash is another man s treasure. 812 statuette_piece_007_n A Statuette Piece 813 statuette_piece_008_d One man s trash is another man s treasure. 814 statuette_piece_008_n A Statuette Piece 815 statuette_piece_009_d One man s trash is another man s treasure. 816 statuette_piece_009_n A Statuette Piece 817 stormtrooper_head_d 818 stormtrooper_head_n Stormtrooper Prototype Head 819 stormtrooper_left_arm_d 820 stormtrooper_left_arm_n Stormtrooper Prototype Left Arm 821 stormtrooper_left_leg_d 822 stormtrooper_left_leg_n Stormtrooper Prototype Left Leg 823 stormtrooper_right_arm_d 824 stormtrooper_right_arm_n Stormtrooper Prototype Right Arm 825 stormtrooper_right_leg_d 826 stormtrooper_right_leg_n Stormtrooper Prototype Right Leg 827 stormtrooper_stand_d A metal stand. It seems this item would be useful for crafting. 828 stormtrooper_stand_n A Metal Stand 829 stormtrooper_torso_d 830 stormtrooper_torso_n Stormtrooper Prototype Torso 831 stormtrooper_wooden_dowel_d A support dowel. It seems this item would be useful for crafting. 832 stormtrooper_wooden_dowel_n A Wooden Support Dowel 833 swirl_prong_bone_d A rare bone that might be worth collecting. 834 swirl_prong_bone_n A Swirl Prong Pelvic Bone 835 thune_bone_d A rare bone that might be worth collecting. 836 thune_bone_n A Cracked Thune Bone 837 trader_dom_gem_bead_d A gemstone bead. It appears to be from a piece of jewelry. 838 trader_dom_gem_bead_n Gem Accent Bead 839 trader_dom_gold_bead_d A gold bead. It appears to be from a piece of jewelry. 840 trader_dom_gold_bead_n Gold Accent Bead 841 trader_dom_gold_wire_d A piece of gold wire. It appears to be from a piece of jewelry. 842 trader_dom_gold_wire_n Gold Soft Wire 843 trader_dom_green_bead_d A green bead. It appears to be from a piece of jewelry. 844 trader_dom_green_bead_n Green Accent Bead 845 trader_dom_jewelry_clasp_d A jewelry clasp. It appears to be from a necklace. 846 trader_dom_jewelry_clasp_n Jewelry Clasp 847 trader_dom_necklace_schematic_d Singing Mountain Clan Jeweled Necklace Schematic. 848 trader_dom_necklace_schematic_n Singing Mountain Clan Necklace Schematic 849 trader_eng_head_d The head of an IG-88 unit. 850 trader_eng_head_n IG-88 s Head 851 trader_eng_ig88_schematic_d Posed IG-88 Schematic . 852 trader_eng_ig88_schematic_n Posed IG-88 Schematic 853 trader_eng_left_arm_d The left arm of an IG-88 unit 854 trader_eng_left_arm_n IG-88 s Left Arm 855 trader_eng_left_leg_d The left leg of an IG-88 unit. 856 trader_eng_left_leg_n IG-88 s Left Leg 857 trader_eng_right_arm_d The right arm of an IG-88 unit 858 trader_eng_right_arm_n IG-88 s Right arm 859 trader_eng_right_leg_d The right leg of an IG-88 unit. 860 trader_eng_right_leg_n IG-88 s Right Leg 861 trader_eng_stand_base_d The base stand for an IG-88 display. 862 trader_eng_stand_base_n IG-88 Base Stand 863 trader_eng_torso_d The torso of an IG-88 unit. 864 trader_eng_torso_n IG-88 s Torso 865 trader_mun_head_d Inner support dowel from the helm of a suit of stromtroopper armor. 866 trader_mun_head_n Head Inner Support Dowel 867 trader_mun_left_arm_d Inner support dowel from the left arm of a suit of stromtroopper armor. 868 trader_mun_left_arm_n Left Arm Inner Support Dowel 869 trader_mun_left_leg_d Inner support dowel from the left leg of a suit of stromtroopper armor. 870 trader_mun_left_leg_n Left Leg Inner Support Dowel 871 trader_mun_right_arm_d Inner support dowel from the right arm of a suit of stromtroopper armor. 872 trader_mun_right_arm_n Right Arm Inner Support Dowel 873 trader_mun_right_leg_d Inner support dowel from the right leg of a suit of stromtroopper armor. 874 trader_mun_right_leg_n Right Leg Inner Support Dowel 875 trader_mun_stand_base_d Base stand for an armor display. 876 trader_mun_stand_base_n Stormtrooper Armor Base Stand 877 trader_mun_stormtrooper_schematic_d A schematic used in the crafting of a display stand containing a posted suit of stormtrooper armor. 878 trader_mun_stormtrooper_schematic_n Posed Stormtrooper Armor Schematic 879 trader_mun_torso_d Inner support dowel from the torso of a suit of stromtroopper armor. 880 trader_mun_torso_n Torso Inner Support Dowel 881 trader_str_back_panel_d A transparent back panel. 882 trader_str_back_panel_n Transparisteel Back Panel 883 trader_str_bubble_stone_d A bubbling stone. 884 trader_str_bubble_stone_n Bubbling Stone 885 trader_str_front_panel_d A transparent front panel. 886 trader_str_front_panel_n Transparisteel Front Panel 887 trader_str_left_panel_d A transparent left panel. 888 trader_str_left_panel_n Transparisteel Left Panel 889 trader_str_right_panel_d A transparent right panel. 890 trader_str_right_panel_n Transparisteel Right Panel 891 trader_str_tubing_d A small piece of tubing. 892 trader_str_tubing_n Tubing 941 translated_text Translated Text 893 treasure_chest_reward_d 894 treasure_chest_reward_n a Treasure Chest 895 treasure_chest_schematic_reward_d A schematic used in the crafting of a treasure chest. 896 treasure_chest_schematic_reward_n Treasure Chest Schematic 897 treasure_hunter_dolovite_mask_d An ancient mask made of dolovite. 898 treasure_hunter_dolovite_mask_n A Dolovite Mask 899 treasure_hunter_hendanyn_mask_d A death mask crafted by members of the Hendanyn race. 900 treasure_hunter_hendanyn_mask_n A Hendanyn Death Mask 901 treasure_hunter_mandalore_mask_d A mask that once formed the visor of a Mandalorian helm. 902 treasure_hunter_mandalore_mask_n A Mandalorian Mask 903 treasure_hunter_sith_mask_d An old mask, once worn by an unkown Sith Lord. 904 treasure_hunter_sith_mask_n A Sith Mask 905 treasure_hunter_stone_01_d A flame gem from the planet of Godo. 906 treasure_hunter_stone_01_n A Flame Gem 907 treasure_hunter_stone_02_d A glowing red gemstone. 908 treasure_hunter_stone_02_n A Tagdor Gem 909 treasure_hunter_stone_03_d A rare gemstone only found near the core of Yavin. 910 treasure_hunter_stone_03_n A Coursca Gem 911 treasure_hunter_stone_04_d A rare diamond mined on the moon of Nothoiin. 912 treasure_hunter_stone_04_n An Ur-Diamond 913 treasure_hunter_stone_05_d A rare gem from the planet of Baralou. 914 treasure_hunter_stone_05_n A Sasho Gem 915 tusken_bantha_braid_d A rare item that looks like it would be worth collecting. 916 tusken_bantha_braid_n A Bantha Braid Weapon Sling 917 tusken_bantha_tooth_d A rare item that looks like it would be worth collecting. 918 tusken_bantha_tooth_n A Bantha Tooth 919 tusken_bracelet_d A Bantha hair braided tusken bracelet. 920 tusken_bracelet_n A Bantha Hair Braided Bracelet 921 tusken_gaderffi_d A rare item that looks like it would be worth collecting. 922 tusken_gaderffi_n A Broken Gaderffi 923 tusken_hubba_gourd_d A rare item that looks like it would be worth collecting. 924 tusken_hubba_gourd_n A Hubba Gourd 925 tusken_massif_thorn_d A rare item that looks like it would be worth collecting. 926 tusken_massif_thorn_n A Massif Thorn 927 tusken_metal_d A rare item that looks like it would be worth collecting. 928 tusken_metal_n Scavenged Metal 929 tusken_sand_d A rare item that looks like it would be worth collecting. 930 tusken_sand_n Sacred Colored Sand 931 tusken_spirit_mask_d A rare item that looks like it would be worth collecting. 932 tusken_spirit_mask_n A Tusken Spirit Mask 933 tusken_talisman_d A wind-blown stone with crude etchings used by the Tuskens as a charm. 934 tusken_talisman_n A Tusken Talisman 935 tusken_womp_rat_tusk_d A rare item that looks like it would be worth collecting. 936 tusken_womp_rat_tusk_n A Womp Rat Tusk 937 whisper_bird_feather_d A rare tail feather that might be worth collecting. 938 whisper_bird_feather_n A Whisper Bird Tail Feather